The Awakening v2 Player Guide

Welcome to The Awakening v2!

NWNCX

Since a number of modification have been made that impact character creation, to play here you must have NWNCX installed and at minimum the nwncx_connect plugin. Without it your experience will severly be hampered and your characters likely broken.

Haks and TLK

Updater

Legendary Levels

Our Legendary Levels provide a true 1-60 leveling system. All levels that you take, tho the process is still conversation based, are totally real and no different than the levels you take 1-40. They are fully cross-classable and relevelable all the way to level 60. The only caveat is that you must have selected all the classes you wish to take in LLs by 40th level.

Ability Points:

Characters gain ability points at an accelerated rate during legendary levels, receiving an additional ability point every 2 levels, beginning at level 42.

Attack Bonus:

Characters continue to gain +1 BAB per 2 levels as during Epic Levels.

Feats:

Characters continue to gain a general feat every three levels, beginning at level 42, 3 levels after the last received at level 39. Some classes gain access to feats they might not otherwise have in Legendary Levels, check class customizations for specifics.

Skills:

Characters gain their normal allotment of skill points for every legendary level, including a +1 bonus for humans and any intelligence bonuses. They spend them in the usual manner, with class skills costing one point and cross-class skills costing 2 points. Points may be saved from level to level, if desired.

Saving Throws:

Classes continue their normal saving throw progressions

Hit Points:

Characters automatically gain the maximum hitpoints for their class.

Current XP Requirements:

Level Experience Required
40 780000
41 1000000
42 1200000
43 1400000
44 1600000
45 1800000
46 2000000
47 2200000
48 2400000
49 2600000
50 2800000
51 3000000
52 3200000
53 3400000
54 3600000
55 3800000
56 4000000
57 4200000
58 4400000
59 4600000
60 4800000

SIMTools

Chat Commands

Commands shown in purple can use via chat. They can be typed into any chat channel (party, talk, shout, etc.) and have the same effect in all of them. They are case insensitive.

Commands shown in green must either be sent via tell or targeted with the command targeter or the Feat Player Tool 1.*

!afk

Usage: afk [message]

Description: Sets your status to afk and also allows you to set an optional message to inform other players when you might be back.

!unafk

Usage: unafk

Description: Removes your afk status.

!anon

Usage: anon

Description: Hides your class, experience, area, and party member information from other players using the !playerinfo command.

!unanon

Usage: unanon

Description: Removes your anonymous status, allowing other players to see your class, experience, area, and party member information.

!combat

Usage: !combat [option]

Options:

  • offense
  • modifiers
  • situations
  • defense
  • equips

Description: Displays relevant information in combat window. Used mostly for debugging info.

!critical

Usage: !critical [option]

Options:

  • 1 - Critical Threat: 18-20, Critical Multiplier: x2
  • 2 - Critical Threat: 19-20, Critical Multiplier: x3
  • 3 - Critical Threat: 20, Critical Multiplier: x4

Description: Modifies your weapons base critical hit properties. The command will first look for a weapon in your right hand, if none it will attempt to apply to your gaunts.

  • Notes: * Transferring the weapon will reset it to its base critical hit properties! * This command is purchased from the Wandering Spirit.

!d

Usage: !d [sides] or !d [dice] [sides]

Description: Rolls dice.

Example: !d 100 rolls a 1d100. !d 2 100 rolls 2d100.

!debug

Usage: !debug [option]

Options:

  • ab - Debug attack bonus
  • abilities - Debug ability scores.
  • ac - Debug armor class.
  • resist - Debug damage resistance
  • skills - Debug skills.
  • soak - Debug damage reduction.
  • immunities - Debug

Description: Prints some useful information about your character to the combat log.

!delete

Usage: !delete and !delete [cdkey]

Description: Deletes the target character. It will ask for confirmation by repetition of the command combined with the target’s public cd key, as shown in the !playerinfo command. Upon deletion a portion of your characters XP will be deposited in your XP Bank.

!eleswarm

Usage: eleswarm [elemental damage]

Description: Changes the damage type done by the elemental swarm spell. Where [elemental damage] is acid, cold, fire, elec, or sonic.

!follow

Usage: !follow

Description: Player will follow the targeted character

!help

Usage: !help

Description: Lists the usable chat commands plus explanation

!ignore

Usage: !ignore

Description: You will not receive tells from the player you send this command to.

!unignore

Usage: !unignore

Description: Removes ignore status.

!lfg

Usage: !lfg

Description: Announces that you are looking for a group in shout.

!list

Usage: !list [command]

Commands:

  • emotes - Lists the usable chat emotes.
  • commands - Lists the usable chat commands. NOTE: Most likely this list is out of date.
  • ignored - Lists the players you have chosen to ignore.
  • modes - List combat modes usable with the !mode command.

Description: Lists information.

!mode

Usage: !mode [mode]

Modes:

  • expertise
  • impexpertise
  • flurry
  • rapidshot
  • powerattack
  • imppowerattack
  • defcast
  • none - Turns off any of the above combat modes.
  • xpbank [on|off] - Turns xpbank mode on or off. If you have XP in your bank it allows you to double the XP received from monsters. Half from the monster, half from your bank.

!opt

Usage: !opt [option]

Options:

  • dragshape [kin|drag] - Sets your preferred dragon shape polymorph to a dragon or dragonkin depending on your personal preference.
  • enhanced [basic|full] - Enables basic or full use of PAKs, required for new areas. Only needs to be set once. The basic setting requires only the TLK and the ta_top_v01.hak.
  • helm [hide|show] - Allows you to hide or show your helmet while equipped in the helmet slot. Note this works poorly with polymorphing characters.
  • noblock [on|off] - Allows you to not block on other creatures. I.e. you can pass through them and they through you.
  • appear off - Allows you to turn off the Dragon Disciple or PM appearance change.
  • anims off - Allows you to turn off the animations from fighting styles.

!partyfix

Usage: !partyfix

Description: Designed to help ease the buggy NWN party bar. Use this command and you will be removed from your party and readded in 1 second.

!partyjoin

Usage: !partyjoin

Description: You join the party of whoever you target. If you’re already in a party you’ll be dropped from it.

!partyroll

Usage: !partyroll

Description: Does an arranged party loot split roll, if the command giver is the party leade

!playerinfo

Usage:

!playerinfo

Description: Lists the target’s Playername, CD Key, Classes, Experience, Experience Needed for Next Level, Area, and Partymembers. If used on yourself it also shows Deity, Subrace, Gold, and Gold + Inventory Value. You may hide all but your Playername and CD Key from other players by using the !anon command.

!playerlist

Usage: !playerlist

Description: Lists everyone currently on the server and their locatio

!pmshape

Usage: !pmshape [number]

Description: Change what shape your PM shifts into with the undead feats. Where <number> is 1 for spectre, 2 for vampire, 3 for risen lord, or 4 for dracolich.

!reequip

Usage: !reequip

Description: Unequips and reequips all items unless they are undroppable. This to help shifter who have died while shifted. If you are in combat you won’t be able to reequip your armor.

!relog

Usage: !relog

Description: Allows you to quickly join the server at the character screen. After entering the command a dialog box will show, simply click the Join button and leave the password blank.

!resetdelay

Usage: !resetdelay

Description: Votes to delay a reset for 30 minutes. Only usable when there is 15 minutes or: le to reset. Three players must vote.

!qb list

Usage:

Description:

!qb save

Usage: qb save [slot] [name] [bar]

Description: Saves one of your quickbars into the specified slot (which must be a number from 0 to 9). You must specify 1, 2, or 3 for the bar parameter; 1 is the normal quickbar, 2 is the Shift quickbar, and 3 is the Ctrl quickbar.

!qb

Usage: qb [slot]

Description: Restores the specified quickbar. At this time, only spell slots can be restored. In the future, feats and some other abilities will be restorable as well. It is unlikely item slots can be restored due to technical limitations.

!sb

Usage:

Description: Allows Wizards, Clerics, and Druids to save and restore (the current limit is 3 pe character, regardless of class) and modify spell books.

!sb[class:w,c,d] save [name] [slot:1-3], where w = wizard, c = cleric, d = druid. Saves your spellbook, Example: !sbw save Undead 1 entered into the chat bar would save the current wizard spell book under then name “Undead” in spell book slot 1.

!sb [slot:1-3] = Loads one of your spell books Example: !sb 1 would load the spell book saved as “Undead” above.

!sb list = Lists your currently saved spell books.

!sb[class:w,c,d] empty = Removes all spells from your current spell book. Example: !sbw empty would remove all memorized spells from your current wizard spell book.

!sb[class:w,c,d] fill = Fills the remaining slots in your spellbook with the last spell selected at each level. Example: !sbc fill would fill your current cleric spell book with the last memorized spell at each level, so if you have 1 Heal spell memorized in 6th level spells and the rest of the slots were empty, !sbc fill would fill the rest of the 6th level slots with Heal spells.

!setname

Usage: !setname [name]

  • Example: To rename item Longsword to Sam’s Sword: !setname Sam’s Sword.
  • Allows the speaker to rename one of their items. The command is case-sensitive.

!skillcheck

  • Allows players to roll checks against a specific skill and DC. The command format is !skillcheck (skill#) (DC#) . Example: A DC 20 Discipline Check would be spoken as follows: !skillcheck 3 20 . The result will be displayed in floating text above the player. A list of skill numbers can be called up using the !skillslist command. NOTE: This might not include all modifiers.
  • !skillslist
  • Sends a list of the skills and matching skill numbers to the players combat log, for easy reference when using the !skillcheck command to do skill checks.

!summon

Usage: !summon [command]

Commands:

  • offense - Summon will only do offensive actions.
  • defense - Summon will only do defensive actions.
  • spells [off|on] - Summon should use magic/spells?
  • clear - Clears all settings.
  • state - Sends your summons current settings to the combat log.

Description: Modify the AI behavior of your summon.

!time2reset

Description: Sends the time until the next reset.

!wallet

Usage: !wallet [command]

Commands:

  • balance - Get your bank balance
  • withdraw [amount] - Withdraws some amount of gold.
  • deposit [amount] - Deposits some amount of gold.

Description: Access your gold from anywhere.

!wb

Usage: !wb[color]

Colors:

  • ac - Changes weapon visual to acid.
  • co - Changes weapon visual to cold.
  • el - Changes weapon visual to electric.
  • ev - Changes weapon visual to evil.
  • fi - Changes weapon visual to fire.
  • ho - Changes weapon visual to holy.
  • so - Changes weapon visual to sonic.
  • none - Removes weapon visual.

!xpbank

Description: Allows players to use their XP Banks. To see how many experience points are in your bank use !xpbank. To withdraw XP use !xpbank withdraw [amount], e.g. !xpbank withdraw 1000 would take 1000XP from your bank and give it to your current character. XP Banks are shared among all characters under the same player login. Currently the only way to deposit is by deleting a character.

(* Original Version Taken from NWVault posting, original author: FunkySwerve)

Emotes

These are the emotes you can use via chat. They can be typed into any chat channel (party, talk, shout, etc.) and have the same effect in all of them. They are case insensitive. Most emotes also have a two-letter shortcut which may be used instead, in parentheses to the right of the emote.

*agree (*ag)

*bark (*bk)

*beg (*bg)

*belch (*bh)

*bend (*bn)

*bored (*bo)

*burp (*bp)

*bye

*cantrip (*ca)

*cast (*cs)

*celebrate (*cl)

*chat (*ct)

*chant (*cn)

*cheer (*ch)

*choke

*chortle (*cr)

*chuckle (*ck)

*collapse (*co)

*cough (*cg)

*curtsy (*cy)

*dance (*da)

*dead (*dd)

*demand (*dm)

*die (*di)

*dodge (*dg)

*drink (*dr)

*drunk (*dn)

*duck (*dk)

*exhausted (*ex)

*fall (*fl)

*fatigue (*fa)

*fiddle (*fi)

*fidget (*fg)

*flop (*fp)

*giggle (*gi) [F]

*goodbye (*gb)

*goodnight (*gn)

*greet (*gr)

*groan (*gn)

*guffaw (*gw)

*hello (*hl)

*hiccup (*hp) [M]

*hooray (*hy)

*hoot (*ht)

*howl (*hw)

*hum (*hm)

*kneel (*kn)

*laugh (*la)

*lie

*look (*lk)

*meditate (*md)

*meow (*mw)

*moan (*mn)

*mock (*mk)

*moo (*mo)

*nap (*np)

*no

*nod (*nd)

*nope

*ouch (*ow)

*peer (*pe)

*plead (*pl)

*pray (*pr)

*prone (*pn)

*puke (*pu)

*read (*re)

*rest (*rt)

*roar (*rr)

*salute (*sa)

*scan (*sn)

*scratch (*sc)

*scream (*sm)

*screech

*shift (*sh)

*sing (*sg)

*sip

*sit (*si)

*sleep (*sl)

*smoke (*sm)

*snore

*snarl

*sneeze (*sz)

*snore

*sob (*sb)

*spasm (*sp)

*spit

*steal (*st)

*stoop (*so)

*stretch (*sr)

*sway (*sy)

*swipe (*sw)

*talk (*tl)

*taunt (*ta)

*threaten (*th)

*tired (*ti)

*toast (*tt)

*trip (*tp)

*vomit (*vm)

*wail (*wl)

*wave (*wa)

*weep (*wp)

*whistle (*wh)

*woozy (*wz)

*worship (*wo)

*yawn (*yw)

Taken from NWVault posting, original author: FunkySwerve

Classes

Arcane Archer

nwnwiki: http://nwn.wikia.com/wiki/Arcane_archer

Requirements

  • Both Half-elf/elf and arcane caster level requirements have been removed, everything else remains the same.

Class Customization

  • Level 30: Enchant Arrow 16
  • Level 35: Enchant Arrow 17
  • Level 40: Enchant Arrow 18
  • Level 45: Enchant Arrow 19
  • Level 50: Enchant Arrow 20

Feat Customizations

  • Death Arrow: AA does a ranged touch attack. Targets that are hit will take half their current hitpoints in piercing damage, with a fortitude save for half. If the touch attack is a critical hit, the effect becomes exactly like Harm, except the damage is piercing. DC is calculated as 10 + Wisdom or Dexterity Modifier (whichever is higher) + 1 per 5 Arcane Archer levels.
  • Hail of Arrows: Hail does 1d8 of piercing damage per AA level to a maximum of 50d8 and also 1d8 of magical damage per Enchant Arrow feat. Hail requires enemies to be in line of sight. I.e. no shooting through walls.
  • Imbue Arrow: Damage to the targeted creature remains the same. The area explosion damage has been increased to 1d10 of fire per AA level +1 per AA levels to a maximum of 50d10 + 50.

Seeker Arrow: Seeker Arrow does 1d12 of piercing damage per AA level to a maximum of 50d12 plus 1d12 of magical damage per Enchant Arrow feat.

Assassin

NWN wiki: http://nwn.wikia.com/wiki/Assassin

Class Customizations

  • Level 7: Assassins receive Rogue Sneak Attack 1 at level 7, which should allow them to use improved Sneak Attacks.
  • Level 15: Assassin receives Contagion.
  • Level 20: Darkness 2 Uses per Day.
  • Level 25: At level 25 Assassin’s may study the Way of the Ninja. This grants the following bonuses, and also special combat animations (with the custom hak). Naturally, the animations are totally optional. This is available to non-paragon only.
    • Requirements
      • Improved Two-Weapon Fighting, Epic Reflexes
      • Ninja are unable to equip shields.
    • Bonus
      • Ninja are able to add their Intelligence modifier to their AC. Does not stack with Monk Wisdom AC!
  • Level 30: Darkness 3 Uses per Day.
  • Level 35: At level 35 Assassin’s are able to use stealth twice per day which casts a Sanctuary effect on themselves. DC: 10 + Move Silently Skill / 2 (Max 70). Duration: Move Silently Skill / 3 in Seconds (Max: 40 Seconds). If the Assassin does not have Hide in Plain Sight, they will be unable to use this ability when in the visibility of enemies. The area will become flagged and a percentage of the areas encounters will have to be exhausted (i.e. monsters spawned and killed) to proceed.
  • Level 40: Darkness 4 Uses per Day.
  • Level 45: Contagion duration increases to 10 rounds and the number of uses increases to 2 per day.

Feat Customizations

  • Contagion: Contagion now functions as the mechanism for poisoning ones enemies. It raises AB by +20 for 2 rounds. Any target hit will suffer wounding that will last 5 rounds and will do +1 per 5 levels of Assassin. The wounding effect does not stack. We will add more poisons and variations in time.
  • Darkness:
    • Duration: 1 round per Assassin level.
    • Damage Bonus: +1 point of negative damage per 5 per Assassin levels. This damage is applied to the weapons the Assassin is wielding.
  • Ghostly Visage:
    • Duration: 2 rounds per Assassin level.
    • For Epic Assassins effect becomes like Ethereal Visage.
  • Improved Invisibility:
    • Duration: 2 rounds per Assassin level.
    • Concealment: 20% + 1 per point of base Move Silently skill over 20 to a maximum of 60% concealment. Capped at the following levels:
      • 10th: 40%
      • 15th: 50%
      • 20th: 60%
    • Dodge AC: +1 point of AC per 3 levels of Assassin to a Maximum of +10
    • Target: Self Only.

Spell Scroll Customizations

  • Find Traps
  • Knock

Barbarian

nwnwiki: http://nwn.wikia.com/wiki/Barbarian

Class Customizations

  • All rage AC decreases have been removed.
  • Barbarian Damage Reduction does not increase passed level 40 (This is probably incorrect).
  • Level 40: Terrifying Rage adds -5% Physical Vulnerability to Frightened enemies.
  • Level 45: Ancestral Savagery: At level 45 Barbarians receive +5% physical immunity while Raged.

Feat Changes

Barbarian Rage
+4 Constitution and Strength. +2 Attack Bonus, +3 Temporary Hit Points per Barbarian Level, +4 Bludgeoning Damage.
  • Greater Rage: +6 Constitution and Strength. +4 Attack Bonus, +4 Temporary Hit Points per Barbarian Level, +6 Bludgeoning Damage.
  • Thundering Rage: 1d6 + 1 per 2 Barbarian levels of on hit Sonic damage.
  • Terrifying Rage: +20 Taunt Skill in addition to area of effect.
Mighty Rage

This feat is no longer separate, but modifies Rages like the other rages.

  • +8 Constitution and Strength.
  • +6 Attack Bonus,
  • +10 hitpoints per Barbarian Level to your maximum hitpoints. I.e. these hitpoints are healable and do not function like normal temporary hitpoints. The increase is still temporary, however.
  • +1 per 5 Barbarian levels of unblockable Electrical damage.

Bard

nwnwiki: http://nwn.wikia.com/wiki/Bard


Future Directions:

  • Increasing the viability of a charisma based Bard via learning new songs.
  • Spells will continue to be tweaked until reasonable balance.

Feat Customizations

Artist
In addition to granting +2 to perform and spot checks, this feat will now add +1 per two Bard level to Bard/Curse Song perform checks. Note this is a 1st level only feat.
Bard Song / Curse Song
See Below
Extra Singing
1 extra song per 6 Bard levels.
Lingering Song
Lingering Song is now calculated before Lasting Inspiration.
Auto Still Spell
Bards able to cast 6th level spells are able to take the Auto Still Spell feats in Legendary Levels, if they meet the requirements.

Bard Song / Curse Song

  • Additional Hit Points: Hit Points granted in addition to those listed in the table is calculated as Charisma * 6
  • Impact Damage: 1d6 per Charsima ability point of positive of damage is done on impact. E,g. A bard with 50 Charisma will do 50d6 of damage.
Level Perform AB Damage Will Fort Reflex HP AC Skills
1 3 1 1 0 0 0 0 0 0
2 4 1 1 1 0 0 0 0 1
3 5 1 1 1 1 1 5 0 1
4 6 1 1 1 1 1 10 0 2
5 7 1 1 1 1 1 10 0 2
6 8 1 1 1 1 1 15 1 3
7 9 1 2 1 1 1 15 1 3
8 10 1 2 1 1 1 15 1 4
9 12 1 2 1 1 1 20 1 4
10 15 1 2 1 1 1 20 2 5
11 15 2 2 1 1 1 20 2 5
12 20 2 2 1 1 1 25 2 6
13 20 2 2 2 1 1 25 2 6
14 25 2 3 2 2 1 25 2 7
15 25 2 3 2 2 2 30 3 7
16 30 2 3 2 2 2 30 3 8
17 30 2 3 2 2 2 30 3 8
18 35 2 3 2 2 2 35 3 9
19 35 3 3 2 2 2 35 3 9
20 40 3 3 2 2 2 35 4 10
21 40 3 4 2 2 2 40 4 10
22 45 3 4 2 2 2 40 4 11
23 45 3 4 3 2 2 40 4 11
24 50 3 4 3 2 2 45 4 12
25 50 3 4 3 3 2 45 5 12
26 55 3 4 3 3 2 45 5 13
27 55 3 4 3 3 3 50 5 13
28 60 3 5 3 3 3 50 5 14
29 60 4 5 3 3 3 50 5 14
30 65 4 5 3 3 3 55 6 15
31 65 4 6 3 3 3 55 6 15
32 70 4 6 3 3 3 55 6 16
33 70 4 6 3 3 3 60 6 16
34 80 4 6 3 3 3 60 6 17
35 80 4 6 4 3 3 60 6 17
36 85 4 6 4 4 3 65 7 18
37 85 4 6 4 4 4 65 7 18
38 90 4 7 4 4 4 70 8 19
39 90 4 7 4 4 4 75 8 19
40 100 5 7 4 4 4 80 8 20

Legendary Bard Song / Curse Song

Level Perform Bard Song Curse Song
44 105 5% Immunity to Magic & Sonic 5% Vulnerability to Magic & Sonic
48 110 +5 Regeneration 25% Movement Speed Reduction
52 115 +10 Slashing Damage 5% Vulnerability to Knockdown for 5r
56 120 10% Immunity to Magic & Sonic 10% Vulnerability to Magic & Sonic
60 125 Negative Energy Protection Lesser Spell Breach

Blackguard

nwnwiki: http://nwn.wikia.com/wiki/Blackguard

Class Customization

  • Level 7: Blackguards receive Rogue Sneak Attack 1 at level 7.
  • Level 15: Contagion: Note: this feat has been moved from level 7 to level 15.
  • Level 20: Divine Feats double in Duration, Hellfire (1d10)
  • Level 25: Greater Smiting
  • Level 30: Divine Feats triple in Duration, Hellfire (2d10)
  • Level 35: Smite becomes effective vs all alignments.
  • Level 40: Hellfire (3d10)
  • Level 45: Greater Smiting

Feat Customizations

Bull’s Strength
In addition to strength buff, caster receives +1ab per 6 Blackguard levels to a maximum of +8.
Contagion
Contagion works as the spell.
Divine Might
At 21+ levels of Paladin, Blackguard, or Cleric, the duration is doubled. At 35+ levels of Paladin or Cleric, or 30 levels of Blackguard, the duration is tripled.
Divine Shield
At 21+ levels of Paladin, Blackguard, or Cleric, the duration is doubled. At 35+ levels of Paladin or Cleric, or 30 levels of Blackguard, the duration is tripled.
Epic Fiendish Servant
A clone of the Blackguard that will last five minutes, but will be in the appearance of a Vrock.
Smite Good
In addition to the damage dealt, the target will receive a 10% vulnerability to negative damage for 5 rounds.
Greater Smiting
PERHAPS change?

Cleric

nwnwiki: http://nwn.wikia.com/wiki/Cleric

Future Directions:

  • Spells will continue to be tweaked until reasonable balance.
  • Increasing the value of some Domains.

Class Customizations

  • Legendary DC Bonus: Every four levels over 40 Clerics receive a +1 to their spell DCs to a maximum of +5.
  • Epic Spell Progressions: Clerics now receive a bonus spell slot to all spell levels every 4 epic levels.
  • Level 20: Divine Feats double in duration
  • Level 30: Divine Feats triple in duration

Feat Customizations

Divine Might
At 21+ levels of Paladin, Blackguard, or Cleric, the duration is doubled. At 35+ levels of Paladin or Cleric, or 30 levels of Blackguard, the duration is tripled.
Divine Shield
At 21+ levels of Paladin, Blackguard, or Cleric, the duration is doubled. At 35+ levels of Paladin or Cleric, or 30 levels of Blackguard, the duration is tripled.

Divine Champion

nwnwiki: http://nwn.wikia.com/wiki/Champion_of_Torm

Future Directions:

Champions of different Deities.


Class Customizations

  • Level 15: Greater Smiting
  • Level 20: Divine Wrath 2 uses per day.
  • Level 25: Greater Smiting
  • Level 30: Divine Wrath 3 uses per day.
  • Level 35: Smite becomes effective vs all alignments.
  • Level 40: Divine Wrath 4 uses per day.
  • Level 45: Greater Smiting

Feat Customizations

Divine Wrath
  • Duration: Charisma Modifier + 1 per 10 CoT Levels in rounds.
  • Attack Bonus: 3 + 2 per 5 COT Levels after 5.
  • Damage Bonus: 3 + 2 per 5 COT Levels after 5 of Positive Damage.
  • Save Bonus: 3 + 2 per 5 COT Levels after 5.
  • Temporary Hit Points: +4 per COT Level.
Smite Evil
In addition to the damage dealt, the target will receive a 10% vulnerability to positive damage for 5 rounds.
Greater Smiting
PERHAPS change?

Dragon Disciple

nwnwiki: http://nwn.wikia.com/wiki/Red_dragon_disciple

Class Requirements

  • Blooded
  • Courteous Magocracy
  • 8 ranks of Lore
  • 4 ranks of Spellcraft
  • An arcane caster class is no longer required.

Class Customizations

  • Level 15: Permanent True Seeing
  • Level 20: +2 Str, +2 Con, +2 Cha
  • Level 25:
  • Level 30: Permanent immunity to sneak attacks.
  • Level 35: +2 Str, +2 Con, +2 Cha
  • Level 40: Permanent immunity to critical hits.
  • Level 45: Draconic Transformation: Dragon Disciples may choose an alternate color (Blue: Cold, Brass: Electrical, Gold: Sonic, Green: Acid). This will effect their Immunity and Dragon Breath Damage type. They may also chose to take on the shape of a Dragonkin. Either change is totally optional, but the choice is permanent and one time only.

Feat Customizations

Dragon Breath
+1d12 and +1 per Dragon Disciple level. Save has been removed. Uses: 3 + 1 per 10 RDD levels (Max 8 at level 50).

Druid

nwnwiki: http://nwn.wikia.com/wiki/Druid

Future Directions:

  • With many new additions it’s not clear exactly how the individual shapes would need to be changed, so they have not changed.
  • Spells will continue to be revised until there seems to be a reasonable balance.

Class Customizations

  • Legendary DC Bonus: Every four levels over 40 Druids receive a +1 to their spell DCs to a maximum of +5.
  • Epic Spell Progressions: Druids now receive a bonus spell slot to all spell levels every 4 epic levels. Please see the PDF files attached to this post for the new Druid spell progressions.
  • All gear merges and properly stacks in every shape. Occasionally in the unarmed shapes the character sheet won’t properly reflect your gear and so you’ll need to check the combat log to ensure that your gear is properly merged.
  • On The Awakening characters are saved when they rest and when they acquire or unacquire an item, so you will be ‘deshifted’ momentarily before your polymorph is re-applied in the latter cases.
  • See the Polymorph for specifics on what bonuses are applied when shifted.
  • Level 40: Epic Energy Resist Cold
  • Level 42: Epic Energy Resist Fire
  • Level 44: Epic Energy Resist Electricity
  • Level 46: Epic Energy Resist Acid
  • Level 48: Epic Energy Resist Sonic

Dwarven Defender

nwnwiki: http://nwn.wikia.com/wiki/Dwarven_defender

Class Customizations:

  • Dwarven Defender Damage Reduction does not increase passed level 30 (This is probably incorrect).
  • 30th: +2% Physical Immunity
  • 35th: +2% Physical Immunity
  • 40th: +2% Physical Immunity
  • 45th: +2% Physical Immunity
  • 50th: +2% Physical Immunity

Fighter

nwnwiki: http://nwn.wikia.com/wiki/Fighter

Class Customizations

  • Level 30: Fighters with 30+ base strength may use their Discipline for AC, like Tumble. I.e. +1 ac per 5 points of base Discipline.

  • Level 35: Fighter receives Epic Dodge free, regardless of whether he/she qualifies.

  • Level 45: Fighters are able to choose an optional Fighting Style. The receive requirements and benefits listed below, and also special combat animations (with the custom hak). This choice is one-time only and permanent. The animations may be turned on or off. These are not available to Paragons.
    • Fencer (Single Wielder): A fighter using this style is able to use their Discpline AC bonus regardless of their Strength ability level. However, to receive the bonus, they may not wear a shield, or wield an two-handed weapon.
    • Kensei (Single Wielder): A fighter with this style is able to use Monk attack progressions with any finessable bladed weapon (i.e no Pick, Handaxe, or Light Hammer, etc). However, to receive the bonus, they may not wear a shield, or wield a two-handed weapon.
    • Spartan (Sword & Shield): Fighters taking this style are able to use their shields as a weapon, thereby gaining an extra attack. The damage will be as the weapon they wield.
    • Warlord (Two-Handed): A fighter selecting this style increases their two-handed damage bonus to 2x their Strength modifier. NOTE: This style does not work with Quarterstaff if the fighter has a monk level.

Feat Customizations

Epic Prowess

Characters with 22 levels or better of fighter who select the following 1st level feats will be able to convert Epic Prowess feats in to +1 to an ability (not into great ability feats). Once you become Legendary, you will no longer be able to convert. Also, using this will make your character unable to relevel.

  • Blooded: Epic Prowess can be converted to 1 point of Constitution. Command: !convert ep con
  • Bullheaded: Epic Prowess can be converted to 1 point of Strength. Command: !convert ep str
  • Luck of Heroes: Epic Prowess can be converted into 1 point of Dexterity. Command: !convert ep dex
Epic Weapon Specialization
Now grants +4 to damage. So characters with EWS will have in total +6 damage.
Superior Epic Weapon Specialization
Grants an extra +4 damage. So Characters with LWS will have in total +10 damage.
Legendary Weapon Specialization
Grants an extra +6 damage. So Characters with LWS will have in total +16 damage.

Monk

nwnwiki: http://nwn.wikia.com/wiki/Monk


Class Customizations

Level 45

At level 45 monks are able to choose an optional Fighting Style. The requirements and benefits listed below, and also special combat animations (with the custom hak). This choice is one-time only and permanent. The animations may be turned on or off. These are UNARMED styles only. They would work in two cases: unarmed monks and unarmed shifted shapes.

  • Tiger Fang:
    • Bonus: An additional +1 per six Monk levels toward unarmed damage bonus.
    • Note: You may have to requip you gaunts to get the benefits of these style.
  • Sun Fist:
    • Bonus: +1 non-full attack when unarmed.
  • Dragon Palm:
    • Bonus: An additional +1 ac per six Monk levels.
  • Bear Claw:
    • Bonus: a 50% chance of their critical multiplier being increased on any critical hit.

Feat Customizations

Circle Kick

The original feat has been replaced. This feat now grants one additional attack to unarmed monks.

Empty Body
  • Duration: 2 Rounds per Monk Level.
  • Concealment: 20% + 1 per point of base Concentration skill over 20 to a maximum of 60% concealment. Capped at the following class levels:
    • 20th: 40%
    • 25th: 50%
    • 30th: 60%
  • Damage Reduction: Damage reduction with a power of +5 plus 1 per 4 Monk levels above 20, soaking 1 point per Monk level above 20, and collapses after 5 * base Lore skill points of melee damage. To a Maximum of 20/+10 collapsing at 300 points of melee damage.
  • Spell Absorption: Monk will be immune to 1 spell level per 5 levels above 20, e.g. At level 40, a monk with empty body will be immune to 4th level spells and below.
(Improved) Ki Strike
These feats each will add +1 to your base attack bonus, maximum +5. This may not show on the character sheet, check the combat log to be sure. This does not count towards the +20 ab cap.
Wholeness of Body
TODO
Monk Speed
Monk speed no longer scales with Monk level, but rather provides a flat 20% movement speed increase. This does not stack with Barbarian Fast Movement, however, it does stack with other movement speed bonuses from gear and effects.

Paladin

nwnwiki: http://nwn.wikia.com/wiki/Paladin

Class Customizations

  • Level 20: Divine Feats double in duration
  • Level 25: Summon Paladin Mount becomes a ranged Resurrection that can raise all party members in a 5 meter radius around the point of impact.
  • Level 30: Divine Feats triple in duration
  • Level 35: Summon Paladin Mount becomes a ranged Resurrection that can raise all party members in a 10 meter radius around the point of impact.
  • Level 40: Greater Smiting
  • Level 45: Smite works vs monsters of all alignments.
  • Level 50: Greater Smiting
  • Level 55: Greater Smiting

Feat Customizations

Divine Might
At 21+ levels of Paladin, Blackguard, or Cleric, the duration is doubled. At 35+ levels of Paladin or Cleric, or 30 levels of Blackguard, the duration is tripled.
Divine Shield
At 21+ levels of Paladin, Blackguard, or Cleric, the duration is doubled. At 35+ levels of Paladin or Cleric, or 30 levels of Blackguard, the duration is tripled.
Lay on Hands
At 20 Paladin and/or COT levels, works as heal. At 30 Paladin and/or COT levels, works as Greater Restoration.
Paladin Resurrection
This feat works as a ranged Resurrection. At level 25, this feat works as a ranged Resurrection that can resurrect all party members in a 5 meter radius.. At level 35, it become an area spell that can resurrect all party members in a 10 meter radius.
Greater Smiting
PERHAPS change?
Smite Evil
In addition to the damage dealt, the target will receive a 10% vulnerability to divine damage for 5 rounds.

Pale Master

nwnwiki: http://nwn.wikia.com/wiki/Pale_master

Class Customizations

  • Pale Masters add half their PM levels to their caster level for all spells schools except Necromancy, which adds all levels.
  • If your character has greater than 25 base ability scores in Dexterity or Strength, PM AC bonus is halved. The Tumble skill cap is calculated after this, so you can invest in more tumble if you take this route.
  • Level 15: Hit Point Bonus from Deathless Vigor increases to +10 per 5 PM levels.
  • Level 20: Epic Energy Resist Cold
  • Level 25: Hit Point Bonus from Deathless Vigor increases to +20 per 5 PM levels.
  • Level 30: Permanent immunity to sneak attacks.
  • Level 35: Auto Still Spell
  • Level 40: Undead Transformation: Spell DCs on Necromantic spells receive a +10 bonus. PMs may also choose an alternate appearance, this is change is totally optional. The available appearances are Lich, Skeleton, Spectre, and Zombie.
  • Level 45: Auto Still Spell

Feat Customizations

Deathless Master Touch
This feat now works as Harm, but with the addition of a fortitude save for half damage with a DC calculated as 10 + 1 per Pale Master level.
Undead Graft
This now works as Enervation but with a save DC calculated as 10 + 1 per PM Level.
Summon Greater Undead & Summon Undead

A polymorph effect rather than a summon. In shifted form Pale Masters can use the highest of Int, Cha, Dex (with Weapon Finesse and its restrictions), or Str for their AB.

  • 26th: Dracolich
  • 20th: Risen Lord
  • 15th: Vampire
  • 10th: Spectre
  • Below 10th: The normal summon.

Ranger

nwnwiki: http://nwn.wikia.com/wiki/Ranger

Class Customizations

  • Rangers wearing light armor add their wisdom modifier to their armor class similar to Monk AC. This bonus is limited by Ranger level / 2.
  • Level 9: Evasion
  • Level 17: Rangers receive Hide in Plain Sight.
  • Level 35: Rangers with 30 base skill points of animal empathy replace their animal companion with a clone of themselves. The animal companion’s name and appearance are retained.
  • Level 40: Rangers receive an additional offhand attack. Does not stack with Monk attacks.
  • Level 45: At level 45 Rangers are able to use stealth to cast a Sanctuary effect on themselves while in natural outdoor environments. DC: 10 + Hide Skill / 2 (Max 70). Duration: Hide Skill / 3 in Seconds (Max: 40 Seconds). The area will become flagged and a percentage of the areas encounters will have to be exhausted (i.e. monsters spawned and killed) to proceed.

Feat Customizations

Favored Enemy
The bonuses against favored enemies continues to scale to 60, thus the new maximum bonus is +13.

Skill Customizations

Hide
With the custom haks, Hide is a class skill.

Rogue

nwnwiki: http://nwn.wikia.com/wiki/Rogue

Future Directions: * Traps...

Class Customizations: * Level 45: At level 45 Rogues are able to use stealth twice per day which casts a Sanctuary effect on themselves. DC: 10 + Hide Skill / 2 (Max 70). Duration: Hide Skill / 3 in Seconds (Max: 40 Seconds). If the Rogues does not have Hide in Plain Sight, they will be unable to use this ability when in the visibility of enemies.

Feat Customizations

Crippling Strike

At 30 levels of Rogue crit range is increased by 1. At 35 levels of rogue also gains +1 to their critical hit multiplier. To use this the rogue must be using a simple weapon.

Multiplier does not stack with Devastating Critical.

Range does not stack with Overwhelming Critical or WM

Opportunist

At 25 levels of Rogue, they add their intelligence modifier to their attack roll. For every five levels above 20 (with a cap at 40) Rogues are able to use +1 from their Int modifier At 30 levels, they gain an additional point. Thus the max for a pure rogue would be +5. This does not count against the +20 ab cap.

  • 25th Level: +1
  • 30th Level: +3
  • 35th Level: +4
  • 40th Level: +5
Self Concealment
At 30 levels of rogue, characters may add a percentage of their Hide skill to their self concealment. The bonus is 5% for SC1 and proceeds to 9%, 12%, 14%, and 15%. The bonus is capped at 1% of Hide skill per level of rogue above 20 (so, the cap begins at 10% at 30 levels of rogue and reaches its maximum of 15% at 35 levels of rogue).

Spell Scroll Customizations

  • Find Traps
  • Knock

Shadowdancer

nwnwiki: http://nwn.wikia.com/wiki/Shadowdancer

Class Customization

  • Level 15: Shadowdancer receives Skill Mastery.
  • Level 20: Darkness: Shadowdancers are able to cast the spell Darkness once per day. The ability used to calculate the DC is Dexterity.
  • Level 25: Shadow Strike. +1 point of negative damage per 5 Shadowdancer levels. This damage is applied to the weapons the Shadowdancer is wielding. Duration: 1 round per Shadowdancer level.
  • Level 30: Shadowdancers receive Defensive Awareness II.
  • Level 35: At level 35 Shadowdancers are able to use stealth twice per day which casts a Sanctuary effect on themselves. DC: 10 + Hide Skill / 2 (Max 70). Duration: Hide Skill / 3 in Seconds (Max: 40 Seconds). The area will become flagged and a percentage of the areas encounters will have to be exhausted (i.e. monsters spawned and killed) to proceed.
  • Level 40: Shadowdancers are able animate not only their own shadows, but also the Shadows of their friends. The duration of the Shadow is reduced by half for Shadows of friends.
  • Level 45: Shadow Strike usable 2 times per day.

Feat Customizations

Shadow Daze
1d6 + 1 per 2 Shadowdancer levels of negative damage, target must make a Will Save against a DC of 10 + Shadowdancer Level or be dazed for 2 rounds.
Shadow Evade
  • Duration: 2 rounds per Shadowdancer Level.
  • Concealment: 20% + 1 per point of base hide skill over 20 to a maximum of 60% concealment. Capped at the following levels:
    • 10th: 40%
    • 15th: 50%
    • 20th: 60%
  • Damage Reduction: Damage reduction with a power of +5 plus 1 per 6 SD levels, soaking per SD level, and collapses after 5 * base hide skill points of melee damage. To a Maximum of 30/+10 collapsing at 300 points of melee damage.
  • Dodge AC: +4.
Summon Shadow
For Shadowdancers with the Epic Shadow Lord feat, the summon will be a clone of themselves and will last 5 minutes.
(Improved) Whirlwind Attack
When a Shadowdancer does a Whirlwind Attack all targets hit take 1d6 per Shadowdancer Level of Negative Damage. Improved: two attacks will be done.

Shifter

nwnwiki: http://nwn.wikia.com/wiki/Shifter

Future Directions: With many new additions it’s not clear exactly how the individual shapes would need to be changed, so they have not changed.

Class Customizations * All gear merges and properly stacks in every shape. Occasionally in the unarmed shapes the character sheet won’t properly reflect your gear and so you’ll need to check the combat log to ensure that your gear is properly merged. * On The Awakening characters are saved when they rest and when they acquire or unacquire an item, so you will be ‘deshifted’ momentarily before your polymorph is re-applied in the latter cases. * While shifted Shifter’s use there Wisdom modifier for AB, if it is higher than their Dexterity or Strength modifier. * Any weapon feat that you posses will be ‘morphed’ with you into the feat for the weapon which the shape uses. * Shifters gain +1 ab per 5 shifter levels in polymorphed shapes. This counts towards the +20ab cap. * See the Polymorph for specifics on what bonuses are applied when shifted.

Sorcerer

nwnwiki: http://nwn.wikia.com/wiki/Sorcerer

Future Directions: Spells will continue to be tweaked until they are in reasonable balance.

Weapon Master

nwnwiki: http://nwn.wikia.com/wiki/Weapon_master

Feat Customizations

Weapon of Choice (unarmed)
This feat is available with the custom hak and thus unarmed WM monks are possible.
Ki Damage
This feat has been changed such that it is now a passive feat. It grants +1 damage bonus per 3 wm levels to a maximum of +16. Reequipping your weapon is necessary to update the character sheet.
Superior Weapon Focus
Adds an extra +1 ab at levels 10, 29, and 30. This most likely will only show in the combat log and not on the character sheet.
Epic Superior Weapon Focus
Weapon Masters continue to gain +1 every three levels all the way to 50th. At 50th level weapon master will receive a total of +17 AB with their weapons of choice.
(Improved) Whirlwind Attack
When a Weapon Master does a Whirlwind Attack all targets hit take 1d10 per Weapon Master level of their base weapon damage. Improved: two attacks will be done.

Skill Customizations

Craft Armor
With the custom hak is a class skill.
Craft Weapon
With the custom hak is a class skill.

Wizard

nwnwiki: http://nwn.wikia.com/wiki/Wizard

Future Directions: Spells will continue to be tweaked until they are in reasonable balance.

Combat

The core change to the combat system has been to remove d20 dice rolls. That is, rather than attacker attribute + 1d20 vs target attribute, attacker attribute vs target attribute are compared directly and the difference between them (and perhaps some other factors) determines the outcome. As such, this isn’t really a radical departure from, or a criticism of, DnD rules.

To give an example of the kind of situation this system hopes to avoid, imagine two characters: a strength based PC with 60AC and a dexterity based PC with 80AC. For an NPC to have a 10% chance of hitting 80AC it would need a 61AB, which means the 60AC PC will be pulverized. One can imagine other circumstances where a 20+ point gap in attributes between characters presents two radically different levels of difficulty.

It would be fair to ask, why not just make sure there isn’t a 20+ point gap rather than change the rules? It’s true that some of the changes and decisions we’ve made (Legendary Levels, class changes, etc) have compounded the problem. Honestly, I just think it’s too constraining.

If you’re confused about some of the following changes: don’t worry. The underlying structure of DnD remains the same. There is still an attack bonus, saves, etc and the higher they are the more effective they will likely be.


Attack Roll

The attack roll has essentially be replaced: it no longer uses a 1d20 die roll, there is no concept of fail on one or success on 20.

In practice it’s not significantly different than PnP attack roll, in that the higher your AC is the less likely you are to be hit and the higher your AB is the more likely it is that you will hit.

The major difference is the inclusion of a level difference parameter, which gives a better/worse chance of hitting depending on the attacker’s level vs the target’s level.

Variables

ab
Attack Bonus
ac
Armor Class
al
Attacker Level
tl
Target Level
hc
Hit Chance

Formula

hc = 80 + ((ab - ac) / 1.5) + ((al - tl) * 1.5)

Note

This formula is subject to change.


Critical Hits

Critical hit chance and damage have been converted to percentage based systems so that class, weapon, item properties, and potentially spells/class abilities can modify them.


Damage Reduction

Immunity
As default.
Resistance
Resists now stack with one another as well as the damage resistance feats.
Soak

In addition to soak enhancement soaks now have a material type coinciding with weapon materials. E.g. Damage Reduction (Mithril) 30/+7 would give the 30/+7 soak versus magical and normal weapons, the enhancement only factors when the material is equal or greater. So to completely pierce it would require a +7 Mithril weapon.

Soaks can stack with one another. In determining the amount soaked all damage reduction effects, item properties, and class traits are added together when the material type and enhancement bonus of the attacker’s weapon greater than or equal to the soak material type and enhancement bonus.

In the case of innate soaks, i.e. Dwarven Defender and Barbarian, these are applicable to any and all weapons.


Saves

The basic structure of saves will be determined by Difficult Class vs Saving Throw. The meaning of the check will depend on the context in which it is used. E,g. in a save versus death scenario there might be a base 5% chance of death and a formula like 5% + (DC-Save) * 1%.


Spells

A number of spells will be changed to reflect the new save system.

Spell Resistance

Feedback

Some combat feedback messages have been modified to be a bit more compact. This means log readers will like not work.

Feats

Saves

Skills

Warning

Appraise, Craft Armor, Craft Weapon, Parry, and Ride have been disabled. Selecting them at character creation is not a valuable use of your skill points.

Spells

Bard

Cantrips

Flare
1d4 of acid damage to a maximum of 15d4.
Resistance
+1 to universal saves for 1 round per caster level.

1st Level

Amplify
Unchanged
Balagarn’s iron horn
Unchanged
Expeditious Retreat
Rate of movement increased for 5 rounds with a cool down period of 10 rounds. Both duration and cool down are doubled when extended. This effects ONLY movement rate, nothing else. No longer stacks with Monk Speed. The effect will also be removed by relogging.
Grease

Conjuration

  • Default: Duration: 5 rounds. A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed if they fail a reflex save.. In order to prevent lag, only one Grease may be active in any area at one time.
  • SF:
  • GSF: Duration increases to 10 rounds.
  • ESF:
Lesser Dispel
Unchanged
Magic Weapon
Now works on all melee weapons including Monk gloves and creature attacks (for shifted forms).

2nd Level

Bull’s Strength

Transmutation

  • Default: The target creature’s Strength is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 damage bonus.
  • ESF: Spell effects all targets in a 10m radius.
Cat’s Grace

Transmutation

  • Default: The target creature’s Dexterity is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 Reflex Saves.
  • ESF: Spell effects all targets in a 10m radius.
Cloud of bewilderment
Unchanged
Darkness

Conjuration

  • Default: Duration: 5 rounds. All in the darkness must make a will save or incur a 5% miss chance. Targets with True Seeing have the effect reduced by half. Visual Effect has changed to Grease for playability.
  • SF: Miss chance increases to 7.5%.
  • GSF: Duration increases to 10 rounds.
  • ESF: Miss chance increases to 10%.

Eagle’s Splendor

Transmutation

  • Default: The target creature’s Charisma is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 to attack.
  • ESF: Spell effects all targets in a 10m radius.
Fox’s Cunning

Transmutation

  • Default: The target creature’s Intelligence is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 to all skills.
  • ESF: Spell effects all targets in a 10m radius.
Ghostly Visage
Immunity to 1st level spells and below. Damage Reduction of 10/+1 per 5 caster levels to a maximum of 10/+5 at caster level 25.
Owl’s Wisdom

Transmutation

  • Default: The target creature’s Wisdom is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 to Will saves.
  • ESF: Spell effects all targets in a 10m radius.
Silence
Unchanged
Sound Burst
1d6 per caster level to a maximum of 20d6 of sonic damage. Other effects remain the same.
Tasha’s hideous laughter
Unchanged

3rd Level

Bestow Curse
Lowers all of the target creature’s ability scores by 4.
Clairaudience/Clairvoyance
Unchanged
Dispel magic
Unchanged
Find traps
Unchanged
Greater Magic Weapon

Transmutation

  • Default: Adds +1 weapon enhancement per 5 caster levels to a maximum of +6. Works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
  • SF: Increases base weapon enhancement by +1, e.g. a +7eb weapon will receive +8eb
  • GSF: Increases base weapon enhancement by +2, e.g. a +7eb weapon will receive +9eb
  • ESF: Spell effects all targets in a 10m radius.
Invisibility Sphere
Instead of an area of effect around the caster, this spell provides invisibility to all those within 5m of the caster when the spell is cast.
Keen edge
Now works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
Wounding Whispers
The caster is surrounded with whispers that injure any creature that hits the caster for 2d6 + 1 point per caster level of sonic damage.

4th Level

Cure Critical Wounds
Divination
Legend Lore
When cast by Epic Bards, all unidentified items in their inventory will be identified. Otherwise, as default.
War Cry
Unchanged

5th Level

Ethereal Visage

Illusion

  • Default: Immunity to 3rd level spells and below. Damage Reduction of 15/+1 per 5 caster levels to a maximum of 15/+7 at caster level 30.
  • SF: +5 to soak amount.
  • GSF:
  • ESF: Maximum soak enhancement increased to +8 at level 40.
Greater dispelling
Unchanged
Healing Circle

Divination.

  • Default: Undead targets take 1d8 per caster level to a maximum of 40d8. Friendly targets are healed the same amount.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Mind fog
Unchanged

6th Level

Dirge

Necromancy

  • Default: No longer an AOE, but as Negative Energy Burst. 1d8 per caster level of negative damage to a maximum of 40d8.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Energy Buffer

Abjuration

  • Default: Provides resistance 40/- against all elemental forms of damage. After absorbing 80 points of any single damage type, the spell collapses.
  • SF: +5 to resist level, +10 to amount absorbed before collapse.
  • GSF: +5 to resist level, +20 to amount absorbed before collapse.
  • ESF: +5 to resist level, +40 to amount absorbed before collapse.
Ice Storm

Evocation

  • Default: Damage increased: 10d8 + 1d8 per 3 caster levels of cold damage. 1d8 per 3 caster levels of bludgeoning damage, with maximum 20d6 and minimum of 3d6. Note the Bard version of this spell is different than other Classes.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Mass Haste
Rate of movement increased for 10 rounds for all in the area of effect with a cool down period of 20 rounds. The effect will also be removed by relogging. This does not stack with Monk Speed. This version of the spell is unique to Bard.

Cleric

Cantrips

Resistance
+1 to universal saves for 1 round per caster level.
Virtue
The target creature gains 1d4 + 1 per caster level of temporary hit points.

