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Description
we inch our way down a winding ramp of loose dirt and rocks, I hear a rock fall above me, then a crash. I swivel round to find a flurry of movement as a miniature landslide of rocks, dirt, a fellow hiker and a paddle tumble towards me, knocking me off my feet.His torch has split in three, and it takes almost a quarter of an hour to find the pieces and retrieve the paddles before we move on. So what makes hiking and lilo-ing more fun than your average game? What's the difference between real-world fun and video-game fun? And can we learn from these to make better games? In this article I'll be going through four aspects of fun which highlight these differences. First up: uniqueness. There are two types of uniqueness at play here, which I'll call lifetime uniqueness and crowd uniqueness. Lifetime uniqueness is doing something you've never done before: a completely new experience. I, for instance, had never hiked in the dark, let alone hiked down a stupidly steep hill in the dark. It was a completely new experience, not unlike using a portal gun, doing a level with reversed time or playing as Batman. Your body thrives on new experiences: up goes the adrenaline, end before you know it: BOOM! Endorphins. BAM! Fun. https://healthperfect.net/slimlinic-keto
Repository
https://healthperfect.net/slimlinic-keto
Project Slug
healthperfect
Last Built
4 years, 10 months ago failed
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Home Page
https://readthedocs.org/projects/healthperfect/
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Short URLs
healthperfect.readthedocs.io
healthperfect.rtfd.io
Default Version
latest
'latest' Version
master