1st Level

Bane
Unchanged
Bless
All allies within the area of effect gain a +1 bonus to attack rolls and a +1 bonus on all saves.
Divine favor**: Enchantment
  • The caster gains a +1 bonus to attack and weapon damage rolls for every three caster levels (at least +1, to a maximum of +6). The duration is 1 round per caster level.
Doom
Unchanged
Endure elements
This spell no longer stacks with other elemental resistance spells. Provides resistance 20/- against all elemental forms of damage. After absorbing 40 points of any single damage type, the spell collapses.
Entropic Shield
Concealment versus ranged attacks increased to 40%.
Magic Weapon
Now works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
Shield of Faith
AC Deflection bonus of 1 + 1 per 6 caster levels.

2nd Level

Aid
+2 attack bonus, +1 universal saves, +2d8 temporary hitpoints.
Bull’s Strength

Transmutation

  • Default: The target creature’s Strength is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 damage bonus.
  • ESF: Spell effects all targets in a 10m radius.
Darkness

Conjuration

  • Default: Duration: 5 rounds. All in the darkness must make a will save or incur a 5% miss chance. Targets with True Seeing have the effect reduced by half. Visual Effect has changed to Grease for playability.
  • SF: Miss chance increases to 7.5%.
  • GSF: Duration increases to 10 rounds.
  • ESF: Miss chance increases to 10%.
Eagle’s Splendor

Transmutation

  • Default: The target creature’s Charisma is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 .
  • ESF: Spell effects all targets in a 10m radius.
Endurance

Transmutation

  • Default: The target creature’s Constitution is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 Fortitude Saves.
  • ESF: Spell effects all targets in a 10m radius.
Fox’s Cunning

Transmutation

  • Default: The target creature’s Intelligence is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 to all skills.
  • ESF: Spell effects all targets in a 10m radius.
Lesser Dispel
To remove from a creature the caster makes a dispel check of 1d20, +1 per caster level to a maximum of +10 against a DC of 11 + the spell effect’s caster level.
Negative Energy Ray
1d6 of negative damage per caster level to a maximum of 15d6.
Owl’s Wisdom

Transmutation

  • Default: The target creature’s Wisdom is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 to Will saves.
  • ESF: Spell effects all targets in a 10m radius.
Resist Elements
This spell no longer stacks with other elemental resistance spells. Provides resistance 20/- against all elemental forms of damage. After absorbing 40 points of any single damage type, the spell collapses.
Silence
Unchanged
Sound Burst

Evocation

  • Default: 1d6 per caster level to a maximum of 20d6 of sonic damage. Other effects remain the same.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Stone Bones
Unchanged

3rd Level

Bestow Curse
Lowers all of the target creature’s ability scores by 4.
Cure serious wounds
Unchanged
Darkfire
Transmutation * Works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
Dispel Magic
Unchanged
Glyph of Warding
1d6 of sonic damage to a maximum of 30d6.
Magic Vestment

Transmutation

  • Default: Increases base AC enhancement by +1, e.g. a +7 weapon will receive +8. Maximum enhancement is +1 per 6 caster levels, eg. at 60 +10.
  • SF: Increases base weapon enhancement by +2, e.g. a +7eb weapon will receive +9.
  • GSF: Maximum enhancement is +1 per 5 caster levels, eg. at 60 +12;
  • ESF: Spell effects all targets in a 10m radius.
Prayer
All allies within the area of effect gain +2 to attack and damage rolls, skill checks, and saving throws. Enemies receive -2 penalties to the same.
Protection from Elements
This spell no longer stacks with other elemental resistance spells. Provides resistance 30/- against all elemental forms of damage. After absorbing 60 points of any single damage type, the spell collapses.
Searing Light

Divination

  • The caster directs a beam of white-hot light at a single target. The damage is based on the target’s racial type:
    • Undead: 1d8 per caster level, to a maximum of 40d8
    • Construct: 1d6 for every 2 caster levels, to a maximum of 20d6
    • Other: 1d8 for per 2 caster levels, to a maximum of 20d8

4th Level

Divine Power

Enchantment

  • The caster gains the following bonuses: 1 extra hit point per caster level, attack bonus to simulate fighter base attack, 1 extra attack if caster has 3 attacks, 2 extra attacks in the caster has only 2 attacks.
Hammer of the Gods

Evocation

  • Default: 1d8 per 2 caster levels of divine damage to a maximum of 15d8. Other effects are unchanged.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Greater Magic Weapon

Transmutation

  • Default: Adds +1 weapon enhancement per 5 caster levels to a maximum of +6. Works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
  • SF: Increases base weapon enhancement by +1, e.g. a +7eb weapon will receive +8eb
  • GSF: Increases base weapon enhancement by +2, e.g. a +7eb weapon will receive +9eb
  • ESF: Spell effects all targets in a 10m radius.

5th Level

Battletide
Unchanged
Circle of doom
Unchanged
Flame Strike

Evocation

  • Default: 8d6 + 1d6 per 3 caster levels of fire damage with a maximum of 40d6. 1d6 per 3 caster levels of slashing damage, with maximum 20d6 and minimum of 3d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Healing Circle

Divination.

  • Undead targets take 1d8 per caster level to a maximum of 40d8. Friendly targets are healed the same amount.
Monstrous Regeneration
Divination * Regenerates +6 hitpoints per round.
Raise Dead
Unchanged

Slay Living

  • Default: If target is not killed, it will take 1d8 per caster level to a maximum of 50d8 of negative damage. Fortitude Save for half damage.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Spell Resistance
Unchanged

6th Level

Blade Barrier

Conjuration

  • Default: Blade barrier creates a 30-foot long and 3-foot wide wall of stabbing blades. All those passing through the wall or standing in the wall will take 1d6 points per caster level of slashing damage to a maximum of 40d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF:
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Create Undead
Unchanged
Greater Dispelling
To remove from a creature the caster makes a dispel check of 1d20, +1 per caster level to a maximum of +20 against a DC of 11 + the spell effect’s caster level.
Greater Sanctuary
Duration: 2 rounds, 5 round cool down. Both are doubled when extended.
Harm

Necromancy

  • Default:
  • SF:
  • GSF:
  • ESF:
Heal

Divination

  • Default:
  • SF:
  • GSF:
  • ESF:
Planar Ally
Unchanged
Undeath to Death

Divination

  • Default: This spell slays 1d4 levels worth of undead creatures per caster level to a maximum 40d4.
  • SF:
  • GSF:
  • ESF:

7th Level

Destruction

Necromancy

  • Default: If target is not killed, it will take 1d10 per caster level to a maximum of 60d10 of positive damage. Fortitude Save for half damage.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: 10% damage bonus.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Regenerate

Divination

  • Default: CHANGE –Regenerates +4 hp per caster level to a maximum of 160hp at level 40. Duration: 5 rounds (10 extended). Healing Domain adds a further 20hp to regeneration amount.
  • SF:
  • GSF:
  • ESF:

Word of Faith

  • Default:
  • SF:
  • GSF:
  • ESF:

8th Level

Aura Versus Alignment

Enchantment

  • Holy Aura now surrounds the caster with a damage shield that injures any creature that successfully hits for 2d6 + 1 point 2 per caster levels of divine damage. Unholy Aura now surrounds the caster with a damage shield that injures any creature that successfully hits for 2d6 + 1 point 2 per caster levels of negative damage. Affects of this spell are no longer limited by alignment.
Earthquake

Evocation

  • Default: 1d8 per caster level of bludgeoning damage to a maximum of 50d8. This is now a fortitude save so it cannot be evaded. Note: The Druid version of this spell is different!
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Create greater undead
Unchanged
Fire Storm

Evocation

  • Default: 1d6 points of damage per caster level to a maximum of 40d6. Half of the damage is divine and the other half is fire.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Mass Heal

Divination

  • Default:
  • SF:
  • GSF:
  • ESF: 25% damage bonus. Does not stack with Metamagic.
  • Undead targets take 1d10 per caster level to a maximum of 50d10. Friendly targets are fully healed. Note: The Druid version of this spell is different!
Sunbeam

Divination

  • Default:
  • SF:
  • GSF:
  • ESF: 25% damage bonus. Does not stack with Metamagic.
  • 1d6 per caster level of divine damage to a maximum of 40d6 against undead targets. 1d6 per 2 caster levels of divine damage to a maximum of 20d6 against all others.

9th Level

Energy Drain
The target creature permanently loses 2d4 character levels.
Gate
As default.
Implosion

Evocation

  • Default: If target in area is not killed, it will take 1d10 of magical damage to a maximum of 60d10. Fortitude Save for half damage.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: 10% damage bonus
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Storm of Vengeance

Conjuration

  • Default:
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: Duration increases to 10 rounds.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
  • Each round, all enemies within the area of effect take 1d8 per 2 caster levels to a maximum of 25d8 points of acid damage. Those who fail the reflex save take an additional 1d8 per caster level to a maximum of 50d8 points of electrical damage and are stunned for two rounds.
Summon Creature IX
Unchanged
Undeath’s Eternal Foe

Divination

  • No longer grants AC bonus. All other effects remain the same.

Druid

Cantrips

Resistance
+1 to universal saves for 1 round per caster level.
Virtue
The target creature gains 1d4 + 1 per caster level of temporary hit points.

1st Level

Camouflage
Grants 20% concealment, in addition to the skill bonus.
Endure elements
Provides resistance 10/- against all elemental forms of damage. After absorbing 20 points of any single damage type, the spell collapses.
Grease

Conjuration

  • Default: Duration: 5 rounds. A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed if they fail a reflex save.. In order to prevent lag, only one Grease may be active in any area at one time. This spell no longer has a death magic element.
  • SF:
  • GSF:
  • ESF:
Magic Fang
Companion receives +2 AB, +4 Dodge AC, and 4 hitpoints / per caster level hit points to maximum of 80.

2nd Level

Barkskin

Enchantment

  • Default: The damage inflicted by a successful melee attack is 1d6 + 1 point per 2 caster levels of piercing damage to a maximum of +10.
  • SF: Base damage increases to 2d6.
  • GSF: Maximum damage bonus increases to 15.
  • ESF: Maximum damage bonus increases to 20.

Blood Frenzy

  • Default: +2 AB, +2 hitpointes per caster level, +1 Universal Saves.
  • SF:
  • GSF:
  • ESF:
Bull’s Strength

Transmutation

  • Default: The target creature’s Strength is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 damage bonus.
  • ESF: Spell effects all targets in a 10m radius.
Flame Lash

Evocation

  • Default: 6d6 + 1d6 per 3 caster levels of fire damage to a maximum of 20d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Lesser Dispel
CHANGE – To remove from a creature the caster makes a dispel check of 1d20, +1 per caster level to a maximum of +10 against a DC of 11 + the spell effect’s caster level.
One with the Land
Now is like Sanctuary spell, no skills.
Resist Elements
Provides resistance 20/- against all elemental forms of damage. After absorbing 40 points of any single damage type, the spell collapses.

3rd Level

Call Lightning

Evocation

  • Default: 1d6 per caster level of electrical damage to a maximum of 40d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Greater Magic Fang

Transmutation

  • Default: Companion receives +3 AB, +4 Dodge AC, 6 hitpoints per caster level to a maximum of 200, and a damage bonus of 2d6 magical. Does not stack with Magic Fang or Awaken. The following are added to the base spell.
  • SF: +1 AB, +1 Dodge AC, maximum hitpoints increased to 250
  • GSF: +1 AB, +1 Dodge AC, maximum hitpoints increased to 300
  • ESF: Magical damage increased to 3d6
Healing Sting

Divination

  • Default: Causes 1d6 divine damage per caster level to a max of 30d6 and heals caster half that. Casters hit point cannot exceed their normal total.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Protection from Elements
Provides resistance 30/- against all elemental forms of damage. After absorbing 60 points of any single damage type, the spell collapses.

Quillfire

  • Default: The caster throws poisonous quills at a target, doing 1d8 points per caster level of magical damage to a maximum of 40d8.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Spike Growth

Conjuration

  • Default: Duration: 5 rounds. Damage increased 1d6 per caster level to a maximum of 20d6 + 1/2 caster level points of piercing damage. Damage is no longer dealt on entering the area of effect, only once per round. In order to prevent lag, only one Spike Growth may be active in any area at one time.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: Duration increases to 10 rounds.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.

4th Level

Dispel Magic
CHANGE – To remove from a creature the caster makes a dispel check of 1d20, +1 per caster level to a maximum of +15 against a DC of 11 + the spell effect’s caster level.
Flame Strike
8d6 + 1d6 per 3 caster levels of fire damage. 1d6 per 3 caster levels of slashing damage, with maximum 20d6 and minimum of 3d6.
Mass Camouflage
Grants 40% concealment, in addition to the skill bonus.
Stoneskin
Damage Reduction of 10/+5. The spell absorbs 10 points of melee damage per caster level, to a maximum of 100, before collapsing.

5th Level

Awaken

Transmutation

  • Default: Companion receives +6 AB, +8 Dodge AC, 8 hitpoints per caster level to a maximum of 300, and a damage bonus of 2d12 magical damage. Does not stack with Magic Fang or Greater Magic Fang. The following increases are add to the base spell.
  • SF: +1 AB, +1 Dodge AC, maximum hitpoints increased to 400
  • GSF: +1 AB, +1 Dodge AC, maximum hitpoints increased to 480
  • ESF: Magical Damage increased to 3d12.
Ice Storm

Evocation

  • Default: Damage increased: 8d6 + 1d6 per 3 caster levels of cold damage. 1d6 per 3 caster levels of bludgeoning damage, with maximum 20d6 and minimum of 3d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Inferno

Evocation

  • Default:
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
  • Target takes 1d8 per caster level to maximum of 50d8 of fire damage. Residual effects removed.
Slay Living
If target is not killed, it will take 1d8 per caster level to a maximum of 50d8 of negative damage. Fortitude Save for half damage.
Spell Resistance
Unchanged
Wall of fire

Conjuration

  • Default: Creates a wall of fire that deals 6d8 points of fire damage to any creature that passes through it or stands in it.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.

Vine Mine**: Functions as Glyph of Warding. 1d8 of sonic damage to a maximum of 40d8.

6th Level

Crumble
1d6 points per caster level of sonic damage to a maximum of 40d6. Valid targets are constructs and any petrified creature.
Drown
Target takes 50% of its current hit points in bludgeoning damage. If target makes save damage is halved. (May change)
Energy Buffer

Abjuration

  • Default: Provides resistance 40/- against all elemental forms of damage. After absorbing 80 points of any single damage type, the spell collapses.
  • SF: +5 to resist level, +10 to amount absorbed before collapse.
  • GSF: +5 to resist level, +20 to amount absorbed before collapse.
  • ESF: +5 to resist level, +40 to amount absorbed before collapse.
Greater Dispelling
CHANGE –
Greater Stoneskin
Damage Reduction of 20/+6. The spell absorbs 10 points of melee damage per caster level, to a maximum of 200, before collapsing.
Healing Circle

Divination

  • Default:
  • SF:
  • GSF:
  • ESF:
Regenerate

Divination

  • Default: CHANGE – Regenerates +4 hp per caster level to a maximum of 160hp at level 40. Duration: 5 rounds (10 extended).
  • SF:
  • GSF:
  • ESF:
Stonehold
Caster is surrounded by an aura that allows them to upon the aid of the stones to hold their opponents in place, 2% chance on hit, hold lasts for 1d3 rounds and can stack.

7th Level

Aura of vitality
Unchanged
Creeping Doom

Conjuration

  • Default: Duration: 5 rounds. Damage increased 1d8 per caster level to a maximum of 40d8 + 1/2 caster level points of sonic damage. Damage is no longer dealt on entering the area of effect, only once per round. In order to prevent lag, only one Creeping Doom may be active in any area at one time.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Fire Storm

Evocation

  • Default: 1d10 points of damage per caster level to a maximum of 50d10. Half of the damage is divine and the other half is fire.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Harm
???
Heal
Unchanged

8th Level

Bombardment

Evocation

  • Default: 1d8 per caster levels of bludgeoning damage to a maximum of 50d10.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Finger of Death

Necromancy

  • Default: If target is not killed, it will take 1d10 per caster level to maximum of 60d10 of negative damage.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: 10% damage bonus.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Nature’s Balance
Unchanged
Premonition

Divination

  • Default: Damage Reduction of 30/+7. The spell absorbs 10 points of melee damage per caster level, to a maximum of 300, before collapsing.
  • SF: +1 soak enhancement, +50 to maximum.
  • GSF: +2 soak enhancement, +150 to maximum.
  • ESF:
Sunbeam

Divination

  • 1d6 per caster level of divine damage to a maximum of 40d6 against undead targets. 1d6 per 2 caster levels of divine damage to a maximum of 20d6 against all others. All other effects remain the same.
Sunburst

Divination

  • Default: 1d6 per caster level of magical damage to a maximum of 50d10 against undead targets. 1d6 per 2 caster levels of magical damage to a maximum of 25d10 against all others.
  • SF: WOUNDING EFFECT for undeade
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Does not stack with Metamagic.

9th Level

Earthquake

Evocation

  • Default: 1d10 per caster level of bludgeoning damage to a maximum of 60d10. This is now a fortitude save so it cannot be evaded.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: 10% damage bonus.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Elemental Swarm

Evocation

  • Default: No longer a summon spell. 1d12 per caster level to a maximum of 60d12 of your choice of elemental damage (see !eleswarm command in the SIMTools document).
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: 10% to damage bonus.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Mass Heal

Divination

  • Default: Undead targets take 1d12 per caster level to a maximum of 60d12. Friendly targets are fully healed.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: 10% to damage bonus.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Shapechange
Link to polymorph
Summon Creature IX
Unchanged
Storm of Vengeance

Conjuration

  • Default: Each round, all enemies within the area of effect take 6d8 points of acid damage. Those who fail a reflex save take an additional 12d8 points of electrical damage and are stunned for two rounds.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.

Paladin

1st Level

Bless
All allies within the area of effect gain a +1 bonus to attack rolls and a +1 bonus on all saves.
Bless Weapon
Now works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
Deafening Clang
Now works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
Divine favor

Enchantment

  • The caster gains a +1 bonus to attack and weapon damage rolls for every three caster levels (at least +1, to a maximum of +6). The duration is 1 round per caster level.
Endure elements
Provides resistance 10/- against all elemental forms of damage. After absorbing 20 points of any single damage type, the spell collapses.
Magic Weapon
Now works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
Resistance
Grants the target creature a +1 bonus to all saving throws for 1 round per caster level.
Virtue
The target creature gains 1d4 + 1 per caster level of temporary hit points.

2nd Level

Aid
+2 attack bonus, +1 universal saves, +2d8 temporary hitpoints.
Aura of glory
Unchanged
Bull’s strength

Transmutation

  • Default: The target creature’s Strength is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 damage bonus.
  • ESF: Spell effects all targets in a 10m radius.
Eagle’s splendor

Transmutation

  • Default: The target creature’s Charisma is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 .
  • ESF: Spell effects all targets in a 10m radius.
Resist Elements
Provides resistance 20/- against all elemental forms of damage. After absorbing 40 points of any single damage type, the spell collapses.

3rd Level

Dispel Magic
To remove from a creature the caster makes a dispel check of 1d20, +1 per caster level to a maximum of +15 against a DC of 11 + the spell effect’s caster level.
Greater Magic Weapon

Transmutation

  • Default: Adds +1 weapon enhancement per 5 caster levels to a maximum of +6. Works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
  • SF: Increases base weapon enhancement by +1, e.g. a +7eb weapon will receive +8eb
  • GSF: Increases base weapon enhancement by +2, e.g. a +7eb weapon will receive +9eb
  • ESF: Spell effects all targets in a 10m radius.
Prayer

Enchantment

  • All allies within the area of effect gain +2 to attack and damage rolls, skill checks, and saving throws. Enemies receive -2 penalties to the same.

4th Level

Holy Sword

Transmutation

  • Now works on all melee weapons including Monk gloves and creature attacks (for shifted forms).

Ranger

1st Level

Camouflage
Grants 20% concealment, in addition to the skill bonus.
Grease

Conjuration

  • Default: Duration: 5 rounds. A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed if they fail a reflex save.. In order to prevent lag, only one Grease may be active in any area at one time. This spell no longer has a death magic element.
  • SF:
  • GSF:
  • ESF:
Magic Fang
Companion receives +2 AB, +4 Dodge AC, and 4 hitpoints / per caster level hit points to maximum of 80.
Resist Elements
Provides resistance 20/- against all elemental forms of damage. After absorbing 40 points of any single damage type, the spell collapses.

2nd Level

Cat’s Grace

Transmutation

  • Default: The target creature’s Dexterity is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 Reflex Saves.
  • ESF: Spell effects all targets in a 10m radius.
One with the Land
Now is like Sanctuary spell, no skills.
Protection from Elements
Provides resistance 30/- against all elemental forms of damage. After absorbing 60 points of any single damage type, the spell collapses.

3rd Level

Aid
+2 attack bonus, +1 universal saves, +2d8 temporary hitpoints.

Blade Thirst

  • Default: Adds +1 weapon enhancement per 5 caster levels to a maximum of +6. Works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
  • SF: Increases base weapon enhancement by +1, e.g. a +7eb weapon will receive +8eb
  • GSF: Increases base weapon enhancement by +2, e.g. a +7eb weapon will receive +9eb
  • Bane Of Enemies: In addition to enhancement, Blade Thirst also grants +1 divine damage per 3 ranger levels and +1 vampiric regeneration per 3 ranger levels against Favored Enemies, if you have Bane of Enemies.
Greater Magic Fang

Transmutation

  • Default: Companion receives +3 AB, +4 Dodge AC, 6 hitpoints per caster level to a maximum of 200, and a damage bonus of 2d6 magical. Does not stack with Magic Fang or Awaken.
  • SF: +1 AB, +2 Dodge AC, maximum hitpoints increased to 250
  • GSF: +2 AB, +3 Dodge AC, maximum hitpoints increased to 300
  • ESF: +3 AB, +4 Dodge AC, maximum hitpoints increased to 350

4th Level

Mass camouflage
Grants 40% concealment, in addition to the skill bonus.

Sorcerer / Wizard

Cantrips

Acid Splash
1d4 of acid damage to a maximum of 15d4.
Electric Jolt
1d4 of electrical damage to a maximum of 15d4.
Ray of Frost
1d4 of cold damage to a maximum of 15d4.
Resistance
+1 to universal saves for 1 round per caster level.

1st Level

Burning Hands

Evocation

  • Default: 1d6 per caster levels of fire damage to a maximum of 10d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Color spray
Unchanged
Endure Elements
Provides resistance 10/- against all elemental forms of damage. After absorbing 20 points of any single damage type, the spell collapses.
Expeditious Retreat
Rate of movement increased for 5 rounds. No longer stacks with Monk Speed. The effect will also be removed by relogging.
Grease

Conjuration

  • Default: Duration: 5 rounds. A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed if they fail a reflex save.. In order to prevent lag, only one Grease may be active in any area at one time.
  • SF:
  • GSF:
  • ESF:
Horizikaul’s boom
Unchanged
Ice Dagger

Evocation

  • Default: A piece of ice that flies toward the target and deals 1d4 points per caster level of cold damage to a maximum of 20d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Ironguts
Unchanged
Magic Missile

Evocation

  • Default: After level 1, the spell creates 1 additional missile every two caster levels to a maximum of 10 missiles. Each missiles does 2d4 + 2 points of magical damage.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: Number of missles increases to 20, base damage to 3d4.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Magic weapon
Now works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
Negative Energy Ray

Conjuration

  • Default: 1d6 of negative damage per caster level to a maximum of 15d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Ray of enfeeblement
Unchanged
Shield
Unchanged
True strike

Duration increased to 18 seconds.

  • Default:
  • SF:
  • GSF:
  • ESF:

2nd Level

Balagarn’s Iron Horn
Unchanged
Bull’s Strength

Transmutation

  • Default: The target creature’s Strength is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 damage bonus.
  • ESF: Spell effects all targets in a 10m radius.
Cat’s Grace

Transmutation

  • Default: The target creature’s Dexterity is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 Reflex Saves.
  • ESF: Spell effects all targets in a 10m radius.
Cloud of Bewilderment
Unchanged
Combust

Evocation

  • Default: Target takes 1d6 per caster level to a maximum of 20d6 of fire damage. Residual effects have been removed.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Darkness

Conjuration

  • Default: Duration: 5 rounds. All in the darkness must make a will save or incur a 5% miss chance. Targets with True Seeing have the effect reduced by half. Visual Effect has changed to Grease for playability.
  • SF: Miss chance increases to 7.5%.
  • GSF: Duration increases to 10 rounds.
  • ESF: Miss chance increases to 10%.
Death Armor

Enchantment

  • Default: The damage inflicted by a successful melee attack is 1d6 + 1 point per 2 caster levels of magical damage to a maximum of 10.
  • SF: Base Damage Increased to 2d6.
  • GSF: Damage cap raised to 15.
  • ESF: Damage cap raised to 20.
Eagle’s Splendor

Transmutation

  • Default: The target creature’s Charisma is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 .
  • ESF: Spell effects all targets in a 10m radius.

Endurance

  • Default: The target creature’s Constitution is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 Fortitude Saves.
  • ESF: Spell effects all targets in a 10m radius.
Flame Weapon

Transmutation

  • Now works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
Fox’s Cunning
Transmutation * Default: The target creature’s Intelligence is increased by 1d4 + 1. * SF: Increase becomes 2d4 + 1. * GSF: Target also receives +2 to all skills. * ESF: Spell effects all targets in a 10m radius.
Gedlee’s electric loop
Unchanged
Ghostly Visage
Immunity to 1st level spells and below. Damage Reduction of 10/+1 per 5 caster levels to a maximum of 10/+5 at caster level 25.
Ghoul Touch
Unchanged
Knock
Unchanged
Lesser Dispel
To remove from a creature the caster makes a dispel check of 1d20, +1 per caster level to a maximum of +10 against a DC of 11 + the spell effect’s caster level.
Melf’s Acid Arrow
  • Default: An acid arrow flies toward the target and deals 1d6 points per caster level of acid damage to a maximum of 20d6. Residual effects removed.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Owl’s Wisdom

Transmutation

  • Default: The target creature’s Wisdom is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 to Will saves.
  • ESF: Spell effects all targets in a 10m radius.
Resist Elements
Provides resistance 20/- against all elemental forms of damage. After absorbing 40 points of any single damage type, the spell collapses.
Tasha’s hideous laughter
Unchanged

3rd Level

Clairaudience/clairvoyance
Unchanged
Dispel Magic
To remove from a creature the caster makes a dispel check of 1d20, +1 per caster level to a maximum of +15 against a DC of 11 + the spell effect’s caster level.
Find Traps
Unchanged
Fireball

Evocation

  • Default: 1d6 of fire damage per caster level to a maximum of 30d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Flame Arrow

Evocation

  • Default: CHANGE – 1 + 1 per 4 caster levels of arrows. Each arrow does 4d6 + 1 points of fire damage. Now only does one spell resistance check.
  • SF: 10% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 15% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Greater Magic Weapon

Transmutation

  • Default: Adds +1 weapon enhancement per 5 caster levels to a maximum of +6. Works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
  • SF: Increases base weapon enhancement by +1, e.g. a +7eb weapon will receive +8eb
  • GSF: Increases base weapon enhancement by +2, e.g. a +7eb weapon will receive +9eb
  • ESF: Spell effects all targets in a 10m radius.
Invisibility Sphere
Instead of an area of effect around the caster, this spell provides invisibility to all those within 5m of the caster when the spell is cast.
Lightning Bolt

Evocation

  • Default: 1d6 of electrical damage to a maximum of 40d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Keen Edge
Now works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
Magic Circle against Alignment
Unchanged
Mestil’s Acid Breath

Evocation

  • Default: 1d6 per caster levels of acid damage to a maximum of 30d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Negative Energy Burst

Necromancy

  • Default: 1d6 per caster level of negative damage to a maximum of 30d6. Other effects as defaul.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Protection from Elements
Provides resistance 30/- against all elemental forms of damage. After absorbing 60 points of any single damage type, the spell collapses.
Scintillating Sphere

Evocation

  • Default: 1d6 of electrical damage per caster level to a maximum of 30d6. At caster level 21 damage progression becomes 1d6 per 2 caster levels.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Stinking cloud
Unchanged
Vampiric touch
Unchanged

4th Level

Bestow Curse
Lowers all of the target creature’s ability scores by 4.
Elemental Shield

Enchantment

  • Default: The damage inflicted by a successful melee attack is 2d6 + 1 point per caster level of fire damage.
  • SF: Base Damage Increased to 3d6.
  • GSF: Base Damage Increased to 4d6.
  • ESF: Base Damage Increased to 5d6.
Enervation
The target creature temporarily loses 2d4 character levels.
Evard’s Black Tentacles

Conjuration

  • Default: Duration: 5 rounds. Damage increased 1d6 per caster level to a maximum of 20d6 + 1/2 caster level points of Bludgeoning damage. Damage is no longer dealt on entering the area of effect, only once per round. In order to prevent lag, only one Evard’s may be active in any area at one time.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: Base duration increases to 10 rounds.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Ice Storm
Damage increased: 8d6 + 1d6 per 3 caster levels of cold damage. 1d6 per 3 caster levels of bludgeoning damage, with maximum 20d6 and minimum of 3d6.
Improved Invisibility
As default.
Isaac’s Lesser Missile Storm
1 missile per caster level to caster level 10 plus 1 bonus missile for every 5 caster levels over ten to a maximum 16 missiles.
Lesser Spell Breach
CHANGE– This spell strips an enemy mage of up to two magical defenses. It is ineffective against creatures with Spell Mantle on.
Minor Globe of Invulnerability
A shimmering field of energy prevents all spells of level 3 or lower from affecting the caster.
Phantasmal Killer

Conjuration

  • Default: If target is not killed, it will take 1d6 per caster level to a maximum of 40d6 of positive damage. Will Save for half damage.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Polymorph Self
As Default.
Shadow Conjuration
See the affected spells for changes.
Stoneskin
Damage Reduction of 10/+5. The spell absorbs 10 points of melee damage per caster level, to a maximum of 100, before collapsing.
Wall of fire

Conjuration

  • Default:
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: Duration increases to 10 rounds.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
  • Creates a wall of fire that deals 6d8 points of fire damage to any creature that passes through it or stands in it.

5th Level

Animate Dead
As default
Ball Lightning

Evocation

  • Default: 1 ball of lightning per caster level to a maximum of 30, each doing 1d8 per caster level of fire damage to a maximum of 40d8.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Bigby’s Interposing Hand
Illusion
Cloudkill

Conjuration

  • Default: Duration: 5 rounds. Damage increased 1d8 per caster level to a maximum of 30d8 of Negative damage. Damage is no longer dealt on entering the area of effect, only once per round. In order to prevent lag, only one Cloudkills may be active in any area at one time. This spell no longer has a death magic element.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: Duration increases to 10 rounds.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Cone of cold

Evocation

  • Default: 1d8 per caster levels of cold damage to a maximum of 40d8.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Energy Buffer

Abjuration

  • Default: Provides resistance 40/- against all elemental forms of damage. After absorbing 80 points of any single damage type, the spell collapses.
  • SF: +5 to resist level, +10 to amount absorbed before collapse.
  • GSF: +5 to resist level, +20 to amount absorbed before collapse.
  • ESF: +5 to resist level, +40 to amount absorbed before collapse.
Feeblemind
Unchanged
Firebrand

Evocation

  • Default: 1 arrow of fire per caster level to a maximum of 30, each doing 1d8 per caster level of fire damage to a maximum of 40d8.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Greater Shadow Conjuration
See the affected spells for changes.
Lesser Mind Blank
Unchanged
Lesser Spell Mantle
Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d4+6 of 6th level spells and below before collapsing.
Mestil’s Acid Sheath

Enchantment

  • The damage inflicted by a successful melee attack is 3d6 + 1 point per caster level of acid damage.
Mind Fog
Unchanged

6th Level

Acid Fog

Conjuration

  • Default: Duration: 5 rounds. Damage increased 1d8 per caster level to a maximum of 30d8 of Acid damage. Damage is no longer dealt on entering the area of effect, only once per round. In order to prevent lag, only one Acid Fogs may be active in any area at one time. This spell no longer has a death magic element.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: Duration increases to 10 rounds.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Bigby’s Forceful Hand
Illusion
Chain Lightning

Evocation

  • Default: 1d8 of electrical damage per caster level to a maximum of 40d8 to all effected targets.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Circle of Death
1d8 per caster level of negative damage to a maximum of 40d8. Death magic element has been removed.
Ethereal Visage

Illusion

  • Default: Immunity to 3rd level spells and below. Damage Reduction of 15/+1 per 5 caster levels to a maximum of 15/+7 at caster level 30.
  • SF: +5 to soak amount.
  • GSF:
  • ESF: Maximum soak enhancement increased to +8 at level 40.
Globe of Invulnerability

Abjuration

  • Default: A shimmering field of energy prevents all spells of level 4 or lower from affecting the caster.
  • SF:
  • GSF:
  • ESF: Immunity to spells 5th level and below.
Greater Dispelling
To remove from a creature the caster makes a dispel check of 1d20, +1 per caster level to a maximum of +20 against a DC of 11 + the spell effect’s caster level.
Greater Spell Breach
CHANGE – This spell strips an enemy mage of up to three magical defenses.
Greater Stoneskin
Damage Reduction of 20/+6. The spell absorbs 10 points of melee damage per caster level, to a maximum of 200, before collapsing.
Isaac’s Greater Missile Storm

Evocation

  • Default: 1 missile per caster level to caster level 20 plus 1 bonus missile for every 4 caster levels over 20 to a maximum 25. Each missile does 2d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: Missile cap increases to 30, each missile to 3d6.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Tenser’s Transformation

Transmutation

  • Default: The caster gains the following bonuses: 1 extra hit point per caster level, attack bonus to simulate fighter base attack, 1 extra attack if caster has 3 attacks, 2 extra attacks in the caster has only 2 attacks. 100% Arcane Spell Failure.
  • SF:
  • GSF:
  • ESF:
Undeath to Death
Divination * Default: This spell slays 1d4 worth of undead creatures. * SF: * GSF: * ESF:

7th Level

Bigby’s Grasping Hand

Illusion

  • Default:
  • SF:
  • GSF:
  • ESF:
Delayed Blast Fireball

Evocation

  • Default: 1d10 of fire damage per caster level to a maximum of 40d10.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Finger of Death

Necromancy

  • Default: If target is not killed, it will take 1d10 per caster level to a maximum of 60d10 of negative damage. Fortitude Save for half damage.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Great Thunderclap

Evocation

  • Default: If target fails the reflex save, they will take 1d8 of sonic damage to a maximum of 50d8. All other effects are the same.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Power Word, Stun

Divination

  • Default:
  • SF:
  • GSF:
  • ESF:
Prismatic Spray
Unchanged
Protection from Spells
As default.
Shadow shield

Illusion

  • Natural AC bonus of 1 + 1 per 6 caster levels. Damage Reduction of 10/+3 minimum to a maximum of 10/+7 at caster level 36. No longer grants immunity to Necromancy.
Spell Mantle
Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d8+8 spell levels of 7th level spells and below before collapsing. No longer stacks with other mantles

8th Level

Bigby’s Clenched Fist
Illusion
Create Undead
As default.
Greater Planar Binding
As default.
Greater Sanctuary
Duration: 2 rounds, 5 round cool down. Both are doubled when extended.
Horrid Wilting

Necromancy

  • Default: 1d10 of magical damage per caster level to a maximum of 50d10.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Incendiary Cloud

Conjuration

  • Default: Duration: 5 rounds. Damage increased 1d8 per caster level to a maximum of 40d8. Damage is no longer dealt on entering the area of effect, only once per round. In order to prevent lag, only one Incendiary Clouds may be active in any area at a time.
  • Default: 1d10 of magical damage per caster level to a maximum of 50d10.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: Duration increased to 10 rounds.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Premonition

Transmutation

  • Default: Damage Reduction of 30/+7. The spell absorbs 10 points of melee damage per caster level, to a maximum of 300, before collapsing.
  • SF: +2 soak enhancement, +50 to maximum.
  • GSF: +4 soak enhancement, +150 to maximum.
  • ESF: +6 soak enhancement, +250 to maximum.
Sunburst

Divination

  • Default: 1d6 per caster level of magical damage to a maximum of 50d10 against undead targets. 1d6 per 2 caster levels of magical damage to a maximum of 25d10 against all others.
  • SF: WOUNDING EFFECT for undead
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Does not stack with Metamagic.

9th Level

Bigby’s Crushing Hand
Illusion
Black Blade of Disaster
CHANGE – As default.
Energy Drain
The target creature permanently loses 2d4 character levels.
Gate
As default.
Greater Spell Mantle

Abjuration

  • Default:
  • SF:
  • GSF:
  • ESF:
Mordenkainen’s Disjunction

Abjuration

  • Default:
  • SF:
  • GSF:
  • ESF:
Meteor Swarm

Evocation

  • Default: 1d12 per caster level of fire damage to a maximum of 60d12.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: 10% damage bonus. Does not stack with Metamagic.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Power Word, Kill

Divination

  • Default:
  • SF:
  • GSF:
  • ESF: 25% damage bonus. Does not stack with Metamagic.
Shapechange
See the [Polymorphs](http://docs.google.com/View?id=dz6z33q_26fcsmxdd3) document for information on the shapes.
Summon Creature IX
Unchanged
Time Stop

Transmutaion

  • Default: Freezes all targets within a 20m radius, except the caster and his/her familiar and summons. The caster must wait a cool down period of 60 seconds before casting the spell again.
  • SF:
  • GSF:
  • ESF:
Wail of the Banshee

Necromancy

  • Default: If a monster in the area of effect is not killed, it will take 1d6 of divine damage per caster level. Fortitude Save for half damage.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: 10% damage bonus. Does not stack with Metamagic.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Weird

Illusion

  • Default: FIX THIS... No longer is prevented by Mind/Fear immunity. If target fails both the Will and Fortitude saving throw or the target has less then 4 levels, they will die. If the target fails the Will save but makes the Fortitude save, they will take 1d6 per caster level of Magical damage. If the target makes the Will save but fails the Fortitude save, they will take 1d6 per caster level / 2 of Magical damage.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: 10% damage bonus. Does not stack with Metamagic.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.

Weapons

A number of changes have been made to how weapons work. The overall goal has been to not limit character design by the availability of weapons.


Materials

All weapons constructed out of a particular material that effects their efficacy vs enemies in the world:

Normal
Level Required: 1
Magical
Level Required: 20
Mithril
Level Required: 40
Adamantine
Level Required: 60

Note

The level requirements are in addition to enhnacement level restrictions.


Feats

There are no longer feats for every weapon type, but rather by wield type. [1]

Categories

Unarmed
Usable with no weapon, guantlets, shifter shapes, and all creature attacks.
One-handed
All weapons that are weilded in one hand, whether dual-wielded.
Two-handed
All weapons that are wielded with two hands. This includes double-sided weapons.
Ranged
All ranged and throwing weapons. (Excepting Weapon of Choice).

Types

Weapon Focus
Increases chance to hit by X.
Epic Weapon Focus
Increases chance to hit by X.
Weapon Specialization
Increases weapon damage by X.
Epic Weapon Specialization
Increases weapon damage by X.
Superior Epic Weapon Specialization
Increases weapon damage by X.
Legendary Weapon Specialization
Increases weapon damage by X.
Improved Critical
Increases weapon critical hit chance by X.
Overwhelming Critical
Increases weapon critical hit chance by X. Does not stack with class critical hit chance increases, e.g. Weapon Master.
Devastating Critical
Increases weapon critical hit damage by X.
Weapon of Choice
Weapon Master proficiency feat.

Properties

Weapon properties have changed.

Attack Bonus
Attack bonus no longer pierces soak.
Damage Bonus
Use a range (i.e. 2-8) rather than dice rolls.
Enhancement Bonus
Only pierces damage reduction. It no longer provides damage or attack bonus.
Massive Criticals
Increase critical damage.
On Hit Effects / Cast Spells
All such propetries will have a % chance of application.

Proficiencies

Proficiencies have been completely removed. There are no limitations as to what weapon any particular character uses.


Differences to v1

  • Mithril weapons as previously known are no more.
  • One could have a +6 normal weapon and use it at 1st level. [2]
[1]These categories depend on the relationship of weapon size to creature size.
[2]However rare this might be.

Developer Guide

If you’re interested in contributing to The Awakening v2 the following documents will help get you up to speed on how we do things.

Guide

Areas

The following document discusses area design...

Creating an Area
  • Areas should all be named with some prefix. E,g: “Such and Such Castle: Courtyard”, “Such and Such Castle: Gardens”, etc. So that a contiguous run is easy to find in the toolset.
  • Area resrefs should be of the form: <builder prefix>_<area identifier>_<XXX>, where <XXX> is 001, 002, 003, etc. Example: pl_faunfor_001.
Designing an Area

The server has a particular design philosophy. If you are interested in creating areas please try to adhere to it.

The following are general guidelines, there are always places where it might make sense to break them.

  • Don’t make areas that are overly seamless. Connecting areas don’t need their borders to align or mountains to match, etc.
  • Don’t make very large areas that take a significant amount of time to load. Make sure that the area you have designed has a flow and that during normal play doesn’t leave more than 50% of the map unexplored.
  • Don’t overuse placeables is combat areas.
  • Whenever you create area transitions, make sure they aren’t hidden or hard to hightlight with a mouse. Always make sure that the destination waypoint is not on an the return area transition.
  • In boss areas, make some transition one-way so that once the fight is complete players won’t be able to ‘camp’.
  • Don’t overdo keys, levers, secret transitions, puzzles, etc.
  • Try to keep the duration of most runs to about 45 minutes.
  • Use the custom encounter system as described in the Encounter section of the Developer Guide.
  • The number of creature appearances in NWN is rather limited, even with all the amazing custom content created by the community. Don’t use a god-like enemey appearance types in lower level areas.
Doors
  • Doors should never be placed on the palette. If you want to do so for your convenience while building make sure to delete them out later.
  • The server has door scripts. Please do not add new ones to provide basic functionality like automatically closing, bashing, etc.
Placeables
  • Placeables should not be on the palette or exported. The only placeables that should be on the palette are ones that are spawned by script or dynamically. In that case you should always add an integer variable to the placeable EXPORT = 1
  • There are a number of scripts the server already that covers most of the basic uses of placeables. Please see what is available below before adding any new ones.

Constants

The following is a list of constants used by the server. Their ordering isn’t perfect yet. LOCATION_INVALID and OBJECT_INVALID are not listed below as they are represented by internal types.

ABILITY_*
  • ABILITY_STRENGTH = 0
  • ABILITY_DEXTERITY = 1
  • ABILITY_CONSTITUTION = 2
  • ABILITY_INTELLIGENCE = 3
  • ABILITY_WISDOM = 4
  • ABILITY_CHARISMA = 5
  • ABILITY_NUM = 6
AC_*
  • AC_DODGE_BONUS = 0
  • AC_NATURAL_BONUS = 1
  • AC_ARMOUR_BONUS = 2
  • AC_SHIELD_BONUS = 3
  • AC_DEFLECTION_BONUS = 4
ACTION_*
  • ACTION_ANIMALEMPATHY = 16
  • ACTION_ATTACKOBJECT = 3
  • ACTION_CASTSPELL = 4
  • ACTION_CLOSEDOOR = 6
  • ACTION_COUNTERSPELL = 31
  • ACTION_DIALOGOBJECT = 7
  • ACTION_DISABLETRAP = 8
  • ACTION_DROPITEM = 2
  • ACTION_EXAMINETRAP = 11
  • ACTION_FLAGTRAP = 10
  • ACTION_FOLLOW = 35
  • ACTION_HEAL = 33
  • ACTION_ITEMCASTSPELL = 19
  • ACTION_KIDAMAGE = 42
  • ACTION_LOCK = 14
  • ACTION_MOVETOPOINT = 0
  • ACTION_OPENDOOR = 5
  • ACTION_OPENLOCK = 13
  • ACTION_PICKPOCKET = 34
  • ACTION_PICKUPITEM = 1
  • ACTION_RANDOMWALK = 43
  • ACTION_RECOVERTRAP = 9
  • ACTION_REST = 17
  • ACTION_SETTRAP = 12
  • ACTION_SIT = 37
  • ACTION_SMITEGOOD = 41
  • ACTION_TAUNT = 18
  • ACTION_USEOBJECT = 15
  • ACTION_WAIT = 36
ACTION_MODE_*
  • ACTION_MODE_COUNTERSPELL = 5
  • ACTION_MODE_DEFENSIVE_CAST = 10
  • ACTION_MODE_DEFENSIVE_STANCE = 12
  • ACTION_MODE_DETECT = 0
  • ACTION_MODE_DIRTY_FIGHTING = 11
  • ACTION_MODE_EXPERTISE = 8
  • ACTION_MODE_FLURRY_OF_BLOWS = 6
  • ACTION_MODE_IMPROVED_EXPERTISE = 9
  • ACTION_MODE_IMPROVED_POWER_ATTACK = 4
  • ACTION_MODE_PARRY = 2
  • ACTION_MODE_POWER_ATTACK = 3
  • ACTION_MODE_RAPID_SHOT = 7
  • ACTION_MODE_STEALTH = 1
AMBIENT_SOUND_*
  • AMBIENT_SOUND_BLACK_SMITH = 80
  • AMBIENT_SOUND_BORDELLO_MEN_AND_WOMEN = 21
  • AMBIENT_SOUND_BORDELLO_WOMEN = 20
  • AMBIENT_SOUND_CASTLE_INTERIOR_LARGE = 68
  • AMBIENT_SOUND_CASTLE_INTERIOR_MEDIUM = 67
  • AMBIENT_SOUND_CASTLE_INTERIOR_SMALL = 66
  • AMBIENT_SOUND_CAVE_EVIL_1_XP2 = 104
  • AMBIENT_SOUND_CAVE_EVIL_2_XP2 = 105
  • AMBIENT_SOUND_CAVE_EVIL_3_XP2 = 106
  • AMBIENT_SOUND_CAVE_INSECTS_1 = 42
  • AMBIENT_SOUND_CAVE_INSECTS_2 = 43
  • AMBIENT_SOUND_CAVE_LARGE = 62
  • AMBIENT_SOUND_CAVE_MEDIUM = 61
  • AMBIENT_SOUND_CAVE_SMALL = 60
  • AMBIENT_SOUND_CITY_DAY_CROWDED = 12
  • AMBIENT_SOUND_CITY_DAY_SPARSE = 13
  • AMBIENT_SOUND_CITY_MARKET = 15
  • AMBIENT_SOUND_CITY_NIGHT = 14
  • AMBIENT_SOUND_CITY_SLUMS_DAY_CROWDED = 9
  • AMBIENT_SOUND_CITY_SLUMS_DAY_SPARSE = 10
  • AMBIENT_SOUND_CITY_SLUMS_NIGHT = 11
  • AMBIENT_SOUND_CITY_TEMPLE_DISTRICT = 16
  • AMBIENT_SOUND_COMBAT_MUFFLED_1 = 26
  • AMBIENT_SOUND_COMBAT_MUFFLED_2 = 27
  • AMBIENT_SOUND_COMBAT_OUTSIDE_1 = 24
  • AMBIENT_SOUND_COMBAT_OUTSIDE_2 = 25
  • AMBIENT_SOUND_COMMONER_TAVERN_TALK = 7
  • AMBIENT_SOUND_CRYPT_MEDIUM_1 = 70
  • AMBIENT_SOUND_CRYPT_MEDIUM_2 = 71
  • AMBIENT_SOUND_CRYPT_SMALL = 69
  • AMBIENT_SOUND_DESERT_DAY_XP1 = 92
  • AMBIENT_SOUND_DESERT_NIGHT_XP1 = 93
  • AMBIENT_SOUND_DUNGEON_LAKE_LAVA = 28
  • AMBIENT_SOUND_EVIL_DRONE_XP2 = 101
  • AMBIENT_SOUND_EVIL_DUNGEON_LARGE = 59
  • AMBIENT_SOUND_EVIL_DUNGEON_MEDIUM = 58
  • AMBIENT_SOUND_EVIL_DUNGEON_SMALL = 57
  • AMBIENT_SOUND_FOREST_DAY_1 = 49
  • AMBIENT_SOUND_FOREST_DAY_2 = 50
  • AMBIENT_SOUND_FOREST_DAY_3 = 51
  • AMBIENT_SOUND_FOREST_DAY_SCARY = 52
  • AMBIENT_SOUND_FOREST_MAGICAL = 56
  • AMBIENT_SOUND_FOREST_NIGHT_1 = 53
  • AMBIENT_SOUND_FOREST_NIGHT_2 = 54
  • AMBIENT_SOUND_FOREST_NIGHT_SCARY = 55
  • AMBIENT_SOUND_FROZEN_HELL_XP2 = 103
  • AMBIENT_SOUND_GUST_CAVERN = 35
  • AMBIENT_SOUND_GUST_CHASM = 34
  • AMBIENT_SOUND_GUST_DRAFT = 37
  • AMBIENT_SOUND_GUST_GRASS = 36
  • AMBIENT_SOUND_HAUNTED_INTERIOR_1 = 77
  • AMBIENT_SOUND_HAUNTED_INTERIOR_2 = 78
  • AMBIENT_SOUND_HAUNTED_INTERIOR_3 = 79
  • AMBIENT_SOUND_HOUSE_INTERIOR_1 = 72
  • AMBIENT_SOUND_HOUSE_INTERIOR_2 = 73
  • AMBIENT_SOUND_HOUSE_INTERIOR_3 = 74
  • AMBIENT_SOUND_INTERIOR_INSECTS_1 = 44
  • AMBIENT_SOUND_INTERIOR_INSECTS_2 = 45
  • AMBIENT_SOUND_KITCHEN_INTERIOR_LARGE = 76
  • AMBIENT_SOUND_KITCHEN_INTERIOR_SMALL = 75
  • AMBIENT_SOUND_LARGE_GROUP_TALKS_INSIDE = 6
  • AMBIENT_SOUND_LIZARD_FOLK_CAVE_CRYSTALS = 46
  • AMBIENT_SOUND_MAGIC_INTERIOR_EVIL = 85
  • AMBIENT_SOUND_MAGIC_INTERIOR_LARGE = 84
  • AMBIENT_SOUND_MAGIC_INTERIOR_MEDIUM = 83
  • AMBIENT_SOUND_MAGIC_INTERIOR_SMALL = 82
  • AMBIENT_SOUND_MAGICAL_INTERIOR_AIRLAB = 88
  • AMBIENT_SOUND_MAGICAL_INTERIOR_EARTHLAB = 87
  • AMBIENT_SOUND_MAGICAL_INTERIOR_FIRELAB = 86
  • AMBIENT_SOUND_MAGICAL_INTERIOR_WATERLAB = 89
  • AMBIENT_SOUND_MEDIUM_GROUP_TALKS_INSIDE = 5
  • AMBIENT_SOUND_MEN_WHISPER_INSIDE = 1
  • AMBIENT_SOUND_MINE_LARGE = 65
  • AMBIENT_SOUND_MINE_MEDIUM = 64
  • AMBIENT_SOUND_MINE_SMALL = 63
  • AMBIENT_SOUND_MONASTERY_INTERIOR_XP1 = 94
  • AMBIENT_SOUND_NOBLE_TAVERN_TALK = 8
  • AMBIENT_SOUND_NONE = 0
  • AMBIENT_SOUND_PEOPLE_WHISPER_INSIDE = 3
  • AMBIENT_SOUND_PIT_CRIES = 81
  • AMBIENT_SOUND_PLAIN_OF_FIRE_XP2 = 102
  • AMBIENT_SOUND_RAIN_HARD = 39
  • AMBIENT_SOUND_RAIN_LIGHT = 38
  • AMBIENT_SOUND_RAIN_STORM_BIG = 41
  • AMBIENT_SOUND_RAIN_STORM_SMALL = 40
  • AMBIENT_SOUND_RIOT_MUFFLED = 23
  • AMBIENT_SOUND_RIOT_OUTSIDE = 22
  • AMBIENT_SOUND_RUIN_HAUNTED_XP1 = 98
  • AMBIENT_SOUND_RUIN_RUMBLING_XP1 = 97
  • AMBIENT_SOUND_RUIN_WET_XP1 = 96
  • AMBIENT_SOUND_SAND_STORM_EXTREME_XP1 = 100
  • AMBIENT_SOUND_SAND_STORM_LIGHT_XP1 = 99
  • AMBIENT_SOUND_SEWER_SLUDGE_LAKE = 29
  • AMBIENT_SOUND_SEWERS_1 = 47
  • AMBIENT_SOUND_SEWERS_2 = 48
  • AMBIENT_SOUND_SMALL_GROUP_TALKS_INSIDE = 4
  • AMBIENT_SOUND_TAVERN_ROWDY = 107
  • AMBIENT_SOUND_TOWN_DAY_CROWDED = 17
  • AMBIENT_SOUND_TOWN_DAY_SPARSE = 18
  • AMBIENT_SOUND_TOWN_NIGHT = 19
  • AMBIENT_SOUND_WIND_FOREST = 33
  • AMBIENT_SOUND_WIND_MEDIUM = 31
  • AMBIENT_SOUND_WIND_SOFT = 30
  • AMBIENT_SOUND_WIND_STRONG = 32
  • AMBIENT_SOUND_WINTER_DAY_WET_XP1 = 90
  • AMBIENT_SOUND_WINTER_DAY_WINDY_XP1 = 91
  • AMBIENT_SOUND_WOMEN_WHISPER_INSIDE = 2
ANIMATION_*
  • ANIMATION_DISMOUNT1 = 42
  • ANIMATION_FIREFORGET_BOW = 105
  • ANIMATION_FIREFORGET_DODGE_DUCK = 115
  • ANIMATION_FIREFORGET_DODGE_SIDE = 114
  • ANIMATION_FIREFORGET_DRINK = 113
  • ANIMATION_FIREFORGET_GREETING = 107
  • ANIMATION_FIREFORGET_HEAD_TURN_LEFT = 100
  • ANIMATION_FIREFORGET_HEAD_TURN_RIGHT = 101
  • ANIMATION_FIREFORGET_PAUSE_BORED = 103
  • ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD = 102
  • ANIMATION_FIREFORGET_READ = 112
  • ANIMATION_FIREFORGET_SALUTE = 104
  • ANIMATION_FIREFORGET_SPASM = 116
  • ANIMATION_FIREFORGET_STEAL = 106
  • ANIMATION_FIREFORGET_TAUNT = 108
  • ANIMATION_FIREFORGET_VICTORY1 = 109
  • ANIMATION_FIREFORGET_VICTORY2 = 110
  • ANIMATION_FIREFORGET_VICTORY3 = 111
  • ANIMATION_LOOPING_CONJURE1 = 18
  • ANIMATION_LOOPING_CONJURE2 = 19
  • ANIMATION_LOOPING_CUSTOM1 = 21
  • ANIMATION_LOOPING_CUSTOM10 = 30
  • ANIMATION_LOOPING_CUSTOM11 = 31
  • ANIMATION_LOOPING_CUSTOM12 = 32
  • ANIMATION_LOOPING_CUSTOM13 = 33
  • ANIMATION_LOOPING_CUSTOM14 = 34
  • ANIMATION_LOOPING_CUSTOM15 = 35
  • ANIMATION_LOOPING_CUSTOM16 = 36
  • ANIMATION_LOOPING_CUSTOM17 = 37
  • ANIMATION_LOOPING_CUSTOM18 = 38
  • ANIMATION_LOOPING_CUSTOM19 = 39
  • ANIMATION_LOOPING_CUSTOM2 = 22
  • ANIMATION_LOOPING_CUSTOM20 = 40
  • ANIMATION_LOOPING_CUSTOM3 = 23
  • ANIMATION_LOOPING_CUSTOM4 = 24
  • ANIMATION_LOOPING_CUSTOM5 = 25
  • ANIMATION_LOOPING_CUSTOM6 = 26
  • ANIMATION_LOOPING_CUSTOM7 = 27
  • ANIMATION_LOOPING_CUSTOM8 = 28
  • ANIMATION_LOOPING_CUSTOM9 = 29
  • ANIMATION_LOOPING_DEAD_BACK = 17
  • ANIMATION_LOOPING_DEAD_FRONT = 16
  • ANIMATION_LOOPING_GET_LOW = 12
  • ANIMATION_LOOPING_GET_MID = 13
  • ANIMATION_LOOPING_LISTEN = 2
  • ANIMATION_LOOPING_LOOK_FAR = 5
  • ANIMATION_LOOPING_MEDITATE = 3
  • ANIMATION_LOOPING_PAUSE = 0
  • ANIMATION_LOOPING_PAUSE_DRUNK = 15
  • ANIMATION_LOOPING_PAUSE_TIRED = 14
  • ANIMATION_LOOPING_PAUSE2 = 1
  • ANIMATION_LOOPING_SIT_CHAIR = 6
  • ANIMATION_LOOPING_SIT_CROSS = 7
  • ANIMATION_LOOPING_SPASM = 20
  • ANIMATION_LOOPING_TALK_FORCEFUL = 10
  • ANIMATION_LOOPING_TALK_LAUGHING = 11
  • ANIMATION_LOOPING_TALK_NORMAL = 8
  • ANIMATION_LOOPING_TALK_PLEADING = 9
  • ANIMATION_LOOPING_WORSHIP = 4
  • ANIMATION_MOUNT1 = 41
APPEARANCE_*
  • APPEARANCE_ALLIP = 186
  • APPEARANCE_ANIMATED_CHEST = 469
  • APPEARANCE_ARANEA = 157
  • APPEARANCE_ARCH_TARGET = 200
  • APPEARANCE_ARIBETH = 190
  • APPEARANCE_ASABI_CHIEFTAIN = 353
  • APPEARANCE_ASABI_SHAMAN = 354
  • APPEARANCE_ASABI_WARRIOR = 355
  • APPEARANCE_AZER_FEMALE = 429
  • APPEARANCE_AZER_MALE = 428
  • APPEARANCE_BADGER = 8
  • APPEARANCE_BADGER_DIRE = 9
  • APPEARANCE_BALOR = 38
  • APPEARANCE_BARTENDER = 234
  • APPEARANCE_BASILISK = 369
  • APPEARANCE_BAT = 10
  • APPEARANCE_BAT_HORROR = 11
  • APPEARANCE_BEAR_BLACK = 12
  • APPEARANCE_BEAR_BROWN = 13
  • APPEARANCE_BEAR_DIRE = 15
  • APPEARANCE_BEAR_KODIAK = 204
  • APPEARANCE_BEAR_POLAR = 14
  • APPEARANCE_BEETLE_FIRE = 18
  • APPEARANCE_BEETLE_SLICER = 17
  • APPEARANCE_BEETLE_STAG = 19
  • APPEARANCE_BEETLE_STINK = 20
  • APPEARANCE_BEGGER = 220
  • APPEARANCE_BEHOLDER = 401
  • APPEARANCE_BEHOLDER_EYEBALL = 403
  • APPEARANCE_BEHOLDER_MAGE = 402
  • APPEARANCE_BEHOLDER_MOTHER = 472
  • APPEARANCE_BLOOD_SAILER = 221
  • APPEARANCE_BOAR = 21
  • APPEARANCE_BOAR_DIRE = 22
  • APPEARANCE_BODAK = 23
  • APPEARANCE_BUGBEAR_A = 29
  • APPEARANCE_BUGBEAR_B = 30
  • APPEARANCE_BUGBEAR_CHIEFTAIN_A = 25
  • APPEARANCE_BUGBEAR_CHIEFTAIN_B = 26
  • APPEARANCE_BUGBEAR_SHAMAN_A = 27
  • APPEARANCE_BUGBEAR_SHAMAN_B = 28
  • APPEARANCE_BULETTE = 481
  • APPEARANCE_CAT_CAT_DIRE = 95
  • APPEARANCE_CAT_COUGAR = 203
  • APPEARANCE_CAT_CRAG_CAT = 94
  • APPEARANCE_CAT_JAGUAR = 98
  • APPEARANCE_CAT_KRENSHAR = 96
  • APPEARANCE_CAT_LEOPARD = 93
  • APPEARANCE_CAT_LION = 97
  • APPEARANCE_CAT_MPANTHER = 306
  • APPEARANCE_CAT_PANTHER = 202
  • APPEARANCE_CHICKEN = 31
  • APPEARANCE_COCKATRICE = 368
  • APPEARANCE_COMBAT_DUMMY = 201
  • APPEARANCE_CONVICT = 238
  • APPEARANCE_COW = 34
  • APPEARANCE_CULT_MEMBER = 212
  • APPEARANCE_DEEP_ROTHE = 416
  • APPEARANCE_DEER = 35
  • APPEARANCE_DEER_STAG = 37
  • APPEARANCE_DEMI_LICH = 430
  • APPEARANCE_DEVIL = 392
  • APPEARANCE_DOG = 176
  • APPEARANCE_DOG_BLINKDOG = 174
  • APPEARANCE_DOG_DIRE_WOLF = 175
  • APPEARANCE_DOG_FENHOUND = 177
  • APPEARANCE_DOG_HELL_HOUND = 179
  • APPEARANCE_DOG_SHADOW_MASTIF = 180
  • APPEARANCE_DOG_WINTER_WOLF = 184
  • APPEARANCE_DOG_WOLF = 181
  • APPEARANCE_DOG_WORG = 185
  • APPEARANCE_DOOM_KNIGHT = 40
  • APPEARANCE_DRACOLICH = 405
  • APPEARANCE_DRAGON_BLACK = 41
  • APPEARANCE_DRAGON_BLUE = 47
  • APPEARANCE_DRAGON_BRASS = 42
  • APPEARANCE_DRAGON_BRONZE = 45
  • APPEARANCE_DRAGON_COPPER = 43
  • APPEARANCE_DRAGON_GOLD = 46
  • APPEARANCE_DRAGON_GREEN = 48
  • APPEARANCE_DRAGON_MIST = 118
  • APPEARANCE_DRAGON_PRIS = 425
  • APPEARANCE_DRAGON_RED = 49
  • APPEARANCE_DRAGON_SHADOW = 418
  • APPEARANCE_DRAGON_SILVER = 44
  • APPEARANCE_DRAGON_WHITE = 50
  • APPEARANCE_DRIDER = 406
  • APPEARANCE_DRIDER_CHIEF = 407
  • APPEARANCE_DRIDER_FEMALE = 446
  • APPEARANCE_DROW_CLERIC = 215
  • APPEARANCE_DROW_FEMALE_1 = 478
  • APPEARANCE_DROW_FEMALE_2 = 479
  • APPEARANCE_DROW_FIGHTER = 216
  • APPEARANCE_DROW_MATRON = 410
  • APPEARANCE_DROW_SLAVE = 408
  • APPEARANCE_DROW_WARRIOR_1 = 476
  • APPEARANCE_DROW_WARRIOR_2 = 477
  • APPEARANCE_DROW_WARRIOR_3 = 480
  • APPEARANCE_DROW_WIZARD = 409
  • APPEARANCE_DRUEGAR_CLERIC = 218
  • APPEARANCE_DRUEGAR_FIGHTER = 217
  • APPEARANCE_DRYAD = 51
  • APPEARANCE_DUERGAR_CHIEF = 412
  • APPEARANCE_DUERGAR_SLAVE = 411
  • APPEARANCE_DWARF = 0
  • APPEARANCE_DWARF_GOLEM = 474
  • APPEARANCE_DWARF_HALFORC = 475
  • APPEARANCE_DWARF_NPC_FEMALE = 248
  • APPEARANCE_DWARF_NPC_MALE = 249
  • APPEARANCE_ELEMENTAL_AIR = 52
  • APPEARANCE_ELEMENTAL_AIR_ELDER = 53
  • APPEARANCE_ELEMENTAL_EARTH = 56
  • APPEARANCE_ELEMENTAL_EARTH_ELDER = 57
  • APPEARANCE_ELEMENTAL_FIRE = 60
  • APPEARANCE_ELEMENTAL_FIRE_ELDER = 61
  • APPEARANCE_ELEMENTAL_WATER = 69
  • APPEARANCE_ELEMENTAL_WATER_ELDER = 68
  • APPEARANCE_ELF = 1
  • APPEARANCE_ELF_NPC_FEMALE = 245
  • APPEARANCE_ELF_NPC_MALE_01 = 246
  • APPEARANCE_ELF_NPC_MALE_02 = 247
  • APPEARANCE_ETTERCAP = 166
  • APPEARANCE_ETTIN = 72
  • APPEARANCE_FAERIE_DRAGON = 374
  • APPEARANCE_FAIRY = 55
  • APPEARANCE_FALCON = 144
  • APPEARANCE_FEMALE_01 = 222
  • APPEARANCE_FEMALE_02 = 223
  • APPEARANCE_FEMALE_03 = 224
  • APPEARANCE_FEMALE_04 = 225
  • APPEARANCE_FORMIAN_MYRMARCH = 362
  • APPEARANCE_FORMIAN_QUEEN = 363
  • APPEARANCE_FORMIAN_WARRIOR = 361
  • APPEARANCE_FORMIAN_WORKER = 360
  • APPEARANCE_GARGOYLE = 73
  • APPEARANCE_GELATINOUS_CUBE = 470
  • APPEARANCE_GHAST = 74
  • APPEARANCE_GHOUL = 76
  • APPEARANCE_GHOUL_LORD = 77
  • APPEARANCE_GIANT_FIRE = 80
  • APPEARANCE_GIANT_FIRE_FEMALE = 351
  • APPEARANCE_GIANT_FROST = 81
  • APPEARANCE_GIANT_FROST_FEMALE = 350
  • APPEARANCE_GIANT_HILL = 78
  • APPEARANCE_GIANT_MOUNTAIN = 79
  • APPEARANCE_GNOLL_WARRIOR = 388
  • APPEARANCE_GNOLL_WIZ = 389
  • APPEARANCE_GNOME = 2
  • APPEARANCE_GNOME_NPC_FEMALE = 243
  • APPEARANCE_GNOME_NPC_MALE = 244
  • APPEARANCE_GOBLIN_A = 86
  • APPEARANCE_GOBLIN_B = 87
  • APPEARANCE_GOBLIN_CHIEF_A = 82
  • APPEARANCE_GOBLIN_CHIEF_B = 83
  • APPEARANCE_GOBLIN_SHAMAN_A = 84
  • APPEARANCE_GOBLIN_SHAMAN_B = 85
  • APPEARANCE_GOLEM_ADAMANTIUM = 421
  • APPEARANCE_GOLEM_BONE = 24
  • APPEARANCE_GOLEM_CLAY = 91
  • APPEARANCE_GOLEM_DEMONFLESH = 468
  • APPEARANCE_GOLEM_FLESH = 88
  • APPEARANCE_GOLEM_IRON = 89
  • APPEARANCE_GOLEM_MITHRAL = 420
  • APPEARANCE_GOLEM_STONE = 92
  • APPEARANCE_GORGON = 367
  • APPEARANCE_GRAY_OOZE = 393
  • APPEARANCE_GREY_RENDER = 205
  • APPEARANCE_GYNOSPHINX = 365
  • APPEARANCE_HALF_ELF = 4
  • APPEARANCE_HALF_ORC = 5
  • APPEARANCE_HALF_ORC_NPC_FEMALE = 252
  • APPEARANCE_HALF_ORC_NPC_MALE_01 = 253
  • APPEARANCE_HALF_ORC_NPC_MALE_02 = 254
  • APPEARANCE_HALFLING = 3
  • APPEARANCE_HALFLING_NPC_FEMALE = 250
  • APPEARANCE_HALFLING_NPC_MALE = 251
  • APPEARANCE_HARPY = 419
  • APPEARANCE_HELMED_HORROR = 100
  • APPEARANCE_HEURODIS_LICH = 370
  • APPEARANCE_HOBGOBLIN_WARRIOR = 390
  • APPEARANCE_HOBGOBLIN_WIZARD = 391
  • APPEARANCE_HOOK_HORROR = 102
  • APPEARANCE_HOUSE_GUARD = 219
  • APPEARANCE_HUMAN = 6
  • APPEARANCE_HUMAN_NPC_FEMALE_01 = 255
  • APPEARANCE_HUMAN_NPC_FEMALE_02 = 256
  • APPEARANCE_HUMAN_NPC_FEMALE_03 = 257
  • APPEARANCE_HUMAN_NPC_FEMALE_04 = 258
  • APPEARANCE_HUMAN_NPC_FEMALE_05 = 259
  • APPEARANCE_HUMAN_NPC_FEMALE_06 = 260
  • APPEARANCE_HUMAN_NPC_FEMALE_07 = 261
  • APPEARANCE_HUMAN_NPC_FEMALE_08 = 262
  • APPEARANCE_HUMAN_NPC_FEMALE_09 = 263
  • APPEARANCE_HUMAN_NPC_FEMALE_10 = 264
  • APPEARANCE_HUMAN_NPC_FEMALE_11 = 265
  • APPEARANCE_HUMAN_NPC_FEMALE_12 = 266
  • APPEARANCE_HUMAN_NPC_MALE_01 = 267
  • APPEARANCE_HUMAN_NPC_MALE_02 = 268
  • APPEARANCE_HUMAN_NPC_MALE_03 = 269
  • APPEARANCE_HUMAN_NPC_MALE_04 = 270
  • APPEARANCE_HUMAN_NPC_MALE_05 = 271
  • APPEARANCE_HUMAN_NPC_MALE_06 = 272
  • APPEARANCE_HUMAN_NPC_MALE_07 = 273
  • APPEARANCE_HUMAN_NPC_MALE_08 = 274
  • APPEARANCE_HUMAN_NPC_MALE_09 = 275
  • APPEARANCE_HUMAN_NPC_MALE_10 = 276
  • APPEARANCE_HUMAN_NPC_MALE_11 = 277
  • APPEARANCE_HUMAN_NPC_MALE_12 = 278
  • APPEARANCE_HUMAN_NPC_MALE_13 = 279
  • APPEARANCE_HUMAN_NPC_MALE_14 = 280
  • APPEARANCE_HUMAN_NPC_MALE_15 = 281
  • APPEARANCE_HUMAN_NPC_MALE_16 = 282
  • APPEARANCE_HUMAN_NPC_MALE_17 = 283
  • APPEARANCE_HUMAN_NPC_MALE_18 = 284
  • APPEARANCE_IMP = 105
  • APPEARANCE_INN_KEEPER = 233
  • APPEARANCE_INTELLECT_DEVOURER = 117
  • APPEARANCE_INVISIBLE_HUMAN_MALE = 298
  • APPEARANCE_INVISIBLE_STALKER = 64
  • APPEARANCE_KID_FEMALE = 242
  • APPEARANCE_KID_MALE = 241
  • APPEARANCE_KOBOLD_A = 302
  • APPEARANCE_KOBOLD_B = 305
  • APPEARANCE_KOBOLD_CHIEF_A = 300
  • APPEARANCE_KOBOLD_CHIEF_B = 303
  • APPEARANCE_KOBOLD_SHAMAN_A = 301
  • APPEARANCE_KOBOLD_SHAMAN_B = 304
  • APPEARANCE_LANTERN_ARCHON = 103
  • APPEARANCE_LICH = 39
  • APPEARANCE_LIZARDFOLK_A = 134
  • APPEARANCE_LIZARDFOLK_B = 135
  • APPEARANCE_LIZARDFOLK_SHAMAN_A = 132
  • APPEARANCE_LIZARDFOLK_SHAMAN_B = 133
  • APPEARANCE_LIZARDFOLK_WARRIOR_A = 130
  • APPEARANCE_LIZARDFOLK_WARRIOR_B = 131
  • APPEARANCE_LUSKAN_GUARD = 211
  • APPEARANCE_MALE_01 = 226
  • APPEARANCE_MALE_02 = 227
  • APPEARANCE_MALE_03 = 228
  • APPEARANCE_MALE_04 = 229
  • APPEARANCE_MALE_05 = 230
  • APPEARANCE_MANTICORE = 366
  • APPEARANCE_MEDUSA = 352
  • APPEARANCE_MEPHISTO_BIG = 404
  • APPEARANCE_MEPHISTO_NORM = 471
  • APPEARANCE_MEPHIT_AIR = 106
  • APPEARANCE_MEPHIT_DUST = 107
  • APPEARANCE_MEPHIT_EARTH = 108
  • APPEARANCE_MEPHIT_FIRE = 109
  • APPEARANCE_MEPHIT_ICE = 110
  • APPEARANCE_MEPHIT_MAGMA = 114
  • APPEARANCE_MEPHIT_OOZE = 112
  • APPEARANCE_MEPHIT_SALT = 111
  • APPEARANCE_MEPHIT_STEAM = 113
  • APPEARANCE_MEPHIT_WATER = 115
  • APPEARANCE_MINDFLAYER = 413
  • APPEARANCE_MINDFLAYER_2 = 414
  • APPEARANCE_MINDFLAYER_ALHOON = 415
  • APPEARANCE_MINOGON = 119
  • APPEARANCE_MINOTAUR = 120
  • APPEARANCE_MINOTAUR_CHIEFTAIN = 121
  • APPEARANCE_MINOTAUR_SHAMAN = 122
  • APPEARANCE_MOHRG = 123
  • APPEARANCE_MUMMY_COMMON = 58
  • APPEARANCE_MUMMY_FIGHTER_2 = 59
  • APPEARANCE_MUMMY_GREATER = 124
  • APPEARANCE_MUMMY_WARRIOR = 125
  • APPEARANCE_NW_MILITIA_MEMBER = 210
  • APPEARANCE_NWN_AARIN = 188
  • APPEARANCE_NWN_ARIBETH_EVIL = 189
  • APPEARANCE_NWN_HAEDRALINE = 191
  • APPEARANCE_NWN_MAUGRIM = 193
  • APPEARANCE_NWN_MORAG = 192
  • APPEARANCE_NWN_NASHER = 296
  • APPEARANCE_NWN_SEDOS = 297
  • APPEARANCE_NYMPH = 126
  • APPEARANCE_OBJECT_BLUE = 436
  • APPEARANCE_OBJECT_BOAT = 473
  • APPEARANCE_OBJECT_CANDLE = 433
  • APPEARANCE_OBJECT_CHAIR = 431
  • APPEARANCE_OBJECT_CHEST = 434
  • APPEARANCE_OBJECT_CYAN = 437
  • APPEARANCE_OBJECT_FLAME_LARGE = 445
  • APPEARANCE_OBJECT_FLAME_MEDIUM = 444
  • APPEARANCE_OBJECT_FLAME_SMALL = 443
  • APPEARANCE_OBJECT_GREEN = 438
  • APPEARANCE_OBJECT_ORANGE = 440
  • APPEARANCE_OBJECT_PURPLE = 442
  • APPEARANCE_OBJECT_RED = 441
  • APPEARANCE_OBJECT_TABLE = 432
  • APPEARANCE_OBJECT_WHITE = 435
  • APPEARANCE_OBJECT_YELLOW = 439
  • APPEARANCE_OCHRE_JELLY_LARGE = 394
  • APPEARANCE_OCHRE_JELLY_MEDIUM = 395
  • APPEARANCE_OCHRE_JELLY_SMALL = 398
  • APPEARANCE_OGRE = 127
  • APPEARANCE_OGRE_CHIEFTAIN = 128
  • APPEARANCE_OGRE_CHIEFTAINB = 208
  • APPEARANCE_OGRE_ELITE = 75
  • APPEARANCE_OGRE_MAGE = 129
  • APPEARANCE_OGRE_MAGEB = 209
  • APPEARANCE_OGREB = 207
  • APPEARANCE_OLD_MAN = 239
  • APPEARANCE_OLD_WOMAN = 240
  • APPEARANCE_ORC_A = 140
  • APPEARANCE_ORC_B = 141
  • APPEARANCE_ORC_CHIEFTAIN_A = 136
  • APPEARANCE_ORC_CHIEFTAIN_B = 137
  • APPEARANCE_ORC_SHAMAN_A = 138
  • APPEARANCE_ORC_SHAMAN_B = 139
  • APPEARANCE_OX = 142
  • APPEARANCE_PARROT = 7
  • APPEARANCE_PENGUIN = 206
  • APPEARANCE_PLAGUE_VICTIM = 231
  • APPEARANCE_PROSTITUTE_01 = 236
  • APPEARANCE_PROSTITUTE_02 = 237
  • APPEARANCE_PSEUDODRAGON = 375
  • APPEARANCE_QUASIT = 104
  • APPEARANCE_RAKSHASA_BEAR_MALE = 294
  • APPEARANCE_RAKSHASA_TIGER_FEMALE = 290
  • APPEARANCE_RAKSHASA_TIGER_MALE = 293
  • APPEARANCE_RAKSHASA_WOLF_MALE = 295
  • APPEARANCE_RAT = 386
  • APPEARANCE_RAT_DIRE = 387
  • APPEARANCE_RAVEN = 145
  • APPEARANCE_SAHUAGIN = 65
  • APPEARANCE_SAHUAGIN_CLERIC = 67
  • APPEARANCE_SAHUAGIN_LEADER = 66
  • APPEARANCE_SATYR_1 = 143
  • APPEARANCE_SEA_HAG = 454
  • APPEARANCE_SEAGULL_FLYING = 291
  • APPEARANCE_SEAGULL_WALKING = 292
  • APPEARANCE_SHADOW = 146
  • APPEARANCE_SHADOW_FIEND = 147
  • APPEARANCE_SHARK_GOBLIN = 449
  • APPEARANCE_SHARK_HAMMERHEAD = 448
  • APPEARANCE_SHARK_MAKO = 447
  • APPEARANCE_SHIELD_GUARDIAN = 90
  • APPEARANCE_SHOP_KEEPER = 232
  • APPEARANCE_SKELETAL_DEVOURER = 36
  • APPEARANCE_SKELETON_CHIEFTAIN = 182
  • APPEARANCE_SKELETON_COMMON = 63
  • APPEARANCE_SKELETON_MAGE = 148
  • APPEARANCE_SKELETON_PRIEST = 62
  • APPEARANCE_SKELETON_WARRIOR = 150
  • APPEARANCE_SKELETON_WARRIOR_1 = 70
  • APPEARANCE_SKELETON_WARRIOR_2 = 71
  • APPEARANCE_SLAAD_BLACK = 426
  • APPEARANCE_SLAAD_BLUE = 151
  • APPEARANCE_SLAAD_DEATH = 152
  • APPEARANCE_SLAAD_GRAY = 153
  • APPEARANCE_SLAAD_GREEN = 154
  • APPEARANCE_SLAAD_RED = 155
  • APPEARANCE_SLAAD_WHITE = 427
  • APPEARANCE_SPECTRE = 156
  • APPEARANCE_SPHINX = 364
  • APPEARANCE_SPIDER_DEMON = 422
  • APPEARANCE_SPIDER_DIRE = 158
  • APPEARANCE_SPIDER_GIANT = 159
  • APPEARANCE_SPIDER_PHASE = 160
  • APPEARANCE_SPIDER_SWORD = 161
  • APPEARANCE_SPIDER_WRAITH = 162
  • APPEARANCE_STINGER = 356
  • APPEARANCE_STINGER_CHIEFTAIN = 358
  • APPEARANCE_STINGER_MAGE = 359
  • APPEARANCE_STINGER_WARRIOR = 357
  • APPEARANCE_SUCCUBUS = 163
  • APPEARANCE_SVIRF_FEMALE = 424
  • APPEARANCE_SVIRF_MALE = 423
  • APPEARANCE_TROGLODYTE = 451
  • APPEARANCE_TROGLODYTE_CLERIC = 453
  • APPEARANCE_TROGLODYTE_WARRIOR = 452
  • APPEARANCE_TROLL = 167
  • APPEARANCE_TROLL_CHIEFTAIN = 164
  • APPEARANCE_TROLL_SHAMAN = 165
  • APPEARANCE_UMBERHULK = 168
  • APPEARANCE_UTHGARD_ELK_TRIBE = 213
  • APPEARANCE_UTHGARD_TIGER_TRIBE = 214
  • APPEARANCE_VAMPIRE_FEMALE = 288
  • APPEARANCE_VAMPIRE_MALE = 289
  • APPEARANCE_VROCK = 101
  • APPEARANCE_WAITRESS = 235
  • APPEARANCE_WAR_DEVOURER = 54
  • APPEARANCE_WERECAT = 99
  • APPEARANCE_WERERAT = 170
  • APPEARANCE_WEREWOLF = 171
  • APPEARANCE_WIGHT = 172
  • APPEARANCE_WILL_O_WISP = 116
  • APPEARANCE_WRAITH = 187
  • APPEARANCE_WYRMLING_BLACK = 378
  • APPEARANCE_WYRMLING_BLUE = 377
  • APPEARANCE_WYRMLING_BRASS = 381
  • APPEARANCE_WYRMLING_BRONZE = 383
  • APPEARANCE_WYRMLING_COPPER = 382
  • APPEARANCE_WYRMLING_GOLD = 385
  • APPEARANCE_WYRMLING_GREEN = 379
  • APPEARANCE_WYRMLING_RED = 376
  • APPEARANCE_WYRMLING_SILVER = 384
  • APPEARANCE_WYRMLING_WHITE = 380
  • APPEARANCE_YUAN_TI = 285
  • APPEARANCE_YUAN_TI_CHIEFTEN = 286
  • APPEARANCE_YUAN_TI_WIZARD = 287
  • APPEARANCE_ZOMBIE = 198
  • APPEARANCE_ZOMBIE_ROTTING = 195
  • APPEARANCE_ZOMBIE_TYRANT_FOG = 199
  • APPEARANCE_ZOMBIE_WARRIOR_1 = 196
  • APPEARANCE_ZOMBIE_WARRIOR_2 = 197
AREA_*
  • AREA_ABOVEGROUND = 1
  • AREA_ARTIFICIAL = 0
  • AREA_HEIGHT = 0
  • AREA_INVALID = -1
  • AREA_NATURAL = 1
  • AREA_UNDERGROUND = 0
  • AREA_WIDTH = 1
AREA_FOG_*
  • AREA_FOG_COLOR_BLACK = 0
  • AREA_FOG_COLOR_BLUE = 255
  • AREA_FOG_COLOR_BLUE_DARK = 102
  • AREA_FOG_COLOR_BROWN = 10053120
  • AREA_FOG_COLOR_BROWN_DARK = 6697728
  • AREA_FOG_COLOR_CYAN = 65535
  • AREA_FOG_COLOR_GREEN = 65280
  • AREA_FOG_COLOR_GREEN_DARK = 23112
  • AREA_FOG_COLOR_GREY = 10066329
  • AREA_FOG_COLOR_MAGENTA = 16711935
  • AREA_FOG_COLOR_ORANGE = 16750848
  • AREA_FOG_COLOR_ORANGE_DARK = 13395456
  • AREA_FOG_COLOR_RED = 16711680
  • AREA_FOG_COLOR_RED_DARK = 6684672
  • AREA_FOG_COLOR_WHITE = 16777215
  • AREA_FOG_COLOR_YELLOW = 16776960
  • AREA_FOG_COLOR_YELLOW_DARK = 11184640
  • AREA_FOG_TYPE_ALL = 0
  • AREA_FOG_TYPE_MOON = 2
  • AREA_FOG_TYPE_SUN = 1
AREA_TILE_MAIN_LIGHT_COLOR_*
  • AREA_TILE_MAIN_LIGHT_COLOR_AQUA = 15
  • AREA_TILE_MAIN_LIGHT_COLOR_BLACK = 0
  • AREA_TILE_MAIN_LIGHT_COLOR_BLUE = 19
  • AREA_TILE_MAIN_LIGHT_COLOR_BRIGHT_WHITE = 3
  • AREA_TILE_MAIN_LIGHT_COLOR_DARK_AQUA = 13
  • AREA_TILE_MAIN_LIGHT_COLOR_DARK_BLUE = 17
  • AREA_TILE_MAIN_LIGHT_COLOR_DARK_GREEN = 9
  • AREA_TILE_MAIN_LIGHT_COLOR_DARK_ORANGE = 29
  • AREA_TILE_MAIN_LIGHT_COLOR_DARK_PURPLE = 21
  • AREA_TILE_MAIN_LIGHT_COLOR_DARK_RED = 25
  • AREA_TILE_MAIN_LIGHT_COLOR_DARK_YELLOW = 5
  • AREA_TILE_MAIN_LIGHT_COLOR_DIM_WHITE = 1
  • AREA_TILE_MAIN_LIGHT_COLOR_GREEN = 11
  • AREA_TILE_MAIN_LIGHT_COLOR_ORANGE = 31
  • AREA_TILE_MAIN_LIGHT_COLOR_PALE_AQUA = 14
  • AREA_TILE_MAIN_LIGHT_COLOR_PALE_BLUE = 18
  • AREA_TILE_MAIN_LIGHT_COLOR_PALE_DARK_AQUA = 12
  • AREA_TILE_MAIN_LIGHT_COLOR_PALE_DARK_BLUE = 16
  • AREA_TILE_MAIN_LIGHT_COLOR_PALE_DARK_GREEN = 8
  • AREA_TILE_MAIN_LIGHT_COLOR_PALE_DARK_ORANGE = 28
  • AREA_TILE_MAIN_LIGHT_COLOR_PALE_DARK_PURPLE = 20
  • AREA_TILE_MAIN_LIGHT_COLOR_PALE_DARK_RED = 24
  • AREA_TILE_MAIN_LIGHT_COLOR_PALE_DARK_YELLOW = 4
  • AREA_TILE_MAIN_LIGHT_COLOR_PALE_GREEN = 10
  • AREA_TILE_MAIN_LIGHT_COLOR_PALE_ORANGE = 30
  • AREA_TILE_MAIN_LIGHT_COLOR_PALE_PURPLE = 22
  • AREA_TILE_MAIN_LIGHT_COLOR_PALE_RED = 26
  • AREA_TILE_MAIN_LIGHT_COLOR_PALE_YELLOW = 6
  • AREA_TILE_MAIN_LIGHT_COLOR_PURPLE = 23
  • AREA_TILE_MAIN_LIGHT_COLOR_RED = 27
  • AREA_TILE_MAIN_LIGHT_COLOR_WHITE = 2
  • AREA_TILE_MAIN_LIGHT_COLOR_YELLOW = 7
AREA_TILE_SOURCE_LIGHT_COLOR_*
  • AREA_TILE_SOURCE_LIGHT_COLOR_BLACK = 0
  • AREA_TILE_SOURCE_LIGHT_COLOR_PALE_AQUA = 7
  • AREA_TILE_SOURCE_LIGHT_COLOR_PALE_BLUE = 9
  • AREA_TILE_SOURCE_LIGHT_COLOR_PALE_DARK_AQUA = 6
  • AREA_TILE_SOURCE_LIGHT_COLOR_PALE_DARK_BLUE = 8
  • AREA_TILE_SOURCE_LIGHT_COLOR_PALE_DARK_GREEN = 4
  • AREA_TILE_SOURCE_LIGHT_COLOR_PALE_DARK_ORANGE = 14
  • AREA_TILE_SOURCE_LIGHT_COLOR_PALE_DARK_PURPLE = 10
  • AREA_TILE_SOURCE_LIGHT_COLOR_PALE_DARK_RED = 12
  • AREA_TILE_SOURCE_LIGHT_COLOR_PALE_DARK_YELLOW = 2
  • AREA_TILE_SOURCE_LIGHT_COLOR_PALE_GREEN = 5
  • AREA_TILE_SOURCE_LIGHT_COLOR_PALE_ORANGE = 15
  • AREA_TILE_SOURCE_LIGHT_COLOR_PALE_PURPLE = 11
  • AREA_TILE_SOURCE_LIGHT_COLOR_PALE_RED = 13
  • AREA_TILE_SOURCE_LIGHT_COLOR_PALE_YELLOW = 3
  • AREA_TILE_SOURCE_LIGHT_COLOR_WHITE = 1
AREA_TRANSITION_*
  • AREA_TRANSITION_BEHOLDER_01 = 95
  • AREA_TRANSITION_BEHOLDER_02 = 96
  • AREA_TRANSITION_CARAVAN_DESERT = 84
  • AREA_TRANSITION_CARAVAN_RURAL = 85
  • AREA_TRANSITION_CARAVAN_WINTER = 83
  • AREA_TRANSITION_CASTLE_01 = 34
  • AREA_TRANSITION_CASTLE_02 = 35
  • AREA_TRANSITION_CASTLE_03 = 36
  • AREA_TRANSITION_CASTLE_04 = 37
  • AREA_TRANSITION_CASTLE_05 = 38
  • AREA_TRANSITION_CASTLE_06 = 39
  • AREA_TRANSITION_CASTLE_07 = 40
  • AREA_TRANSITION_CASTLE_08 = 41
  • AREA_TRANSITION_CITY_01 = 2
  • AREA_TRANSITION_CITY_02 = 3
  • AREA_TRANSITION_CITY_03 = 4
  • AREA_TRANSITION_CITY_04 = 5
  • AREA_TRANSITION_CITY_05 = 6
  • AREA_TRANSITION_CRYPT_01 = 7
  • AREA_TRANSITION_CRYPT_02 = 8
  • AREA_TRANSITION_CRYPT_03 = 9
  • AREA_TRANSITION_CRYPT_04 = 10
  • AREA_TRANSITION_CRYPT_05 = 11
  • AREA_TRANSITION_DESERT_01 = 73
  • AREA_TRANSITION_DESERT_02 = 74
  • AREA_TRANSITION_DESERT_03 = 75
  • AREA_TRANSITION_DESERT_04 = 76
  • AREA_TRANSITION_DESERT_05 = 77
  • AREA_TRANSITION_DROW_01 = 97
  • AREA_TRANSITION_DROW_02 = 98
  • AREA_TRANSITION_DROW_03 = 104
  • AREA_TRANSITION_DROW_04 = 105
  • AREA_TRANSITION_DUNGEON_01 = 12
  • AREA_TRANSITION_DUNGEON_02 = 13
  • AREA_TRANSITION_DUNGEON_03 = 14
  • AREA_TRANSITION_DUNGEON_04 = 15
  • AREA_TRANSITION_DUNGEON_05 = 16
  • AREA_TRANSITION_DUNGEON_06 = 17
  • AREA_TRANSITION_DUNGEON_07 = 18
  • AREA_TRANSITION_DUNGEON_08 = 19
  • AREA_TRANSITION_FOREST_01 = 58
  • AREA_TRANSITION_FOREST_02 = 59
  • AREA_TRANSITION_FOREST_03 = 60
  • AREA_TRANSITION_FOREST_04 = 61
  • AREA_TRANSITION_FOREST_05 = 62
  • AREA_TRANSITION_ILLITHID_01 = 99
  • AREA_TRANSITION_ILLITHID_02 = 100
  • AREA_TRANSITION_INTERIOR_01 = 42
  • AREA_TRANSITION_INTERIOR_02 = 43
  • AREA_TRANSITION_INTERIOR_03 = 44
  • AREA_TRANSITION_INTERIOR_04 = 45
  • AREA_TRANSITION_INTERIOR_05 = 46
  • AREA_TRANSITION_INTERIOR_06 = 47
  • AREA_TRANSITION_INTERIOR_07 = 48
  • AREA_TRANSITION_INTERIOR_08 = 49
  • AREA_TRANSITION_INTERIOR_09 = 50
  • AREA_TRANSITION_INTERIOR_10 = 51
  • AREA_TRANSITION_INTERIOR_11 = 52
  • AREA_TRANSITION_INTERIOR_12 = 53
  • AREA_TRANSITION_INTERIOR_13 = 54
  • AREA_TRANSITION_INTERIOR_14 = 55
  • AREA_TRANSITION_INTERIOR_15 = 56
  • AREA_TRANSITION_INTERIOR_16 = 57
  • AREA_TRANSITION_MAGICAL_01 = 86
  • AREA_TRANSITION_MAGICAL_02 = 87
  • AREA_TRANSITION_MINES_01 = 20
  • AREA_TRANSITION_MINES_02 = 21
  • AREA_TRANSITION_MINES_03 = 22
  • AREA_TRANSITION_MINES_04 = 23
  • AREA_TRANSITION_MINES_05 = 24
  • AREA_TRANSITION_MINES_06 = 25
  • AREA_TRANSITION_MINES_07 = 26
  • AREA_TRANSITION_MINES_08 = 27
  • AREA_TRANSITION_MINES_09 = 28
  • AREA_TRANSITION_RANDOM = 0
  • AREA_TRANSITION_RUINS_01 = 78
  • AREA_TRANSITION_RUINS_02 = 79
  • AREA_TRANSITION_RUINS_03 = 80
  • AREA_TRANSITION_RUINS_04 = 81
  • AREA_TRANSITION_RUINS_05 = 82
  • AREA_TRANSITION_RURAL_01 = 63
  • AREA_TRANSITION_RURAL_02 = 64
  • AREA_TRANSITION_RURAL_03 = 65
  • AREA_TRANSITION_RURAL_04 = 66
  • AREA_TRANSITION_RURAL_05 = 67
  • AREA_TRANSITION_SEWER_01 = 29
  • AREA_TRANSITION_SEWER_02 = 30
  • AREA_TRANSITION_SEWER_03 = 31
  • AREA_TRANSITION_SEWER_04 = 32
  • AREA_TRANSITION_SEWER_05 = 33
  • AREA_TRANSITION_UNDERDARK_01 = 88
  • AREA_TRANSITION_UNDERDARK_02 = 89
  • AREA_TRANSITION_UNDERDARK_03 = 90
  • AREA_TRANSITION_UNDERDARK_04 = 91
  • AREA_TRANSITION_UNDERDARK_05 = 92
  • AREA_TRANSITION_UNDERDARK_06 = 93
  • AREA_TRANSITION_UNDERDARK_07 = 94
  • AREA_TRANSITION_USER_DEFINED = 1
  • AREA_TRANSITION_WASTELAND_01 = 101
  • AREA_TRANSITION_WASTELAND_02 = 102
  • AREA_TRANSITION_WASTELAND_03 = 103
  • AREA_TRANSITION_WRURAL_01 = 68
  • AREA_TRANSITION_WRURAL_02 = 69
  • AREA_TRANSITION_WRURAL_03 = 70
  • AREA_TRANSITION_WRURAL_04 = 71
  • AREA_TRANSITION_WRURAL_05 = 72
AREA_WEATHER_*
  • AREA_WEATHER_CLEAR = 0
  • AREA_WEATHER_INVALID = -1
  • AREA_WEATHER_RAIN = 1
  • AREA_WEATHER_SNOW = 2
  • AREA_WEATHER_USE_AREA_SETTINGS = -1
ATTACK_TYPE_*
  • ATTACK_TYPE_CWEAPON1 = 3
  • ATTACK_TYPE_CWEAPON2 = 4
  • ATTACK_TYPE_CWEAPON3 = 5
  • ATTACK_TYPE_EXTRA1 = 6
  • ATTACK_TYPE_EXTRA2 = 8
  • ATTACK_TYPE_MISC = 0
  • ATTACK_TYPE_OFFHAND = 2
  • ATTACK_TYPE_ONHAND = 1
  • ATTACK_TYPE_UNARMED = 7
BASE_ITEM_*
  • BASE_ITEM_AMULET = 19
  • BASE_ITEM_AMULET_2 = 351
  • BASE_ITEM_AMULET_2_ARMOR = 371
  • BASE_ITEM_AMULET_2_DEFLECT = 372
  • BASE_ITEM_AMULET_2_SHIELD = 373
  • BASE_ITEM_AMULET_3 = 407
  • BASE_ITEM_AMULET_3_ARMOR = 408
  • BASE_ITEM_AMULET_3_DEFLECT = 409
  • BASE_ITEM_AMULET_3_SHIELD = 410
  • BASE_ITEM_AMULET_ARMOR = 356
  • BASE_ITEM_AMULET_DEFLECT = 357
  • BASE_ITEM_AMULET_SHIELD = 358
  • BASE_ITEM_ARMOR = 16
  • BASE_ITEM_ARROW = 20
  • BASE_ITEM_BASTARDSWORD = 3
  • BASE_ITEM_BASTARDSWORD_2 = 333
  • BASE_ITEM_BATTLEAXE = 2
  • BASE_ITEM_BATTLEAXE_2 = 332
  • BASE_ITEM_BEER_MUG = 202
  • BASE_ITEM_BELT = 21
  • BASE_ITEM_BELT_ARMOR = 359
  • BASE_ITEM_BELT_NATURAL = 360
  • BASE_ITEM_BELT_SHIELD = 361
  • BASE_ITEM_BOLT = 25
  • BASE_ITEM_BOOK = 74
  • BASE_ITEM_BOOTS = 26
  • BASE_ITEM_BRACER = 78
  • BASE_ITEM_BRACER_SHIELD = 362
  • BASE_ITEM_BUCKLER = 352
  • BASE_ITEM_BULLET = 27
  • BASE_ITEM_CBLUDGWEAPON = 71
  • BASE_ITEM_CEP_CLOAK = 349
  • BASE_ITEM_CLOAK = 80
  • BASE_ITEM_CLOAK_ARMOR = 363
  • BASE_ITEM_CLOAK_DODGE = 364
  • BASE_ITEM_CLOAK_NATURAL = 365
  • BASE_ITEM_CLOAK_SHIELD = 366
  • BASE_ITEM_CLUB = 28
  • BASE_ITEM_COINS = 203
  • BASE_ITEM_CPIERCWEAPON = 70
  • BASE_ITEM_CRAFT_BASE = 112
  • BASE_ITEM_CRAFTMATERIALMED = 109
  • BASE_ITEM_CRAFTMATERIALSML = 110
  • BASE_ITEM_CREATUREITEM = 73
  • BASE_ITEM_CSLASHWEAPON = 69
  • BASE_ITEM_CSLSHPRCWEAP = 72
  • BASE_ITEM_DAGGER = 22
  • BASE_ITEM_DAGGER_ASSN = 309
  • BASE_ITEM_DART = 31
  • BASE_ITEM_DIREMACE = 32
  • BASE_ITEM_DOUBLEAXE = 33
  • BASE_ITEM_DWARVEN_WARAXE = 108
  • BASE_ITEM_DYE = 224
  • BASE_ITEM_ENCAMPMENT = 82
  • BASE_ITEM_FALCION = 305
  • BASE_ITEM_FALCION_2 = 316
  • BASE_ITEM_FASHION_ACC = 314
  • BASE_ITEM_FLOWERS = 325
  • BASE_ITEM_FLOWERS_CRYSTAL = 327
  • BASE_ITEM_GEM = 77
  • BASE_ITEM_GEM_2 = 411
  • BASE_ITEM_GEM_3 = 412
  • BASE_ITEM_GLOVES = 36
  • BASE_ITEM_GLOVES_BLADED = 377
  • BASE_ITEM_GLOVES_SPIKED = 376
  • BASE_ITEM_GOAD = 322
  • BASE_ITEM_GOLD = 76
  • BASE_ITEM_GREATAXE = 18
  • BASE_ITEM_GREATAXE_2 = 342
  • BASE_ITEM_GREATSWORD = 13
  • BASE_ITEM_GREATSWORD_2 = 340
  • BASE_ITEM_GRENADE = 81
  • BASE_ITEM_HALBERD = 10
  • BASE_ITEM_HANDAXE = 38
  • BASE_ITEM_HEALERSKIT = 39
  • BASE_ITEM_HEAVY_MACE = 317
  • BASE_ITEM_HEAVYCROSSBOW = 6
  • BASE_ITEM_HEAVYFLAIL = 35
  • BASE_ITEM_HEAVYPICK = 301
  • BASE_ITEM_HELMET = 17
  • BASE_ITEM_HELMET_ARMOR = 375
  • BASE_ITEM_HERB_SMALL = 205
  • BASE_ITEM_HERB_THINK = 206
  • BASE_ITEM_KAMA = 40
  • BASE_ITEM_KATANA = 41
  • BASE_ITEM_KATAR = 310
  • BASE_ITEM_KEY = 65
  • BASE_ITEM_KUKRI = 42
  • BASE_ITEM_KUKRI_2 = 313
  • BASE_ITEM_LANCE = 92
  • BASE_ITEM_LARGEBOX = 66
  • BASE_ITEM_LARGESHIELD = 56
  • BASE_ITEM_LARGESHIELD_2 = 345
  • BASE_ITEM_LIGHT_MACE_2 = 312
  • BASE_ITEM_LIGHTCROSSBOW = 7
  • BASE_ITEM_LIGHTFLAIL = 4
  • BASE_ITEM_LIGHTHAMMER = 37
  • BASE_ITEM_LIGHTMACE = 9
  • BASE_ITEM_LIGHTPICK = 302
  • BASE_ITEM_LONGBOW = 8
  • BASE_ITEM_LONGSWORD = 1
  • BASE_ITEM_LONGSWORD_2 = 330
  • BASE_ITEM_MAGICROD = 44
  • BASE_ITEM_MAGICSTAFF = 45
  • BASE_ITEM_MAGICWAND = 46
  • BASE_ITEM_MAGICWAND_BLANK = 103
  • BASE_ITEM_MAGICWAND_CRAFTED = 106
  • BASE_ITEM_MAUG_DOUBLESWORD = 324
  • BASE_ITEM_MAUL = 318
  • BASE_ITEM_MERCURIAL_GREATSWORD = 320
  • BASE_ITEM_MERCURIAL_LONGSWORD = 319
  • BASE_ITEM_MISC_MEDIUM_2 = 307
  • BASE_ITEM_MISC_MEDIUM_3 = 212
  • BASE_ITEM_MISC_SMALL_2 = 311
  • BASE_ITEM_MISC_SMALL_3 = 211
  • BASE_ITEM_MISCLARGE = 34
  • BASE_ITEM_MISCLARGE_2 = 385
  • BASE_ITEM_MISCLARGE_3 = 386
  • BASE_ITEM_MISCLARGE_4 = 387
  • BASE_ITEM_MISCMEDIUM = 29
  • BASE_ITEM_MISCMEDIUM_4 = 381
  • BASE_ITEM_MISCSMALL = 24
  • BASE_ITEM_MISCSMALL_4 = 380
  • BASE_ITEM_MISCTHIN = 79
  • BASE_ITEM_MISCTHIN_2 = 382
  • BASE_ITEM_MISCTHIN_3 = 383
  • BASE_ITEM_MISCTHIN_4 = 384
  • BASE_ITEM_MOON_ON_A_STICK = 94
  • BASE_ITEM_MORNINGSTAR = 47
  • BASE_ITEM_NUNCHAKU = 304
  • BASE_ITEM_PELT_LARGE = 208
  • BASE_ITEM_PELT_THIN = 209
  • BASE_ITEM_POTION_CRAFTED = 104
  • BASE_ITEM_POTION_EMPTY = 101
  • BASE_ITEM_POTIONS = 49
  • BASE_ITEM_QUARTERSTAFF = 50
  • BASE_ITEM_RAPIER = 51
  • BASE_ITEM_RING = 52
  • BASE_ITEM_RING_2 = 350
  • BASE_ITEM_RING_2_ARMOR = 368
  • BASE_ITEM_RING_2_NATURAL = 369
  • BASE_ITEM_RING_2_SHIELD = 370
  • BASE_ITEM_RING_3 = 403
  • BASE_ITEM_RING_3_ARMOR = 404
  • BASE_ITEM_RING_3_NATURAL = 405
  • BASE_ITEM_RING_3_SHIELD = 406
  • BASE_ITEM_RING_ARMOR = 353
  • BASE_ITEM_RING_NATURAL = 354
  • BASE_ITEM_RING_SHIELD = 355
  • BASE_ITEM_RUNE_STONE = 374
  • BASE_ITEM_SAI = 303
  • BASE_ITEM_SAP = 308
  • BASE_ITEM_SCIMITAR = 53
  • BASE_ITEM_SCIMITAR_DOUBLE = 321
  • BASE_ITEM_SCROLL_BLANK = 102
  • BASE_ITEM_SCROLL_CRAFTED = 105
  • BASE_ITEM_SCYTHE = 55
  • BASE_ITEM_SHORTBOW = 11
  • BASE_ITEM_SHORTSPEAR = 58
  • BASE_ITEM_SHORTSWORD = 0
  • BASE_ITEM_SHORTSWORD_2 = 331
  • BASE_ITEM_SHURIKEN = 59
  • BASE_ITEM_SICKLE = 60
  • BASE_ITEM_SLING = 61
  • BASE_ITEM_SMALLBOX = 306
  • BASE_ITEM_SMALLSHIELD = 14
  • BASE_ITEM_SMALLSHIELD_2 = 341
  • BASE_ITEM_SPELLSCROLL = 75
  • BASE_ITEM_STACK_LARGE_1 = 399
  • BASE_ITEM_STACK_LARGE_2 = 400
  • BASE_ITEM_STACK_LARGE_3 = 401
  • BASE_ITEM_STACK_LARGE_4 = 402
  • BASE_ITEM_STACK_MEDIUM_1 = 391
  • BASE_ITEM_STACK_MEDIUM_2 = 392
  • BASE_ITEM_STACK_MEDIUM_3 = 393
  • BASE_ITEM_STACK_MEDIUM_4 = 394
  • BASE_ITEM_STACK_SMALL_1 = 207
  • BASE_ITEM_STACK_SMALL_2 = 388
  • BASE_ITEM_STACK_SMALL_3 = 389
  • BASE_ITEM_STACK_SMALL_4 = 390
  • BASE_ITEM_STACK_THIN_1 = 395
  • BASE_ITEM_STACK_THIN_2 = 396
  • BASE_ITEM_STACK_THIN_3 = 397
  • BASE_ITEM_STACK_THIN_4 = 398
  • BASE_ITEM_THIEVESTOOLS = 62
  • BASE_ITEM_THIN_BOX = 204
  • BASE_ITEM_THROWINGAXE = 63
  • BASE_ITEM_TINY_SPEAR = 210
  • BASE_ITEM_TORCH = 15
  • BASE_ITEM_TORCH_SHIELD = 367
  • BASE_ITEM_TOWERSHIELD = 57
  • BASE_ITEM_TOWERSHIELD_2 = 346
  • BASE_ITEM_TRAPKIT = 64
  • BASE_ITEM_TRIDENT = 95
  • BASE_ITEM_TRIDENT_1H = 300
  • BASE_ITEM_TRUMPET = 93
  • BASE_ITEM_TWOBLADEDSWORD = 12
  • BASE_ITEM_WARHAMMER = 5
  • BASE_ITEM_WARHAMMER_2 = 334
  • BASE_ITEM_WHIP = 111
  • BASE_ITEM_WIDGET = 201
  • BASE_ITEM_WINDFIREWHEEL = 323
  • BASE_ITEM_WOOD = 200
CHAT_SYMBOL_*
  • CHAT_SYMBOL_ADMIN = admin_
  • CHAT_SYMBOL_DM = dm_
  • CHAT_SYMBOL_GENERAL = !
CLASS_TYPE_*
  • CLASS_TYPE_ABERRATION = 11
  • CLASS_TYPE_ANIMAL = 12
  • CLASS_TYPE_ARCANE_ARCHER = 29
  • CLASS_TYPE_ASSASSIN = 30
  • CLASS_TYPE_BARBARIAN = 0
  • CLASS_TYPE_BARD = 1
  • CLASS_TYPE_BEAST = 21
  • CLASS_TYPE_BLACKGUARD = 31
  • CLASS_TYPE_CLERIC = 2
  • CLASS_TYPE_COMMONER = 20
  • CLASS_TYPE_CONSTRUCT = 13
  • CLASS_TYPE_DIVINE_CHAMPION = 32
  • CLASS_TYPE_DRAGON = 18
  • CLASS_TYPE_DRAGON_DISCIPLE = 37
  • CLASS_TYPE_DRUID = 3
  • CLASS_TYPE_DWARVEN_DEFENDER = 36
  • CLASS_TYPE_ELEMENTAL = 16
  • CLASS_TYPE_FEY = 17
  • CLASS_TYPE_FIGHTER = 4
  • CLASS_TYPE_GIANT = 22
  • CLASS_TYPE_HARPER = 28
  • CLASS_TYPE_HUMANOID = 14
  • CLASS_TYPE_MAGICAL_BEAST = 23
  • CLASS_TYPE_MONK = 5
  • CLASS_TYPE_MONSTEROUS = 15
  • CLASS_TYPE_OOZE = 38
  • CLASS_TYPE_OUTSIDER = 24
  • CLASS_TYPE_PALADIN = 6
  • CLASS_TYPE_PALE_MASTER = 34
  • CLASS_TYPE_PDK = 41
  • CLASS_TYPE_RANGER = 7
  • CLASS_TYPE_ROGUE = 8
  • CLASS_TYPE_SHADOWDANCER = 27
  • CLASS_TYPE_SHAPECHANGER = 25
  • CLASS_TYPE_SHIFTER = 35
  • CLASS_TYPE_SORCERER = 9
  • CLASS_TYPE_UNDEAD = 19
  • CLASS_TYPE_VERMIN = 26
  • CLASS_TYPE_WEAPON_MASTER = 33
  • CLASS_TYPE_WIZARD = 10
COMBAT_MOD_*
  • COMBAT_MOD_AREA = 0
  • COMBAT_MOD_CLASS = 1
  • COMBAT_MOD_FAVORED_ENEMY = 7
  • COMBAT_MOD_FEAT = 2
  • COMBAT_MOD_NUM = 8
  • COMBAT_MOD_RACE = 3
  • COMBAT_MOD_SIZE = 4
  • COMBAT_MOD_SKILL = 5
  • COMBAT_MOD_TRAINING_VS = 6
COMBAT_MODE_*
  • COMBAT_MODE_COUNTER_SPELL = 4
  • COMBAT_MODE_DEFENSIVE_CASTING = 9
  • COMBAT_MODE_DEFENSIVE_STANCE = 11
  • COMBAT_MODE_DIRTY_FIGHTING = 10
  • COMBAT_MODE_EXPERTISE = 7
  • COMBAT_MODE_FLURRY_OF_BLOWS = 5
  • COMBAT_MODE_IMPROVED_EXPERTISE = 8
  • COMBAT_MODE_IMPROVED_POWER_ATTACK = 3
  • COMBAT_MODE_INVALID = 0
  • COMBAT_MODE_PARRY = 1
  • COMBAT_MODE_POWER_ATTACK = 2
  • COMBAT_MODE_RAPID_SHOT = 6
  • COMBAT_TARGET_STATE_ASLEEP = 256
  • COMBAT_TARGET_STATE_ATTACKER_INVIS = 2
  • COMBAT_TARGET_STATE_ATTACKER_UNSEEN = 512
  • COMBAT_TARGET_STATE_BLIND = 1
  • COMBAT_TARGET_STATE_FLANKED = 64
  • COMBAT_TARGET_STATE_FLATFOOTED = 128
  • COMBAT_TARGET_STATE_INVIS = 1024
  • COMBAT_TARGET_STATE_MOVING = 8
  • COMBAT_TARGET_STATE_PRONE = 16
  • COMBAT_TARGET_STATE_STUNNED = 32
  • COMBAT_TARGET_STATE_UNSEEN = 4
CREATURE_SIZE_*
  • CREATURE_SIZE_COLOSSAL = 7
  • CREATURE_SIZE_GARGANTUAN = 6
  • CREATURE_SIZE_HUGE = 5
  • CREATURE_SIZE_INVALID = 0
  • CREATURE_SIZE_LARGE = 4
  • CREATURE_SIZE_MEDIUM = 3
  • CREATURE_SIZE_SMALL = 2
  • CREATURE_SIZE_TINY = 1
DAMAGE_BONUS_*
  • DAMAGE_BONUS_1 = 1
  • DAMAGE_BONUS_2 = 2
  • DAMAGE_BONUS_3 = 3
  • DAMAGE_BONUS_4 = 4
  • DAMAGE_BONUS_5 = 5
  • DAMAGE_BONUS_6 = 16
  • DAMAGE_BONUS_7 = 17
  • DAMAGE_BONUS_8 = 18
  • DAMAGE_BONUS_9 = 19
  • DAMAGE_BONUS_10 = 20
  • DAMAGE_BONUS_11 = 21
  • DAMAGE_BONUS_12 = 22
  • DAMAGE_BONUS_13 = 23
  • DAMAGE_BONUS_14 = 24
  • DAMAGE_BONUS_15 = 25
  • DAMAGE_BONUS_16 = 26
  • DAMAGE_BONUS_17 = 27
  • DAMAGE_BONUS_18 = 28
  • DAMAGE_BONUS_19 = 29
  • DAMAGE_BONUS_20 = 30
  • DAMAGE_BONUS_1d4 = 6
  • DAMAGE_BONUS_1d6 = 7
  • DAMAGE_BONUS_1d8 = 8
  • DAMAGE_BONUS_1d10 = 9
  • DAMAGE_BONUS_1d12 = 14
  • DAMAGE_BONUS_10d4 = 38
  • DAMAGE_BONUS_10d6 = 46
  • DAMAGE_BONUS_10d8 = 59
  • DAMAGE_BONUS_10d10 = 72
  • DAMAGE_BONUS_10d12 = 85
  • DAMAGE_BONUS_10d20 = 93
  • DAMAGE_BONUS_11d4 = 134
  • DAMAGE_BONUS_11d6 = 47
  • DAMAGE_BONUS_11d8 = 60
  • DAMAGE_BONUS_11d10 = 73
  • DAMAGE_BONUS_11d12 = 124
  • DAMAGE_BONUS_11d20 = 94
  • DAMAGE_BONUS_12d4 = 135
  • DAMAGE_BONUS_12d6 = 48
  • DAMAGE_BONUS_12d8 = 61
  • DAMAGE_BONUS_12d10 = 74
  • DAMAGE_BONUS_12d12 = 125
  • DAMAGE_BONUS_12d20 = 95
  • DAMAGE_BONUS_13d4 = 136
  • DAMAGE_BONUS_13d6 = 49
  • DAMAGE_BONUS_13d8 = 62
  • DAMAGE_BONUS_13d10 = 75
  • DAMAGE_BONUS_13d12 = 126
  • DAMAGE_BONUS_13d20 = 96
  • DAMAGE_BONUS_14d4 = 137
  • DAMAGE_BONUS_14d6 = 50
  • DAMAGE_BONUS_14d8 = 63
  • DAMAGE_BONUS_14d10 = 76
  • DAMAGE_BONUS_14d12 = 127
  • DAMAGE_BONUS_14d20 = 97
  • DAMAGE_BONUS_15d10 = 77
  • DAMAGE_BONUS_15d12 = 128
  • DAMAGE_BONUS_15d20 = 98
  • DAMAGE_BONUS_15d4 = 138
  • DAMAGE_BONUS_15d6 = 51
  • DAMAGE_BONUS_15d8 = 64
  • DAMAGE_BONUS_16d10 = 154
  • DAMAGE_BONUS_16d12 = 129
  • DAMAGE_BONUS_16d20 = 99
  • DAMAGE_BONUS_16d4 = 139
  • DAMAGE_BONUS_16d6 = 144
  • DAMAGE_BONUS_16d8 = 149
  • DAMAGE_BONUS_17d12 = 130
  • DAMAGE_BONUS_17d20 = 100
  • DAMAGE_BONUS_17d4 = 140
  • DAMAGE_BONUS_17d6 = 145
  • DAMAGE_BONUS_17d8 = 150
  • DAMAGE_BONUS_18d10 = 156
  • DAMAGE_BONUS_18d12 = 131
  • DAMAGE_BONUS_18d20 = 101
  • DAMAGE_BONUS_18d4 = 141
  • DAMAGE_BONUS_18d6 = 146
  • DAMAGE_BONUS_18d8 = 151
  • DAMAGE_BONUS_19d10 = 157
  • DAMAGE_BONUS_19d12 = 132
  • DAMAGE_BONUS_19d20 = 102
  • DAMAGE_BONUS_19d4 = 142
  • DAMAGE_BONUS_19d6 = 147
  • DAMAGE_BONUS_19d8 = 152
  • DAMAGE_BONUS_20d10 = 158
  • DAMAGE_BONUS_20d12 = 133
  • DAMAGE_BONUS_17d10 = 155
  • DAMAGE_BONUS_20d20 = 103
  • DAMAGE_BONUS_20d4 = 143
  • DAMAGE_BONUS_20d6 = 148
  • DAMAGE_BONUS_20d8 = 153
  • DAMAGE_BONUS_21d20 = 104
  • DAMAGE_BONUS_22d20 = 105
  • DAMAGE_BONUS_23d20 = 106
  • DAMAGE_BONUS_24d20 = 107
  • DAMAGE_BONUS_25d20 = 108
  • DAMAGE_BONUS_26d20 = 109
  • DAMAGE_BONUS_27d20 = 110
  • DAMAGE_BONUS_28d20 = 111
  • DAMAGE_BONUS_29d20 = 112
  • DAMAGE_BONUS_2d10 = 13
  • DAMAGE_BONUS_2d12 = 15
  • DAMAGE_BONUS_2d4 = 12
  • DAMAGE_BONUS_2d6 = 10
  • DAMAGE_BONUS_2d8 = 11
  • DAMAGE_BONUS_30d20 = 113
  • DAMAGE_BONUS_31d20 = 114
  • DAMAGE_BONUS_32d20 = 115
  • DAMAGE_BONUS_33d20 = 116
  • DAMAGE_BONUS_34d20 = 117
  • DAMAGE_BONUS_35d20 = 118
  • DAMAGE_BONUS_36d20 = 119
  • DAMAGE_BONUS_37d20 = 120
  • DAMAGE_BONUS_38d20 = 121
  • DAMAGE_BONUS_39d20 = 122
  • DAMAGE_BONUS_3d10 = 65
  • DAMAGE_BONUS_3d12 = 78
  • DAMAGE_BONUS_3d20 = 86
  • DAMAGE_BONUS_3d4 = 31
  • DAMAGE_BONUS_3d6 = 39
  • DAMAGE_BONUS_3d8 = 52
  • DAMAGE_BONUS_40d20 = 123
  • DAMAGE_BONUS_4d10 = 66
  • DAMAGE_BONUS_4d12 = 79
  • DAMAGE_BONUS_4d20 = 87
  • DAMAGE_BONUS_4d4 = 32
  • DAMAGE_BONUS_4d6 = 40
  • DAMAGE_BONUS_4d8 = 53
  • DAMAGE_BONUS_5d10 = 67
  • DAMAGE_BONUS_5d12 = 80
  • DAMAGE_BONUS_5d20 = 88
  • DAMAGE_BONUS_5d4 = 33
  • DAMAGE_BONUS_5d6 = 41
  • DAMAGE_BONUS_5d8 = 54
  • DAMAGE_BONUS_6d10 = 68
  • DAMAGE_BONUS_6d12 = 81
  • DAMAGE_BONUS_6d20 = 89
  • DAMAGE_BONUS_6d4 = 34
  • DAMAGE_BONUS_6d6 = 42
  • DAMAGE_BONUS_6d8 = 55
  • DAMAGE_BONUS_7d10 = 69
  • DAMAGE_BONUS_7d12 = 82
  • DAMAGE_BONUS_7d20 = 90
  • DAMAGE_BONUS_7d4 = 35
  • DAMAGE_BONUS_7d6 = 43
  • DAMAGE_BONUS_7d8 = 56
  • DAMAGE_BONUS_8d10 = 70
  • DAMAGE_BONUS_8d12 = 83
  • DAMAGE_BONUS_8d20 = 91
  • DAMAGE_BONUS_8d4 = 36
  • DAMAGE_BONUS_8d6 = 44
  • DAMAGE_BONUS_8d8 = 57
  • DAMAGE_BONUS_9d10 = 71
  • DAMAGE_BONUS_9d12 = 84
  • DAMAGE_BONUS_9d20 = 92
  • DAMAGE_BONUS_9d4 = 37
  • DAMAGE_BONUS_9d6 = 45
  • DAMAGE_BONUS_9d8 = 58
DAMAGE_INDEX_*
  • DAMAGE_INDEX_ACID = 4
  • DAMAGE_INDEX_BASE_WEAPON = 12
  • DAMAGE_INDEX_BLUDGEONING = 0
  • DAMAGE_INDEX_COLD = 5
  • DAMAGE_INDEX_DIVINE = 6
  • DAMAGE_INDEX_ELECTRICAL = 7
  • DAMAGE_INDEX_FIRE = 8
  • DAMAGE_INDEX_MAGICAL = 3
  • DAMAGE_INDEX_NEGATIVE = 9
  • DAMAGE_INDEX_PIERCING = 1
  • DAMAGE_INDEX_POSITIVE = 10
  • DAMAGE_INDEX_SLASHING = 2
  • DAMAGE_INDEX_SONIC = 11
  • DAMAGE_INDEX_NUM = 13
DAMAGE_POWER_*
  • DAMAGE_POWER_NUM = 21
DAMAGE_TYPE_*
  • DAMAGE_TYPE_ACID = 16
  • DAMAGE_TYPE_BASE_WEAPON = 4096
  • DAMAGE_TYPE_BLUDGEONING = 1
  • DAMAGE_TYPE_COLD = 32
  • DAMAGE_TYPE_DIVINE = 64
  • DAMAGE_TYPE_ELECTRICAL = 128
  • DAMAGE_TYPE_FIRE = 256
  • DAMAGE_TYPE_MAGICAL = 8
  • DAMAGE_TYPE_NEGATIVE = 512
  • DAMAGE_TYPE_PIERCING = 2
  • DAMAGE_TYPE_POSITIVE = 1024
  • DAMAGE_TYPE_SLASHING = 4
  • DAMAGE_TYPE_SONIC = 2048
DISEASE_*
  • DISEASE_BLINDING_SICKNESS = 0
  • DISEASE_BURROW_MAGGOTS = 14
  • DISEASE_CACKLE_FEVER = 1
  • DISEASE_DEMON_FEVER = 3
  • DISEASE_DEVIL_CHILLS = 2
  • DISEASE_DREAD_BLISTERS = 13
  • DISEASE_FILTH_FEVER = 4
  • DISEASE_GHOUL_ROT = 11
  • DISEASE_MINDFIRE = 5
  • DISEASE_MUMMY_ROT = 6
  • DISEASE_RED_ACHE = 7
  • DISEASE_RED_SLAAD_EGGS = 10
  • DISEASE_SHAKES = 8
  • DISEASE_SLIMY_DOOM = 9
  • DISEASE_SOLDIER_SHAKES = 15
  • DISEASE_VERMIN_MADNESS = 16
  • DISEASE_ZOMBIE_CREEP = 12
DOOR_ACTION_*
  • DOOR_ACTION_BASH = 2
  • DOOR_ACTION_IGNORE = 3
  • DOOR_ACTION_KNOCK = 4
  • DOOR_ACTION_OPEN = 0
  • DOOR_ACTION_UNLOCK = 1
DOOR_ANIMATION_*
  • DOOR_ANIMATION_CLOSE = 204
  • DOOR_ANIMATION_DESTROY = 207
  • DOOR_ANIMATION_OPEN1 = 205
  • DOOR_ANIMATION_OPEN2 = 206
DURATION_TYPE_*
  • DURATION_TYPE_EQUIPPED = 3
  • DURATION_TYPE_INNATE = 4
  • DURATION_TYPE_INSTANT = 0
  • DURATION_TYPE_PERMANENT = 2
  • DURATION_TYPE_TEMPORARY = 1
EFFECT_TYPE_*
  • EFFECT_TYPE_ABILITY_DECREASE = 37
  • EFFECT_TYPE_ABILITY_INCREASE = 36
  • EFFECT_TYPE_AC_DECREASE = 49
  • EFFECT_TYPE_AC_INCREASE = 48
  • EFFECT_TYPE_APPEAR = 81
  • EFFECT_TYPE_ARCANE_SPELL_FAILURE = 25
  • EFFECT_TYPE_AREA_OF_EFFECT = 31
  • EFFECT_TYPE_ATTACK_DECREASE = 11
  • EFFECT_TYPE_ATTACK_INCREASE = 10
  • EFFECT_TYPE_BEAM = 32
  • EFFECT_TYPE_BLINDNESS = 73
  • EFFECT_TYPE_BLINDNESS_INACTIVE = 89
  • EFFECT_TYPE_BONUS_FEAT = 83
  • EFFECT_TYPE_BONUS_SPELL_OF_LEVEL = 78
  • EFFECT_TYPE_CONCEALMENT = 76
  • EFFECT_TYPE_CURSE = 45
  • EFFECT_TYPE_CUTSCENEGHOST = 93
  • EFFECT_TYPE_CUTSCENEIMMOBILE = 94
  • EFFECT_TYPE_DAMAGE = 38
  • EFFECT_TYPE_DAMAGE_DECREASE = 14
  • EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE = 17
  • EFFECT_TYPE_DAMAGE_IMMUNITY_INCREASE = 16
  • EFFECT_TYPE_DAMAGE_INCREASE = 13
  • EFFECT_TYPE_DAMAGE_REDUCTION = 12
  • EFFECT_TYPE_DAMAGE_RESISTANCE = 2
  • EFFECT_TYPE_DAMAGE_SHIELD = 61
  • EFFECT_TYPE_DARKNESS = 74
  • EFFECT_TYPE_DEAF = 21
  • EFFECT_TYPE_DEATH = 19
  • EFFECT_TYPE_DEFENSIVESTANCE = 95
  • EFFECT_TYPE_DISAPPEAR = 80
  • EFFECT_TYPE_DISAPPEARAPPEAR = 79
  • EFFECT_TYPE_DISARM = 87
  • EFFECT_TYPE_DISEASE = 5
  • EFFECT_TYPE_DISPEL_ALL_MAGIC = 51
  • EFFECT_TYPE_DISPEL_BEST_MAGIC = 52
  • EFFECT_TYPE_ENEMY_ATTACK_BONUS = 24
  • EFFECT_TYPE_ENTANGLE = 18
  • EFFECT_TYPE_HASTE = 1
  • EFFECT_TYPE_HASTE_INTERNAL = 41
  • EFFECT_TYPE_HEAL = 39
  • EFFECT_TYPE_HITPOINTCHANGEWHENDYING = 57
  • EFFECT_TYPE_ICON = 67
  • EFFECT_TYPE_IMMUNITY = 22
  • EFFECT_TYPE_INVALID = 0
  • EFFECT_TYPE_INVISIBILITY = 47
  • EFFECT_TYPE_ITEMPROPERTY = 91
  • EFFECT_TYPE_KNOCKDOWN = 20
  • EFFECT_TYPE_LIGHT = 54
  • EFFECT_TYPE_LIMIT_MOVEMENT_SPEED = 59
  • EFFECT_TYPE_LINK = 40
  • EFFECT_TYPE_MISS_CHANCE = 75
  • EFFECT_TYPE_MODIFY_NUM_ATTACKS = 44
  • EFFECT_TYPE_MOVEMENT_SPEED_DECREASE = 29
  • EFFECT_TYPE_MOVEMENT_SPEED_INCREASE = 28
  • EFFECT_TYPE_NEGATIVE_LEVEL = 82
  • EFFECT_TYPE_PETRIFY = 90
  • EFFECT_TYPE_POISON = 35
  • EFFECT_TYPE_POLYMORPH = 62
  • EFFECT_TYPE_RACIAL_TYPE = 68
  • EFFECT_TYPE_REGENERATE = 7
  • EFFECT_TYPE_RESURRECTION = 4
  • EFFECT_TYPE_SANCTUARY = 63
  • EFFECT_TYPE_SAVING_THROW_DECREASE = 27
  • EFFECT_TYPE_SAVING_THROW_INCREASE = 26
  • EFFECT_TYPE_SEEINVISIBLE = 70
  • EFFECT_TYPE_SET_AI_STATE = 23
  • EFFECT_TYPE_SETSTATE = 8
  • EFFECT_TYPE_SETSTATE_INTERNAL = 9
  • EFFECT_TYPE_SETWALKANIMATION = 58
  • EFFECT_TYPE_SILENCE = 46
  • EFFECT_TYPE_SKILL_DECREASE = 56
  • EFFECT_TYPE_SKILL_INCREASE = 55
  • EFFECT_TYPE_SLOW = 3
  • EFFECT_TYPE_SLOW_INTERNAL = 42
  • EFFECT_TYPE_SPELL_FAILURE = 92
  • EFFECT_TYPE_SPELL_IMMUNITY = 50
  • EFFECT_TYPE_SPELL_LEVEL_ABSORPTION = 65
  • EFFECT_TYPE_SPELL_RESISTANCE_DECREASE = 34
  • EFFECT_TYPE_SPELL_RESISTANCE_INCREASE = 33
  • EFFECT_TYPE_SUMMON_CREATURE = 6
  • EFFECT_TYPE_SWARM = 85
  • EFFECT_TYPE_TAUNT = 53
  • EFFECT_TYPE_TEMPORARY_HITPOINTS = 15
  • EFFECT_TYPE_TIMESTOP = 64
  • EFFECT_TYPE_TRUESEEING = 72
  • EFFECT_TYPE_TURN_RESISTANCE_DECREASE = 88
  • EFFECT_TYPE_TURN_RESISTANCE_INCREASE = 77
  • EFFECT_TYPE_ULTRAVISION = 71
  • EFFECT_TYPE_VAMPIRIC_REGENERATION = 86
  • EFFECT_TYPE_VISION = 69
  • EFFECT_TYPE_VISUALEFFECT = 30
  • EFFECT_TYPE_WOUNDING = 84
ENCOUNTER_DIFFICULTY_*
  • ENCOUNTER_DIFFICULTY_EASY = 1
  • ENCOUNTER_DIFFICULTY_HARD = 3
  • ENCOUNTER_DIFFICULTY_IMPOSSIBLE = 4
  • ENCOUNTER_DIFFICULTY_NORMAL = 2
  • ENCOUNTER_DIFFICULTY_VERY_EASY = 0
EQUIP_TYPE_*
  • EQUIP_TYPE_CREATURE_1 = 3
  • EQUIP_TYPE_CREATURE_2 = 4
  • EQUIP_TYPE_CREATURE_3 = 5
  • EQUIP_TYPE_NUM = 6
  • EQUIP_TYPE_OFFHAND = 1
  • EQUIP_TYPE_ONHAND = 0
  • EQUIP_TYPE_UNARMED = 2
FAMILIAR_TYPE_*
  • FAMILIAR_TYPE_BAT = 0
  • FAMILIAR_TYPE_EYEBALL = 10
  • FAMILIAR_TYPE_FAIRY_DRAGON = 8
  • FAMILIAR_TYPE_FIREMEPHIT = 4
  • FAMILIAR_TYPE_HELLHOUND = 2
  • FAMILIAR_TYPE_ICEMEPHIT = 5
  • FAMILIAR_TYPE_IMP = 3
  • FAMILIAR_TYPE_PANTHER = 1
  • FAMILIAR_TYPE_PIXIE = 6
  • FAMILIAR_TYPE_PSUEDO_DRAGON = 9
  • FAMILIAR_TYPE_RAVEN = 7
FEAT_*
  • FEAT_AIR_DOMAIN_POWER = 311
  • FEAT_ALERTNESS = 0
  • FEAT_AMBIDEXTERITY = 1
  • FEAT_ANIMAL_COMPANION = 199
  • FEAT_ANIMAL_DOMAIN_POWER = 312
  • FEAT_ANIMATE_DEAD = 889
  • FEAT_ARCANE_DEFENSE_ABJURATION = 415
  • FEAT_ARCANE_DEFENSE_CONJURATION = 416
  • FEAT_ARCANE_DEFENSE_DIVINATION = 417
  • FEAT_ARCANE_DEFENSE_ENCHATMENT = 418
  • FEAT_ARCANE_DEFENSE_EVOCATION = 419
  • FEAT_ARCANE_DEFENSE_ILLUSION = 420
  • FEAT_ARCANE_DEFENSE_NECROMANCY = 421
  • FEAT_ARCANE_DEFENSE_TRANSMUTATION = 422
  • FEAT_ARMOR_PROFICIENCY_HEAVY = 2
  • FEAT_ARMOR_PROFICIENCY_LIGHT = 3
  • FEAT_ARMOR_PROFICIENCY_MEDIUM = 4
  • FEAT_ARTIST = 378
  • FEAT_AURA_OF_COURAGE = 300
  • FEAT_BARBARIAN_ENDURANCE = 194
  • FEAT_BARBARIAN_RAGE = 331
  • FEAT_BARD_SONGS = 257
  • FEAT_BARDIC_KNOWLEDGE = 197
  • FEAT_BATTLE_TRAINING_VERSUS_GIANTS = 233
  • FEAT_BATTLE_TRAINING_VERSUS_GOBLINS = 232
  • FEAT_BATTLE_TRAINING_VERSUS_ORCS = 231
  • FEAT_BATTLE_TRAINING_VERSUS_REPTILIANS = 242
  • FEAT_BLACKGUARD_SNEAK_ATTACK_1D6 = 460
  • FEAT_BLACKGUARD_SNEAK_ATTACK_2D6 = 461
  • FEAT_BLACKGUARD_SNEAK_ATTACK_3D6 = 462
  • FEAT_BLACKGUARD_SNEAK_ATTACK_4D6 = 1007
  • FEAT_BLACKGUARD_SNEAK_ATTACK_5D6 = 1008
  • FEAT_BLACKGUARD_SNEAK_ATTACK_6D6 = 1009
  • FEAT_BLACKGUARD_SNEAK_ATTACK_7D6 = 1010
  • FEAT_BLACKGUARD_SNEAK_ATTACK_8D6 = 1011
  • FEAT_BLACKGUARD_SNEAK_ATTACK_9D6 = 1012
  • FEAT_BLACKGUARD_SNEAK_ATTACK_10D6 = 1013
  • FEAT_BLACKGUARD_SNEAK_ATTACK_11D6 = 1014
  • FEAT_BLACKGUARD_SNEAK_ATTACK_12D6 = 1015
  • FEAT_BLACKGUARD_SNEAK_ATTACK_13D6 = 1016
  • FEAT_BLACKGUARD_SNEAK_ATTACK_14D6 = 1017
  • FEAT_BLACKGUARD_SNEAK_ATTACK_15D6 = 1018
  • FEAT_BLIND_FIGHT = 408
  • FEAT_BLINDSIGHT_60_FEET = 488
  • FEAT_BLOODED = 379
  • FEAT_BONE_SKIN_2 = 886
  • FEAT_BREW_POTION = 944
  • FEAT_BULLHEADED = 380
  • FEAT_BULLS_STRENGTH = 478
  • FEAT_CALLED_SHOT = 5
  • FEAT_CLEAVE = 6
  • FEAT_COMBAT_CASTING = 7
  • FEAT_CONTAGION = 479
  • FEAT_COURTEOUS_MAGOCRACY = 381
  • FEAT_CRAFT_HARPER_ITEM = 440
  • FEAT_CRAFT_WAND = 946
  • FEAT_CRIPPLING_STRIKE = 222
  • FEAT_CURSE_SONG = 871
  • FEAT_DAMAGE_REDUCTION = 334
  • FEAT_DAMAGE_REDUCTION_6 = 948
  • FEAT_DARKVISION = 228
  • FEAT_DEATH_DOMAIN_POWER = 310
  • FEAT_DEATHLESS_MASTER_TOUCH = 897
  • FEAT_DEATHLESS_MASTERY = 896
  • FEAT_DEATHLESS_VIGOR = 891
  • FEAT_DEFENSIVE_ROLL = 223
  • FEAT_DEFLECT_ARROWS = 8
  • FEAT_DENEIRS_EYE = 437
  • FEAT_DESTRUCTION_DOMAIN_POWER = 313
  • FEAT_DIAMOND_BODY = 214
  • FEAT_DIAMOND_SOUL = 215
  • FEAT_DIRTY_FIGHTING = 425
  • FEAT_DISARM = 9
  • FEAT_DIVINE_GRACE = 217
  • FEAT_DIVINE_HEALTH = 219
  • FEAT_DIVINE_MIGHT = 413
  • FEAT_DIVINE_SHIELD = 414
  • FEAT_DIVINE_WRATH = 909
  • FEAT_DM_TOOL_01 = 1096
  • FEAT_DM_TOOL_02 = 1097
  • FEAT_DM_TOOL_03 = 1098
  • FEAT_DM_TOOL_04 = 1099
  • FEAT_DM_TOOL_05 = 1100
  • FEAT_DM_TOOL_06 = 1101
  • FEAT_DM_TOOL_07 = 1102
  • FEAT_DM_TOOL_08 = 1103
  • FEAT_DM_TOOL_09 = 1104
  • FEAT_DM_TOOL_10 = 1105
  • FEAT_DODGE = 10
  • FEAT_DRAGON_ABILITIES = 962
  • FEAT_DRAGON_ARMOR = 961
  • FEAT_DRAGON_DIS_BREATH = 965
  • FEAT_DRAGON_HDINCREASE_D10 = 1044
  • FEAT_DRAGON_HDINCREASE_D6 = 1042
  • FEAT_DRAGON_HDINCREASE_D8 = 1043
  • FEAT_DRAGON_IMMUNE_FIRE = 964
  • FEAT_DRAGON_IMMUNE_PARALYSIS = 963
  • FEAT_DWARVEN_DEFENDER_DEFENSIVE_STANCE = 947
  • FEAT_EARTH_DOMAIN_POWER = 314
  • FEAT_ELEMENTAL_SHAPE = 342
  • FEAT_EMPOWER_SPELL = 11
  • FEAT_EMPTY_BODY = 297
  • FEAT_EPIC_ARCANE_ARCHER = 977
  • FEAT_EPIC_ARMOR_SKIN = 490
  • FEAT_EPIC_ASSASSIN = 978
  • FEAT_EPIC_AUTOMATIC_QUICKEN_1 = 857
  • FEAT_EPIC_AUTOMATIC_QUICKEN_2 = 858
  • FEAT_EPIC_AUTOMATIC_QUICKEN_3 = 859
  • FEAT_EPIC_AUTOMATIC_SILENT_SPELL_1 = 860
  • FEAT_EPIC_AUTOMATIC_SILENT_SPELL_2 = 861
  • FEAT_EPIC_AUTOMATIC_SILENT_SPELL_3 = 862
  • FEAT_EPIC_AUTOMATIC_STILL_SPELL_1 = 863
  • FEAT_EPIC_AUTOMATIC_STILL_SPELL_2 = 864
  • FEAT_EPIC_AUTOMATIC_STILL_SPELL_3 = 865
  • FEAT_EPIC_BANE_OF_ENEMIES = 855
  • FEAT_EPIC_BARBARIAN = 967
  • FEAT_EPIC_BARBARIAN_DAMAGE_REDUCTION = 1067
  • FEAT_EPIC_BARD = 968
  • FEAT_EPIC_BLACKGUARD = 979
  • FEAT_EPIC_BLINDING_SPEED = 491
  • FEAT_EPIC_CHARACTER = 1001
  • FEAT_EPIC_CLERIC = 969
  • FEAT_EPIC_CONSTRUCT_SHAPE = 1061
  • FEAT_EPIC_DAMAGE_REDUCTION_3 = 492
  • FEAT_EPIC_DAMAGE_REDUCTION_6 = 493
  • FEAT_EPIC_DAMAGE_REDUCTION_9 = 494
  • FEAT_EPIC_DEVASTATING_CRITICAL_BASTARDSWORD = 528
  • FEAT_EPIC_DEVASTATING_CRITICAL_BATTLEAXE = 516
  • FEAT_EPIC_DEVASTATING_CRITICAL_CLUB = 495
  • FEAT_EPIC_DEVASTATING_CRITICAL_CREATURE = 532
  • FEAT_EPIC_DEVASTATING_CRITICAL_DAGGER = 496
  • FEAT_EPIC_DEVASTATING_CRITICAL_DART = 497
  • FEAT_EPIC_DEVASTATING_CRITICAL_DIREMACE = 529
  • FEAT_EPIC_DEVASTATING_CRITICAL_DOUBLEAXE = 530
  • FEAT_EPIC_DEVASTATING_CRITICAL_DWAXE = 955
  • FEAT_EPIC_DEVASTATING_CRITICAL_GREATAXE = 517
  • FEAT_EPIC_DEVASTATING_CRITICAL_GREATSWORD = 513
  • FEAT_EPIC_DEVASTATING_CRITICAL_HALBERD = 518
  • FEAT_EPIC_DEVASTATING_CRITICAL_HANDAXE = 514
  • FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYCROSSBOW = 498
  • FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYFLAIL = 522
  • FEAT_EPIC_DEVASTATING_CRITICAL_KAMA = 523
  • FEAT_EPIC_DEVASTATING_CRITICAL_KATANA = 527
  • FEAT_EPIC_DEVASTATING_CRITICAL_KUKRI = 524
  • FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTCROSSBOW = 499
  • FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTFLAIL = 520
  • FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTHAMMER = 519
  • FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTMACE = 500
  • FEAT_EPIC_DEVASTATING_CRITICAL_LONGBOW = 507
  • FEAT_EPIC_DEVASTATING_CRITICAL_LONGSWORD = 512
  • FEAT_EPIC_DEVASTATING_CRITICAL_MORNINGSTAR = 501
  • FEAT_EPIC_DEVASTATING_CRITICAL_QUARTERSTAFF = 502
  • FEAT_EPIC_DEVASTATING_CRITICAL_RAPIER = 510
  • FEAT_EPIC_DEVASTATING_CRITICAL_SCIMITAR = 511
  • FEAT_EPIC_DEVASTATING_CRITICAL_SCYTHE = 526
  • FEAT_EPIC_DEVASTATING_CRITICAL_SHORTBOW = 508
  • FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSPEAR = 503
  • FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSWORD = 509
  • FEAT_EPIC_DEVASTATING_CRITICAL_SHURIKEN = 525
  • FEAT_EPIC_DEVASTATING_CRITICAL_SICKLE = 504
  • FEAT_EPIC_DEVASTATING_CRITICAL_SLING = 505
  • FEAT_EPIC_DEVASTATING_CRITICAL_THROWINGAXE = 515
  • FEAT_EPIC_DEVASTATING_CRITICAL_TRIDENT = 1075
  • FEAT_EPIC_DEVASTATING_CRITICAL_TWOBLADEDSWORD = 531
  • FEAT_EPIC_DEVASTATING_CRITICAL_UNARMED = 506
  • FEAT_EPIC_DEVASTATING_CRITICAL_WARHAMMER = 521
  • FEAT_EPIC_DEVASTATING_CRITICAL_WHIP = 996
  • FEAT_EPIC_DIVINE_CHAMPION = 982
  • FEAT_EPIC_DODGE = 856
  • FEAT_EPIC_DRUID = 970
  • FEAT_EPIC_DRUID_INFINITE_ELEMENTAL_SHAPE = 1069
  • FEAT_EPIC_DRUID_INFINITE_WILDSHAPE = 1068
  • FEAT_EPIC_DWARVEN_DEFENDER = 985
  • FEAT_EPIC_ENERGY_RESISTANCE_ACID_1 = 543
  • FEAT_EPIC_ENERGY_RESISTANCE_ACID_10 = 552
  • FEAT_EPIC_ENERGY_RESISTANCE_ACID_2 = 544
  • FEAT_EPIC_ENERGY_RESISTANCE_ACID_3 = 545
  • FEAT_EPIC_ENERGY_RESISTANCE_ACID_4 = 546
  • FEAT_EPIC_ENERGY_RESISTANCE_ACID_5 = 547
  • FEAT_EPIC_ENERGY_RESISTANCE_ACID_6 = 548
  • FEAT_EPIC_ENERGY_RESISTANCE_ACID_7 = 549
  • FEAT_EPIC_ENERGY_RESISTANCE_ACID_8 = 550
  • FEAT_EPIC_ENERGY_RESISTANCE_ACID_9 = 551
  • FEAT_EPIC_ENERGY_RESISTANCE_COLD_1 = 533
  • FEAT_EPIC_ENERGY_RESISTANCE_COLD_10 = 542
  • FEAT_EPIC_ENERGY_RESISTANCE_COLD_2 = 534
  • FEAT_EPIC_ENERGY_RESISTANCE_COLD_3 = 535
  • FEAT_EPIC_ENERGY_RESISTANCE_COLD_4 = 536
  • FEAT_EPIC_ENERGY_RESISTANCE_COLD_5 = 537
  • FEAT_EPIC_ENERGY_RESISTANCE_COLD_6 = 538
  • FEAT_EPIC_ENERGY_RESISTANCE_COLD_7 = 539
  • FEAT_EPIC_ENERGY_RESISTANCE_COLD_8 = 540
  • FEAT_EPIC_ENERGY_RESISTANCE_COLD_9 = 541
  • FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_1 = 563
  • FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_10 = 572
  • FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_2 = 564
  • FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_3 = 565
  • FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_4 = 566
  • FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_5 = 567
  • FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_6 = 568
  • FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_7 = 569
  • FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_8 = 570
  • FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_9 = 571
  • FEAT_EPIC_ENERGY_RESISTANCE_FIRE_1 = 553
  • FEAT_EPIC_ENERGY_RESISTANCE_FIRE_10 = 562
  • FEAT_EPIC_ENERGY_RESISTANCE_FIRE_2 = 554
  • FEAT_EPIC_ENERGY_RESISTANCE_FIRE_3 = 555
  • FEAT_EPIC_ENERGY_RESISTANCE_FIRE_4 = 556
  • FEAT_EPIC_ENERGY_RESISTANCE_FIRE_5 = 557
  • FEAT_EPIC_ENERGY_RESISTANCE_FIRE_6 = 558
  • FEAT_EPIC_ENERGY_RESISTANCE_FIRE_7 = 559
  • FEAT_EPIC_ENERGY_RESISTANCE_FIRE_8 = 560
  • FEAT_EPIC_ENERGY_RESISTANCE_FIRE_9 = 561
  • FEAT_EPIC_ENERGY_RESISTANCE_SONIC_1 = 573
  • FEAT_EPIC_ENERGY_RESISTANCE_SONIC_10 = 582
  • FEAT_EPIC_ENERGY_RESISTANCE_SONIC_2 = 574
  • FEAT_EPIC_ENERGY_RESISTANCE_SONIC_3 = 575
  • FEAT_EPIC_ENERGY_RESISTANCE_SONIC_4 = 576
  • FEAT_EPIC_ENERGY_RESISTANCE_SONIC_5 = 577
  • FEAT_EPIC_ENERGY_RESISTANCE_SONIC_6 = 578
  • FEAT_EPIC_ENERGY_RESISTANCE_SONIC_7 = 579
  • FEAT_EPIC_ENERGY_RESISTANCE_SONIC_8 = 580
  • FEAT_EPIC_ENERGY_RESISTANCE_SONIC_9 = 581
  • FEAT_EPIC_EPIC_FIEND = 1003
  • FEAT_EPIC_EPIC_SHADOWLORD = 1002
  • FEAT_EPIC_EPIC_WARDING = 990
  • FEAT_EPIC_FIGHTER = 966
  • FEAT_EPIC_FORTITUDE = 583
  • FEAT_EPIC_GREAT_CHARISMA_1 = 764
  • FEAT_EPIC_GREAT_CHARISMA_10 = 773
  • FEAT_EPIC_GREAT_CHARISMA_2 = 765
  • FEAT_EPIC_GREAT_CHARISMA_3 = 766
  • FEAT_EPIC_GREAT_CHARISMA_4 = 767
  • FEAT_EPIC_GREAT_CHARISMA_5 = 768
  • FEAT_EPIC_GREAT_CHARISMA_6 = 769
  • FEAT_EPIC_GREAT_CHARISMA_7 = 770
  • FEAT_EPIC_GREAT_CHARISMA_8 = 771
  • FEAT_EPIC_GREAT_CHARISMA_9 = 772
  • FEAT_EPIC_GREAT_CONSTITUTION_1 = 774
  • FEAT_EPIC_GREAT_CONSTITUTION_10 = 783
  • FEAT_EPIC_GREAT_CONSTITUTION_2 = 775
  • FEAT_EPIC_GREAT_CONSTITUTION_3 = 776
  • FEAT_EPIC_GREAT_CONSTITUTION_4 = 777
  • FEAT_EPIC_GREAT_CONSTITUTION_5 = 778
  • FEAT_EPIC_GREAT_CONSTITUTION_6 = 779
  • FEAT_EPIC_GREAT_CONSTITUTION_7 = 780
  • FEAT_EPIC_GREAT_CONSTITUTION_8 = 781
  • FEAT_EPIC_GREAT_CONSTITUTION_9 = 782
  • FEAT_EPIC_GREAT_DEXTERITY_1 = 784
  • FEAT_EPIC_GREAT_DEXTERITY_10 = 793
  • FEAT_EPIC_GREAT_DEXTERITY_2 = 785
  • FEAT_EPIC_GREAT_DEXTERITY_3 = 786
  • FEAT_EPIC_GREAT_DEXTERITY_4 = 787
  • FEAT_EPIC_GREAT_DEXTERITY_5 = 788
  • FEAT_EPIC_GREAT_DEXTERITY_6 = 789
  • FEAT_EPIC_GREAT_DEXTERITY_7 = 790
  • FEAT_EPIC_GREAT_DEXTERITY_8 = 791
  • FEAT_EPIC_GREAT_DEXTERITY_9 = 792
  • FEAT_EPIC_GREAT_INTELLIGENCE_1 = 794
  • FEAT_EPIC_GREAT_INTELLIGENCE_10 = 803
  • FEAT_EPIC_GREAT_INTELLIGENCE_2 = 795
  • FEAT_EPIC_GREAT_INTELLIGENCE_3 = 796
  • FEAT_EPIC_GREAT_INTELLIGENCE_4 = 797
  • FEAT_EPIC_GREAT_INTELLIGENCE_5 = 798
  • FEAT_EPIC_GREAT_INTELLIGENCE_6 = 799
  • FEAT_EPIC_GREAT_INTELLIGENCE_7 = 800
  • FEAT_EPIC_GREAT_INTELLIGENCE_8 = 801
  • FEAT_EPIC_GREAT_INTELLIGENCE_9 = 802
  • FEAT_EPIC_GREAT_SMITING_1 = 824
  • FEAT_EPIC_GREAT_SMITING_10 = 833
  • FEAT_EPIC_GREAT_SMITING_2 = 825
  • FEAT_EPIC_GREAT_SMITING_3 = 826
  • FEAT_EPIC_GREAT_SMITING_4 = 827
  • FEAT_EPIC_GREAT_SMITING_5 = 828
  • FEAT_EPIC_GREAT_SMITING_6 = 829
  • FEAT_EPIC_GREAT_SMITING_7 = 830
  • FEAT_EPIC_GREAT_SMITING_8 = 831
  • FEAT_EPIC_GREAT_SMITING_9 = 832
  • FEAT_EPIC_GREAT_STRENGTH_1 = 814
  • FEAT_EPIC_GREAT_STRENGTH_10 = 823
  • FEAT_EPIC_GREAT_STRENGTH_2 = 815
  • FEAT_EPIC_GREAT_STRENGTH_3 = 816
  • FEAT_EPIC_GREAT_STRENGTH_4 = 817
  • FEAT_EPIC_GREAT_STRENGTH_5 = 818
  • FEAT_EPIC_GREAT_STRENGTH_6 = 819
  • FEAT_EPIC_GREAT_STRENGTH_7 = 820
  • FEAT_EPIC_GREAT_STRENGTH_8 = 821
  • FEAT_EPIC_GREAT_STRENGTH_9 = 822
  • FEAT_EPIC_GREAT_WISDOM_1 = 804
  • FEAT_EPIC_GREAT_WISDOM_10 = 813
  • FEAT_EPIC_GREAT_WISDOM_2 = 805
  • FEAT_EPIC_GREAT_WISDOM_3 = 806
  • FEAT_EPIC_GREAT_WISDOM_4 = 807
  • FEAT_EPIC_GREAT_WISDOM_5 = 808
  • FEAT_EPIC_GREAT_WISDOM_6 = 809
  • FEAT_EPIC_GREAT_WISDOM_7 = 810
  • FEAT_EPIC_GREAT_WISDOM_8 = 811
  • FEAT_EPIC_GREAT_WISDOM_9 = 812
  • FEAT_EPIC_IMPROVED_COMBAT_CASTING = 696
  • FEAT_EPIC_IMPROVED_KI_STRIKE_4 = 697
  • FEAT_EPIC_IMPROVED_KI_STRIKE_5 = 698
  • FEAT_EPIC_IMPROVED_SNEAK_ATTACK_1 = 834
  • FEAT_EPIC_IMPROVED_SNEAK_ATTACK_10 = 843
  • FEAT_EPIC_IMPROVED_SNEAK_ATTACK_2 = 835
  • FEAT_EPIC_IMPROVED_SNEAK_ATTACK_3 = 836
  • FEAT_EPIC_IMPROVED_SNEAK_ATTACK_4 = 837
  • FEAT_EPIC_IMPROVED_SNEAK_ATTACK_5 = 838
  • FEAT_EPIC_IMPROVED_SNEAK_ATTACK_6 = 839
  • FEAT_EPIC_IMPROVED_SNEAK_ATTACK_7 = 840
  • FEAT_EPIC_IMPROVED_SNEAK_ATTACK_8 = 841
  • FEAT_EPIC_IMPROVED_SNEAK_ATTACK_9 = 842
  • FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_1 = 699
  • FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_10 = 708
  • FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_2 = 700
  • FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_3 = 701
  • FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_4 = 702
  • FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_5 = 703
  • FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_6 = 704
  • FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_7 = 705
  • FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_8 = 706
  • FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_9 = 707
  • FEAT_EPIC_IMPROVED_STUNNING_FIST_1 = 844
  • FEAT_EPIC_IMPROVED_STUNNING_FIST_10 = 853
  • FEAT_EPIC_IMPROVED_STUNNING_FIST_2 = 845
  • FEAT_EPIC_IMPROVED_STUNNING_FIST_3 = 846
  • FEAT_EPIC_IMPROVED_STUNNING_FIST_4 = 847
  • FEAT_EPIC_IMPROVED_STUNNING_FIST_5 = 848
  • FEAT_EPIC_IMPROVED_STUNNING_FIST_6 = 849
  • FEAT_EPIC_IMPROVED_STUNNING_FIST_7 = 850
  • FEAT_EPIC_IMPROVED_STUNNING_FIST_8 = 851
  • FEAT_EPIC_IMPROVED_STUNNING_FIST_9 = 852
  • FEAT_EPIC_LASTING_INSPIRATION = 870
  • FEAT_EPIC_MONK = 971
  • FEAT_EPIC_OUTSIDER_SHAPE = 1060
  • FEAT_EPIC_OVERWHELMING_CRITICAL_BASTARDSWORD = 742
  • FEAT_EPIC_OVERWHELMING_CRITICAL_BATTLEAXE = 730
  • FEAT_EPIC_OVERWHELMING_CRITICAL_CLUB = 709
  • FEAT_EPIC_OVERWHELMING_CRITICAL_CREATURE = 746
  • FEAT_EPIC_OVERWHELMING_CRITICAL_DAGGER = 710
  • FEAT_EPIC_OVERWHELMING_CRITICAL_DART = 711
  • FEAT_EPIC_OVERWHELMING_CRITICAL_DIREMACE = 743
  • FEAT_EPIC_OVERWHELMING_CRITICAL_DOUBLEAXE = 744
  • FEAT_EPIC_OVERWHELMING_CRITICAL_DWAXE = 958
  • FEAT_EPIC_OVERWHELMING_CRITICAL_GREATAXE = 731
  • FEAT_EPIC_OVERWHELMING_CRITICAL_GREATSWORD = 727
  • FEAT_EPIC_OVERWHELMING_CRITICAL_HALBERD = 732
  • FEAT_EPIC_OVERWHELMING_CRITICAL_HANDAXE = 728
  • FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYCROSSBOW = 712
  • FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYFLAIL = 736
  • FEAT_EPIC_OVERWHELMING_CRITICAL_KAMA = 737
  • FEAT_EPIC_OVERWHELMING_CRITICAL_KATANA = 741
  • FEAT_EPIC_OVERWHELMING_CRITICAL_KUKRI = 738
  • FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTCROSSBOW = 713
  • FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTFLAIL = 734
  • FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTHAMMER = 733
  • FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTMACE = 714
  • FEAT_EPIC_OVERWHELMING_CRITICAL_LONGBOW = 721
  • FEAT_EPIC_OVERWHELMING_CRITICAL_LONGSWORD = 726
  • FEAT_EPIC_OVERWHELMING_CRITICAL_MORNINGSTAR = 715
  • FEAT_EPIC_OVERWHELMING_CRITICAL_QUARTERSTAFF = 716
  • FEAT_EPIC_OVERWHELMING_CRITICAL_RAPIER = 724
  • FEAT_EPIC_OVERWHELMING_CRITICAL_SCIMITAR = 725
  • FEAT_EPIC_OVERWHELMING_CRITICAL_SCYTHE = 740
  • FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTBOW = 722
  • FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSPEAR = 717
  • FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSWORD = 723
  • FEAT_EPIC_OVERWHELMING_CRITICAL_SHURIKEN = 739
  • FEAT_EPIC_OVERWHELMING_CRITICAL_SICKLE = 718
  • FEAT_EPIC_OVERWHELMING_CRITICAL_SLING = 719
  • FEAT_EPIC_OVERWHELMING_CRITICAL_THROWINGAXE = 729
  • FEAT_EPIC_OVERWHELMING_CRITICAL_TRIDENT = 1078
  • FEAT_EPIC_OVERWHELMING_CRITICAL_TWOBLADEDSWORD = 745
  • FEAT_EPIC_OVERWHELMING_CRITICAL_UNARMED = 720
  • FEAT_EPIC_OVERWHELMING_CRITICAL_WARHAMMER = 735
  • FEAT_EPIC_OVERWHELMING_CRITICAL_WHIP = 999
  • FEAT_EPIC_PALADIN = 972
  • FEAT_EPIC_PALE_MASTER = 984
  • FEAT_EPIC_PERFECT_HEALTH = 747
  • FEAT_EPIC_PLANAR_TURNING = 854
  • FEAT_EPIC_PROWESS = 584
  • FEAT_EPIC_RANGER = 973
  • FEAT_EPIC_RED_DRAGON_DISC = 987
  • FEAT_EPIC_REFLEXES = 585
  • FEAT_EPIC_REPUTATION = 586
  • FEAT_EPIC_ROGUE = 974
  • FEAT_EPIC_SELF_CONCEALMENT_10 = 748
  • FEAT_EPIC_SELF_CONCEALMENT_20 = 749
  • FEAT_EPIC_SELF_CONCEALMENT_30 = 750
  • FEAT_EPIC_SELF_CONCEALMENT_40 = 751
  • FEAT_EPIC_SELF_CONCEALMENT_50 = 752
  • FEAT_EPIC_SHADOWDANCER = 980
  • FEAT_EPIC_SHIFTER = 986
  • FEAT_EPIC_SHIFTER_INFINITE_HUMANOID_SHAPE = 1066
  • FEAT_EPIC_SHIFTER_INFINITE_WILDSHAPE_1 = 1062
  • FEAT_EPIC_SHIFTER_INFINITE_WILDSHAPE_2 = 1063
  • FEAT_EPIC_SHIFTER_INFINITE_WILDSHAPE_3 = 1064
  • FEAT_EPIC_SHIFTER_INFINITE_WILDSHAPE_4 = 1065
  • FEAT_EPIC_SKILL_FOCUS_ANIMAL_EMPATHY = 587
  • FEAT_EPIC_SKILL_FOCUS_APPRAISE = 588
  • FEAT_EPIC_SKILL_FOCUS_BLUFF = 917
  • FEAT_EPIC_SKILL_FOCUS_CONCENTRATION = 589
  • FEAT_EPIC_SKILL_FOCUS_CRAFT_ARMOR = 913
  • FEAT_EPIC_SKILL_FOCUS_CRAFT_TRAP = 590
  • FEAT_EPIC_SKILL_FOCUS_CRAFT_WEAPON = 914
  • FEAT_EPIC_SKILL_FOCUS_DISABLETRAP = 591
  • FEAT_EPIC_SKILL_FOCUS_DISCIPLINE = 592
  • FEAT_EPIC_SKILL_FOCUS_HEAL = 593
  • FEAT_EPIC_SKILL_FOCUS_HIDE = 594
  • FEAT_EPIC_SKILL_FOCUS_INTIMIDATE = 918
  • FEAT_EPIC_SKILL_FOCUS_LISTEN = 595
  • FEAT_EPIC_SKILL_FOCUS_LORE = 596
  • FEAT_EPIC_SKILL_FOCUS_MOVESILENTLY = 597
  • FEAT_EPIC_SKILL_FOCUS_OPENLOCK = 598
  • FEAT_EPIC_SKILL_FOCUS_PARRY = 599
  • FEAT_EPIC_SKILL_FOCUS_PERFORM = 600
  • FEAT_EPIC_SKILL_FOCUS_PERSUADE = 601
  • FEAT_EPIC_SKILL_FOCUS_PICKPOCKET = 602
  • FEAT_EPIC_SKILL_FOCUS_SEARCH = 603
  • FEAT_EPIC_SKILL_FOCUS_SETTRAP = 604
  • FEAT_EPIC_SKILL_FOCUS_SPELLCRAFT = 605
  • FEAT_EPIC_SKILL_FOCUS_SPOT = 606
  • FEAT_EPIC_SKILL_FOCUS_TAUNT = 607
  • FEAT_EPIC_SKILL_FOCUS_TUMBLE = 608
  • FEAT_EPIC_SKILL_FOCUS_USEMAGICDEVICE = 609
  • FEAT_EPIC_SORCERER = 975
  • FEAT_EPIC_SPELL_DRAGON_KNIGHT = 875
  • FEAT_EPIC_SPELL_FOCUS_ABJURATION = 610
  • FEAT_EPIC_SPELL_FOCUS_CONJURATION = 611
  • FEAT_EPIC_SPELL_FOCUS_DIVINATION = 612
  • FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT = 613
  • FEAT_EPIC_SPELL_FOCUS_EVOCATION = 614
  • FEAT_EPIC_SPELL_FOCUS_ILLUSION = 615
  • FEAT_EPIC_SPELL_FOCUS_NECROMANCY = 616
  • FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION = 617
  • FEAT_EPIC_SPELL_HELLBALL = 876
  • FEAT_EPIC_SPELL_MAGE_ARMOUR = 877
  • FEAT_EPIC_SPELL_MUMMY_DUST = 874
  • FEAT_EPIC_SPELL_PENETRATION = 618
  • FEAT_EPIC_SPELL_RUIN = 878
  • FEAT_EPIC_SUPERIOR_INITIATIVE = 753
  • FEAT_EPIC_SUPERIOR_WEAPON_FOCUS = 1071
  • FEAT_EPIC_TERRIFYING_RAGE = 989
  • FEAT_EPIC_THUNDERING_RAGE = 988
  • FEAT_EPIC_TOUGHNESS_1 = 754
  • FEAT_EPIC_TOUGHNESS_10 = 763
  • FEAT_EPIC_TOUGHNESS_2 = 755
  • FEAT_EPIC_TOUGHNESS_3 = 756
  • FEAT_EPIC_TOUGHNESS_4 = 757
  • FEAT_EPIC_TOUGHNESS_5 = 758
  • FEAT_EPIC_TOUGHNESS_6 = 759
  • FEAT_EPIC_TOUGHNESS_7 = 760
  • FEAT_EPIC_TOUGHNESS_8 = 761
  • FEAT_EPIC_TOUGHNESS_9 = 762
  • FEAT_EPIC_WEAPON_FOCUS_BASTARDSWORD = 652
  • FEAT_EPIC_WEAPON_FOCUS_BATTLEAXE = 640
  • FEAT_EPIC_WEAPON_FOCUS_CLUB = 619
  • FEAT_EPIC_WEAPON_FOCUS_CREATURE = 656
  • FEAT_EPIC_WEAPON_FOCUS_DAGGER = 620
  • FEAT_EPIC_WEAPON_FOCUS_DART = 621
  • FEAT_EPIC_WEAPON_FOCUS_DIREMACE = 653
  • FEAT_EPIC_WEAPON_FOCUS_DOUBLEAXE = 654
  • FEAT_EPIC_WEAPON_FOCUS_DWAXE = 956
  • FEAT_EPIC_WEAPON_FOCUS_GREATAXE = 641
  • FEAT_EPIC_WEAPON_FOCUS_GREATSWORD = 637
  • FEAT_EPIC_WEAPON_FOCUS_HALBERD = 642
  • FEAT_EPIC_WEAPON_FOCUS_HANDAXE = 638
  • FEAT_EPIC_WEAPON_FOCUS_HEAVYCROSSBOW = 622
  • FEAT_EPIC_WEAPON_FOCUS_HEAVYFLAIL = 646
  • FEAT_EPIC_WEAPON_FOCUS_KAMA = 647
  • FEAT_EPIC_WEAPON_FOCUS_KATANA = 651
  • FEAT_EPIC_WEAPON_FOCUS_KUKRI = 648
  • FEAT_EPIC_WEAPON_FOCUS_LIGHTCROSSBOW = 623
  • FEAT_EPIC_WEAPON_FOCUS_LIGHTFLAIL = 644
  • FEAT_EPIC_WEAPON_FOCUS_LIGHTHAMMER = 643
  • FEAT_EPIC_WEAPON_FOCUS_LIGHTMACE = 624
  • FEAT_EPIC_WEAPON_FOCUS_LONGBOW = 631
  • FEAT_EPIC_WEAPON_FOCUS_LONGSWORD = 636
  • FEAT_EPIC_WEAPON_FOCUS_MORNINGSTAR = 625
  • FEAT_EPIC_WEAPON_FOCUS_QUARTERSTAFF = 626
  • FEAT_EPIC_WEAPON_FOCUS_RAPIER = 634
  • FEAT_EPIC_WEAPON_FOCUS_SCIMITAR = 635
  • FEAT_EPIC_WEAPON_FOCUS_SCYTHE = 650
  • FEAT_EPIC_WEAPON_FOCUS_SHORTBOW = 632
  • FEAT_EPIC_WEAPON_FOCUS_SHORTSPEAR = 627
  • FEAT_EPIC_WEAPON_FOCUS_SHORTSWORD = 633
  • FEAT_EPIC_WEAPON_FOCUS_SHURIKEN = 649
  • FEAT_EPIC_WEAPON_FOCUS_SICKLE = 628
  • FEAT_EPIC_WEAPON_FOCUS_SLING = 629
  • FEAT_EPIC_WEAPON_FOCUS_THROWINGAXE = 639
  • FEAT_EPIC_WEAPON_FOCUS_TRIDENT = 1076
  • FEAT_EPIC_WEAPON_FOCUS_TWOBLADEDSWORD = 655
  • FEAT_EPIC_WEAPON_FOCUS_UNARMED = 630
  • FEAT_EPIC_WEAPON_FOCUS_WARHAMMER = 645
  • FEAT_EPIC_WEAPON_FOCUS_WHIP = 997
  • FEAT_EPIC_WEAPON_MASTER = 983
  • FEAT_EPIC_WEAPON_SPECIALIZATION_BASTARDSWORD = 690
  • FEAT_EPIC_WEAPON_SPECIALIZATION_BATTLEAXE = 678
  • FEAT_EPIC_WEAPON_SPECIALIZATION_CLUB = 657
  • FEAT_EPIC_WEAPON_SPECIALIZATION_CREATURE = 694
  • FEAT_EPIC_WEAPON_SPECIALIZATION_DAGGER = 2006
  • FEAT_EPIC_WEAPON_SPECIALIZATION_DART = 659
  • FEAT_EPIC_WEAPON_SPECIALIZATION_DIREMACE = 691
  • FEAT_EPIC_WEAPON_SPECIALIZATION_DOUBLEAXE = 692
  • FEAT_EPIC_WEAPON_SPECIALIZATION_DWAXE = 957
  • FEAT_EPIC_WEAPON_SPECIALIZATION_GREATAXE = 679
  • FEAT_EPIC_WEAPON_SPECIALIZATION_GREATSWORD = 675
  • FEAT_EPIC_WEAPON_SPECIALIZATION_HALBERD = 680
  • FEAT_EPIC_WEAPON_SPECIALIZATION_HANDAXE = 676
  • FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYCROSSBOW = 660
  • FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYFLAIL = 684
  • FEAT_EPIC_WEAPON_SPECIALIZATION_KAMA = 685
  • FEAT_EPIC_WEAPON_SPECIALIZATION_KATANA = 689
  • FEAT_EPIC_WEAPON_SPECIALIZATION_KUKRI = 686
  • FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTCROSSBOW = 661
  • FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTFLAIL = 682
  • FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTHAMMER = 681
  • FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTMACE = 662
  • FEAT_EPIC_WEAPON_SPECIALIZATION_LONGBOW = 669
  • FEAT_EPIC_WEAPON_SPECIALIZATION_LONGSWORD = 674
  • FEAT_EPIC_WEAPON_SPECIALIZATION_MORNINGSTAR = 663
  • FEAT_EPIC_WEAPON_SPECIALIZATION_QUARTERSTAFF = 664
  • FEAT_EPIC_WEAPON_SPECIALIZATION_RAPIER = 672
  • FEAT_EPIC_WEAPON_SPECIALIZATION_SCIMITAR = 673
  • FEAT_EPIC_WEAPON_SPECIALIZATION_SCYTHE = 688
  • FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTBOW = 670
  • FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSPEAR = 665
  • FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSWORD = 671
  • FEAT_EPIC_WEAPON_SPECIALIZATION_SHURIKEN = 687
  • FEAT_EPIC_WEAPON_SPECIALIZATION_SICKLE = 666
  • FEAT_EPIC_WEAPON_SPECIALIZATION_SLING = 667
  • FEAT_EPIC_WEAPON_SPECIALIZATION_THROWINGAXE = 677
  • FEAT_EPIC_WEAPON_SPECIALIZATION_TRIDENT = 1077
  • FEAT_EPIC_WEAPON_SPECIALIZATION_TWOBLADEDSWORD = 693
  • FEAT_EPIC_WEAPON_SPECIALIZATION_UNARMED = 668
  • FEAT_EPIC_WEAPON_SPECIALIZATION_WARHAMMER = 683
  • FEAT_EPIC_WEAPON_SPECIALIZATION_WHIP = 998
  • FEAT_EPIC_WILL = 695
  • FEAT_EPIC_WIZARD = 976
  • FEAT_EVASION = 206
  • FEAT_EVIL_DOMAIN_POWER = 315
  • FEAT_EXPERTISE = 389
  • FEAT_EXTEND_SPELL = 12
  • FEAT_EXTRA_MUSIC = 423
  • FEAT_EXTRA_SMITING = 910
  • FEAT_EXTRA_STUNNING_ATTACK = 410
  • FEAT_EXTRA_TURNING = 13
  • FEAT_FAVORED_ENEMY_ABERRATION = 268
  • FEAT_FAVORED_ENEMY_ANIMAL = 269
  • FEAT_FAVORED_ENEMY_BEAST = 270
  • FEAT_FAVORED_ENEMY_CONSTRUCT = 271
  • FEAT_FAVORED_ENEMY_DRAGON = 272
  • FEAT_FAVORED_ENEMY_DWARF = 261
  • FEAT_FAVORED_ENEMY_ELEMENTAL = 277
  • FEAT_FAVORED_ENEMY_ELF = 262
  • FEAT_FAVORED_ENEMY_FEY = 278
  • FEAT_FAVORED_ENEMY_GIANT = 279
  • FEAT_FAVORED_ENEMY_GNOME = 263
  • FEAT_FAVORED_ENEMY_GOBLINOID = 273
  • FEAT_FAVORED_ENEMY_HALFELF = 265
  • FEAT_FAVORED_ENEMY_HALFLING = 264
  • FEAT_FAVORED_ENEMY_HALFORC = 266
  • FEAT_FAVORED_ENEMY_HUMAN = 267
  • FEAT_FAVORED_ENEMY_MAGICAL_BEAST = 280
  • FEAT_FAVORED_ENEMY_MONSTROUS = 274
  • FEAT_FAVORED_ENEMY_ORC = 275
  • FEAT_FAVORED_ENEMY_OUTSIDER = 281
  • FEAT_FAVORED_ENEMY_REPTILIAN = 276
  • FEAT_FAVORED_ENEMY_SHAPECHANGER = 284
  • FEAT_FAVORED_ENEMY_UNDEAD = 285
  • FEAT_FAVORED_ENEMY_VERMIN = 286
  • FEAT_FEARLESS = 249
  • FEAT_FIRE_DOMAIN_POWER = 316
  • FEAT_FLURRY_OF_BLOWS = 204
  • FEAT_GOOD_AIM = 250
  • FEAT_GOOD_DOMAIN_POWER = 317
  • FEAT_GREAT_CLEAVE = 391
  • FEAT_GREAT_FORTITUDE = 14
  • FEAT_GREATER_SPELL_FOCUS_ABJURATION = 393
  • FEAT_GREATER_SPELL_FOCUS_CONJURATION = 394
  • FEAT_GREATER_SPELL_FOCUS_DIVINATION = 395
  • FEAT_GREATER_SPELL_FOCUS_ENCHANTMENT = 396
  • FEAT_GREATER_SPELL_FOCUS_EVOCATION = 397
  • FEAT_GREATER_SPELL_FOCUS_ILLUSION = 398
  • FEAT_GREATER_SPELL_FOCUS_NECROMANCY = 399
  • FEAT_GREATER_SPELL_FOCUS_TRANSMUTATION = 400
  • FEAT_GREATER_SPELL_PENETRATION = 401
  • FEAT_GREATER_WILDSHAPE_1 = 898
  • FEAT_GREATER_WILDSHAPE_2 = 900
  • FEAT_GREATER_WILDSHAPE_3 = 901
  • FEAT_GREATER_WILDSHAPE_4 = 903
  • FEAT_HARDINESS_VERSUS_ENCHANTMENTS = 236
  • FEAT_HARDINESS_VERSUS_ILLUSIONS = 241
  • FEAT_HARDINESS_VERSUS_POISONS = 229
  • FEAT_HARDINESS_VERSUS_SPELLS = 230
  • FEAT_HARPER_CATS_GRACE = 442
  • FEAT_HARPER_EAGLES_SPLENDOR = 443
  • FEAT_HARPER_INVISIBILITY = 444
  • FEAT_HARPER_SLEEP = 441
  • FEAT_HEALING_DOMAIN_POWER = 318
  • FEAT_HIDE_IN_PLAIN_SIGHT = 433
  • FEAT_HORSE_ASSIGN_MOUNT = 1094
  • FEAT_HORSE_DISMOUNT = 1091
  • FEAT_HORSE_GATHER_MOUNTS = 1093
  • FEAT_HORSE_MENU = 1089
  • FEAT_HORSE_MOUNT = 1090
  • FEAT_HORSE_PARTY_MOUNT = 1092
  • FEAT_HUMANOID_SHAPE = 902
  • FEAT_IMMUNITY_TO_SLEEP = 235
  • FEAT_IMPROVED_CRITICAL_BASTARD_SWORD = 85
  • FEAT_IMPROVED_CRITICAL_BATTLE_AXE = 72
  • FEAT_IMPROVED_CRITICAL_CLUB = 15
  • FEAT_IMPROVED_CRITICAL_CREATURE = 292
  • FEAT_IMPROVED_CRITICAL_DAGGER = 52
  • FEAT_IMPROVED_CRITICAL_DART = 53
  • FEAT_IMPROVED_CRITICAL_DIRE_MACE = 87
  • FEAT_IMPROVED_CRITICAL_DOUBLE_AXE = 88
  • FEAT_IMPROVED_CRITICAL_DWAXE = 954
  • FEAT_IMPROVED_CRITICAL_GREAT_AXE = 73
  • FEAT_IMPROVED_CRITICAL_GREAT_SWORD = 69
  • FEAT_IMPROVED_CRITICAL_HALBERD = 74
  • FEAT_IMPROVED_CRITICAL_HAND_AXE = 70
  • FEAT_IMPROVED_CRITICAL_HEAVY_CROSSBOW = 54
  • FEAT_IMPROVED_CRITICAL_HEAVY_FLAIL = 78
  • FEAT_IMPROVED_CRITICAL_KAMA = 79
  • FEAT_IMPROVED_CRITICAL_KATANA = 84
  • FEAT_IMPROVED_CRITICAL_KUKRI = 80
  • FEAT_IMPROVED_CRITICAL_LIGHT_CROSSBOW = 55
  • FEAT_IMPROVED_CRITICAL_LIGHT_FLAIL = 76
  • FEAT_IMPROVED_CRITICAL_LIGHT_HAMMER = 75
  • FEAT_IMPROVED_CRITICAL_LIGHT_MACE = 56
  • FEAT_IMPROVED_CRITICAL_LONG_SWORD = 68
  • FEAT_IMPROVED_CRITICAL_LONGBOW = 63
  • FEAT_IMPROVED_CRITICAL_MORNING_STAR = 57
  • FEAT_IMPROVED_CRITICAL_RAPIER = 66
  • FEAT_IMPROVED_CRITICAL_SCIMITAR = 67
  • FEAT_IMPROVED_CRITICAL_SCYTHE = 83
  • FEAT_IMPROVED_CRITICAL_SHORT_SWORD = 65
  • FEAT_IMPROVED_CRITICAL_SHORTBOW = 64
  • FEAT_IMPROVED_CRITICAL_SHURIKEN = 82
  • FEAT_IMPROVED_CRITICAL_SICKLE = 60
  • FEAT_IMPROVED_CRITICAL_SLING = 61
  • FEAT_IMPROVED_CRITICAL_SPEAR = 59
  • FEAT_IMPROVED_CRITICAL_STAFF = 58
  • FEAT_IMPROVED_CRITICAL_THROWING_AXE = 71
  • FEAT_IMPROVED_CRITICAL_TRIDENT = 1074
  • FEAT_IMPROVED_CRITICAL_TWO_BLADED_SWORD = 89
  • FEAT_IMPROVED_CRITICAL_UNARMED_STRIKE = 62
  • FEAT_IMPROVED_CRITICAL_WAR_HAMMER = 77
  • FEAT_IMPROVED_CRITICAL_WHIP = 995
  • FEAT_IMPROVED_DISARM = 16
  • FEAT_IMPROVED_EVASION = 212
  • FEAT_IMPROVED_EXPERTISE = 390
  • FEAT_IMPROVED_INITIATIVE = 377
  • FEAT_IMPROVED_KNOCKDOWN = 17
  • FEAT_IMPROVED_PARRY = 18
  • FEAT_IMPROVED_POWER_ATTACK = 19
  • FEAT_IMPROVED_TWO_WEAPON_FIGHTING = 20
  • FEAT_IMPROVED_UNARMED_STRIKE = 21
  • FEAT_IMPROVED_WHIRLWIND = 868
  • FEAT_INCREASE_MULTIPLIER = 883
  • FEAT_INFLICT_CRITICAL_WOUNDS = 477
  • FEAT_INFLICT_LIGHT_WOUNDS = 474
  • FEAT_INFLICT_MODERATE_WOUNDS = 475
  • FEAT_INFLICT_SERIOUS_WOUNDS = 476
  • FEAT_IRON_WILL = 22
  • FEAT_KEEN_SENSE = 240
  • FEAT_KI_CRITICAL = 885
  • FEAT_KI_DAMAGE = 882
  • FEAT_KI_STRIKE = 213
  • FEAT_KI_STRIKE_2 = 343
  • FEAT_KI_STRIKE_3 = 344
  • FEAT_KNOCKDOWN = 23
  • FEAT_KNOWLEDGE_DOMAIN_POWER = 319
  • FEAT_LAY_ON_HANDS = 299
  • FEAT_LIGHTNING_REFLEXES = 24
  • FEAT_LINGERING_SONG = 424
  • FEAT_LLIIRAS_HEART = 439
  • FEAT_LOWLIGHTVISION = 354
  • FEAT_LUCK_OF_HEROES = 382
  • FEAT_LUCKY = 248
  • FEAT_MAGIC_DOMAIN_POWER = 320
  • FEAT_MAXIMIZE_SPELL = 25
  • FEAT_MERCANTILE_BACKGROUND = 403
  • FEAT_MIGHTY_RAGE = 869
  • FEAT_MOBILITY = 26
  • FEAT_MONK_AC_BONUS = 260
  • FEAT_MONK_ENDURANCE = 207
  • FEAT_MOUNTED_ARCHERY = 1088
  • FEAT_MOUNTED_COMBAT = 1087
  • FEAT_NATURE_SENSE = 198
  • FEAT_OPPORTUNIST = 224
  • FEAT_PALADIN_SUMMON_MOUNT = 1095
  • FEAT_PARTIAL_SKILL_AFFINITY_LISTEN = 244
  • FEAT_PARTIAL_SKILL_AFFINITY_SEARCH = 245
  • FEAT_PARTIAL_SKILL_AFFINITY_SPOT = 246
  • FEAT_PDK_FEAR = 1082
  • FEAT_PDK_INSPIRE_1 = 1085
  • FEAT_PDK_INSPIRE_2 = 1086
  • FEAT_PDK_RALLY = 1080
  • FEAT_PDK_SHIELD = 1081
  • FEAT_PDK_STAND = 1084
  • FEAT_PDK_WRATH = 1083
  • FEAT_PERFECT_SELF = 216
  • FEAT_PLANT_DOMAIN_POWER = 321
  • FEAT_PLAYER_TOOL_01 = 1106
  • FEAT_PLAYER_TOOL_02 = 1107
  • FEAT_PLAYER_TOOL_03 = 1108
  • FEAT_PLAYER_TOOL_04 = 1109
  • FEAT_PLAYER_TOOL_05 = 1110
  • FEAT_PLAYER_TOOL_06 = 1111
  • FEAT_PLAYER_TOOL_07 = 1112
  • FEAT_PLAYER_TOOL_08 = 1113
  • FEAT_PLAYER_TOOL_09 = 1114
  • FEAT_PLAYER_TOOL_10 = 1115
  • FEAT_POINT_BLANK_SHOT = 27
  • FEAT_POWER_ATTACK = 28
  • FEAT_PRESTIGE_ARROW_OF_DEATH = 454
  • FEAT_PRESTIGE_DARK_BLESSING = 473
  • FEAT_PRESTIGE_DARKNESS = 469
  • FEAT_PRESTIGE_DEATH_ATTACK_1 = 455
  • FEAT_PRESTIGE_DEATH_ATTACK_10 = 1020
  • FEAT_PRESTIGE_DEATH_ATTACK_11 = 1021
  • FEAT_PRESTIGE_DEATH_ATTACK_12 = 1022
  • FEAT_PRESTIGE_DEATH_ATTACK_13 = 1023
  • FEAT_PRESTIGE_DEATH_ATTACK_14 = 1024
  • FEAT_PRESTIGE_DEATH_ATTACK_15 = 1025
  • FEAT_PRESTIGE_DEATH_ATTACK_16 = 1026
  • FEAT_PRESTIGE_DEATH_ATTACK_17 = 1027
  • FEAT_PRESTIGE_DEATH_ATTACK_18 = 1028
  • FEAT_PRESTIGE_DEATH_ATTACK_19 = 1029
  • FEAT_PRESTIGE_DEATH_ATTACK_2 = 456
  • FEAT_PRESTIGE_DEATH_ATTACK_20 = 1030
  • FEAT_PRESTIGE_DEATH_ATTACK_3 = 457
  • FEAT_PRESTIGE_DEATH_ATTACK_4 = 458
  • FEAT_PRESTIGE_DEATH_ATTACK_5 = 459
  • FEAT_PRESTIGE_DEATH_ATTACK_6 = 1004
  • FEAT_PRESTIGE_DEATH_ATTACK_7 = 1005
  • FEAT_PRESTIGE_DEATH_ATTACK_8 = 1006
  • FEAT_PRESTIGE_DEATH_ATTACK_9 = 1019
  • FEAT_PRESTIGE_DEFENSIVE_AWARENESS_1 = 949
  • FEAT_PRESTIGE_DEFENSIVE_AWARENESS_2 = 950
  • FEAT_PRESTIGE_DEFENSIVE_AWARENESS_3 = 951
  • FEAT_PRESTIGE_EMBUE_ARROW = 450
  • FEAT_PRESTIGE_ENCHANT_ARROW_1 = 445
  • FEAT_PRESTIGE_ENCHANT_ARROW_10 = 1049
  • FEAT_PRESTIGE_ENCHANT_ARROW_11 = 1050
  • FEAT_PRESTIGE_ENCHANT_ARROW_12 = 1051
  • FEAT_PRESTIGE_ENCHANT_ARROW_13 = 1052
  • FEAT_PRESTIGE_ENCHANT_ARROW_14 = 1053
  • FEAT_PRESTIGE_ENCHANT_ARROW_15 = 1054
  • FEAT_PRESTIGE_ENCHANT_ARROW_16 = 1055
  • FEAT_PRESTIGE_ENCHANT_ARROW_17 = 1056
  • FEAT_PRESTIGE_ENCHANT_ARROW_18 = 1057
  • FEAT_PRESTIGE_ENCHANT_ARROW_19 = 1058
  • FEAT_PRESTIGE_ENCHANT_ARROW_2 = 446
  • FEAT_PRESTIGE_ENCHANT_ARROW_20 = 1059
  • FEAT_PRESTIGE_ENCHANT_ARROW_3 = 447
  • FEAT_PRESTIGE_ENCHANT_ARROW_4 = 448
  • FEAT_PRESTIGE_ENCHANT_ARROW_5 = 449
  • FEAT_PRESTIGE_ENCHANT_ARROW_6 = 1045
  • FEAT_PRESTIGE_ENCHANT_ARROW_7 = 1046
  • FEAT_PRESTIGE_ENCHANT_ARROW_8 = 1047
  • FEAT_PRESTIGE_ENCHANT_ARROW_9 = 1048
  • FEAT_PRESTIGE_HAIL_OF_ARROWS = 453
  • FEAT_PRESTIGE_INVISIBILITY_1 = 470
  • FEAT_PRESTIGE_INVISIBILITY_2 = 471
  • FEAT_PRESTIGE_POISON_SAVE_1 = 463
  • FEAT_PRESTIGE_POISON_SAVE_2 = 464
  • FEAT_PRESTIGE_POISON_SAVE_3 = 465
  • FEAT_PRESTIGE_POISON_SAVE_4 = 466
  • FEAT_PRESTIGE_POISON_SAVE_5 = 467
  • FEAT_PRESTIGE_POISON_SAVE_EPIC = 1070
  • FEAT_PRESTIGE_SEEKER_ARROW_1 = 451
  • FEAT_PRESTIGE_SEEKER_ARROW_2 = 452
  • FEAT_PRESTIGE_SPELL_GHOSTLY_VISAGE = 468
  • FEAT_PROTECTION_DOMAIN_POWER = 308
  • FEAT_PURITY_OF_BODY = 209
  • FEAT_QUICK_TO_MASTER = 258
  • FEAT_QUICKEN_SPELL = 29
  • FEAT_QUIVERING_PALM = 296
  • FEAT_RANGER_DUALWIELD = 374
  • FEAT_RAPID_RELOAD = 411
  • FEAT_RAPID_SHOT = 30
  • FEAT_REMOVE_DISEASE = 302
  • FEAT_RESIST_DISEASE = 426
  • FEAT_RESIST_ENERGY_ACID = 428
  • FEAT_RESIST_ENERGY_COLD = 427
  • FEAT_RESIST_ENERGY_ELECTRICAL = 430
  • FEAT_RESIST_ENERGY_FIRE = 429
  • FEAT_RESIST_ENERGY_SONIC = 431
  • FEAT_RESIST_NATURES_LURE = 202
  • FEAT_RESIST_POISON = 383
  • FEAT_SACRED_DEFENSE_1 = 904
  • FEAT_SAP = 31
  • FEAT_SCRIBE_SCROLL = 945
  • FEAT_SHADOW_DAZE = 434
  • FEAT_SHADOW_EVADE = 436
  • FEAT_SHIELD_PROFICIENCY = 32
  • FEAT_SILENCE_SPELL = 33
  • FEAT_SILVER_PALM = 384
  • FEAT_SKILL_AFFINITY_CONCENTRATION = 243
  • FEAT_SKILL_AFFINITY_LISTEN = 237
  • FEAT_SKILL_AFFINITY_LORE = 234
  • FEAT_SKILL_AFFINITY_MOVE_SILENTLY = 247
  • FEAT_SKILL_AFFINITY_SEARCH = 238
  • FEAT_SKILL_AFFINITY_SPOT = 239
  • FEAT_SKILL_FOCUS_ANIMAL_EMPATHY = 34
  • FEAT_SKILL_FOCUS_APPRAISE = 404
  • FEAT_SKILL_FOCUS_BLUFF = 915
  • FEAT_SKILL_FOCUS_CONCENTRATION = 173
  • FEAT_SKILL_FOCUS_CRAFT_ARMOR = 911
  • FEAT_SKILL_FOCUS_CRAFT_TRAP = 407
  • FEAT_SKILL_FOCUS_CRAFT_WEAPON = 912
  • FEAT_SKILL_FOCUS_DISABLE_TRAP = 174
  • FEAT_SKILL_FOCUS_DISCIPLINE = 175
  • FEAT_SKILL_FOCUS_HEAL = 177
  • FEAT_SKILL_FOCUS_HIDE = 178
  • FEAT_SKILL_FOCUS_INTIMIDATE = 916
  • FEAT_SKILL_FOCUS_LISTEN = 179
  • FEAT_SKILL_FOCUS_LORE = 180
  • FEAT_SKILL_FOCUS_MOVE_SILENTLY = 181
  • FEAT_SKILL_FOCUS_OPEN_LOCK = 182
  • FEAT_SKILL_FOCUS_PARRY = 183
  • FEAT_SKILL_FOCUS_PERFORM = 184
  • FEAT_SKILL_FOCUS_PERSUADE = 185
  • FEAT_SKILL_FOCUS_PICK_POCKET = 186
  • FEAT_SKILL_FOCUS_SEARCH = 187
  • FEAT_SKILL_FOCUS_SET_TRAP = 188
  • FEAT_SKILL_FOCUS_SPELLCRAFT = 189
  • FEAT_SKILL_FOCUS_SPOT = 190
  • FEAT_SKILL_FOCUS_TAUNT = 192
  • FEAT_SKILL_FOCUS_TUMBLE = 406
  • FEAT_SKILL_FOCUS_USE_MAGIC_DEVICE = 193
  • FEAT_SKILL_MASTERY = 225
  • FEAT_SLIPPERY_MIND = 259
  • FEAT_SMALL_STATURE = 375
  • FEAT_SMITE_EVIL = 301
  • FEAT_SMITE_GOOD = 472
  • FEAT_SMOOTH_TALK = 385
  • FEAT_SNAKE_BLOOD = 386
  • FEAT_SNEAK_ATTACK_1 = 221
  • FEAT_SNEAK_ATTACK_10 = 353
  • FEAT_SNEAK_ATTACK_11 = 1032
  • FEAT_SNEAK_ATTACK_12 = 1033
  • FEAT_SNEAK_ATTACK_13 = 1034
  • FEAT_SNEAK_ATTACK_14 = 1035
  • FEAT_SNEAK_ATTACK_15 = 1036
  • FEAT_SNEAK_ATTACK_16 = 1037
  • FEAT_SNEAK_ATTACK_17 = 1038
  • FEAT_SNEAK_ATTACK_18 = 1039
  • FEAT_SNEAK_ATTACK_19 = 1040
  • FEAT_SNEAK_ATTACK_2 = 345
  • FEAT_SNEAK_ATTACK_20 = 1041
  • FEAT_SNEAK_ATTACK_3 = 346
  • FEAT_SNEAK_ATTACK_4 = 347
  • FEAT_SNEAK_ATTACK_5 = 348
  • FEAT_SNEAK_ATTACK_6 = 349
  • FEAT_SNEAK_ATTACK_7 = 350
  • FEAT_SNEAK_ATTACK_8 = 351
  • FEAT_SNEAK_ATTACK_9 = 352
  • FEAT_SPELL_FOCUS_ABJURATION = 35
  • FEAT_SPELL_FOCUS_CONJURATION = 166
  • FEAT_SPELL_FOCUS_DIVINATION = 167
  • FEAT_SPELL_FOCUS_ENCHANTMENT = 168
  • FEAT_SPELL_FOCUS_EVOCATION = 169
  • FEAT_SPELL_FOCUS_ILLUSION = 170
  • FEAT_SPELL_FOCUS_NECROMANCY = 171
  • FEAT_SPELL_FOCUS_TRANSMUTATION = 172
  • FEAT_SPELL_PENETRATION = 36
  • FEAT_SPRING_ATTACK = 392
  • FEAT_STEALTHY = 387
  • FEAT_STILL_MIND = 208
  • FEAT_STILL_SPELL = 37
  • FEAT_STONECUNNING = 227
  • FEAT_STRENGTH_DOMAIN_POWER = 307
  • FEAT_STRONG_SOUL = 388
  • FEAT_STUNNING_FIST = 39
  • FEAT_SUMMON_FAMILIAR = 303
  • FEAT_SUMMON_GREATER_UNDEAD = 895
  • FEAT_SUMMON_SHADOW = 435
  • FEAT_SUMMON_UNDEAD = 890
  • FEAT_SUN_DOMAIN_POWER = 322
  • FEAT_SUPERIOR_WEAPON_FOCUS = 884
  • FEAT_THUG = 402
  • FEAT_TOUGH_AS_BONE = 894
  • FEAT_TOUGHNESS = 40
  • FEAT_TRACKLESS_STEP = 201
  • FEAT_TRAVEL_DOMAIN_POWER = 323
  • FEAT_TRICKERY_DOMAIN_POWER = 324
  • FEAT_TURN_UNDEAD = 294
  • FEAT_TWO_WEAPON_FIGHTING = 41
  • FEAT_TYMORAS_SMILE = 438
  • FEAT_UNCANNY_DODGE_1 = 195
  • FEAT_UNCANNY_DODGE_2 = 251
  • FEAT_UNCANNY_DODGE_3 = 252
  • FEAT_UNCANNY_DODGE_4 = 253
  • FEAT_UNCANNY_DODGE_5 = 254
  • FEAT_UNCANNY_DODGE_6 = 255
  • FEAT_UNCANNY_REFLEX = 226
  • FEAT_UNDEAD_GRAFT_1 = 892
  • FEAT_UNDEAD_GRAFT_2 = 893
  • FEAT_USE_POISON = 960
  • FEAT_VENOM_IMMUNITY = 203
  • FEAT_WAR_DOMAIN_POWER = 306
  • FEAT_WATER_DOMAIN_POWER = 325
  • FEAT_WbEAPON_SPECIALIZATION_SHURIKEN = 158
  • FEAT_WEAPON_FINESSE = 42
  • FEAT_WEAPON_FOCUS_BASTARD_SWORD = 123
  • FEAT_WEAPON_FOCUS_BATTLE_AXE = 110
  • FEAT_WEAPON_FOCUS_CLUB = 43
  • FEAT_WEAPON_FOCUS_CREATURE = 291
  • FEAT_WEAPON_FOCUS_DAGGER = 90
  • FEAT_WEAPON_FOCUS_DART = 91
  • FEAT_WEAPON_FOCUS_DIRE_MACE = 125
  • FEAT_WEAPON_FOCUS_DOUBLE_AXE = 126
  • FEAT_WEAPON_FOCUS_DWAXE = 952
  • FEAT_WEAPON_FOCUS_GREAT_AXE = 111
  • FEAT_WEAPON_FOCUS_GREAT_SWORD = 107
  • FEAT_WEAPON_FOCUS_HALBERD = 112
  • FEAT_WEAPON_FOCUS_HAND_AXE = 108
  • FEAT_WEAPON_FOCUS_HEAVY_CROSSBOW = 92
  • FEAT_WEAPON_FOCUS_HEAVY_FLAIL = 116
  • FEAT_WEAPON_FOCUS_KAMA = 117
  • FEAT_WEAPON_FOCUS_KATANA = 122
  • FEAT_WEAPON_FOCUS_KUKRI = 118
  • FEAT_WEAPON_FOCUS_LIGHT_CROSSBOW = 93
  • FEAT_WEAPON_FOCUS_LIGHT_FLAIL = 114
  • FEAT_WEAPON_FOCUS_LIGHT_HAMMER = 113
  • FEAT_WEAPON_FOCUS_LIGHT_MACE = 94
  • FEAT_WEAPON_FOCUS_LONG_SWORD = 106
  • FEAT_WEAPON_FOCUS_LONGBOW = 101
  • FEAT_WEAPON_FOCUS_MORNING_STAR = 95
  • FEAT_WEAPON_FOCUS_RAPIER = 104
  • FEAT_WEAPON_FOCUS_SCIMITAR = 105
  • FEAT_WEAPON_FOCUS_SCYTHE = 121
  • FEAT_WEAPON_FOCUS_SHORT_SWORD = 103
  • FEAT_WEAPON_FOCUS_SHORTBOW = 102
  • FEAT_WEAPON_FOCUS_SHURIKEN = 120
  • FEAT_WEAPON_FOCUS_SICKLE = 98
  • FEAT_WEAPON_FOCUS_SLING = 99
  • FEAT_WEAPON_FOCUS_SPEAR = 97
  • FEAT_WEAPON_FOCUS_STAFF = 96
  • FEAT_WEAPON_FOCUS_THROWING_AXE = 109
  • FEAT_WEAPON_FOCUS_TRIDENT = 1072
  • FEAT_WEAPON_FOCUS_TWO_BLADED_SWORD = 127
  • FEAT_WEAPON_FOCUS_UNARMED_STRIKE = 100
  • FEAT_WEAPON_FOCUS_WAR_HAMMER = 115
  • FEAT_WEAPON_FOCUS_WHIP = 993
  • FEAT_WEAPON_OF_CHOICE_BASTARDSWORD = 940
  • FEAT_WEAPON_OF_CHOICE_BATTLEAXE = 931
  • FEAT_WEAPON_OF_CHOICE_CLUB = 919
  • FEAT_WEAPON_OF_CHOICE_DAGGER = 920
  • FEAT_WEAPON_OF_CHOICE_DIREMACE = 941
  • FEAT_WEAPON_OF_CHOICE_DOUBLEAXE = 942
  • FEAT_WEAPON_OF_CHOICE_DWAXE = 959
  • FEAT_WEAPON_OF_CHOICE_GREATAXE = 932
  • FEAT_WEAPON_OF_CHOICE_GREATSWORD = 929
  • FEAT_WEAPON_OF_CHOICE_HALBERD = 933
  • FEAT_WEAPON_OF_CHOICE_HANDAXE = 930
  • FEAT_WEAPON_OF_CHOICE_HEAVYFLAIL = 937
  • FEAT_WEAPON_OF_CHOICE_KAMA = 880
  • FEAT_WEAPON_OF_CHOICE_KATANA = 939
  • FEAT_WEAPON_OF_CHOICE_KUKRI = 881
  • FEAT_WEAPON_OF_CHOICE_LIGHTFLAIL = 935
  • FEAT_WEAPON_OF_CHOICE_LIGHTHAMMER = 934
  • FEAT_WEAPON_OF_CHOICE_LIGHTMACE = 921
  • FEAT_WEAPON_OF_CHOICE_LONGSWORD = 928
  • FEAT_WEAPON_OF_CHOICE_MORNINGSTAR = 922
  • FEAT_WEAPON_OF_CHOICE_QUARTERSTAFF = 923
  • FEAT_WEAPON_OF_CHOICE_RAPIER = 926
  • FEAT_WEAPON_OF_CHOICE_SCIMITAR = 927
  • FEAT_WEAPON_OF_CHOICE_SCYTHE = 938
  • FEAT_WEAPON_OF_CHOICE_SHORTSPEAR = 924
  • FEAT_WEAPON_OF_CHOICE_SHORTSWORD = 925
  • FEAT_WEAPON_OF_CHOICE_SICKLE = 879
  • FEAT_WEAPON_OF_CHOICE_TRIDENT = 1079
  • FEAT_WEAPON_OF_CHOICE_TWOBLADEDSWORD = 943
  • FEAT_WEAPON_OF_CHOICE_UNARMED = 2047
  • FEAT_WEAPON_OF_CHOICE_WARHAMMER = 936
  • FEAT_WEAPON_OF_CHOICE_WHIP = 1000
  • FEAT_WEAPON_PROFICIENCY_CREATURE = 289
  • FEAT_WEAPON_PROFICIENCY_DRUID = 48
  • FEAT_WEAPON_PROFICIENCY_ELF = 256
  • FEAT_WEAPON_PROFICIENCY_EXOTIC = 44
  • FEAT_WEAPON_PROFICIENCY_MARTIAL = 45
  • FEAT_WEAPON_PROFICIENCY_MONK = 49
  • FEAT_WEAPON_PROFICIENCY_ROGUE = 50
  • FEAT_WEAPON_PROFICIENCY_SIMPLE = 46
  • FEAT_WEAPON_PROFICIENCY_WIZARD = 51
  • FEAT_WEAPON_SPECIALIZATION_BASTARD_SWORD = 161
  • FEAT_WEAPON_SPECIALIZATION_BATTLE_AXE = 148
  • FEAT_WEAPON_SPECIALIZATION_CLUB = 47
  • FEAT_WEAPON_SPECIALIZATION_CREATURE = 290
  • FEAT_WEAPON_SPECIALIZATION_DAGGER = 128
  • FEAT_WEAPON_SPECIALIZATION_DART = 129
  • FEAT_WEAPON_SPECIALIZATION_DIRE_MACE = 163
  • FEAT_WEAPON_SPECIALIZATION_DOUBLE_AXE = 164
  • FEAT_WEAPON_SPECIALIZATION_DWAXE = 953
  • FEAT_WEAPON_SPECIALIZATION_GREAT_AXE = 149
  • FEAT_WEAPON_SPECIALIZATION_GREAT_SWORD = 145
  • FEAT_WEAPON_SPECIALIZATION_HALBERD = 150
  • FEAT_WEAPON_SPECIALIZATION_HAND_AXE = 146
  • FEAT_WEAPON_SPECIALIZATION_HEAVY_CROSSBOW = 130
  • FEAT_WEAPON_SPECIALIZATION_HEAVY_FLAIL = 154
  • FEAT_WEAPON_SPECIALIZATION_KAMA = 155
  • FEAT_WEAPON_SPECIALIZATION_KATANA = 160
  • FEAT_WEAPON_SPECIALIZATION_KUKRI = 156
  • FEAT_WEAPON_SPECIALIZATION_LIGHT_CROSSBOW = 131
  • FEAT_WEAPON_SPECIALIZATION_LIGHT_FLAIL = 152
  • FEAT_WEAPON_SPECIALIZATION_LIGHT_HAMMER = 151
  • FEAT_WEAPON_SPECIALIZATION_LIGHT_MACE = 132
  • FEAT_WEAPON_SPECIALIZATION_LONG_SWORD = 144
  • FEAT_WEAPON_SPECIALIZATION_LONGBOW = 139
  • FEAT_WEAPON_SPECIALIZATION_MORNING_STAR = 133
  • FEAT_WEAPON_SPECIALIZATION_RAPIER = 142
  • FEAT_WEAPON_SPECIALIZATION_SCIMITAR = 143
  • FEAT_WEAPON_SPECIALIZATION_SCYTHE = 159
  • FEAT_WEAPON_SPECIALIZATION_SHORT_SWORD = 141
  • FEAT_WEAPON_SPECIALIZATION_SHORTBOW = 140
  • FEAT_WEAPON_SPECIALIZATION_SICKLE = 136
  • FEAT_WEAPON_SPECIALIZATION_SLING = 137
  • FEAT_WEAPON_SPECIALIZATION_SPEAR = 135
  • FEAT_WEAPON_SPECIALIZATION_STAFF = 134
  • FEAT_WEAPON_SPECIALIZATION_THROWING_AXE = 147
  • FEAT_WEAPON_SPECIALIZATION_TRIDENT = 1073
  • FEAT_WEAPON_SPECIALIZATION_TWO_BLADED_SWORD = 165
  • FEAT_WEAPON_SPECIALIZATION_UNARMED_STRIKE = 138
  • FEAT_WEAPON_SPECIALIZATION_WAR_HAMMER = 153
  • FEAT_WEAPON_SPECIALIZATION_WHIP = 994
  • FEAT_WHIRLWIND_ATTACK = 867
  • FEAT_WHOLENESS_OF_BODY = 211
  • FEAT_WILD_SHAPE = 339
  • FEAT_WILD_SHAPE_DRAGON = 873
  • FEAT_WILD_SHAPE_UNDEAD = 872
  • FEAT_WOODLAND_STRIDE = 200
  • FEAT_ZEN_ARCHERY = 412
IMMUNITY_TYPE_*
  • IMMUNITY_TYPE_ABILITY_DECREASE = 19
  • IMMUNITY_TYPE_AC_DECREASE = 23
  • IMMUNITY_TYPE_ATTACK_DECREASE = 20
  • IMMUNITY_TYPE_BLINDNESS = 7
  • IMMUNITY_TYPE_CHARM = 14
  • IMMUNITY_TYPE_CONFUSED = 16
  • IMMUNITY_TYPE_CRITICAL_HIT = 31
  • IMMUNITY_TYPE_CURSED = 17
  • IMMUNITY_TYPE_DAMAGE_DECREASE = 21
  • IMMUNITY_TYPE_DAMAGE_IMMUNITY_DECREASE = 22
  • IMMUNITY_TYPE_DAZED = 18
  • IMMUNITY_TYPE_DEAFNESS = 8
  • IMMUNITY_TYPE_DEATH = 32
  • IMMUNITY_TYPE_DISEASE = 3
  • IMMUNITY_TYPE_DOMINATE = 15
  • IMMUNITY_TYPE_ENTANGLE = 10
  • IMMUNITY_TYPE_FEAR = 4
  • IMMUNITY_TYPE_KNOCKDOWN = 28
  • IMMUNITY_TYPE_MIND_SPELLS = 1
  • IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE = 24
  • IMMUNITY_TYPE_NEGATIVE_LEVEL = 29
  • IMMUNITY_TYPE_NONE = 0
  • IMMUNITY_TYPE_NUM = 33
  • IMMUNITY_TYPE_PARALYSIS = 6
  • IMMUNITY_TYPE_POISON = 2
  • IMMUNITY_TYPE_SAVING_THROW_DECREASE = 25
  • IMMUNITY_TYPE_SILENCE = 11
  • IMMUNITY_TYPE_SKILL_DECREASE = 27
  • IMMUNITY_TYPE_SLEEP = 13
  • IMMUNITY_TYPE_SLOW = 9
  • IMMUNITY_TYPE_SNEAK_ATTACK = 30
  • IMMUNITY_TYPE_SPELL_RESISTANCE_DECREASE = 26
  • IMMUNITY_TYPE_STUN = 12
  • IMMUNITY_TYPE_TRAP = 5
INVENTORY_SLOT_*
  • INVENTORY_SLOT_ARMS = 3
  • INVENTORY_SLOT_ARROWS = 11
  • INVENTORY_SLOT_BELT = 10
  • INVENTORY_SLOT_BOLTS = 13
  • INVENTORY_SLOT_BOOTS = 2
  • INVENTORY_SLOT_BULLETS = 12
  • INVENTORY_SLOT_CARMOUR = 17
  • INVENTORY_SLOT_CHEST = 1
  • INVENTORY_SLOT_CLOAK = 6
  • INVENTORY_SLOT_CWEAPON_B = 16
  • INVENTORY_SLOT_CWEAPON_L = 14
  • INVENTORY_SLOT_CWEAPON_R = 15
  • INVENTORY_SLOT_HEAD = 0
  • INVENTORY_SLOT_LEFTHAND = 5
  • INVENTORY_SLOT_LEFTRING = 7
  • INVENTORY_SLOT_NECK = 9
  • INVENTORY_SLOT_NUM = 18
  • INVENTORY_SLOT_RIGHTHAND = 4
  • INVENTORY_SLOT_RIGHTRING = 8
IP_CONST_AMMOTYPE_*
  • IP_CONST_AMMOTYPE_ARROW = 0
  • IP_CONST_AMMOTYPE_BOLT = 1
  • IP_CONST_AMMOTYPE_BULLET = 2
IP_CONST_ARCANE_SPELL_FAILURE_*
  • IP_CONST_ARCANE_SPELL_FAILURE_MINUS_10_PERCENT = 8
  • IP_CONST_ARCANE_SPELL_FAILURE_MINUS_15_PERCENT = 7
  • IP_CONST_ARCANE_SPELL_FAILURE_MINUS_20_PERCENT = 6
  • IP_CONST_ARCANE_SPELL_FAILURE_MINUS_25_PERCENT = 5
  • IP_CONST_ARCANE_SPELL_FAILURE_MINUS_30_PERCENT = 4
  • IP_CONST_ARCANE_SPELL_FAILURE_MINUS_35_PERCENT = 3
  • IP_CONST_ARCANE_SPELL_FAILURE_MINUS_40_PERCENT = 2
  • IP_CONST_ARCANE_SPELL_FAILURE_MINUS_45_PERCENT = 1
  • IP_CONST_ARCANE_SPELL_FAILURE_MINUS_5_PERCENT = 9
  • IP_CONST_ARCANE_SPELL_FAILURE_MINUS_50_PERCENT = 0
  • IP_CONST_ARCANE_SPELL_FAILURE_PLUS_10_PERCENT = 11
  • IP_CONST_ARCANE_SPELL_FAILURE_PLUS_15_PERCENT = 12
  • IP_CONST_ARCANE_SPELL_FAILURE_PLUS_20_PERCENT = 13
  • IP_CONST_ARCANE_SPELL_FAILURE_PLUS_25_PERCENT = 14
  • IP_CONST_ARCANE_SPELL_FAILURE_PLUS_30_PERCENT = 15
  • IP_CONST_ARCANE_SPELL_FAILURE_PLUS_35_PERCENT = 16
  • IP_CONST_ARCANE_SPELL_FAILURE_PLUS_40_PERCENT = 17
  • IP_CONST_ARCANE_SPELL_FAILURE_PLUS_45_PERCENT = 18
  • IP_CONST_ARCANE_SPELL_FAILURE_PLUS_5_PERCENT = 10
  • IP_CONST_ARCANE_SPELL_FAILURE_PLUS_50_PERCENT = 19
IP_CONST_CASTSPELL_*
  • IP_CONST_CASTSPELL_ACID_FOG_11 = 0
  • IP_CONST_CASTSPELL_ACID_SPLASH_1 = 355
  • IP_CONST_CASTSPELL_ACTIVATE_ITEM = 359
  • IP_CONST_CASTSPELL_AID_3 = 1
  • IP_CONST_CASTSPELL_AMPLIFY_5 = 373
  • IP_CONST_CASTSPELL_ANIMATE_DEAD_10 = 3
  • IP_CONST_CASTSPELL_ANIMATE_DEAD_15 = 4
  • IP_CONST_CASTSPELL_ANIMATE_DEAD_5 = 2
  • IP_CONST_CASTSPELL_AURA_OF_VITALITY_13 = 321
  • IP_CONST_CASTSPELL_AURA_VERSUS_ALIGNMENT_15 = 287
  • IP_CONST_CASTSPELL_AURAOFGLORY_7 = 360
  • IP_CONST_CASTSPELL_AWAKEN_9 = 303
  • IP_CONST_CASTSPELL_BALAGARNSIRONHORN_7 = 367
  • IP_CONST_CASTSPELL_BANE_5 = 380
  • IP_CONST_CASTSPELL_BANISHMENT_15 = 361
  • IP_CONST_CASTSPELL_BARKSKIN_12 = 7
  • IP_CONST_CASTSPELL_BARKSKIN_3 = 5
  • IP_CONST_CASTSPELL_BARKSKIN_6 = 6
  • IP_CONST_CASTSPELL_BESTOW_CURSE_5 = 8
  • IP_CONST_CASTSPELL_BIGBYS_CLENCHED_FIST_20 = 393
  • IP_CONST_CASTSPELL_BIGBYS_CRUSHING_HAND_20 = 394
  • IP_CONST_CASTSPELL_BIGBYS_FORCEFUL_HAND_15 = 391
  • IP_CONST_CASTSPELL_BIGBYS_GRASPING_HAND_17 = 392
  • IP_CONST_CASTSPELL_BIGBYS_INTERPOSING_HAND_15 = 390
  • IP_CONST_CASTSPELL_BLADE_BARRIER_11 = 9
  • IP_CONST_CASTSPELL_BLADE_BARRIER_15 = 10
  • IP_CONST_CASTSPELL_BLESS_2 = 11
  • IP_CONST_CASTSPELL_BLINDNESS_DEAFNESS_3 = 14
  • IP_CONST_CASTSPELL_BLOOD_FRENZY_7 = 353
  • IP_CONST_CASTSPELL_BOMBARDMENT_20 = 354
  • IP_CONST_CASTSPELL_BULLS_STRENGTH_10 = 16
  • IP_CONST_CASTSPELL_BULLS_STRENGTH_15 = 17
  • IP_CONST_CASTSPELL_BULLS_STRENGTH_3 = 15
  • IP_CONST_CASTSPELL_BURNING_HANDS_2 = 18
  • IP_CONST_CASTSPELL_BURNING_HANDS_5 = 19
  • IP_CONST_CASTSPELL_CALL_LIGHTNING_10 = 21
  • IP_CONST_CASTSPELL_CALL_LIGHTNING_5 = 20
  • IP_CONST_CASTSPELL_CAMOFLAGE_5 = 352
  • IP_CONST_CASTSPELL_CATS_GRACE_10 = 26
  • IP_CONST_CASTSPELL_CATS_GRACE_15 = 27
  • IP_CONST_CASTSPELL_CATS_GRACE_3 = 25
  • IP_CONST_CASTSPELL_CHAIN_LIGHTNING_11 = 28
  • IP_CONST_CASTSPELL_CHAIN_LIGHTNING_15 = 29
  • IP_CONST_CASTSPELL_CHAIN_LIGHTNING_20 = 30
  • IP_CONST_CASTSPELL_CHARM_MONSTER_10 = 32
  • IP_CONST_CASTSPELL_CHARM_MONSTER_5 = 31
  • IP_CONST_CASTSPELL_CHARM_PERSON_10 = 34
  • IP_CONST_CASTSPELL_CHARM_PERSON_2 = 33
  • IP_CONST_CASTSPELL_CHARM_PERSON_OR_ANIMAL_10 = 36
  • IP_CONST_CASTSPELL_CHARM_PERSON_OR_ANIMAL_3 = 35
  • IP_CONST_CASTSPELL_CIRCLE_OF_DEATH_11 = 37
  • IP_CONST_CASTSPELL_CIRCLE_OF_DEATH_15 = 38
  • IP_CONST_CASTSPELL_CIRCLE_OF_DEATH_20 = 39
  • IP_CONST_CASTSPELL_CIRCLE_OF_DOOM_15 = 41
  • IP_CONST_CASTSPELL_CIRCLE_OF_DOOM_20 = 42
  • IP_CONST_CASTSPELL_CIRCLE_OF_DOOM_9 = 40
  • IP_CONST_CASTSPELL_CLAIRAUDIENCE_CLAIRVOYANCE_10 = 44
  • IP_CONST_CASTSPELL_CLAIRAUDIENCE_CLAIRVOYANCE_15 = 45
  • IP_CONST_CASTSPELL_CLAIRAUDIENCE_CLAIRVOYANCE_5 = 43
  • IP_CONST_CASTSPELL_CLARITY_3 = 46
  • IP_CONST_CASTSPELL_CLOUDKILL_9 = 48
  • IP_CONST_CASTSPELL_COLOR_SPRAY_2 = 49
  • IP_CONST_CASTSPELL_CONE_OF_COLD_15 = 51
  • IP_CONST_CASTSPELL_CONE_OF_COLD_9 = 50
  • IP_CONST_CASTSPELL_CONFUSION_10 = 53
  • IP_CONST_CASTSPELL_CONFUSION_5 = 52
  • IP_CONST_CASTSPELL_CONTAGION_5 = 54
  • IP_CONST_CASTSPELL_CONTINUAL_FLAME_7 = 350
  • IP_CONST_CASTSPELL_CONTROL_UNDEAD_13 = 55
  • IP_CONST_CASTSPELL_CONTROL_UNDEAD_20 = 56
  • IP_CONST_CASTSPELL_CREATE_GREATER_UNDEAD_15 = 57
  • IP_CONST_CASTSPELL_CREATE_GREATER_UNDEAD_16 = 58
  • IP_CONST_CASTSPELL_CREATE_GREATER_UNDEAD_18 = 59
  • IP_CONST_CASTSPELL_CREATE_UNDEAD_11 = 60
  • IP_CONST_CASTSPELL_CREATE_UNDEAD_14 = 61
  • IP_CONST_CASTSPELL_CREATE_UNDEAD_16 = 62
  • IP_CONST_CASTSPELL_CREEPING_DOOM_13 = 304
  • IP_CONST_CASTSPELL_CURE_CRITICAL_WOUNDS_12 = 64
  • IP_CONST_CASTSPELL_CURE_CRITICAL_WOUNDS_15 = 65
  • IP_CONST_CASTSPELL_CURE_CRITICAL_WOUNDS_7 = 63
  • IP_CONST_CASTSPELL_CURE_LIGHT_WOUNDS_2 = 66
  • IP_CONST_CASTSPELL_CURE_LIGHT_WOUNDS_5 = 67
  • IP_CONST_CASTSPELL_CURE_MINOR_WOUNDS_1 = 68
  • IP_CONST_CASTSPELL_CURE_MODERATE_WOUNDS_10 = 71
  • IP_CONST_CASTSPELL_CURE_MODERATE_WOUNDS_3 = 69
  • IP_CONST_CASTSPELL_CURE_MODERATE_WOUNDS_6 = 70
  • IP_CONST_CASTSPELL_CURE_SERIOUS_WOUNDS_10 = 73
  • IP_CONST_CASTSPELL_CURE_SERIOUS_WOUNDS_15 = 74
  • IP_CONST_CASTSPELL_CURE_SERIOUS_WOUNDS_5 = 72
  • IP_CONST_CASTSPELL_DARKNESS_3 = 75
  • IP_CONST_CASTSPELL_DARKVISION_3 = 305
  • IP_CONST_CASTSPELL_DARKVISION_6 = 306
  • IP_CONST_CASTSPELL_DAZE_1 = 76
  • IP_CONST_CASTSPELL_DEATH_WARD_7 = 77
  • IP_CONST_CASTSPELL_DELAYED_BLAST_FIREBALL_13 = 78
  • IP_CONST_CASTSPELL_DELAYED_BLAST_FIREBALL_15 = 79
  • IP_CONST_CASTSPELL_DELAYED_BLAST_FIREBALL_20 = 80
  • IP_CONST_CASTSPELL_DESTRUCTION_13 = 307
  • IP_CONST_CASTSPELL_DIRGE_15 = 376
  • IP_CONST_CASTSPELL_DISMISSAL_12 = 82
  • IP_CONST_CASTSPELL_DISMISSAL_18 = 83
  • IP_CONST_CASTSPELL_DISMISSAL_7 = 81
  • IP_CONST_CASTSPELL_DISPEL_MAGIC_10 = 85
  • IP_CONST_CASTSPELL_DISPEL_MAGIC_5 = 84
  • IP_CONST_CASTSPELL_DISPLACEMENT_9 = 389
  • IP_CONST_CASTSPELL_DIVINE_FAVOR_5 = 345
  • IP_CONST_CASTSPELL_DIVINE_MIGHT_5 = 395
  • IP_CONST_CASTSPELL_DIVINE_POWER_7 = 86
  • IP_CONST_CASTSPELL_DIVINE_SHIELD_5 = 396
  • IP_CONST_CASTSPELL_DOMINATE_ANIMAL_5 = 87
  • IP_CONST_CASTSPELL_DOMINATE_MONSTER_17 = 88
  • IP_CONST_CASTSPELL_DOMINATE_PERSON_7 = 89
  • IP_CONST_CASTSPELL_DOOM_2 = 90
  • IP_CONST_CASTSPELL_DOOM_5 = 91
  • IP_CONST_CASTSPELL_DRAGON_BREATH_ACID_10 = 400
  • IP_CONST_CASTSPELL_DRAGON_BREATH_COLD_10 = 401
  • IP_CONST_CASTSPELL_DRAGON_BREATH_FEAR_10 = 402
  • IP_CONST_CASTSPELL_DRAGON_BREATH_FIRE_10 = 403
  • IP_CONST_CASTSPELL_DRAGON_BREATH_GAS_10 = 404
  • IP_CONST_CASTSPELL_DRAGON_BREATH_LIGHTNING_10 = 405
  • IP_CONST_CASTSPELL_DRAGON_BREATH_PARALYZE_10 = 406
  • IP_CONST_CASTSPELL_DRAGON_BREATH_SLEEP_10 = 407
  • IP_CONST_CASTSPELL_DRAGON_BREATH_SLOW_10 = 408
  • IP_CONST_CASTSPELL_DRAGON_BREATH_WEAKEN_10 = 409
  • IP_CONST_CASTSPELL_DROWN_15 = 368
  • IP_CONST_CASTSPELL_EAGLE_SPLEDOR_10 = 289
  • IP_CONST_CASTSPELL_EAGLE_SPLEDOR_15 = 290
  • IP_CONST_CASTSPELL_EAGLE_SPLEDOR_3 = 288
  • IP_CONST_CASTSPELL_EARTHQUAKE_20 = 357
  • IP_CONST_CASTSPELL_ELECTRIC_JOLT_1 = 370
  • IP_CONST_CASTSPELL_ELEMENTAL_SHIELD_12 = 93
  • IP_CONST_CASTSPELL_ELEMENTAL_SHIELD_7 = 92
  • IP_CONST_CASTSPELL_ELEMENTAL_SWARM_17 = 94
  • IP_CONST_CASTSPELL_ENDURANCE_10 = 96
  • IP_CONST_CASTSPELL_ENDURANCE_15 = 97
  • IP_CONST_CASTSPELL_ENDURANCE_3 = 95
  • IP_CONST_CASTSPELL_ENDURE_ELEMENTS_2 = 98
  • IP_CONST_CASTSPELL_ENERGY_BUFFER_11 = 311
  • IP_CONST_CASTSPELL_ENERGY_BUFFER_15 = 312
  • IP_CONST_CASTSPELL_ENERGY_BUFFER_20 = 313
  • IP_CONST_CASTSPELL_ENERGY_DRAIN_17 = 99
  • IP_CONST_CASTSPELL_ENERVATION_7 = 100
  • IP_CONST_CASTSPELL_ENTANGLE_2 = 101
  • IP_CONST_CASTSPELL_ENTANGLE_5 = 102
  • IP_CONST_CASTSPELL_ENTROPIC_SHIELD_5 = 349
  • IP_CONST_CASTSPELL_ETHEREAL_VISAGE_15 = 196
  • IP_CONST_CASTSPELL_ETHEREAL_VISAGE_9 = 195
  • IP_CONST_CASTSPELL_ETHEREALNESS_18 = 374
  • IP_CONST_CASTSPELL_EVARDS_BLACK_TENTACLES_15 = 325
  • IP_CONST_CASTSPELL_EVARDS_BLACK_TENTACLES_7 = 324
  • IP_CONST_CASTSPELL_EXPEDITIOUS_RETREAT_5 = 387
  • IP_CONST_CASTSPELL_FEAR_5 = 103
  • IP_CONST_CASTSPELL_FEEBLEMIND_9 = 104
  • IP_CONST_CASTSPELL_FIND_TRAPS_3 = 327
  • IP_CONST_CASTSPELL_FINGER_OF_DEATH_13 = 105
  • IP_CONST_CASTSPELL_FIRE_STORM_13 = 106
  • IP_CONST_CASTSPELL_FIRE_STORM_18 = 107
  • IP_CONST_CASTSPELL_FIREBALL_10 = 109
  • IP_CONST_CASTSPELL_FIREBALL_5 = 108
  • IP_CONST_CASTSPELL_FIREBRAND_15 = 371
  • IP_CONST_CASTSPELL_FLAME_ARROW_12 = 111
  • IP_CONST_CASTSPELL_FLAME_ARROW_18 = 112
  • IP_CONST_CASTSPELL_FLAME_ARROW_5 = 110
  • IP_CONST_CASTSPELL_FLAME_LASH_10 = 114
  • IP_CONST_CASTSPELL_FLAME_LASH_3 = 113
  • IP_CONST_CASTSPELL_FLAME_STRIKE_12 = 116
  • IP_CONST_CASTSPELL_FLAME_STRIKE_18 = 117
  • IP_CONST_CASTSPELL_FLAME_STRIKE_7 = 115
  • IP_CONST_CASTSPELL_FLARE_1 = 347
  • IP_CONST_CASTSPELL_FLESH_TO_STONE_5 = 398
  • IP_CONST_CASTSPELL_FOXS_CUNNING_10 = 295
  • IP_CONST_CASTSPELL_FOXS_CUNNING_15 = 296
  • IP_CONST_CASTSPELL_FOXS_CUNNING_3 = 294
  • IP_CONST_CASTSPELL_FREEDOM_OF_MOVEMENT_7 = 118
  • IP_CONST_CASTSPELL_GATE_17 = 119
  • IP_CONST_CASTSPELL_GHOSTLY_VISAGE_15 = 194
  • IP_CONST_CASTSPELL_GHOSTLY_VISAGE_3 = 192
  • IP_CONST_CASTSPELL_GHOSTLY_VISAGE_9 = 193
  • IP_CONST_CASTSPELL_GHOUL_TOUCH_3 = 120
  • IP_CONST_CASTSPELL_GLOBE_OF_INVULNERABILITY_11 = 121
  • IP_CONST_CASTSPELL_GREASE_2 = 122
  • IP_CONST_CASTSPELL_GREATER_BULLS_STRENGTH_11 = 300
  • IP_CONST_CASTSPELL_GREATER_CATS_GRACE_11 = 301
  • IP_CONST_CASTSPELL_GREATER_DISPELLING_15 = 124
  • IP_CONST_CASTSPELL_GREATER_DISPELLING_7 = 123
  • IP_CONST_CASTSPELL_GREATER_EAGLES_SPLENDOR_11 = 297
  • IP_CONST_CASTSPELL_GREATER_ENDURANCE_11 = 302
  • IP_CONST_CASTSPELL_GREATER_FOXS_CUNNING_11 = 299
  • IP_CONST_CASTSPELL_GREATER_MAGIC_FANG_9 = 384
  • IP_CONST_CASTSPELL_GREATER_OWLS_WISDOM_11 = 298
  • IP_CONST_CASTSPELL_GREATER_PLANAR_BINDING_15 = 126
  • IP_CONST_CASTSPELL_GREATER_RESTORATION_13 = 127
  • IP_CONST_CASTSPELL_GREATER_SHADOW_CONJURATION_9 = 128
  • IP_CONST_CASTSPELL_GREATER_SPELL_BREACH_11 = 129
  • IP_CONST_CASTSPELL_GREATER_SPELL_MANTLE_17 = 130
  • IP_CONST_CASTSPELL_GREATER_STONESKIN_11 = 131
  • IP_CONST_CASTSPELL_GRENADE_ACID_1 = 341
  • IP_CONST_CASTSPELL_GRENADE_CALTROPS_1 = 343
  • IP_CONST_CASTSPELL_GRENADE_CHICKEN_1 = 342
  • IP_CONST_CASTSPELL_GRENADE_CHOKING_1 = 339
  • IP_CONST_CASTSPELL_GRENADE_FIRE_1 = 336
  • IP_CONST_CASTSPELL_GRENADE_HOLY_1 = 338
  • IP_CONST_CASTSPELL_GRENADE_TANGLE_1 = 337
  • IP_CONST_CASTSPELL_GRENADE_THUNDERSTONE_1 = 340
  • IP_CONST_CASTSPELL_GUST_OF_WIND_10 = 410
  • IP_CONST_CASTSPELL_HAMMER_OF_THE_GODS_12 = 134
  • IP_CONST_CASTSPELL_HAMMER_OF_THE_GODS_20 = 135
  • IP_CONST_CASTSPELL_HAMMER_OF_THE_GODS_7 = 133
  • IP_CONST_CASTSPELL_HARM_11 = 136
  • IP_CONST_CASTSPELL_HASTE_10 = 138
  • IP_CONST_CASTSPELL_HASTE_5 = 137
  • IP_CONST_CASTSPELL_HEAL_11 = 139
  • IP_CONST_CASTSPELL_HEALING_CIRCLE_16 = 141
  • IP_CONST_CASTSPELL_HEALING_CIRCLE_9 = 140
  • IP_CONST_CASTSPELL_HOLD_ANIMAL_3 = 142
  • IP_CONST_CASTSPELL_HOLD_MONSTER_7 = 143
  • IP_CONST_CASTSPELL_HOLD_PERSON_3 = 144
  • IP_CONST_CASTSPELL_HORRID_WILTING_15 = 308
  • IP_CONST_CASTSPELL_HORRID_WILTING_20 = 309
  • IP_CONST_CASTSPELL_ICE_STORM_9 = 310
  • IP_CONST_CASTSPELL_IDENTIFY_3 = 147
  • IP_CONST_CASTSPELL_IMPLOSION_17 = 148
  • IP_CONST_CASTSPELL_IMPROVED_INVISIBILITY_7 = 149
  • IP_CONST_CASTSPELL_INCENDIARY_CLOUD_15 = 150
  • IP_CONST_CASTSPELL_INFERNO_15 = 377
  • IP_CONST_CASTSPELL_INFLICT_CRITICAL_WOUNDS_12 = 366
  • IP_CONST_CASTSPELL_INFLICT_LIGHT_WOUNDS_5 = 363
  • IP_CONST_CASTSPELL_INFLICT_MINOR_WOUNDS_1 = 362
  • IP_CONST_CASTSPELL_INFLICT_MODERATE_WOUNDS_7 = 364
  • IP_CONST_CASTSPELL_INFLICT_SERIOUS_WOUNDS_9 = 365
  • IP_CONST_CASTSPELL_INVISIBILITY_3 = 151
  • IP_CONST_CASTSPELL_INVISIBILITY_PURGE_5 = 152
  • IP_CONST_CASTSPELL_INVISIBILITY_SPHERE_5 = 153
  • IP_CONST_CASTSPELL_ISAACS_GREATER_MISSILE_STORM_15 = 379
  • IP_CONST_CASTSPELL_ISAACS_LESSER_MISSILE_STORM_13 = 378
  • IP_CONST_CASTSPELL_KNOCK_3 = 154
  • IP_CONST_CASTSPELL_LEGEND_LORE_5 = 326
  • IP_CONST_CASTSPELL_LESSER_DISPEL_3 = 155
  • IP_CONST_CASTSPELL_LESSER_DISPEL_5 = 156
  • IP_CONST_CASTSPELL_LESSER_MIND_BLANK_9 = 157
  • IP_CONST_CASTSPELL_LESSER_PLANAR_BINDING_9 = 158
  • IP_CONST_CASTSPELL_LESSER_RESTORATION_3 = 159
  • IP_CONST_CASTSPELL_LESSER_SPELL_BREACH_7 = 160
  • IP_CONST_CASTSPELL_LESSER_SPELL_MANTLE_9 = 161
  • IP_CONST_CASTSPELL_LIGHT_1 = 162
  • IP_CONST_CASTSPELL_LIGHT_5 = 163
  • IP_CONST_CASTSPELL_LIGHTNING_BOLT_10 = 165
  • IP_CONST_CASTSPELL_LIGHTNING_BOLT_5 = 164
  • IP_CONST_CASTSPELL_MAGE_ARMOR_2 = 167
  • IP_CONST_CASTSPELL_MAGIC_CIRCLE_AGAINST_ALIGNMENT_5 = 286
  • IP_CONST_CASTSPELL_MAGIC_FANG_5 = 383
  • IP_CONST_CASTSPELL_MAGIC_MISSILE_3 = 172
  • IP_CONST_CASTSPELL_MAGIC_MISSILE_5 = 173
  • IP_CONST_CASTSPELL_MAGIC_MISSILE_9 = 174
  • IP_CONST_CASTSPELL_MANIPULATE_PORTAL_STONE = 344
  • IP_CONST_CASTSPELL_MASS_BLINDNESS_DEAFNESS_15 = 179
  • IP_CONST_CASTSPELL_MASS_CAMOFLAGE_13 = 386
  • IP_CONST_CASTSPELL_MASS_CHARM_15 = 180
  • IP_CONST_CASTSPELL_MASS_HASTE_11 = 182
  • IP_CONST_CASTSPELL_MASS_HEAL_15 = 183
  • IP_CONST_CASTSPELL_MELFS_ACID_ARROW_3 = 184
  • IP_CONST_CASTSPELL_MELFS_ACID_ARROW_6 = 185
  • IP_CONST_CASTSPELL_MELFS_ACID_ARROW_9 = 186
  • IP_CONST_CASTSPELL_METEOR_SWARM_17 = 187
  • IP_CONST_CASTSPELL_MIND_BLANK_15 = 188
  • IP_CONST_CASTSPELL_MIND_FOG_9 = 189
  • IP_CONST_CASTSPELL_MINOR_GLOBE_OF_INVULNERABILITY_15 = 191
  • IP_CONST_CASTSPELL_MINOR_GLOBE_OF_INVULNERABILITY_7 = 190
  • IP_CONST_CASTSPELL_MORDENKAINENS_DISJUNCTION_17 = 197
  • IP_CONST_CASTSPELL_MORDENKAINENS_SWORD_13 = 198
  • IP_CONST_CASTSPELL_MORDENKAINENS_SWORD_18 = 199
  • IP_CONST_CASTSPELL_NATURES_BALANCE_15 = 200
  • IP_CONST_CASTSPELL_NEGATIVE_ENERGY_BURST_10 = 315
  • IP_CONST_CASTSPELL_NEGATIVE_ENERGY_BURST_5 = 314
  • IP_CONST_CASTSPELL_NEGATIVE_ENERGY_PROTECTION_10 = 202
  • IP_CONST_CASTSPELL_NEGATIVE_ENERGY_PROTECTION_15 = 203
  • IP_CONST_CASTSPELL_NEGATIVE_ENERGY_PROTECTION_5 = 201
  • IP_CONST_CASTSPELL_NEGATIVE_ENERGY_RAY_1 = 316
  • IP_CONST_CASTSPELL_NEGATIVE_ENERGY_RAY_3 = 317
  • IP_CONST_CASTSPELL_NEGATIVE_ENERGY_RAY_5 = 318
  • IP_CONST_CASTSPELL_NEGATIVE_ENERGY_RAY_7 = 319
  • IP_CONST_CASTSPELL_NEGATIVE_ENERGY_RAY_9 = 320
  • IP_CONST_CASTSPELL_NEUTRALIZE_POISON_5 = 204
  • IP_CONST_CASTSPELL_NUMUSES_0_CHARGES_PER_USE = 7
  • IP_CONST_CASTSPELL_NUMUSES_1_CHARGE_PER_USE = 6
  • IP_CONST_CASTSPELL_NUMUSES_1_USE_PER_DAY = 8
  • IP_CONST_CASTSPELL_NUMUSES_2_CHARGES_PER_USE = 5
  • IP_CONST_CASTSPELL_NUMUSES_2_USES_PER_DAY = 9
  • IP_CONST_CASTSPELL_NUMUSES_3_CHARGES_PER_USE = 4
  • IP_CONST_CASTSPELL_NUMUSES_3_USES_PER_DAY = 10
  • IP_CONST_CASTSPELL_NUMUSES_4_CHARGES_PER_USE = 3
  • IP_CONST_CASTSPELL_NUMUSES_4_USES_PER_DAY = 11
  • IP_CONST_CASTSPELL_NUMUSES_5_CHARGES_PER_USE = 2
  • IP_CONST_CASTSPELL_NUMUSES_5_USES_PER_DAY = 12
  • IP_CONST_CASTSPELL_NUMUSES_SINGLE_USE = 1
  • IP_CONST_CASTSPELL_NUMUSES_UNLIMITED_USE = 13
  • IP_CONST_CASTSPELL_ONE_WITH_THE_LAND_7 = 351
  • IP_CONST_CASTSPELL_OWLS_INSIGHT_15 = 369
  • IP_CONST_CASTSPELL_OWLS_WISDOM_10 = 292
  • IP_CONST_CASTSPELL_OWLS_WISDOM_15 = 293
  • IP_CONST_CASTSPELL_OWLS_WISDOM_3 = 291
  • IP_CONST_CASTSPELL_PHANTASMAL_KILLER_7 = 205
  • IP_CONST_CASTSPELL_PLANAR_ALLY_15 = 382
  • IP_CONST_CASTSPELL_PLANAR_BINDING_11 = 206
  • IP_CONST_CASTSPELL_POISON_5 = 207
  • IP_CONST_CASTSPELL_POLYMORPH_SELF_7 = 208
  • IP_CONST_CASTSPELL_POWER_WORD_KILL_17 = 209
  • IP_CONST_CASTSPELL_POWER_WORD_STUN_13 = 210
  • IP_CONST_CASTSPELL_PRAYER_5 = 211
  • IP_CONST_CASTSPELL_PREMONITION_15 = 212
  • IP_CONST_CASTSPELL_PRISMATIC_SPRAY_13 = 213
  • IP_CONST_CASTSPELL_PROTECTION_FROM_ALIGNMENT_2 = 284
  • IP_CONST_CASTSPELL_PROTECTION_FROM_ALIGNMENT_5 = 285
  • IP_CONST_CASTSPELL_PROTECTION_FROM_ELEMENTS_10 = 217
  • IP_CONST_CASTSPELL_PROTECTION_FROM_ELEMENTS_3 = 216
  • IP_CONST_CASTSPELL_PROTECTION_FROM_SPELLS_13 = 224
  • IP_CONST_CASTSPELL_PROTECTION_FROM_SPELLS_20 = 225
  • IP_CONST_CASTSPELL_QUILLFIRE_8 = 356
  • IP_CONST_CASTSPELL_RAISE_DEAD_9 = 226
  • IP_CONST_CASTSPELL_RAY_OF_ENFEEBLEMENT_2 = 227
  • IP_CONST_CASTSPELL_RAY_OF_FROST_1 = 228
  • IP_CONST_CASTSPELL_REGENERATE_13 = 323
  • IP_CONST_CASTSPELL_REMOVE_BLINDNESS_DEAFNESS_5 = 229
  • IP_CONST_CASTSPELL_REMOVE_CURSE_5 = 230
  • IP_CONST_CASTSPELL_REMOVE_DISEASE_5 = 231
  • IP_CONST_CASTSPELL_REMOVE_FEAR_2 = 232
  • IP_CONST_CASTSPELL_REMOVE_PARALYSIS_3 = 233
  • IP_CONST_CASTSPELL_RESIST_ELEMENTS_10 = 235
  • IP_CONST_CASTSPELL_RESIST_ELEMENTS_3 = 234
  • IP_CONST_CASTSPELL_RESISTANCE_2 = 236
  • IP_CONST_CASTSPELL_RESISTANCE_5 = 237
  • IP_CONST_CASTSPELL_RESTORATION_7 = 238
  • IP_CONST_CASTSPELL_RESURRECTION_13 = 239
  • IP_CONST_CASTSPELL_ROGUES_CUNNING_3 = 328
  • IP_CONST_CASTSPELL_SANCTUARY_2 = 240
  • IP_CONST_CASTSPELL_SCARE_2 = 241
  • IP_CONST_CASTSPELL_SEARING_LIGHT_5 = 242
  • IP_CONST_CASTSPELL_SEE_INVISIBILITY_3 = 243
  • IP_CONST_CASTSPELL_SHADES_11 = 244
  • IP_CONST_CASTSPELL_SHADOW_CONJURATION_7 = 245
  • IP_CONST_CASTSPELL_SHADOW_SHIELD_13 = 246
  • IP_CONST_CASTSPELL_SHAPECHANGE_17 = 247
  • IP_CONST_CASTSPELL_SHIELD_5 = 348
  • IP_CONST_CASTSPELL_SHIELD_OF_FAITH_5 = 381
  • IP_CONST_CASTSPELL_SILENCE_3 = 249
  • IP_CONST_CASTSPELL_SLAY_LIVING_9 = 250
  • IP_CONST_CASTSPELL_SLEEP_2 = 251
  • IP_CONST_CASTSPELL_SLEEP_5 = 252
  • IP_CONST_CASTSPELL_SLOW_5 = 253
  • IP_CONST_CASTSPELL_SOUND_BURST_3 = 254
  • IP_CONST_CASTSPELL_SPECIAL_ALCOHOL_BEER = 330
  • IP_CONST_CASTSPELL_SPECIAL_ALCOHOL_SPIRITS = 332
  • IP_CONST_CASTSPELL_SPECIAL_ALCOHOL_WINE = 331
  • IP_CONST_CASTSPELL_SPECIAL_HERB_BELLADONNA = 333
  • IP_CONST_CASTSPELL_SPECIAL_HERB_GARLIC = 334
  • IP_CONST_CASTSPELL_SPELL_MANTLE_13 = 257
  • IP_CONST_CASTSPELL_SPELL_RESISTANCE_15 = 256
  • IP_CONST_CASTSPELL_SPELL_RESISTANCE_9 = 255
  • IP_CONST_CASTSPELL_SPIKE_GROWTH_9 = 385
  • IP_CONST_CASTSPELL_STINKING_CLOUD_5 = 259
  • IP_CONST_CASTSPELL_STONE_TO_FLESH_5 = 399
  • IP_CONST_CASTSPELL_STONESKIN_7 = 260
  • IP_CONST_CASTSPELL_STORM_OF_VENGEANCE_17 = 261
  • IP_CONST_CASTSPELL_SUMMON_CREATURE_I_2 = 262
  • IP_CONST_CASTSPELL_SUMMON_CREATURE_I_5 = 263
  • IP_CONST_CASTSPELL_SUMMON_CREATURE_II_3 = 264
  • IP_CONST_CASTSPELL_SUMMON_CREATURE_III_5 = 265
  • IP_CONST_CASTSPELL_SUMMON_CREATURE_IV_7 = 266
  • IP_CONST_CASTSPELL_SUMMON_CREATURE_IX_17 = 267
  • IP_CONST_CASTSPELL_SUMMON_CREATURE_V_9 = 268
  • IP_CONST_CASTSPELL_SUMMON_CREATURE_VI_11 = 269
  • IP_CONST_CASTSPELL_SUMMON_CREATURE_VII_13 = 270
  • IP_CONST_CASTSPELL_SUMMON_CREATURE_VIII_15 = 271
  • IP_CONST_CASTSPELL_SUNBEAM_13 = 272
  • IP_CONST_CASTSPELL_SUNBURST_20 = 358
  • IP_CONST_CASTSPELL_TASHAS_HIDEOUS_LAUGHTER_7 = 388
  • IP_CONST_CASTSPELL_TENSERS_TRANSFORMATION_11 = 273
  • IP_CONST_CASTSPELL_TIME_STOP_17 = 274
  • IP_CONST_CASTSPELL_TRUE_SEEING_9 = 275
  • IP_CONST_CASTSPELL_TRUE_STRIKE_5 = 346
  • IP_CONST_CASTSPELL_UNDEATHS_ETERNAL_FOE_20 = 375
  • IP_CONST_CASTSPELL_UNIQUE_POWER = 329
  • IP_CONST_CASTSPELL_UNIQUE_POWER_SELF_ONLY = 335
  • IP_CONST_CASTSPELL_VAMPIRIC_TOUCH_5 = 277
  • IP_CONST_CASTSPELL_VIRTUE_1 = 278
  • IP_CONST_CASTSPELL_WAIL_OF_THE_BANSHEE_17 = 279
  • IP_CONST_CASTSPELL_WALL_OF_FIRE_9 = 280
  • IP_CONST_CASTSPELL_WAR_CRY_7 = 322
  • IP_CONST_CASTSPELL_WEB_3 = 281
  • IP_CONST_CASTSPELL_WEIRD_17 = 282
  • IP_CONST_CASTSPELL_WORD_OF_FAITH_13 = 283
  • IP_CONST_CASTSPELL_WOUNDING_WHISPERS_9 = 372
IP_CONST_CONTAINERWEIGHTRED_*
  • IP_CONST_CONTAINERWEIGHTRED_20_PERCENT = 1
  • IP_CONST_CONTAINERWEIGHTRED_40_PERCENT = 2
  • IP_CONST_CONTAINERWEIGHTRED_60_PERCENT = 3
  • IP_CONST_CONTAINERWEIGHTRED_80_PERCENT = 4
  • IP_CONST_CONTAINERWEIGHTRED_100_PERCENT = 5
IP_CONST_DAMAGE_*
  • IP_CONST_DAMAGE_ACID = 6
  • IP_CONST_DAMAGE_BLUDGEONING = 0
  • IP_CONST_DAMAGE_COLD = 7
  • IP_CONST_DAMAGE_DIVINE = 8
  • IP_CONST_DAMAGE_ELECTRICAL = 9
  • IP_CONST_DAMAGE_FIRE = 10
  • IP_CONST_DAMAGE_MAGICAL = 5
  • IP_CONST_DAMAGE_NEGATIVE = 11
  • IP_CONST_DAMAGE_PIERCING = 1
  • IP_CONST_DAMAGE_POSITIVE = 12
  • IP_CONST_DAMAGE_SLASHING = 2
  • IP_CONST_DAMAGE_SONIC = 13
IP_CONST_DAMAGEIMMUNITY_*
  • IP_CONST_DAMAGEIMMUNITY_1_PERCENT = 51
  • IP_CONST_DAMAGEIMMUNITY_10_PERCENT = 60
  • IP_CONST_DAMAGEIMMUNITY_100_PERCENT = 150
  • IP_CONST_DAMAGEIMMUNITY_11_PERCENT = 61
  • IP_CONST_DAMAGEIMMUNITY_12_PERCENT = 62
  • IP_CONST_DAMAGEIMMUNITY_13_PERCENT = 63
  • IP_CONST_DAMAGEIMMUNITY_14_PERCENT = 64
  • IP_CONST_DAMAGEIMMUNITY_15_PERCENT = 65
  • IP_CONST_DAMAGEIMMUNITY_16_PERCENT = 66
  • IP_CONST_DAMAGEIMMUNITY_17_PERCENT = 67
  • IP_CONST_DAMAGEIMMUNITY_18_PERCENT = 68
  • IP_CONST_DAMAGEIMMUNITY_19_PERCENT = 69
  • IP_CONST_DAMAGEIMMUNITY_2_PERCENT = 52
  • IP_CONST_DAMAGEIMMUNITY_20_PERCENT = 70
  • IP_CONST_DAMAGEIMMUNITY_21_PERCENT = 71
  • IP_CONST_DAMAGEIMMUNITY_22_PERCENT = 72
  • IP_CONST_DAMAGEIMMUNITY_23_PERCENT = 73
  • IP_CONST_DAMAGEIMMUNITY_24_PERCENT = 74
  • IP_CONST_DAMAGEIMMUNITY_25_PERCENT = 75
  • IP_CONST_DAMAGEIMMUNITY_26_PERCENT = 76
  • IP_CONST_DAMAGEIMMUNITY_27_PERCENT = 77
  • IP_CONST_DAMAGEIMMUNITY_28_PERCENT = 78
  • IP_CONST_DAMAGEIMMUNITY_29_PERCENT = 79
  • IP_CONST_DAMAGEIMMUNITY_3_PERCENT = 53
  • IP_CONST_DAMAGEIMMUNITY_30_PERCENT = 80
  • IP_CONST_DAMAGEIMMUNITY_31_PERCENT = 81
  • IP_CONST_DAMAGEIMMUNITY_32_PERCENT = 82
  • IP_CONST_DAMAGEIMMUNITY_33_PERCENT = 83
  • IP_CONST_DAMAGEIMMUNITY_34_PERCENT = 84
  • IP_CONST_DAMAGEIMMUNITY_35_PERCENT = 85
  • IP_CONST_DAMAGEIMMUNITY_36_PERCENT = 86
  • IP_CONST_DAMAGEIMMUNITY_37_PERCENT = 87
  • IP_CONST_DAMAGEIMMUNITY_38_PERCENT = 88
  • IP_CONST_DAMAGEIMMUNITY_39_PERCENT = 89
  • IP_CONST_DAMAGEIMMUNITY_4_PERCENT = 54
  • IP_CONST_DAMAGEIMMUNITY_40_PERCENT = 90
  • IP_CONST_DAMAGEIMMUNITY_41_PERCENT = 91
  • IP_CONST_DAMAGEIMMUNITY_42_PERCENT = 92
  • IP_CONST_DAMAGEIMMUNITY_43_PERCENT = 93
  • IP_CONST_DAMAGEIMMUNITY_44_PERCENT = 94
  • IP_CONST_DAMAGEIMMUNITY_45_PERCENT = 95
  • IP_CONST_DAMAGEIMMUNITY_46_PERCENT = 96
  • IP_CONST_DAMAGEIMMUNITY_47_PERCENT = 97
  • IP_CONST_DAMAGEIMMUNITY_48_PERCENT = 98
  • IP_CONST_DAMAGEIMMUNITY_49_PERCENT = 99
  • IP_CONST_DAMAGEIMMUNITY_5_PERCENT = 55
  • IP_CONST_DAMAGEIMMUNITY_50_PERCENT = 100
  • IP_CONST_DAMAGEIMMUNITY_51_PERCENT = 101
  • IP_CONST_DAMAGEIMMUNITY_52_PERCENT = 102
  • IP_CONST_DAMAGEIMMUNITY_53_PERCENT = 103
  • IP_CONST_DAMAGEIMMUNITY_54_PERCENT = 104
  • IP_CONST_DAMAGEIMMUNITY_55_PERCENT = 105
  • IP_CONST_DAMAGEIMMUNITY_56_PERCENT = 106
  • IP_CONST_DAMAGEIMMUNITY_57_PERCENT = 107
  • IP_CONST_DAMAGEIMMUNITY_58_PERCENT = 108
  • IP_CONST_DAMAGEIMMUNITY_59_PERCENT = 109
  • IP_CONST_DAMAGEIMMUNITY_6_PERCENT = 56
  • IP_CONST_DAMAGEIMMUNITY_60_PERCENT = 110
  • IP_CONST_DAMAGEIMMUNITY_61_PERCENT = 111
  • IP_CONST_DAMAGEIMMUNITY_62_PERCENT = 112
  • IP_CONST_DAMAGEIMMUNITY_63_PERCENT = 113
  • IP_CONST_DAMAGEIMMUNITY_64_PERCENT = 114
  • IP_CONST_DAMAGEIMMUNITY_65_PERCENT = 115
  • IP_CONST_DAMAGEIMMUNITY_66_PERCENT = 116
  • IP_CONST_DAMAGEIMMUNITY_67_PERCENT = 117
  • IP_CONST_DAMAGEIMMUNITY_68_PERCENT = 118
  • IP_CONST_DAMAGEIMMUNITY_69_PERCENT = 119
  • IP_CONST_DAMAGEIMMUNITY_7_PERCENT = 57
  • IP_CONST_DAMAGEIMMUNITY_70_PERCENT = 120
  • IP_CONST_DAMAGEIMMUNITY_71_PERCENT = 121
  • IP_CONST_DAMAGEIMMUNITY_72_PERCENT = 122
  • IP_CONST_DAMAGEIMMUNITY_73_PERCENT = 123
  • IP_CONST_DAMAGEIMMUNITY_74_PERCENT = 124
  • IP_CONST_DAMAGEIMMUNITY_75_PERCENT = 125
  • IP_CONST_DAMAGEIMMUNITY_76_PERCENT = 126
  • IP_CONST_DAMAGEIMMUNITY_77_PERCENT = 127
  • IP_CONST_DAMAGEIMMUNITY_78_PERCENT = 128
  • IP_CONST_DAMAGEIMMUNITY_79_PERCENT = 129
  • IP_CONST_DAMAGEIMMUNITY_8_PERCENT = 58
  • IP_CONST_DAMAGEIMMUNITY_80_PERCENT = 130
  • IP_CONST_DAMAGEIMMUNITY_81_PERCENT = 131
  • IP_CONST_DAMAGEIMMUNITY_82_PERCENT = 132
  • IP_CONST_DAMAGEIMMUNITY_83_PERCENT = 133
  • IP_CONST_DAMAGEIMMUNITY_84_PERCENT = 134
  • IP_CONST_DAMAGEIMMUNITY_85_PERCENT = 135
  • IP_CONST_DAMAGEIMMUNITY_86_PERCENT = 136
  • IP_CONST_DAMAGEIMMUNITY_87_PERCENT = 137
  • IP_CONST_DAMAGEIMMUNITY_88_PERCENT = 138
  • IP_CONST_DAMAGEIMMUNITY_89_PERCENT = 139
  • IP_CONST_DAMAGEIMMUNITY_9_PERCENT = 59
  • IP_CONST_DAMAGEIMMUNITY_90_PERCENT = 140
  • IP_CONST_DAMAGEIMMUNITY_91_PERCENT = 141
  • IP_CONST_DAMAGEIMMUNITY_92_PERCENT = 142
  • IP_CONST_DAMAGEIMMUNITY_93_PERCENT = 143
  • IP_CONST_DAMAGEIMMUNITY_94_PERCENT = 144
  • IP_CONST_DAMAGEIMMUNITY_95_PERCENT = 145
  • IP_CONST_DAMAGEIMMUNITY_96_PERCENT = 146
  • IP_CONST_DAMAGEIMMUNITY_97_PERCENT = 147
  • IP_CONST_DAMAGEIMMUNITY_98_PERCENT = 148
  • IP_CONST_DAMAGEIMMUNITY_99_PERCENT = 149
IP_CONST_FEAT_*
  • IP_CONST_FEAT_AIR_DOMAIN_POWER = 793
  • IP_CONST_FEAT_ALERTNESS = 0
  • IP_CONST_FEAT_AMBIDEXTROUS = 1
  • IP_CONST_FEAT_ANIMAL_DOMAIN_POWER = 794
  • IP_CONST_FEAT_ARCANE_DEFENSE_ABJURATION = 101
  • IP_CONST_FEAT_ARCANE_DEFENSE_CONJURATION = 102
  • IP_CONST_FEAT_ARCANE_DEFENSE_DIVINATION = 103
  • IP_CONST_FEAT_ARCANE_DEFENSE_ENCHATMENT = 104
  • IP_CONST_FEAT_ARCANE_DEFENSE_EVOCATION = 105
  • IP_CONST_FEAT_ARCANE_DEFENSE_ILLUSION = 106
  • IP_CONST_FEAT_ARCANE_DEFENSE_NECROMANCY = 107
  • IP_CONST_FEAT_ARCANE_DEFENSE_TRANSMUTATION = 108
  • IP_CONST_FEAT_ARMOR_PROF_HEAVY = 24
  • IP_CONST_FEAT_ARMOR_PROF_LIGHT = 25
  • IP_CONST_FEAT_ARMOR_PROF_MEDIUM = 26
  • IP_CONST_FEAT_ARTIST = 109
  • IP_CONST_FEAT_AURA_OF_COURAGE = 110
  • IP_CONST_FEAT_BARBARIAN_ENDURANCE = 111
  • IP_CONST_FEAT_BATTLE_TRAINING_VERSUS_GIANTS = 112
  • IP_CONST_FEAT_BATTLE_TRAINING_VERSUS_GOBLINS = 113
  • IP_CONST_FEAT_BATTLE_TRAINING_VERSUS_ORCS = 114
  • IP_CONST_FEAT_BATTLE_TRAINING_VERSUS_REPTILIANS = 115
  • IP_CONST_FEAT_BLIND_FIGHT = 117
  • IP_CONST_FEAT_BLINDSIGHT_60_FEET = 116
  • IP_CONST_FEAT_BLOODED = 118
  • IP_CONST_FEAT_BREW_POTION = 119
  • IP_CONST_FEAT_BULLHEADED = 120
  • IP_CONST_FEAT_CALLED_SHOT = 121
  • IP_CONST_FEAT_CIRCLE_KICK = 122
  • IP_CONST_FEAT_CLEAVE = 2
  • IP_CONST_FEAT_COMBAT_CASTING = 3
  • IP_CONST_FEAT_COURTEOUS_MAGOCRACY = 123
  • IP_CONST_FEAT_CRAFT_WAND = 124
  • IP_CONST_FEAT_CRIPPLING_STRIKE = 125
  • IP_CONST_FEAT_DARKVISION = 126
  • IP_CONST_FEAT_DEATH_DOMAIN_POWER = 795
  • IP_CONST_FEAT_DEFENSIVE_ROLL = 127
  • IP_CONST_FEAT_DEFLECT_ARROWS = 128
  • IP_CONST_FEAT_DESTRUCTION_DOMAIN_POWER = 796
  • IP_CONST_FEAT_DIRTY_FIGHTING = 129
  • IP_CONST_FEAT_DISARM = 28
  • IP_CONST_FEAT_DISARM_WHIP = 37
  • IP_CONST_FEAT_DIVINE_GRACE = 130
  • IP_CONST_FEAT_DIVINE_HEALTH = 131
  • IP_CONST_FEAT_DIVINE_MIGHT = 132
  • IP_CONST_FEAT_DIVINE_SHIELD = 133
  • IP_CONST_FEAT_DODGE = 4
  • IP_CONST_FEAT_EARTH_DOMAIN_POWER = 797
  • IP_CONST_FEAT_EPIC_ARMOR_SKIN = 134
  • IP_CONST_FEAT_EPIC_AUTOMATIC_QUICKEN_1 = 135
  • IP_CONST_FEAT_EPIC_AUTOMATIC_QUICKEN_2 = 136
  • IP_CONST_FEAT_EPIC_AUTOMATIC_QUICKEN_3 = 137
  • IP_CONST_FEAT_EPIC_AUTOMATIC_SILENT_SPELL_1 = 138
  • IP_CONST_FEAT_EPIC_AUTOMATIC_SILENT_SPELL_2 = 139
  • IP_CONST_FEAT_EPIC_AUTOMATIC_SILENT_SPELL_3 = 140
  • IP_CONST_FEAT_EPIC_AUTOMATIC_STILL_SPELL_1 = 141
  • IP_CONST_FEAT_EPIC_AUTOMATIC_STILL_SPELL_2 = 142
  • IP_CONST_FEAT_EPIC_AUTOMATIC_STILL_SPELL_3 = 143
  • IP_CONST_FEAT_EPIC_BANE_OF_ENEMIES = 144
  • IP_CONST_FEAT_EPIC_BLINDING_SPEED = 145
  • IP_CONST_FEAT_EPIC_DAMAGE_REDUCTION_3 = 146
  • IP_CONST_FEAT_EPIC_DAMAGE_REDUCTION_6 = 147
  • IP_CONST_FEAT_EPIC_DAMAGE_REDUCTION_9 = 148
  • IP_CONST_FEAT_EPIC_DODGE = 149
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_ACID_1 = 150
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_ACID_10 = 159
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_ACID_2 = 151
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_ACID_3 = 152
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_ACID_4 = 153
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_ACID_5 = 154
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_ACID_6 = 155
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_ACID_7 = 156
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_ACID_8 = 157
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_ACID_9 = 158
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_COLD_1 = 160
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_COLD_10 = 169
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_COLD_2 = 161
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_COLD_3 = 162
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_COLD_4 = 163
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_COLD_5 = 164
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_COLD_6 = 165
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_COLD_7 = 166
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_COLD_8 = 167
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_COLD_9 = 168
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_1 = 170
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_10 = 179
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_2 = 171
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_3 = 172
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_4 = 173
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_5 = 174
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_6 = 175
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_7 = 176
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_8 = 177
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_9 = 178
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_FIRE_1 = 180
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_FIRE_10 = 189
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_FIRE_2 = 181
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_FIRE_3 = 182
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_FIRE_4 = 183
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_FIRE_5 = 184
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_FIRE_6 = 185
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_FIRE_7 = 186
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_FIRE_8 = 187
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_FIRE_9 = 188
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_SONIC_1 = 190
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_SONIC_10 = 199
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_SONIC_2 = 191
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_SONIC_3 = 192
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_SONIC_4 = 193
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_SONIC_5 = 194
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_SONIC_6 = 195
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_SONIC_7 = 196
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_SONIC_8 = 197
  • IP_CONST_FEAT_EPIC_ENERGY_RESISTANCE_SONIC_9 = 198
  • IP_CONST_FEAT_EPIC_EPIC_WARDING = 200
  • IP_CONST_FEAT_EPIC_FORTITUDE = 201
  • IP_CONST_FEAT_EPIC_GREAT_SMITING_1 = 202
  • IP_CONST_FEAT_EPIC_GREAT_SMITING_10 = 211
  • IP_CONST_FEAT_EPIC_GREAT_SMITING_2 = 203
  • IP_CONST_FEAT_EPIC_GREAT_SMITING_3 = 204
  • IP_CONST_FEAT_EPIC_GREAT_SMITING_4 = 205
  • IP_CONST_FEAT_EPIC_GREAT_SMITING_5 = 206
  • IP_CONST_FEAT_EPIC_GREAT_SMITING_6 = 207
  • IP_CONST_FEAT_EPIC_GREAT_SMITING_7 = 208
  • IP_CONST_FEAT_EPIC_GREAT_SMITING_8 = 209
  • IP_CONST_FEAT_EPIC_GREAT_SMITING_9 = 210
  • IP_CONST_FEAT_EPIC_IMPROVED_COMBAT_CASTING = 212
  • IP_CONST_FEAT_EPIC_IMPROVED_SNEAK_ATTACK_1 = 213
  • IP_CONST_FEAT_EPIC_IMPROVED_SNEAK_ATTACK_10 = 222
  • IP_CONST_FEAT_EPIC_IMPROVED_SNEAK_ATTACK_2 = 214
  • IP_CONST_FEAT_EPIC_IMPROVED_SNEAK_ATTACK_3 = 215
  • IP_CONST_FEAT_EPIC_IMPROVED_SNEAK_ATTACK_4 = 216
  • IP_CONST_FEAT_EPIC_IMPROVED_SNEAK_ATTACK_5 = 217
  • IP_CONST_FEAT_EPIC_IMPROVED_SNEAK_ATTACK_6 = 218
  • IP_CONST_FEAT_EPIC_IMPROVED_SNEAK_ATTACK_7 = 219
  • IP_CONST_FEAT_EPIC_IMPROVED_SNEAK_ATTACK_8 = 220
  • IP_CONST_FEAT_EPIC_IMPROVED_SNEAK_ATTACK_9 = 221
  • IP_CONST_FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_1 = 223
  • IP_CONST_FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_10 = 232
  • IP_CONST_FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_2 = 224
  • IP_CONST_FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_3 = 225
  • IP_CONST_FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_4 = 226
  • IP_CONST_FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_5 = 227
  • IP_CONST_FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_6 = 228
  • IP_CONST_FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_7 = 229
  • IP_CONST_FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_8 = 230
  • IP_CONST_FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_9 = 231
  • IP_CONST_FEAT_EPIC_IMPROVED_STUNNING_FIST_1 = 233
  • IP_CONST_FEAT_EPIC_IMPROVED_STUNNING_FIST_10 = 242
  • IP_CONST_FEAT_EPIC_IMPROVED_STUNNING_FIST_2 = 234
  • IP_CONST_FEAT_EPIC_IMPROVED_STUNNING_FIST_3 = 235
  • IP_CONST_FEAT_EPIC_IMPROVED_STUNNING_FIST_4 = 236
  • IP_CONST_FEAT_EPIC_IMPROVED_STUNNING_FIST_5 = 237
  • IP_CONST_FEAT_EPIC_IMPROVED_STUNNING_FIST_6 = 238
  • IP_CONST_FEAT_EPIC_IMPROVED_STUNNING_FIST_7 = 239
  • IP_CONST_FEAT_EPIC_IMPROVED_STUNNING_FIST_8 = 240
  • IP_CONST_FEAT_EPIC_IMPROVED_STUNNING_FIST_9 = 241
  • IP_CONST_FEAT_EPIC_LASTING_INSPIRATION = 243
  • IP_CONST_FEAT_EPIC_PERFECT_HEALTH = 284
  • IP_CONST_FEAT_EPIC_PLANAR_TURNING = 285
  • IP_CONST_FEAT_EPIC_PROWESS = 286
  • IP_CONST_FEAT_EPIC_REFLEXES = 287
  • IP_CONST_FEAT_EPIC_REPUTATION = 288
  • IP_CONST_FEAT_EPIC_SELF_CONCEALMENT_10 = 289
  • IP_CONST_FEAT_EPIC_SELF_CONCEALMENT_20 = 290
  • IP_CONST_FEAT_EPIC_SELF_CONCEALMENT_30 = 291
  • IP_CONST_FEAT_EPIC_SELF_CONCEALMENT_40 = 292
  • IP_CONST_FEAT_EPIC_SELF_CONCEALMENT_50 = 293
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_ANIMAL_EMPATHY = 294
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_APPRAISE = 295
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_BLUFF = 296
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_CONCENTRATION = 297
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_CRAFT_ARMOR = 298
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_CRAFT_TRAP = 299
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_CRAFT_WEAPON = 300
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_DISABLETRAP = 301
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_DISCIPLINE = 302
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_HEAL = 303
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_HIDE = 304
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_INTIMIDATE = 305
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_LISTEN = 306
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_LORE = 307
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_MOVESILENTLY = 308
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_OPENLOCK = 309
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_PARRY = 310
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_PERFORM = 311
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_PERSUADE = 312
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_PICKPOCKET = 313
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_SEARCH = 314
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_SETTRAP = 315
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_SPELLCRAFT = 316
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_SPOT = 317
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_TAUNT = 318
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_TUMBLE = 319
  • IP_CONST_FEAT_EPIC_SKILL_FOCUS_USEMAGICDEVICE = 320
  • IP_CONST_FEAT_EPIC_SPELL_DRAGON_KNIGHT = 321
  • IP_CONST_FEAT_EPIC_SPELL_FOCUS_ABJURATION = 322
  • IP_CONST_FEAT_EPIC_SPELL_FOCUS_CONJURATION = 323
  • IP_CONST_FEAT_EPIC_SPELL_FOCUS_DIVINATION = 324
  • IP_CONST_FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT = 325
  • IP_CONST_FEAT_EPIC_SPELL_FOCUS_EVOCATION = 326
  • IP_CONST_FEAT_EPIC_SPELL_FOCUS_ILLUSION = 327
  • IP_CONST_FEAT_EPIC_SPELL_FOCUS_NECROMANCY = 328
  • IP_CONST_FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION = 329
  • IP_CONST_FEAT_EPIC_SPELL_HELLBALL = 330
  • IP_CONST_FEAT_EPIC_SPELL_MAGE_ARMOUR = 331
  • IP_CONST_FEAT_EPIC_SPELL_MUMMY_DUST = 332
  • IP_CONST_FEAT_EPIC_SPELL_PENETRATION = 333
  • IP_CONST_FEAT_EPIC_SPELL_RUIN = 334
  • IP_CONST_FEAT_EPIC_SUPERIOR_INITIATIVE = 335
  • IP_CONST_FEAT_EPIC_SUPERIOR_WEAPON_FOCUS = 336
  • IP_CONST_FEAT_EPIC_TOUGHNESS_1 = 337
  • IP_CONST_FEAT_EPIC_TOUGHNESS_10 = 346
  • IP_CONST_FEAT_EPIC_TOUGHNESS_2 = 338
  • IP_CONST_FEAT_EPIC_TOUGHNESS_3 = 339
  • IP_CONST_FEAT_EPIC_TOUGHNESS_4 = 340
  • IP_CONST_FEAT_EPIC_TOUGHNESS_5 = 341
  • IP_CONST_FEAT_EPIC_TOUGHNESS_6 = 342
  • IP_CONST_FEAT_EPIC_TOUGHNESS_7 = 343
  • IP_CONST_FEAT_EPIC_TOUGHNESS_8 = 344
  • IP_CONST_FEAT_EPIC_TOUGHNESS_9 = 345
  • IP_CONST_FEAT_EPIC_WILL = 427
  • IP_CONST_FEAT_EVASION = 428
  • IP_CONST_FEAT_EVIL_DOMAIN_POWER = 798
  • IP_CONST_FEAT_EXPERTISE = 429
  • IP_CONST_FEAT_EXTRA_MUSIC = 430
  • IP_CONST_FEAT_EXTRA_SMITING = 431
  • IP_CONST_FEAT_EXTRA_STUNNING_ATTACK = 432
  • IP_CONST_FEAT_EXTRA_TURNING = 5
  • IP_CONST_FEAT_FAVORED_ENEMY_ABERRATION = 433
  • IP_CONST_FEAT_FAVORED_ENEMY_ANIMAL = 434
  • IP_CONST_FEAT_FAVORED_ENEMY_BEAST = 435
  • IP_CONST_FEAT_FAVORED_ENEMY_CONSTRUCT = 436
  • IP_CONST_FEAT_FAVORED_ENEMY_DRAGON = 437
  • IP_CONST_FEAT_FAVORED_ENEMY_DWARF = 438
  • IP_CONST_FEAT_FAVORED_ENEMY_ELEMENTAL = 439
  • IP_CONST_FEAT_FAVORED_ENEMY_ELF = 440
  • IP_CONST_FEAT_FAVORED_ENEMY_FEY = 441
  • IP_CONST_FEAT_FAVORED_ENEMY_GIANT = 442
  • IP_CONST_FEAT_FAVORED_ENEMY_GNOME = 443
  • IP_CONST_FEAT_FAVORED_ENEMY_GOBLINOID = 444
  • IP_CONST_FEAT_FAVORED_ENEMY_HALFELF = 445
  • IP_CONST_FEAT_FAVORED_ENEMY_HALFLING = 446
  • IP_CONST_FEAT_FAVORED_ENEMY_HALFORC = 447
  • IP_CONST_FEAT_FAVORED_ENEMY_HUMAN = 448
  • IP_CONST_FEAT_FAVORED_ENEMY_MAGICAL_BEAST = 449
  • IP_CONST_FEAT_FAVORED_ENEMY_MONSTROUS = 450
  • IP_CONST_FEAT_FAVORED_ENEMY_ORC = 451
  • IP_CONST_FEAT_FAVORED_ENEMY_OUTSIDER = 452
  • IP_CONST_FEAT_FAVORED_ENEMY_REPTILIAN = 453
  • IP_CONST_FEAT_FAVORED_ENEMY_SHAPECHANGER = 454
  • IP_CONST_FEAT_FAVORED_ENEMY_UNDEAD = 455
  • IP_CONST_FEAT_FAVORED_ENEMY_VERMIN = 456
  • IP_CONST_FEAT_FEARLESS = 457
  • IP_CONST_FEAT_FIRE_DOMAIN_POWER = 799
  • IP_CONST_FEAT_FLURRY_OF_BLOWS = 458
  • IP_CONST_FEAT_GOOD_AIM = 459
  • IP_CONST_FEAT_GOOD_DOMAIN_POWER = 800
  • IP_CONST_FEAT_GREAT_CLEAVE = 469
  • IP_CONST_FEAT_GREAT_FORTITUDE = 470
  • IP_CONST_FEAT_GREATER_SPELL_FOCUS_ABJURATION = 460
  • IP_CONST_FEAT_GREATER_SPELL_FOCUS_CONJURATION = 461
  • IP_CONST_FEAT_GREATER_SPELL_FOCUS_DIVINATION = 462
  • IP_CONST_FEAT_GREATER_SPELL_FOCUS_ENCHANTMENT = 463
  • IP_CONST_FEAT_GREATER_SPELL_FOCUS_EVOCATION = 464
  • IP_CONST_FEAT_GREATER_SPELL_FOCUS_ILLUSION = 465
  • IP_CONST_FEAT_GREATER_SPELL_FOCUS_NECROMANCY = 466
  • IP_CONST_FEAT_GREATER_SPELL_FOCUS_TRANSMUTATION = 467
  • IP_CONST_FEAT_GREATER_SPELL_PENETRATION = 468
  • IP_CONST_FEAT_HARDINESS_VERSUS_ENCHANTMENTS = 471
  • IP_CONST_FEAT_HARDINESS_VERSUS_ILLUSIONS = 472
  • IP_CONST_FEAT_HARDINESS_VERSUS_POISONS = 473
  • IP_CONST_FEAT_HARDINESS_VERSUS_SPELLS = 474
  • IP_CONST_FEAT_HEALING_DOMAIN_POWER = 801
  • IP_CONST_FEAT_HIDE_IN_PLAIN_SIGHT = 31
  • IP_CONST_FEAT_IMMUNITY_TO_SLEEP = 475
  • IP_CONST_FEAT_IMPCRITUNARM = 20
  • IP_CONST_FEAT_IMPROVED_CRITICAL_BASTARD_SWORD = 476
  • IP_CONST_FEAT_IMPROVED_CRITICAL_BATTLE_AXE = 477
  • IP_CONST_FEAT_IMPROVED_CRITICAL_CLUB = 478
  • IP_CONST_FEAT_IMPROVED_CRITICAL_CREATURE = 479
  • IP_CONST_FEAT_IMPROVED_CRITICAL_DAGGER = 480
  • IP_CONST_FEAT_IMPROVED_CRITICAL_DART = 481
  • IP_CONST_FEAT_IMPROVED_CRITICAL_DIRE_MACE = 482
  • IP_CONST_FEAT_IMPROVED_CRITICAL_DOUBLE_AXE = 483
  • IP_CONST_FEAT_IMPROVED_CRITICAL_DWAXE = 484
  • IP_CONST_FEAT_IMPROVED_CRITICAL_GREAT_AXE = 485
  • IP_CONST_FEAT_IMPROVED_CRITICAL_GREAT_SWORD = 486
  • IP_CONST_FEAT_IMPROVED_CRITICAL_HALBERD = 487
  • IP_CONST_FEAT_IMPROVED_CRITICAL_HAND_AXE = 488
  • IP_CONST_FEAT_IMPROVED_CRITICAL_HEAVY_CROSSBOW = 489
  • IP_CONST_FEAT_IMPROVED_CRITICAL_HEAVY_FLAIL = 490
  • IP_CONST_FEAT_IMPROVED_CRITICAL_KAMA = 491
  • IP_CONST_FEAT_IMPROVED_CRITICAL_KATANA = 492
  • IP_CONST_FEAT_IMPROVED_CRITICAL_KUKRI = 493
  • IP_CONST_FEAT_IMPROVED_CRITICAL_LIGHT_CROSSBOW = 494
  • IP_CONST_FEAT_IMPROVED_CRITICAL_LIGHT_FLAIL = 495
  • IP_CONST_FEAT_IMPROVED_CRITICAL_LIGHT_HAMMER = 496
  • IP_CONST_FEAT_IMPROVED_CRITICAL_LIGHT_MACE = 497
  • IP_CONST_FEAT_IMPROVED_CRITICAL_LONG_SWORD = 499
  • IP_CONST_FEAT_IMPROVED_CRITICAL_LONGBOW = 498
  • IP_CONST_FEAT_IMPROVED_CRITICAL_MORNING_STAR = 500
  • IP_CONST_FEAT_IMPROVED_CRITICAL_RAPIER = 501
  • IP_CONST_FEAT_IMPROVED_CRITICAL_SCIMITAR = 502
  • IP_CONST_FEAT_IMPROVED_CRITICAL_SCYTHE = 503
  • IP_CONST_FEAT_IMPROVED_CRITICAL_SHORT_SWORD = 505
  • IP_CONST_FEAT_IMPROVED_CRITICAL_SHORTBOW = 504
  • IP_CONST_FEAT_IMPROVED_CRITICAL_SHURIKEN = 506
  • IP_CONST_FEAT_IMPROVED_CRITICAL_SICKLE = 507
  • IP_CONST_FEAT_IMPROVED_CRITICAL_SLING = 508
  • IP_CONST_FEAT_IMPROVED_CRITICAL_SPEAR = 509
  • IP_CONST_FEAT_IMPROVED_CRITICAL_STAFF = 510
  • IP_CONST_FEAT_IMPROVED_CRITICAL_THROWING_AXE = 511
  • IP_CONST_FEAT_IMPROVED_CRITICAL_TWO_BLADED_SWORD = 512
  • IP_CONST_FEAT_IMPROVED_CRITICAL_WAR_HAMMER = 513
  • IP_CONST_FEAT_IMPROVED_CRITICAL_WHIP = 514
  • IP_CONST_FEAT_IMPROVED_DISARM = 515
  • IP_CONST_FEAT_IMPROVED_EVASION = 516
  • IP_CONST_FEAT_IMPROVED_EXPERTISE = 517
  • IP_CONST_FEAT_IMPROVED_INITIATIVE = 518
  • IP_CONST_FEAT_IMPROVED_KNOCKDOWN = 519
  • IP_CONST_FEAT_IMPROVED_PARRY = 520
  • IP_CONST_FEAT_IMPROVED_POWER_ATTACK = 521
  • IP_CONST_FEAT_IMPROVED_TWO_WEAPON_FIGHTING = 522
  • IP_CONST_FEAT_IMPROVED_UNARMED_STRIKE = 523
  • IP_CONST_FEAT_IMPROVED_WHIRLWIND = 524
  • IP_CONST_FEAT_INCREASE_MULTIPLIER = 525
  • IP_CONST_FEAT_IRON_WILL = 526
  • IP_CONST_FEAT_KEEN_SENSE = 527
  • IP_CONST_FEAT_KI_CRITICAL = 528
  • IP_CONST_FEAT_KNOCKDOWN = 6
  • IP_CONST_FEAT_KNOWLEDGE_DOMAIN_POWER = 802
  • IP_CONST_FEAT_LIGHTNING_REFLEXES = 529
  • IP_CONST_FEAT_LINGERING_SONG = 530
  • IP_CONST_FEAT_LOWLIGHTVISION = 531
  • IP_CONST_FEAT_LUCK_OF_HEROES = 533
  • IP_CONST_FEAT_LUCKY = 532
  • IP_CONST_FEAT_MAGIC_DOMAIN_POWER = 803
  • IP_CONST_FEAT_MOBILITY = 27
  • IP_CONST_FEAT_NATURE_SENSE = 534
  • IP_CONST_FEAT_OPPORTUNIST = 535
  • IP_CONST_FEAT_PARTIAL_SKILL_AFFINITY_LISTEN = 536
  • IP_CONST_FEAT_PARTIAL_SKILL_AFFINITY_SEARCH = 537
  • IP_CONST_FEAT_PARTIAL_SKILL_AFFINITY_SPOT = 538
  • IP_CONST_FEAT_PLANT_DOMAIN_POWER = 804
  • IP_CONST_FEAT_PLAYER_TOOL_01 = 53
  • IP_CONST_FEAT_PLAYER_TOOL_02 = 54
  • IP_CONST_FEAT_PLAYER_TOOL_03 = 55
  • IP_CONST_FEAT_PLAYER_TOOL_04 = 56
  • IP_CONST_FEAT_PLAYER_TOOL_05 = 57
  • IP_CONST_FEAT_PLAYER_TOOL_06 = 58
  • IP_CONST_FEAT_PLAYER_TOOL_07 = 59
  • IP_CONST_FEAT_PLAYER_TOOL_08 = 60
  • IP_CONST_FEAT_PLAYER_TOOL_09 = 61
  • IP_CONST_FEAT_PLAYER_TOOL_10 = 62
  • IP_CONST_FEAT_POINTBLANK = 7
  • IP_CONST_FEAT_POWERATTACK = 16
  • IP_CONST_FEAT_PRESTIGE_DARK_BLESSING = 539
  • IP_CONST_FEAT_PRESTIGE_DEATH_ATTACK_1 = 540
  • IP_CONST_FEAT_PRESTIGE_DEATH_ATTACK_10 = 549
  • IP_CONST_FEAT_PRESTIGE_DEATH_ATTACK_11 = 550
  • IP_CONST_FEAT_PRESTIGE_DEATH_ATTACK_12 = 551
  • IP_CONST_FEAT_PRESTIGE_DEATH_ATTACK_13 = 552
  • IP_CONST_FEAT_PRESTIGE_DEATH_ATTACK_14 = 553
  • IP_CONST_FEAT_PRESTIGE_DEATH_ATTACK_15 = 554
  • IP_CONST_FEAT_PRESTIGE_DEATH_ATTACK_16 = 555
  • IP_CONST_FEAT_PRESTIGE_DEATH_ATTACK_17 = 556
  • IP_CONST_FEAT_PRESTIGE_DEATH_ATTACK_18 = 557
  • IP_CONST_FEAT_PRESTIGE_DEATH_ATTACK_19 = 558
  • IP_CONST_FEAT_PRESTIGE_DEATH_ATTACK_2 = 541
  • IP_CONST_FEAT_PRESTIGE_DEATH_ATTACK_20 = 559
  • IP_CONST_FEAT_PRESTIGE_DEATH_ATTACK_3 = 542
  • IP_CONST_FEAT_PRESTIGE_DEATH_ATTACK_4 = 543
  • IP_CONST_FEAT_PRESTIGE_DEATH_ATTACK_5 = 544
  • IP_CONST_FEAT_PRESTIGE_DEATH_ATTACK_6 = 545
  • IP_CONST_FEAT_PRESTIGE_DEATH_ATTACK_7 = 546
  • IP_CONST_FEAT_PRESTIGE_DEATH_ATTACK_8 = 547
  • IP_CONST_FEAT_PRESTIGE_DEATH_ATTACK_9 = 548
  • IP_CONST_FEAT_PRESTIGE_DEFENSIVE_AWARENESS_1 = 560
  • IP_CONST_FEAT_PRESTIGE_DEFENSIVE_AWARENESS_2 = 561
  • IP_CONST_FEAT_PRESTIGE_DEFENSIVE_AWARENESS_3 = 562
  • IP_CONST_FEAT_PROTECTION_DOMAIN_POWER = 805
  • IP_CONST_FEAT_RAPID_RELOAD = 563
  • IP_CONST_FEAT_RAPID_SHOT = 30
  • IP_CONST_FEAT_RESIST_DISEASE = 564
  • IP_CONST_FEAT_RESIST_ENERGY_ACID = 565
  • IP_CONST_FEAT_RESIST_ENERGY_COLD = 566
  • IP_CONST_FEAT_RESIST_ENERGY_ELECTRICAL = 567
  • IP_CONST_FEAT_RESIST_ENERGY_FIRE = 568
  • IP_CONST_FEAT_RESIST_ENERGY_SONIC = 569
  • IP_CONST_FEAT_RESIST_NATURES_LURE = 570
  • IP_CONST_FEAT_RESIST_POISON = 571
  • IP_CONST_FEAT_SAP = 572
  • IP_CONST_FEAT_SHIELD_PROFICIENCY = 35
  • IP_CONST_FEAT_SILVER_PALM = 573
  • IP_CONST_FEAT_SKILL_AFFINITY_CONCENTRATION = 574
  • IP_CONST_FEAT_SKILL_AFFINITY_LISTEN = 575
  • IP_CONST_FEAT_SKILL_AFFINITY_LORE = 576
  • IP_CONST_FEAT_SKILL_AFFINITY_MOVE_SILENTLY = 577
  • IP_CONST_FEAT_SKILL_AFFINITY_SEARCH = 578
  • IP_CONST_FEAT_SKILL_AFFINITY_SPOT = 579
  • IP_CONST_FEAT_SKILL_FOCUS_ANIMAL_EMPATHY = 580
  • IP_CONST_FEAT_SKILL_FOCUS_APPRAISE = 581
  • IP_CONST_FEAT_SKILL_FOCUS_BLUFF = 582
  • IP_CONST_FEAT_SKILL_FOCUS_CONCENTRATION = 583
  • IP_CONST_FEAT_SKILL_FOCUS_CRAFT_ARMOR = 584
  • IP_CONST_FEAT_SKILL_FOCUS_CRAFT_TRAP = 585
  • IP_CONST_FEAT_SKILL_FOCUS_CRAFT_WEAPON = 586
  • IP_CONST_FEAT_SKILL_FOCUS_DISABLE_TRAP = 587
  • IP_CONST_FEAT_SKILL_FOCUS_DISCIPLINE = 588
  • IP_CONST_FEAT_SKILL_FOCUS_HEAL = 589
  • IP_CONST_FEAT_SKILL_FOCUS_HIDE = 590
  • IP_CONST_FEAT_SKILL_FOCUS_INTIMIDATE = 591
  • IP_CONST_FEAT_SKILL_FOCUS_LISTEN = 592
  • IP_CONST_FEAT_SKILL_FOCUS_LORE = 593
  • IP_CONST_FEAT_SKILL_FOCUS_MOVE_SILENTLY = 594
  • IP_CONST_FEAT_SKILL_FOCUS_OPEN_LOCK = 595
  • IP_CONST_FEAT_SKILL_FOCUS_PARRY = 596
  • IP_CONST_FEAT_SKILL_FOCUS_PERFORM = 597
  • IP_CONST_FEAT_SKILL_FOCUS_PERSUADE = 598
  • IP_CONST_FEAT_SKILL_FOCUS_PICK_POCKET = 599
  • IP_CONST_FEAT_SKILL_FOCUS_SEARCH = 600
  • IP_CONST_FEAT_SKILL_FOCUS_SET_TRAP = 601
  • IP_CONST_FEAT_SKILL_FOCUS_SPELLCRAFT = 602
  • IP_CONST_FEAT_SKILL_FOCUS_SPOT = 603
  • IP_CONST_FEAT_SKILL_FOCUS_TAUNT = 604
  • IP_CONST_FEAT_SKILL_FOCUS_TUMBLE = 605
  • IP_CONST_FEAT_SKILL_FOCUS_USE_MAGIC_DEVICE = 606
  • IP_CONST_FEAT_SKILL_MASTERY = 607
  • IP_CONST_FEAT_SLIPPERY_MIND = 608
  • IP_CONST_FEAT_SNAKE_BLOOD = 609
  • IP_CONST_FEAT_SNEAK_ATTACK_10 = 614
  • IP_CONST_FEAT_SNEAK_ATTACK_11 = 615
  • IP_CONST_FEAT_SNEAK_ATTACK_12 = 616
  • IP_CONST_FEAT_SNEAK_ATTACK_13 = 617
  • IP_CONST_FEAT_SNEAK_ATTACK_14 = 618
  • IP_CONST_FEAT_SNEAK_ATTACK_15 = 619
  • IP_CONST_FEAT_SNEAK_ATTACK_16 = 620
  • IP_CONST_FEAT_SNEAK_ATTACK_17 = 621
  • IP_CONST_FEAT_SNEAK_ATTACK_18 = 622
  • IP_CONST_FEAT_SNEAK_ATTACK_19 = 623
  • IP_CONST_FEAT_SNEAK_ATTACK_1D6 = 32
  • IP_CONST_FEAT_SNEAK_ATTACK_20 = 624
  • IP_CONST_FEAT_SNEAK_ATTACK_2D6 = 33
  • IP_CONST_FEAT_SNEAK_ATTACK_3D6 = 34
  • IP_CONST_FEAT_SNEAK_ATTACK_5D6 = 39
  • IP_CONST_FEAT_SNEAK_ATTACK_6 = 610
  • IP_CONST_FEAT_SNEAK_ATTACK_7 = 611
  • IP_CONST_FEAT_SNEAK_ATTACK_8 = 612
  • IP_CONST_FEAT_SNEAK_ATTACK_9 = 613
  • IP_CONST_FEAT_SPELL_FOCUS_TRANSMUTATION = 625
  • IP_CONST_FEAT_SPELLFOCUSABJ = 8
  • IP_CONST_FEAT_SPELLFOCUSCON = 9
  • IP_CONST_FEAT_SPELLFOCUSDIV = 10
  • IP_CONST_FEAT_SPELLFOCUSENC = 11
  • IP_CONST_FEAT_SPELLFOCUSEVO = 12
  • IP_CONST_FEAT_SPELLFOCUSILL = 13
  • IP_CONST_FEAT_SPELLFOCUSNEC = 14
  • IP_CONST_FEAT_SPELLPENETRATION = 15
  • IP_CONST_FEAT_SPRING_ATTACK = 626
  • IP_CONST_FEAT_STEALTHY = 627
  • IP_CONST_FEAT_STILL_MIND = 628
  • IP_CONST_FEAT_STONECUNNING = 629
  • IP_CONST_FEAT_STRENGTH_DOMAIN_POWER = 806
  • IP_CONST_FEAT_STRONG_SOUL = 630
  • IP_CONST_FEAT_STUNNING_FIST = 631
  • IP_CONST_FEAT_SUN_DOMAIN_POWER = 807
  • IP_CONST_FEAT_SUPERIOR_WEAPON_FOCUS = 632
  • IP_CONST_FEAT_THUG = 633
  • IP_CONST_FEAT_TOUGHNESS = 634
  • IP_CONST_FEAT_TRACKLESS_STEP = 635
  • IP_CONST_FEAT_TRAVEL_DOMAIN_POWER = 808
  • IP_CONST_FEAT_TRICKERY_DOMAIN_POWER = 809
  • IP_CONST_FEAT_TWO_WEAPON_FIGHTING = 17
  • IP_CONST_FEAT_UNCANNY_DODGE_1 = 636
  • IP_CONST_FEAT_UNCANNY_DODGE_2 = 637
  • IP_CONST_FEAT_UNCANNY_DODGE_3 = 638
  • IP_CONST_FEAT_UNCANNY_DODGE_4 = 639
  • IP_CONST_FEAT_UNCANNY_DODGE_5 = 640
  • IP_CONST_FEAT_UNCANNY_DODGE_6 = 641
  • IP_CONST_FEAT_USE_POISON = 36
  • IP_CONST_FEAT_WAR_DOMAIN_POWER = 810
  • IP_CONST_FEAT_WATER_DOMAIN_POWER = 811
  • IP_CONST_FEAT_WEAPFINESSE = 19
  • IP_CONST_FEAT_WEAPSPEUNARM = 18
  • IP_CONST_FEAT_WHIRLWIND = 29
  • IP_CONST_FEAT_WOODLAND_STRIDE = 751
  • IP_CONST_FEAT_ZEN_ARCHERY = 752
IP_CONST_IMMUNITYMISC_*
  • IP_CONST_IMMUNITYMISC_BACKSTAB = 0
  • IP_CONST_IMMUNITYMISC_CRITICAL_HITS = 8
  • IP_CONST_IMMUNITYMISC_DEATH_MAGIC = 9
  • IP_CONST_IMMUNITYMISC_DISEASE = 4
  • IP_CONST_IMMUNITYMISC_FEAR = 5
  • IP_CONST_IMMUNITYMISC_KNOCKDOWN = 6
  • IP_CONST_IMMUNITYMISC_LEVEL_ABIL_DRAIN = 1
  • IP_CONST_IMMUNITYMISC_MINDSPELLS = 2
  • IP_CONST_IMMUNITYMISC_PARALYSIS = 7
  • IP_CONST_IMMUNITYMISC_POISON = 3
IP_CONST_LIGHTBRIGHTNESS_*
  • IP_CONST_LIGHTBRIGHTNESS_BRIGHT = 4
  • IP_CONST_LIGHTBRIGHTNESS_DIM = 1
  • IP_CONST_LIGHTBRIGHTNESS_LOW = 2
  • IP_CONST_LIGHTBRIGHTNESS_NORMAL = 3
IP_CONST_LIGHTCOLOR_*
  • IP_CONST_LIGHTCOLOR_BLUE = 0
  • IP_CONST_LIGHTCOLOR_GREEN = 4
  • IP_CONST_LIGHTCOLOR_ORANGE = 5
  • IP_CONST_LIGHTCOLOR_PURPLE = 2
  • IP_CONST_LIGHTCOLOR_RED = 3
  • IP_CONST_LIGHTCOLOR_WHITE = 6
  • IP_CONST_LIGHTCOLOR_YELLOW = 1
IP_CONST_MONSTERDAMAGE_*
  • IP_CONST_MONSTERDAMAGE_10d10 = 37
  • IP_CONST_MONSTERDAMAGE_10d12 = 47
  • IP_CONST_MONSTERDAMAGE_10d20 = 57
  • IP_CONST_MONSTERDAMAGE_10d6 = 17
  • IP_CONST_MONSTERDAMAGE_10d8 = 27
  • IP_CONST_MONSTERDAMAGE_1d10 = 28
  • IP_CONST_MONSTERDAMAGE_1d12 = 38
  • IP_CONST_MONSTERDAMAGE_1d2 = 1
  • IP_CONST_MONSTERDAMAGE_1d20 = 48
  • IP_CONST_MONSTERDAMAGE_1d3 = 2
  • IP_CONST_MONSTERDAMAGE_1d4 = 3
  • IP_CONST_MONSTERDAMAGE_1d6 = 8
  • IP_CONST_MONSTERDAMAGE_1d8 = 18
  • IP_CONST_MONSTERDAMAGE_2d10 = 29
  • IP_CONST_MONSTERDAMAGE_2d12 = 39
  • IP_CONST_MONSTERDAMAGE_2d20 = 49
  • IP_CONST_MONSTERDAMAGE_2d4 = 4
  • IP_CONST_MONSTERDAMAGE_2d6 = 9
  • IP_CONST_MONSTERDAMAGE_2d8 = 19
  • IP_CONST_MONSTERDAMAGE_3d10 = 30
  • IP_CONST_MONSTERDAMAGE_3d12 = 40
  • IP_CONST_MONSTERDAMAGE_3d20 = 50
  • IP_CONST_MONSTERDAMAGE_3d4 = 5
  • IP_CONST_MONSTERDAMAGE_3d6 = 10
  • IP_CONST_MONSTERDAMAGE_3d8 = 20
  • IP_CONST_MONSTERDAMAGE_4d10 = 31
  • IP_CONST_MONSTERDAMAGE_4d12 = 41
  • IP_CONST_MONSTERDAMAGE_4d20 = 51
  • IP_CONST_MONSTERDAMAGE_4d4 = 6
  • IP_CONST_MONSTERDAMAGE_4d6 = 11
  • IP_CONST_MONSTERDAMAGE_4d8 = 21
  • IP_CONST_MONSTERDAMAGE_5d10 = 32
  • IP_CONST_MONSTERDAMAGE_5d12 = 42
  • IP_CONST_MONSTERDAMAGE_5d20 = 52
  • IP_CONST_MONSTERDAMAGE_5d4 = 7
  • IP_CONST_MONSTERDAMAGE_5d6 = 12
  • IP_CONST_MONSTERDAMAGE_5d8 = 22
  • IP_CONST_MONSTERDAMAGE_6d10 = 33
  • IP_CONST_MONSTERDAMAGE_6d12 = 43
  • IP_CONST_MONSTERDAMAGE_6d20 = 53
  • IP_CONST_MONSTERDAMAGE_6d6 = 13
  • IP_CONST_MONSTERDAMAGE_6d8 = 23
  • IP_CONST_MONSTERDAMAGE_7d10 = 34
  • IP_CONST_MONSTERDAMAGE_7d12 = 44
  • IP_CONST_MONSTERDAMAGE_7d20 = 54
  • IP_CONST_MONSTERDAMAGE_7d6 = 14
  • IP_CONST_MONSTERDAMAGE_7d8 = 24
  • IP_CONST_MONSTERDAMAGE_8d10 = 35
  • IP_CONST_MONSTERDAMAGE_8d12 = 45
  • IP_CONST_MONSTERDAMAGE_8d20 = 55
  • IP_CONST_MONSTERDAMAGE_8d6 = 15
  • IP_CONST_MONSTERDAMAGE_8d8 = 25
  • IP_CONST_MONSTERDAMAGE_9d10 = 36
  • IP_CONST_MONSTERDAMAGE_9d12 = 46
  • IP_CONST_MONSTERDAMAGE_9d20 = 56
  • IP_CONST_MONSTERDAMAGE_9d6 = 16
  • IP_CONST_MONSTERDAMAGE_9d8 = 26
IP_CONST_ONHIT_*
  • IP_CONST_ONHIT_ABILITYDRAIN = 18
  • IP_CONST_ONHIT_BLINDNESS = 16
  • IP_CONST_ONHIT_CONFUSION = 3
  • IP_CONST_ONHIT_DAZE = 5
  • IP_CONST_ONHIT_DEAFNESS = 15
  • IP_CONST_ONHIT_DISEASE = 20
  • IP_CONST_ONHIT_DISPELMAGIC = 11
  • IP_CONST_ONHIT_DOOM = 6
  • IP_CONST_ONHIT_FEAR = 7
  • IP_CONST_ONHIT_GREATERDISPEL = 12
  • IP_CONST_ONHIT_HOLD = 2
  • IP_CONST_ONHIT_ITEMPOISON = 19
  • IP_CONST_ONHIT_KNOCK = 8
  • IP_CONST_ONHIT_LESSERDISPEL = 10
  • IP_CONST_ONHIT_LEVELDRAIN = 17
  • IP_CONST_ONHIT_MORDSDISJUNCTION = 13
  • IP_CONST_ONHIT_SILENCE = 14
  • IP_CONST_ONHIT_SLAYALIGNMENT = 23
  • IP_CONST_ONHIT_SLAYALIGNMENTGROUP = 22
  • IP_CONST_ONHIT_SLAYRACE = 21
  • IP_CONST_ONHIT_SLEEP = 0
  • IP_CONST_ONHIT_SLOW = 9
  • IP_CONST_ONHIT_STUN = 1
  • IP_CONST_ONHIT_VORPAL = 24
  • IP_CONST_ONHIT_WOUNDING = 25
IP_CONST_ONHIT_CASTSPELL_*
  • IP_CONST_ONHIT_CASTSPELL_ACID_FOG = 0
  • IP_CONST_ONHIT_CASTSPELL_ACID_SPLASH = 81
  • IP_CONST_ONHIT_CASTSPELL_ACTIVATE_ITEM = 78
  • IP_CONST_ONHIT_CASTSPELL_BALAGARNSIRONHORN = 91
  • IP_CONST_ONHIT_CASTSPELL_BALL_LIGHTNING = 113
  • IP_CONST_ONHIT_CASTSPELL_BANE = 100
  • IP_CONST_ONHIT_CASTSPELL_BANISHMENT = 85
  • IP_CONST_ONHIT_CASTSPELL_BESTOW_CURSE = 1
  • IP_CONST_ONHIT_CASTSPELL_BIGBYS_CLENCHED_FIST = 106
  • IP_CONST_ONHIT_CASTSPELL_BIGBYS_CRUSHING_HAND = 107
  • IP_CONST_ONHIT_CASTSPELL_BIGBYS_FORCEFUL_HAND = 104
  • IP_CONST_ONHIT_CASTSPELL_BIGBYS_GRASPING_HAND = 105
  • IP_CONST_ONHIT_CASTSPELL_BIGBYS_INTERPOSING_HAND = 103
  • IP_CONST_ONHIT_CASTSPELL_BLINDNESS_AND_DEAFNESS = 3
  • IP_CONST_ONHIT_CASTSPELL_BOMBARDMENT = 80
  • IP_CONST_ONHIT_CASTSPELL_CALL_LIGHTNING = 4
  • IP_CONST_ONHIT_CASTSPELL_CHAIN_LIGHTNING = 5
  • IP_CONST_ONHIT_CASTSPELL_CLOUDKILL = 6
  • IP_CONST_ONHIT_CASTSPELL_COMBUST = 140
  • IP_CONST_ONHIT_CASTSPELL_CONFUSION = 7
  • IP_CONST_ONHIT_CASTSPELL_CONTAGION = 8
  • IP_CONST_ONHIT_CASTSPELL_CREEPING_DOOM = 72
  • IP_CONST_ONHIT_CASTSPELL_CRUMBLE = 110
  • IP_CONST_ONHIT_CASTSPELL_DARKNESS = 9
  • IP_CONST_ONHIT_CASTSPELL_DAZE = 10
  • IP_CONST_ONHIT_CASTSPELL_DEAFENING_CLNG = 137
  • IP_CONST_ONHIT_CASTSPELL_DELAYED_BLAST_FIREBALL = 11
  • IP_CONST_ONHIT_CASTSPELL_DESTRUCTION = 73
  • IP_CONST_ONHIT_CASTSPELL_DISMISSAL = 12
  • IP_CONST_ONHIT_CASTSPELL_DISPEL_MAGIC = 13
  • IP_CONST_ONHIT_CASTSPELL_DOOM = 14
  • IP_CONST_ONHIT_CASTSPELL_DROWN = 92
  • IP_CONST_ONHIT_CASTSPELL_EARTHQUAKE = 83
  • IP_CONST_ONHIT_CASTSPELL_ELECTRIC_JOLT = 93
  • IP_CONST_ONHIT_CASTSPELL_ENERGY_DRAIN = 15
  • IP_CONST_ONHIT_CASTSPELL_ENERVATION = 16
  • IP_CONST_ONHIT_CASTSPELL_ENTANGLE = 17
  • IP_CONST_ONHIT_CASTSPELL_EVARDS_BLACK_TENTACLES = 77
  • IP_CONST_ONHIT_CASTSPELL_EVIL_BLIGHT = 121
  • IP_CONST_ONHIT_CASTSPELL_FEAR = 18
  • IP_CONST_ONHIT_CASTSPELL_FEEBLEMIND = 19
  • IP_CONST_ONHIT_CASTSPELL_FIRE_STORM = 20
  • IP_CONST_ONHIT_CASTSPELL_FIREBALL = 21
  • IP_CONST_ONHIT_CASTSPELL_FIREBRAND = 94
  • IP_CONST_ONHIT_CASTSPELL_FLAME_LASH = 22
  • IP_CONST_ONHIT_CASTSPELL_FLAME_STRIKE = 23
  • IP_CONST_ONHIT_CASTSPELL_FLARE = 79
  • IP_CONST_ONHIT_CASTSPELL_FLESH_TO_STONE = 108
  • IP_CONST_ONHIT_CASTSPELL_FREEZE = 139
  • IP_CONST_ONHIT_CASTSPELL_GEDLEES_ELECTRIC_LOOP = 114
  • IP_CONST_ONHIT_CASTSPELL_GHOUL_TOUCH = 24
  • IP_CONST_ONHIT_CASTSPELL_GREASE = 25
  • IP_CONST_ONHIT_CASTSPELL_GREAT_THUNDERCLAP = 112
  • IP_CONST_ONHIT_CASTSPELL_GREATER_DISPELLING = 26
  • IP_CONST_ONHIT_CASTSPELL_GREATER_SPELL_BREACH = 27
  • IP_CONST_ONHIT_CASTSPELL_GUST_OF_WIND = 28
  • IP_CONST_ONHIT_CASTSPELL_HAMMER_OF_THE_GODS = 29
  • IP_CONST_ONHIT_CASTSPELL_HARM = 30
  • IP_CONST_ONHIT_CASTSPELL_HOLD_ANIMAL = 31
  • IP_CONST_ONHIT_CASTSPELL_HOLD_MONSTER = 32
  • IP_CONST_ONHIT_CASTSPELL_HOLD_PERSON = 33
  • IP_CONST_ONHIT_CASTSPELL_HORIZIKAULS_BOOM = 115
  • IP_CONST_ONHIT_CASTSPELL_HORRID_WILTING = 74
  • IP_CONST_ONHIT_CASTSPELL_ICE_STORM = 75
  • IP_CONST_ONHIT_CASTSPELL_IMPLOSION = 34
  • IP_CONST_ONHIT_CASTSPELL_INCENDIARY_CLOUD = 35
  • IP_CONST_ONHIT_CASTSPELL_INFERNO = 97
  • IP_CONST_ONHIT_CASTSPELL_INFESTATION_OF_MAGGOTS = 111
  • IP_CONST_ONHIT_CASTSPELL_INFLICT_CRITICAL_WOUNDS = 90
  • IP_CONST_ONHIT_CASTSPELL_INFLICT_LIGHT_WOUNDS = 87
  • IP_CONST_ONHIT_CASTSPELL_INFLICT_MINOR_WOUNDS = 86
  • IP_CONST_ONHIT_CASTSPELL_INFLICT_MODERATE_WOUNDS = 88
  • IP_CONST_ONHIT_CASTSPELL_INFLICT_SERIOUS_WOUNDS = 89
  • IP_CONST_ONHIT_CASTSPELL_INTELLIGENT_WEAPON_ONHIT = 135
  • IP_CONST_ONHIT_CASTSPELL_ISAACS_GREATER_MISSILE_STORM = 99
  • IP_CONST_ONHIT_CASTSPELL_ISAACS_LESSER_MISSILE_STORM = 98
  • IP_CONST_ONHIT_CASTSPELL_KNOCKDOWN = 138
  • IP_CONST_ONHIT_CASTSPELL_LESSER_DISPEL = 36
  • IP_CONST_ONHIT_CASTSPELL_LESSER_SPELL_BREACH = 38
  • IP_CONST_ONHIT_CASTSPELL_LIGHT = 40
  • IP_CONST_ONHIT_CASTSPELL_LIGHTNING_BOLT = 41
  • IP_CONST_ONHIT_CASTSPELL_MAGIC_MISSILE = 42
  • IP_CONST_ONHIT_CASTSPELL_MASS_BLINDNESS_AND_DEAFNESS = 43
  • IP_CONST_ONHIT_CASTSPELL_MASS_CHARM = 44
  • IP_CONST_ONHIT_CASTSPELL_MELFS_ACID_ARROW = 45
  • IP_CONST_ONHIT_CASTSPELL_MESTILS_ACID_BREATH = 116
  • IP_CONST_ONHIT_CASTSPELL_METEOR_SWARM = 46
  • IP_CONST_ONHIT_CASTSPELL_MIND_FOG = 47
  • IP_CONST_ONHIT_CASTSPELL_NEGATIVE_ENERGY_BURST = 76
  • IP_CONST_ONHIT_CASTSPELL_ONHIT_CHAOSSHIELD = 130
  • IP_CONST_ONHIT_CASTSPELL_ONHIT_DARKFIRE = 127
  • IP_CONST_ONHIT_CASTSPELL_ONHIT_FIREDAMAGE = 124
  • IP_CONST_ONHIT_CASTSPELL_ONHIT_PLANARRIFT = 126
  • IP_CONST_ONHIT_CASTSPELL_ONHIT_SLAYRAKSHASA = 123
  • IP_CONST_ONHIT_CASTSPELL_ONHIT_TELEPORT = 122
  • IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER = 125
  • IP_CONST_ONHIT_CASTSPELL_ONHITDEMILICHTOUCH = 133
  • IP_CONST_ONHIT_CASTSPELL_ONHITDRACOLICHTOUCH = 134
  • IP_CONST_ONHIT_CASTSPELL_ONHITFLAMINGSKIN = 129
  • IP_CONST_ONHIT_CASTSPELL_ONHITRUINARMORBEBILITH = 132
  • IP_CONST_ONHIT_CASTSPELL_PARALYZE_2 = 136
  • IP_CONST_ONHIT_CASTSPELL_PHANTASMAL_KILLER = 49
  • IP_CONST_ONHIT_CASTSPELL_POISON = 50
  • IP_CONST_ONHIT_CASTSPELL_POWER_WORD_KILL = 51
  • IP_CONST_ONHIT_CASTSPELL_POWER_WORD_STUN = 52
  • IP_CONST_ONHIT_CASTSPELL_QUILLFIRE = 82
  • IP_CONST_ONHIT_CASTSPELL_SCARE = 54
  • IP_CONST_ONHIT_CASTSPELL_SCINTILLATING_SPHERE = 117
  • IP_CONST_ONHIT_CASTSPELL_SEARING_LIGHT = 55
  • IP_CONST_ONHIT_CASTSPELL_SILENCE = 56
  • IP_CONST_ONHIT_CASTSPELL_SLAY_LIVING = 57
  • IP_CONST_ONHIT_CASTSPELL_SLEEP = 58
  • IP_CONST_ONHIT_CASTSPELL_SLOW = 59
  • IP_CONST_ONHIT_CASTSPELL_SOUND_BURST = 60
  • IP_CONST_ONHIT_CASTSPELL_SPIKE_GROWTH = 101
  • IP_CONST_ONHIT_CASTSPELL_STINKING_CLOUD = 61
  • IP_CONST_ONHIT_CASTSPELL_STONE_TO_FLESH = 109
  • IP_CONST_ONHIT_CASTSPELL_STONEHOLD = 119
  • IP_CONST_ONHIT_CASTSPELL_STORM_OF_VENGEANCE = 63
  • IP_CONST_ONHIT_CASTSPELL_SUNBEAM = 64
  • IP_CONST_ONHIT_CASTSPELL_SUNBURST = 84
  • IP_CONST_ONHIT_CASTSPELL_TASHAS_HIDEOUS_LAUGHTER = 102
  • IP_CONST_ONHIT_CASTSPELL_UNDEATH_TO_DEATH = 118
  • IP_CONST_ONHIT_CASTSPELL_UNDEATHS_ETERNAL_FOE = 96
  • IP_CONST_ONHIT_CASTSPELL_VAMPIRIC_TOUCH = 65
  • IP_CONST_ONHIT_CASTSPELL_WAIL_OF_THE_BANSHEE = 66
  • IP_CONST_ONHIT_CASTSPELL_WALL_OF_FIRE = 67
  • IP_CONST_ONHIT_CASTSPELL_WEB = 68
  • IP_CONST_ONHIT_CASTSPELL_WEIRD = 69
  • IP_CONST_ONHIT_CASTSPELL_WORD_OF_FAITH = 70
  • IP_CONST_ONHIT_CASTSPELL_WOUNDING_WHISPERS = 95
IP_CONST_ONHIT_DURATION_*
  • IP_CONST_ONHIT_DURATION_10_PERCENT_4_ROUNDS = 1
  • IP_CONST_ONHIT_DURATION_100_PERCENT_1_ROUNDS = 23
  • IP_CONST_ONHIT_DURATION_100_PERCENT_10_ROUNDS = 28
  • IP_CONST_ONHIT_DURATION_100_PERCENT_2_ROUNDS = 24
  • IP_CONST_ONHIT_DURATION_100_PERCENT_20_ROUNDS = 29
  • IP_CONST_ONHIT_DURATION_100_PERCENT_3_ROUNDS = 25
  • IP_CONST_ONHIT_DURATION_100_PERCENT_4_ROUNDS = 26
  • IP_CONST_ONHIT_DURATION_100_PERCENT_5_ROUNDS = 27
  • IP_CONST_ONHIT_DURATION_25_PERCENT_1_ROUNDS = 5
  • IP_CONST_ONHIT_DURATION_25_PERCENT_10_ROUNDS = 9
  • IP_CONST_ONHIT_DURATION_25_PERCENT_2_ROUNDS = 6
  • IP_CONST_ONHIT_DURATION_25_PERCENT_20_ROUNDS = 10
  • IP_CONST_ONHIT_DURATION_25_PERCENT_3_ROUNDS = 2
  • IP_CONST_ONHIT_DURATION_25_PERCENT_4_ROUNDS = 7
  • IP_CONST_ONHIT_DURATION_25_PERCENT_5_ROUNDS = 8
  • IP_CONST_ONHIT_DURATION_5_PERCENT_5_ROUNDS = 0
  • IP_CONST_ONHIT_DURATION_50_PERCENT_1_ROUNDS = 11
  • IP_CONST_ONHIT_DURATION_50_PERCENT_10_ROUNDS = 15
  • IP_CONST_ONHIT_DURATION_50_PERCENT_2_ROUNDS = 3
  • IP_CONST_ONHIT_DURATION_50_PERCENT_20_ROUNDS = 16
  • IP_CONST_ONHIT_DURATION_50_PERCENT_3_ROUNDS = 12
  • IP_CONST_ONHIT_DURATION_50_PERCENT_4_ROUNDS = 13
  • IP_CONST_ONHIT_DURATION_50_PERCENT_5_ROUNDS = 14
  • IP_CONST_ONHIT_DURATION_75_PERCENT_1_ROUND = 4
  • IP_CONST_ONHIT_DURATION_75_PERCENT_10_ROUNDS = 21
  • IP_CONST_ONHIT_DURATION_75_PERCENT_2_ROUNDS = 17
  • IP_CONST_ONHIT_DURATION_75_PERCENT_20_ROUNDS = 22
  • IP_CONST_ONHIT_DURATION_75_PERCENT_3_ROUNDS = 18
  • IP_CONST_ONHIT_DURATION_75_PERCENT_4_ROUNDS = 19
  • IP_CONST_ONHIT_DURATION_75_PERCENT_5_ROUNDS = 20
IP_CONST_ONHIT_SAVEDC_*
  • IP_CONST_ONHIT_SAVEDC_10 = 9
  • IP_CONST_ONHIT_SAVEDC_100 = 35
  • IP_CONST_ONHIT_SAVEDC_12 = 10
  • IP_CONST_ONHIT_SAVEDC_14 = 0
  • IP_CONST_ONHIT_SAVEDC_16 = 1
  • IP_CONST_ONHIT_SAVEDC_18 = 2
  • IP_CONST_ONHIT_SAVEDC_20 = 3
  • IP_CONST_ONHIT_SAVEDC_22 = 4
  • IP_CONST_ONHIT_SAVEDC_24 = 5
  • IP_CONST_ONHIT_SAVEDC_26 = 6
  • IP_CONST_ONHIT_SAVEDC_28 = 11
  • IP_CONST_ONHIT_SAVEDC_30 = 12
  • IP_CONST_ONHIT_SAVEDC_32 = 13
  • IP_CONST_ONHIT_SAVEDC_34 = 14
  • IP_CONST_ONHIT_SAVEDC_36 = 15
  • IP_CONST_ONHIT_SAVEDC_38 = 16
  • IP_CONST_ONHIT_SAVEDC_40 = 17
  • IP_CONST_ONHIT_SAVEDC_42 = 18
  • IP_CONST_ONHIT_SAVEDC_44 = 19
  • IP_CONST_ONHIT_SAVEDC_46 = 20
  • IP_CONST_ONHIT_SAVEDC_48 = 21
  • IP_CONST_ONHIT_SAVEDC_50 = 22
  • IP_CONST_ONHIT_SAVEDC_52 = 23
  • IP_CONST_ONHIT_SAVEDC_54 = 24
  • IP_CONST_ONHIT_SAVEDC_56 = 25
  • IP_CONST_ONHIT_SAVEDC_58 = 26
  • IP_CONST_ONHIT_SAVEDC_6 = 7
  • IP_CONST_ONHIT_SAVEDC_60 = 27
  • IP_CONST_ONHIT_SAVEDC_65 = 28
  • IP_CONST_ONHIT_SAVEDC_70 = 29
  • IP_CONST_ONHIT_SAVEDC_75 = 30
  • IP_CONST_ONHIT_SAVEDC_8 = 8
  • IP_CONST_ONHIT_SAVEDC_80 = 31
  • IP_CONST_ONHIT_SAVEDC_85 = 32
  • IP_CONST_ONHIT_SAVEDC_90 = 33
  • IP_CONST_ONHIT_SAVEDC_95 = 34
IP_CONST_ONMONSTERHIT_*
  • IP_CONST_ONMONSTERHIT_ABILITYDRAIN = 0
  • IP_CONST_ONMONSTERHIT_CONFUSION = 1
  • IP_CONST_ONMONSTERHIT_DISEASE = 2
  • IP_CONST_ONMONSTERHIT_DOOM = 3
  • IP_CONST_ONMONSTERHIT_FEAR = 4
  • IP_CONST_ONMONSTERHIT_LEVELDRAIN = 5
  • IP_CONST_ONMONSTERHIT_POISON = 6
  • IP_CONST_ONMONSTERHIT_SLOW = 7
  • IP_CONST_ONMONSTERHIT_STUN = 8
  • IP_CONST_ONMONSTERHIT_WOUNDING = 9
IP_CONST_POISON_*
  • IP_CONST_POISON_1D2_CHADAMAGE = 5
  • IP_CONST_POISON_1D2_CONDAMAGE = 2
  • IP_CONST_POISON_1D2_DEXDAMAGE = 1
  • IP_CONST_POISON_1D2_INTDAMAGE = 3
  • IP_CONST_POISON_1D2_STRDAMAGE = 0
  • IP_CONST_POISON_1D2_WISDAMAGE = 4
IP_CONST_QUALITY_*
  • IP_CONST_QUALITY_ABOVE_AVERAGE = 7
  • IP_CONST_QUALITY_AVERAGE = 6
  • IP_CONST_QUALITY_BELOW_AVERAGE = 5
  • IP_CONST_QUALITY_CUT = 14
  • IP_CONST_QUALITY_DESTROYED = 1
  • IP_CONST_QUALITY_EXCELLENT = 10
  • IP_CONST_QUALITY_GOD_LIKE = 12
  • IP_CONST_QUALITY_GOOD = 8
  • IP_CONST_QUALITY_MASTERWORK = 11
  • IP_CONST_QUALITY_POLISHED = 15
  • IP_CONST_QUALITY_POOR = 4
  • IP_CONST_QUALITY_RAW = 13
  • IP_CONST_QUALITY_RUINED = 2
  • IP_CONST_QUALITY_UNKOWN = 0
  • IP_CONST_QUALITY_VERY_GOOD = 9
  • IP_CONST_QUALITY_VERY_POOR = 3
IP_CONST_REDUCEDWEIGHT_*
  • IP_CONST_REDUCEDWEIGHT_10_PERCENT = 5
  • IP_CONST_REDUCEDWEIGHT_20_PERCENT = 4
  • IP_CONST_REDUCEDWEIGHT_40_PERCENT = 3
  • IP_CONST_REDUCEDWEIGHT_60_PERCENT = 2
  • IP_CONST_REDUCEDWEIGHT_80_PERCENT = 1
IP_CONST_REDUCTION_*
  • IP_CONST_REDUCTION_1 = 0
  • IP_CONST_REDUCTION_2 = 1
  • IP_CONST_REDUCTION_3 = 2
  • IP_CONST_REDUCTION_4 = 3
  • IP_CONST_REDUCTION_5 = 4
  • IP_CONST_REDUCTION_6 = 5
  • IP_CONST_REDUCTION_7 = 6
  • IP_CONST_REDUCTION_8 = 7
  • IP_CONST_REDUCTION_9 = 8
  • IP_CONST_REDUCTION_10 = 9
  • IP_CONST_REDUCTION_11 = 10
  • IP_CONST_REDUCTION_12 = 11
  • IP_CONST_REDUCTION_13 = 12
  • IP_CONST_REDUCTION_14 = 13
  • IP_CONST_REDUCTION_15 = 14
  • IP_CONST_REDUCTION_16 = 15
  • IP_CONST_REDUCTION_17 = 16
  • IP_CONST_REDUCTION_18 = 17
  • IP_CONST_REDUCTION_19 = 18
  • IP_CONST_REDUCTION_20 = 19
IP_CONST_RESIST_*
  • IP_CONST_RESIST_5 = 1
  • IP_CONST_RESIST_10 = 2
  • IP_CONST_RESIST_15 = 3
  • IP_CONST_RESIST_20 = 4
  • IP_CONST_RESIST_25 = 5
  • IP_CONST_RESIST_30 = 6
  • IP_CONST_RESIST_35 = 7
  • IP_CONST_RESIST_40 = 8
  • IP_CONST_RESIST_45 = 9
  • IP_CONST_RESIST_50 = 10
  • IP_CONST_RESIST_55 = 11
  • IP_CONST_RESIST_60 = 12
  • IP_CONST_RESIST_65 = 13
  • IP_CONST_RESIST_70 = 14
  • IP_CONST_RESIST_75 = 15
  • IP_CONST_RESIST_80 = 16
  • IP_CONST_RESIST_85 = 17
  • IP_CONST_RESIST_90 = 18
  • IP_CONST_RESIST_95 = 19
  • IP_CONST_RESIST_100 = 20
IP_CONST_SAVEBASETYPE_*
  • IP_CONST_SAVEBASETYPE_FORTITUDE = 1
  • IP_CONST_SAVEBASETYPE_REFLEX = 3
  • IP_CONST_SAVEBASETYPE_WILL = 2
IP_CONST_SAVEVS_*
  • IP_CONST_SAVEVS_ACID = 1
  • IP_CONST_SAVEVS_COLD = 3
  • IP_CONST_SAVEVS_DEATH = 4
  • IP_CONST_SAVEVS_DISEASE = 5
  • IP_CONST_SAVEVS_DIVINE = 6
  • IP_CONST_SAVEVS_ELECTRICAL = 7
  • IP_CONST_SAVEVS_FEAR = 8
  • IP_CONST_SAVEVS_FIRE = 9
  • IP_CONST_SAVEVS_MINDAFFECTING = 11
  • IP_CONST_SAVEVS_NEGATIVE = 12
  • IP_CONST_SAVEVS_POISON = 13
  • IP_CONST_SAVEVS_POSITIVE = 14
  • IP_CONST_SAVEVS_SONIC = 15
  • IP_CONST_SAVEVS_UNIVERSAL = 0
IP_CONST_SOAK_*
  • IP_CONST_SOAK_5 = 1
  • IP_CONST_SOAK_10 = 2
  • IP_CONST_SOAK_15 = 3
  • IP_CONST_SOAK_20 = 4
  • IP_CONST_SOAK_25 = 5
  • IP_CONST_SOAK_30 = 6
  • IP_CONST_SOAK_35 = 7
  • IP_CONST_SOAK_40 = 8
  • IP_CONST_SOAK_45 = 9
  • IP_CONST_SOAK_50 = 10
  • IP_CONST_SOAK_55 = 11
  • IP_CONST_SOAK_60 = 12
  • IP_CONST_SOAK_65 = 13
  • IP_CONST_SOAK_70 = 14
  • IP_CONST_SOAK_75 = 15
  • IP_CONST_SOAK_80 = 16
  • IP_CONST_SOAK_85 = 17
  • IP_CONST_SOAK_90 = 18
  • IP_CONST_SOAK_95 = 19
  • IP_CONST_SOAK_100 = 20
IP_CONST_SPELLRESISTANCEBONUS_*
  • IP_CONST_SPELLRESISTANCEBONUS_10 = 0
  • IP_CONST_SPELLRESISTANCEBONUS_12 = 1
  • IP_CONST_SPELLRESISTANCEBONUS_14 = 2
  • IP_CONST_SPELLRESISTANCEBONUS_16 = 3
  • IP_CONST_SPELLRESISTANCEBONUS_18 = 4
  • IP_CONST_SPELLRESISTANCEBONUS_20 = 5
  • IP_CONST_SPELLRESISTANCEBONUS_22 = 6
  • IP_CONST_SPELLRESISTANCEBONUS_24 = 7
  • IP_CONST_SPELLRESISTANCEBONUS_26 = 8
  • IP_CONST_SPELLRESISTANCEBONUS_28 = 9
  • IP_CONST_SPELLRESISTANCEBONUS_30 = 10
  • IP_CONST_SPELLRESISTANCEBONUS_32 = 11
  • IP_CONST_SPELLRESISTANCEBONUS_34 = 12
  • IP_CONST_SPELLRESISTANCEBONUS_36 = 13
  • IP_CONST_SPELLRESISTANCEBONUS_38 = 14
  • IP_CONST_SPELLRESISTANCEBONUS_40 = 15
  • IP_CONST_SPELLRESISTANCEBONUS_42 = 16
  • IP_CONST_SPELLRESISTANCEBONUS_44 = 17
  • IP_CONST_SPELLRESISTANCEBONUS_46 = 18
  • IP_CONST_SPELLRESISTANCEBONUS_48 = 19
  • IP_CONST_SPELLRESISTANCEBONUS_50 = 20
  • IP_CONST_SPELLRESISTANCEBONUS_52 = 21
  • IP_CONST_SPELLRESISTANCEBONUS_54 = 22
  • IP_CONST_SPELLRESISTANCEBONUS_56 = 23
  • IP_CONST_SPELLRESISTANCEBONUS_58 = 24
  • IP_CONST_SPELLRESISTANCEBONUS_60 = 25
  • IP_CONST_SPELLRESISTANCEBONUS_62 = 26
  • IP_CONST_SPELLRESISTANCEBONUS_64 = 27
  • IP_CONST_SPELLRESISTANCEBONUS_66 = 28
  • IP_CONST_SPELLRESISTANCEBONUS_68 = 29
  • IP_CONST_SPELLRESISTANCEBONUS_70 = 30
  • IP_CONST_SPELLRESISTANCEBONUS_72 = 31
  • IP_CONST_SPELLRESISTANCEBONUS_74 = 32
  • IP_CONST_SPELLRESISTANCEBONUS_76 = 33
  • IP_CONST_SPELLRESISTANCEBONUS_78 = 34
  • IP_CONST_SPELLRESISTANCEBONUS_80 = 35
  • IP_CONST_SPELLRESISTANCEBONUS_82 = 36
  • IP_CONST_SPELLRESISTANCEBONUS_84 = 37
  • IP_CONST_SPELLRESISTANCEBONUS_86 = 38
  • IP_CONST_SPELLRESISTANCEBONUS_88 = 39
  • IP_CONST_SPELLRESISTANCEBONUS_90 = 40
  • IP_CONST_SPELLRESISTANCEBONUS_92 = 41
  • IP_CONST_SPELLRESISTANCEBONUS_94 = 42
  • IP_CONST_SPELLRESISTANCEBONUS_96 = 43
  • IP_CONST_SPELLRESISTANCEBONUS_98 = 44
  • IP_CONST_SPELLRESISTANCEBONUS_100 = 45
IP_CONST_SPELLSCHOOL_*
  • IP_CONST_SPELLSCHOOL_ABJURATION = 0
  • IP_CONST_SPELLSCHOOL_CONJURATION = 1
  • IP_CONST_SPELLSCHOOL_DIVINATION = 2
  • IP_CONST_SPELLSCHOOL_ENCHANTMENT = 3
  • IP_CONST_SPELLSCHOOL_EVOCATION = 4
  • IP_CONST_SPELLSCHOOL_ILLUSION = 5
  • IP_CONST_SPELLSCHOOL_NECROMANCY = 6
  • IP_CONST_SPELLSCHOOL_TRANSMUTATION = 7
IP_CONST_TRAPSTRENGTH_*
  • IP_CONST_TRAPSTRENGTH_AVERAGE = 1
  • IP_CONST_TRAPSTRENGTH_DEADLY = 3
  • IP_CONST_TRAPSTRENGTH_EPIC = 4
  • IP_CONST_TRAPSTRENGTH_MINOR = 0
  • IP_CONST_TRAPSTRENGTH_STRONG = 2
IP_CONST_TRAPTYPE_*
  • IP_CONST_TRAPTYPE_ACID_SPLASH = 9
  • IP_CONST_TRAPTYPE_BLOBOFACID = 4
  • IP_CONST_TRAPTYPE_ELECTRICAL = 6
  • IP_CONST_TRAPTYPE_FIRE = 5
  • IP_CONST_TRAPTYPE_FROST = 8
  • IP_CONST_TRAPTYPE_GAS = 7
  • IP_CONST_TRAPTYPE_HOLY = 2
  • IP_CONST_TRAPTYPE_NEGATIVE = 11
  • IP_CONST_TRAPTYPE_SONIC = 10
  • IP_CONST_TRAPTYPE_SPIKE = 1
  • IP_CONST_TRAPTYPE_TANGLE = 3
IP_CONST_UNLIMITEDAMMO_*
  • IP_CONST_UNLIMITEDAMMO_1D6COLD = 3
  • IP_CONST_UNLIMITEDAMMO_1D6FIRE = 2
  • IP_CONST_UNLIMITEDAMMO_1D6LIGHT = 4
  • IP_CONST_UNLIMITEDAMMO_BASIC = 1
  • IP_CONST_UNLIMITEDAMMO_PLUS1 = 11
  • IP_CONST_UNLIMITEDAMMO_PLUS2 = 12
  • IP_CONST_UNLIMITEDAMMO_PLUS3 = 13
  • IP_CONST_UNLIMITEDAMMO_PLUS4 = 14
  • IP_CONST_UNLIMITEDAMMO_PLUS5 = 15
IP_CONST_VISUAL_*
  • IP_CONST_VISUAL_ACID = 0
  • IP_CONST_VISUAL_COLD = 1
  • IP_CONST_VISUAL_ELECTRICAL = 2
  • IP_CONST_VISUAL_EVIL = 6
  • IP_CONST_VISUAL_FIRE = 3
  • IP_CONST_VISUAL_HOLY = 5
  • IP_CONST_VISUAL_SONIC = 4
IP_CONST_WEIGHTINCREASE_*
  • IP_CONST_WEIGHTINCREASE_5_LBS = 0
  • IP_CONST_WEIGHTINCREASE_10_LBS = 1
  • IP_CONST_WEIGHTINCREASE_15_LBS = 2
  • IP_CONST_WEIGHTINCREASE_30_LBS = 3
  • IP_CONST_WEIGHTINCREASE_50_LBS = 4
  • IP_CONST_WEIGHTINCREASE_100_LBS = 5
ITEM_EVENT_*
  • ITEM_EVENT_ACQUIRE = 4
  • ITEM_EVENT_ACTIVATE = 0
  • ITEM_EVENT_ALL = 7
  • ITEM_EVENT_EQUIP = 1
  • ITEM_EVENT_ONHITCAST = 3
  • ITEM_EVENT_SPELLCAST_AT = 6
  • ITEM_EVENT_UNACQUIRE = 5
  • ITEM_EVENT_UNEQUIP = 2
ITEM_PROPERTY_*
  • ITEM_PROPERTY_ABILITY_BONUS = 227
  • ITEM_PROPERTY_ABILITY_BONUS_OLD = 0
  • ITEM_PROPERTY_AC_BONUS = 228
  • ITEM_PROPERTY_AC_BONUS_OLD = 1
  • ITEM_PROPERTY_ADDITIONAL = 87
  • ITEM_PROPERTY_ARCANE_SPELL_FAILURE = 84
  • ITEM_PROPERTY_ATTACK_BONUS = 56
  • ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION = 11
  • ITEM_PROPERTY_BONUS_FEAT = 12
  • ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N = 13
  • ITEM_PROPERTY_CAST_SPELL = 15
  • ITEM_PROPERTY_CRIT_DMG_BONUS = 218
  • ITEM_PROPERTY_CRIT_DMG_PENALTY = 219
  • ITEM_PROPERTY_CRIT_THREAT_BONUS = 216
  • ITEM_PROPERTY_CRIT_THREAT_PENALTY = 217
  • ITEM_PROPERTY_DAMAGE_BONUS = 224
  • ITEM_PROPERTY_DAMAGE_BONUS_OLD = 16
  • ITEM_PROPERTY_DAMAGE_RANGE = 202
  • ITEM_PROPERTY_DAMAGE_REDUCTION = 22
  • ITEM_PROPERTY_DAMAGE_RESISTANCE = 229
  • ITEM_PROPERTY_DAMAGE_RESISTANCE_OLD = 23
  • ITEM_PROPERTY_DAMAGE_VULNERABILITY = 226
  • ITEM_PROPERTY_DAMAGE_VULNERABILITY_OLD = 24
  • ITEM_PROPERTY_DARKVISION = 26
  • ITEM_PROPERTY_DECREASED_ABILITY_SCORE = 27
  • ITEM_PROPERTY_DECREASED_AC = 28
  • ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER = 60
  • ITEM_PROPERTY_DECREASED_DAMAGE = 21
  • ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER = 10
  • ITEM_PROPERTY_DECREASED_SAVING_THROWS = 49
  • ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC = 50
  • ITEM_PROPERTY_DECREASED_SKILL_MODIFIER = 29
  • ITEM_PROPERTY_DMG_PERCENT_BONUS = 220
  • ITEM_PROPERTY_DMG_PERCENT_PENALTY = 221
  • ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT = 32
  • ITEM_PROPERTY_ENHANCEMENT_BONUS = 6
  • ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE = 33
  • ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE = 34
  • ITEM_PROPERTY_FREEDOM_OF_MOVEMENT = 75
  • ITEM_PROPERTY_GOLD_BONUS = 214
  • ITEM_PROPERTY_GOLD_PENALTY = 215
  • ITEM_PROPERTY_HASTE = 35
  • ITEM_PROPERTY_HEALERS_KIT = 80
  • ITEM_PROPERTY_HOLY_AVENGER = 36
  • ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE = 225
  • ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE_OLD = 20
  • ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS = 37
  • ITEM_PROPERTY_IMMUNITY_MISC_BONUS = 204
  • ITEM_PROPERTY_IMMUNITY_MISC_PENALTY = 205
  • ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL = 53
  • ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL = 78
  • ITEM_PROPERTY_IMMUNITY_SPELL_SCHOOL = 54
  • ITEM_PROPERTY_IMPROVED_EVASION = 38
  • ITEM_PROPERTY_KEEN = 43
  • ITEM_PROPERTY_LIGHT = 44
  • ITEM_PROPERTY_MASSIVE_CRITICALS = 74
  • ITEM_PROPERTY_MATERIAL = 85
  • ITEM_PROPERTY_MIGHTY = 45
  • ITEM_PROPERTY_MIND_BLANK = 46
  • ITEM_PROPERTY_MONSTER_DAMAGE = 77
  • ITEM_PROPERTY_MOVEMENT_BONUS = 212
  • ITEM_PROPERTY_MOVEMENT_PENALTY = 213
  • ITEM_PROPERTY_NO_DAMAGE = 47
  • ITEM_PROPERTY_ONHITCASTSPELL = 82
  • ITEM_PROPERTY_ONHITCASTSPELL_CHANCE = 203
  • ITEM_PROPERTY_ON_HIT_PROPERTIES = 48
  • ITEM_PROPERTY_ON_MONSTER_HIT = 72
  • ITEM_PROPERTY_QUALITY = 86
  • ITEM_PROPERTY_REGENERATION = 51
  • ITEM_PROPERTY_REGENERATION_VAMPIRIC = 67
  • ITEM_PROPERTY_SAVING_THROW_BONUS = 40
  • ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC = 41
  • ITEM_PROPERTY_SKILL_BONUS = 52
  • ITEM_PROPERTY_SPECIAL_WALK = 79
  • ITEM_PROPERTY_SPELL_DAMAGE_BONUS = 210
  • ITEM_PROPERTY_SPELL_DAMAGE_PENALTY = 211
  • ITEM_PROPERTY_SPELL_DC_BONUS = 222
  • ITEM_PROPERTY_SPELL_DC_PENALTY = 223
  • ITEM_PROPERTY_SPELL_RESISTANCE = 39
  • ITEM_PROPERTY_THIEVES_TOOLS = 55
  • ITEM_PROPERTY_TRAP = 70
  • ITEM_PROPERTY_TRUE_SEEING = 71
  • ITEM_PROPERTY_TURN_RESISTANCE = 73
  • ITEM_PROPERTY_UNLIMITED_AMMUNITION = 61
  • ITEM_PROPERTY_USE_LIMITATION_ABILITY = 207
  • ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP = 62
  • ITEM_PROPERTY_USE_LIMITATION_CLASS = 63
  • ITEM_PROPERTY_USE_LIMITATION_CLASS_LEVEL = 20
  • ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE = 64
  • ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT = 65
  • ITEM_PROPERTY_USE_LIMITATION_TILESET = 66
  • ITEM_PROPERTY_VISUALEFFECT = 83
  • ITEM_PROPERTY_WEIGHT_INCREASE = 81
  • ITEM_PROPERTY_XP_BONUS = 208
  • ITEM_PROPERTY_XP_PENALTY = 209
MASTERFEAT_*
  • MASTERFEAT_ARCANE_DEFENSE = 7
  • MASTERFEAT_ENERGY_RESIST = 8
  • MASTERFEAT_ENERGY_RESIST_EPIC = 17
  • MASTERFEAT_EPIC_SPELL = 14
  • MASTERFEAT_FAVORED_ENEMY = 5
  • MASTERFEAT_IMPROVED_CRITICAL = 0
  • MASTERFEAT_SKILL_FOCUS = 4
  • MASTERFEAT_SKILL_FOCUS_EPIC = 15
  • MASTERFEAT_SPELL_FOCUS = 3
  • MASTERFEAT_SPELL_FOCUS_EPIC = 16
  • MASTERFEAT_SPELL_FOCUS_GREATER = 6
  • MASTERFEAT_WEAPON_DEV_CRIT = 13
  • MASTERFEAT_WEAPON_FOCUS = 1
  • MASTERFEAT_WEAPON_FOCUS_EPIC = 10
  • MASTERFEAT_WEAPON_OF_CHOICE = 9
  • MASTERFEAT_WEAPON_OVER_CRIT = 12
  • MASTERFEAT_WEAPON_SPEC = 2
  • MASTERFEAT_WEAPON_SPEC_EPIC = 11
  • MASTERFEAT_WEAPON_SPEC_LEG = 18
  • MASTERFEAT_WEAPON_SPEC_SUPEPIC = 19
  • MASTERWEAPON_FEAT_CHOICE = 7
  • MASTERWEAPON_FEAT_CRIT_DEVASTATING = 6
  • MASTERWEAPON_FEAT_CRIT_IMPROVED = 4
  • MASTERWEAPON_FEAT_CRIT_OVERWHELMING = 5
  • MASTERWEAPON_FEAT_FOCUS = 0
  • MASTERWEAPON_FEAT_FOCUS_EPIC = 1
  • MASTERWEAPON_FEAT_NUM = 10
  • MASTERWEAPON_FEAT_SPEC = 2
  • MASTERWEAPON_FEAT_SPEC_EPIC = 3
  • MASTERWEAPON_FEAT_SPEC_LEG = 9
  • MASTERWEAPON_FEAT_SPEC_SUP = 8
METAMAGIC_*
  • METAMAGIC_ANY = 255
  • METAMAGIC_EMPOWER = 1
  • METAMAGIC_EXTEND = 2
  • METAMAGIC_MAXIMIZE = 4
  • METAMAGIC_NONE = 0
  • METAMAGIC_QUICKEN = 8
  • METAMAGIC_SILENT = 16
  • METAMAGIC_STILL = 32
MISS_CHANCE_TYPE_*
  • MISS_CHANCE_TYPE_DARKNESS = 1
  • MISS_CHANCE_TYPE_MELEE = 3
  • MISS_CHANCE_TYPE_NORMAL = 0
  • MISS_CHANCE_TYPE_RANGED = 2
MOVEMENT_RATE_*
  • MOVEMENT_RATE_DEFAULT = 7
  • MOVEMENT_RATE_DM_FAST = 8
  • MOVEMENT_RATE_FAST = 5
  • MOVEMENT_RATE_IMMOBILE = 1
  • MOVEMENT_RATE_NORMAL = 4
  • MOVEMENT_RATE_PC = 0
  • MOVEMENT_RATE_SLOW = 3
  • MOVEMENT_RATE_VERY_FAST = 6
  • MOVEMENT_RATE_VERY_SLOW = 2
OBJECT_TRUETYPE_*
  • OBJECT_TRUETYPE_AREA = 4
  • OBJECT_TRUETYPE_AREA_OF_EFFECT = 11
  • OBJECT_TRUETYPE_CREATURE = 5
  • OBJECT_TRUETYPE_DOOR = 10
  • OBJECT_TRUETYPE_ENCOUNTER = 13
  • OBJECT_TRUETYPE_GUI = 1
  • OBJECT_TRUETYPE_ITEM = 6
  • OBJECT_TRUETYPE_MODULE = 3
  • OBJECT_TRUETYPE_PLACEABLE = 9
  • OBJECT_TRUETYPE_PORTAL = 15
  • OBJECT_TRUETYPE_PROJECTILE = 8
  • OBJECT_TRUETYPE_SOUND = 16
  • OBJECT_TRUETYPE_STORE = 14
  • OBJECT_TRUETYPE_TILE = 2
  • OBJECT_TRUETYPE_TRIGGER = 7
  • OBJECT_TRUETYPE_WAYPOINT = 12
OBJECT_TYPE_*
  • OBJECT_TYPE_ALL = 32767
  • OBJECT_TYPE_AREA_OF_EFFECT = 16
  • OBJECT_TYPE_CREATURE = 1
  • OBJECT_TYPE_DOOR = 8
  • OBJECT_TYPE_ENCOUNTER = 256
  • OBJECT_TYPE_ITEM = 2
  • OBJECT_TYPE_NONE = 0
  • OBJECT_TYPE_PLACEABLE = 64
  • OBJECT_TYPE_STORE = 128
  • OBJECT_TYPE_TRIGGER = 4
  • OBJECT_TYPE_WAYPOINT = 32
PHENOTYPE_*
  • PHENOTYPE_ARCANE = 19
  • PHENOTYPE_ASSASSIN = 16
  • PHENOTYPE_BEAR_CLAW = 33
  • PHENOTYPE_BIG = 2
  • PHENOTYPE_CUSTOM1 = 3
  • PHENOTYPE_CUSTOM10 = 12
  • PHENOTYPE_CUSTOM11 = 13
  • PHENOTYPE_CUSTOM12 = 14
  • PHENOTYPE_CUSTOM2 = 4
  • PHENOTYPE_CUSTOM3 = 5
  • PHENOTYPE_CUSTOM4 = 6
  • PHENOTYPE_CUSTOM5 = 7
  • PHENOTYPE_CUSTOM6 = 8
  • PHENOTYPE_CUSTOM7 = 9
  • PHENOTYPE_CUSTOM8 = 10
  • PHENOTYPE_CUSTOM9 = 11
  • PHENOTYPE_DEMONBLADE = 20
  • PHENOTYPE_DRAGON_PALM = 32
  • PHENOTYPE_FENCING = 18
  • PHENOTYPE_HEAVY = 17
  • PHENOTYPE_KENSAI = 15
  • PHENOTYPE_NORMAL = 0
  • PHENOTYPE_SUN_FIST = 31
  • PHENOTYPE_TIGER_FANG = 30
  • PHENOTYPE_WARRIOR = 21
POISON_*
  • POISON_ARANEA_VENOM = 33
  • POISON_ARSENIC = 23
  • POISON_BEBILITH_VENOM = 29
  • POISON_BLACK_ADDER_VENOM = 11
  • POISON_BLACK_LOTUS_EXTRACT = 19
  • POISON_BLADE_BANE = 2
  • POISON_BLOODROOT = 4
  • POISON_BLUE_WHINNIS = 8
  • POISON_BURNT_OTHUR_FUMES = 27
  • POISON_CARRION_CRAWLER_BRAIN_JUICE = 18
  • POISON_CHAOS_MIST = 28
  • POISON_COLOSSAL_SPIDER_VENOM = 40
  • POISON_DARK_REAVER_POWDER = 25
  • POISON_DEATHBLADE = 12
  • POISON_DRAGON_BILE = 15
  • POISON_ETTERCAP_VENOM = 32
  • POISON_GARGANTUAN_SPIDER_VENOM = 39
  • POISON_GIANT_WASP_POISON = 9
  • POISON_GREENBLOOD_OIL = 3
  • POISON_HUGE_SPIDER_VENOM = 38
  • POISON_ID_MOSS = 21
  • POISON_IRON_GOLEM = 43
  • POISON_LARGE_SCORPION_VENOM = 6
  • POISON_LARGE_SPIDER_VENOM = 37
  • POISON_LICH_DUST = 24
  • POISON_MALYSS_ROOT_PASTE = 13
  • POISON_MEDIUM_SPIDER_VENOM = 36
  • POISON_NIGHTSHADE = 0
  • POISON_NITHARIT = 14
  • POISON_OIL_OF_TAGGIT = 20
  • POISON_PHASE_SPIDER_VENOM = 41
  • POISON_PIT_FIEND_ICHOR = 31
  • POISON_PURPLE_WORM_POISON = 5
  • POISON_QUASIT_VENOM = 30
  • POISON_SASSONE_LEAF_RESIDUE = 16
  • POISON_SHADOW_ESSENCE = 10
  • POISON_SMALL_CENTIPEDE_POISON = 1
  • POISON_SMALL_SPIDER_VENOM = 35
  • POISON_STRIPED_TOADSTOOL = 22
  • POISON_TERINAV_ROOT = 17
  • POISON_TINY_SPIDER_VENOM = 34
  • POISON_UNGOL_DUST = 26
  • POISON_WRAITH_SPIDER_VENOM = 42
  • POISON_WYVERN_POISON = 7
POLYMORPH_*
  • POLYMORPH_DOOM_KNIGHT = 28
  • POLYMORPH_IMP = 30
  • POLYMORPH_QUASIT = 31
  • POLYMORPH_SUCCUBUS = 32
  • POLYMORPH_TYPE_ANCIENT_BLUE_DRAGON = 152
  • POLYMORPH_TYPE_ANCIENT_GREEN_DRAGON = 154
  • POLYMORPH_TYPE_ANCIENT_RED_DRAGON = 153
  • POLYMORPH_TYPE_AZER_BOSS_FEMALE = 86
  • POLYMORPH_TYPE_AZER_BOSS_MALE = 85
  • POLYMORPH_TYPE_BADGER = 25
  • POLYMORPH_TYPE_BALOR = 10
  • POLYMORPH_TYPE_BASILISK = 61
  • POLYMORPH_TYPE_BASILISK_EPIC = 99
  • POLYMORPH_TYPE_BEHOLDER = 63
  • POLYMORPH_TYPE_BOAR = 24
  • POLYMORPH_TYPE_BOAT = 95
  • POLYMORPH_TYPE_BOY = 80
  • POLYMORPH_TYPE_BROWN_BEAR = 21
  • POLYMORPH_TYPE_CELESTIAL_AVENGER = 38
  • POLYMORPH_TYPE_CHICKEN = 40
  • POLYMORPH_TYPE_COW = 27
  • POLYMORPH_TYPE_DEATH_SLAAD = 11
  • POLYMORPH_TYPE_DEATHSLAAD = 87
  • POLYMORPH_TYPE_DEMONFLESH_GOLEM = 92
  • POLYMORPH_TYPE_DIRE_BADGER = 37
  • POLYMORPH_TYPE_DIRE_BOAR = 36
  • POLYMORPH_TYPE_DIRE_BROWN_BEAR = 33
  • POLYMORPH_TYPE_DIRE_PANTHER = 34
  • POLYMORPH_TYPE_DIRE_WOLF = 35
  • POLYMORPH_TYPE_DIRETIGER = 69
  • POLYMORPH_TYPE_DRAGONKIN = 51
  • POLYMORPH_TYPE_DRIDER = 62
  • POLYMORPH_TYPE_DRIDER_EPIC = 100
  • POLYMORPH_TYPE_ELDER_AIR_ELEMENTAL = 20
  • POLYMORPH_TYPE_ELDER_EARTH_ELEMENTAL = 19
  • POLYMORPH_TYPE_ELDER_FIRE_ELEMENTAL = 17
  • POLYMORPH_TYPE_ELDER_WATER_ELEMENTAL = 18
  • POLYMORPH_TYPE_FEMALE_DROW = 70
  • POLYMORPH_TYPE_FEMALE_DROW_EPIC = 106
  • POLYMORPH_TYPE_FIRE_GIANT = 9
  • POLYMORPH_TYPE_FROST_GIANT_FEMALE = 42
  • POLYMORPH_TYPE_FROST_GIANT_MALE = 41
  • POLYMORPH_TYPE_GARGOYLE = 65
  • POLYMORPH_TYPE_GARGOYLE_EPIC = 98
  • POLYMORPH_TYPE_GIANT_SPIDER = 3
  • POLYMORPH_TYPE_GIRL = 81
  • POLYMORPH_TYPE_GOLEM_AUTOMATON = 57
  • POLYMORPH_TYPE_HARPY = 60
  • POLYMORPH_TYPE_HARPY_EPIC = 97
  • POLYMORPH_TYPE_HEURODIS = 43
  • POLYMORPH_TYPE_HUGE_AIR_ELEMENTAL = 16
  • POLYMORPH_TYPE_HUGE_EARTH_ELEMENTAL = 15
  • POLYMORPH_TYPE_HUGE_FIRE_ELEMENTAL = 13
  • POLYMORPH_TYPE_HUGE_WATER_ELEMENTAL = 14
  • POLYMORPH_TYPE_IRON_GOLEM = 90
  • POLYMORPH_TYPE_JNAH_GIANT_FEMALE = 45
  • POLYMORPH_TYPE_JNAH_GIANT_MALE = 44
  • POLYMORPH_TYPE_KOBOLD_ASSASSIN = 83
  • POLYMORPH_TYPE_KOBOLD_ASSASSIN_EPIC = 103
  • POLYMORPH_TYPE_LIZARDFOLK = 82
  • POLYMORPH_TYPE_LIZARDFOLK_EPIC = 104
  • POLYMORPH_TYPE_MALE_DROW = 59
  • POLYMORPH_TYPE_MALE_DROW_EPIC = 105
  • POLYMORPH_TYPE_MANTICORE = 58
  • POLYMORPH_TYPE_MANTICORE_EPIC = 101
  • POLYMORPH_TYPE_MEDUSA = 64
  • POLYMORPH_TYPE_MIMIC = 79
  • POLYMORPH_TYPE_MINDFLAYER = 68
  • POLYMORPH_TYPE_MINOTAUR = 66
  • POLYMORPH_TYPE_MINOTAUR_EPIC = 96
  • POLYMORPH_TYPE_MITHRAL_GOLEM = 93
  • POLYMORPH_TYPE_MORPH_EARTH_ELEMENTAL = 94
  • POLYMORPH_TYPE_NULL_HUMAN = 78
  • POLYMORPH_TYPE_PANTHER = 22
  • POLYMORPH_TYPE_PENGUIN = 26
  • POLYMORPH_TYPE_PIXIE = 6
  • POLYMORPH_TYPE_RAKSHASA_FEMALE = 89
  • POLYMORPH_TYPE_RAKSHASA_MALE = 88
  • POLYMORPH_TYPE_RED_DRAGON = 8
  • POLYMORPH_TYPE_RISEN_LORD = 75
  • POLYMORPH_TYPE_SPECTRE = 76
  • POLYMORPH_TYPE_STONE_GOLEM = 91
  • POLYMORPH_TYPE_SUPER_CHICKEN = 67
  • POLYMORPH_TYPE_TROLL = 4
  • POLYMORPH_TYPE_UMBER_HULK = 5
  • POLYMORPH_TYPE_VAMPIRE_FEMALE = 77
  • POLYMORPH_TYPE_VAMPIRE_MALE = 74
  • POLYMORPH_TYPE_VROCK = 39
  • POLYMORPH_TYPE_WERECAT = 2
  • POLYMORPH_TYPE_WERERAT = 1
  • POLYMORPH_TYPE_WEREWOLF = 0
  • POLYMORPH_TYPE_WINTER_WOLF = 102
  • POLYMORPH_TYPE_WISP = 84
  • POLYMORPH_TYPE_WOLF = 23
  • POLYMORPH_TYPE_WYRMLING_BLACK = 56
  • POLYMORPH_TYPE_WYRMLING_BLUE = 53
  • POLYMORPH_TYPE_WYRMLING_GREEN = 55
  • POLYMORPH_TYPE_WYRMLING_RED = 54
  • POLYMORPH_TYPE_WYRMLING_WHITE = 52
  • POLYMORPH_TYPE_ZOMBIE = 7
  • POLYMORPH_YUANTI = 29
RACIAL_TYPE_*
  • RACIAL_TYPE_ABERRATION = 7
  • RACIAL_TYPE_ANIMAL = 8
  • RACIAL_TYPE_BEAST = 9
  • RACIAL_TYPE_BROWNIE = 53
  • RACIAL_TYPE_CONSTRUCT = 10
  • RACIAL_TYPE_DRAGON = 11
  • RACIAL_TYPE_DRIDER = 50
  • RACIAL_TYPE_DWARF = 0
  • RACIAL_TYPE_ELEMENTAL = 16
  • RACIAL_TYPE_ELF = 1
  • RACIAL_TYPE_FEY = 17
  • RACIAL_TYPE_GIANT = 18
  • RACIAL_TYPE_GNOME = 2
  • RACIAL_TYPE_HALFELF = 4
  • RACIAL_TYPE_HALFLING = 3
  • RACIAL_TYPE_HALFORC = 5
  • RACIAL_TYPE_HUMAN = 6
  • RACIAL_TYPE_HUMANOID_GOBLINOID = 12
  • RACIAL_TYPE_HUMANOID_MONSTROUS = 13
  • RACIAL_TYPE_HUMANOID_ORC = 14
  • RACIAL_TYPE_HUMANOID_REPTILIAN = 15
  • RACIAL_TYPE_INVALID = 28
  • RACIAL_TYPE_MAGICAL_BEAST = 19
  • RACIAL_TYPE_OOZE = 29
  • RACIAL_TYPE_OUTSIDER = 20
  • RACIAL_TYPE_PLANT = 52
  • RACIAL_TYPE_SHAPECHANGER = 23
  • RACIAL_TYPE_UNDEAD = 24
  • RACIAL_TYPE_VERMIN = 25
  • RACIAL_TYPE_WEMIC = 51
RADIUS_SIZE_*
  • RADIUS_SIZE_COLOSSAL = 10
  • RADIUS_SIZE_GARGANTUAN = 8.33
  • RADIUS_SIZE_HUGE = 6.66
  • RADIUS_SIZE_LARGE = 5
  • RADIUS_SIZE_MEDIUM = 3.33
  • RADIUS_SIZE_SMALL = 1.66
RANGED_TYPE_*
  • RANGED_TYPE_BOW = 1
  • RANGED_TYPE_CROSSBOW = 2
  • RANGED_TYPE_DART = 5
  • RANGED_TYPE_INVALID = 0
  • RANGED_TYPE_NUM = 7
  • RANGED_TYPE_SHURIKEN = 6
  • RANGED_TYPE_SLING = 4
  • RANGED_TYPE_THROWAXE = 3
SAVING_THROW_*
  • SAVING_THROW_ALL = 0
  • SAVING_THROW_FORT = 1
  • SAVING_THROW_REFLEX = 2
SAVING_THROW_VS_*
  • SAVING_THROW_VS_ACID = 6
  • SAVING_THROW_VS_ALL = 0
  • SAVING_THROW_VS_CHAOS = 19
  • SAVING_THROW_VS_COLD = 12
  • SAVING_THROW_VS_DEATH = 11
  • SAVING_THROW_VS_DISEASE = 3
  • SAVING_THROW_VS_DIVINE = 13
  • SAVING_THROW_VS_ELECTRICITY = 8
  • SAVING_THROW_VS_EVIL = 17
  • SAVING_THROW_VS_FEAR = 4
  • SAVING_THROW_VS_FIRE = 7
  • SAVING_THROW_VS_GOOD = 16
  • SAVING_THROW_VS_LAW = 18
  • SAVING_THROW_VS_MIND_SPELLS = 1
  • SAVING_THROW_VS_NEGATIVE = 10
  • SAVING_THROW_VS_NONE = 0
  • SAVING_THROW_VS_POISON = 2
  • SAVING_THROW_VS_POSITIVE = 9
  • SAVING_THROW_VS_SONIC = 5
  • SAVING_THROW_VS_SPELL = 15
  • SAVING_THROW_VS_TRAP = 14
  • SAVING_THROW_WILL = 3
SCENE_*
  • SCENE_BLACK_TILE = 506
  • SCENE_BUILDING = 449
  • SCENE_BURNED_RUBBLE = 450
  • SCENE_BURNED_RUBBLE_2 = 454
  • SCENE_BURNING_HALF_HOUSE = 451
  • SCENE_EVARD = 346
  • SCENE_EVIL_CASTLE_WALL = 443
  • SCENE_FORMIAN1 = 404
  • SCENE_FORMIAN2 = 405
  • SCENE_GAZEBO = 457
  • SCENE_GRASS = 402
  • SCENE_ICE = 426
  • SCENE_ICE_CLEAR = 442
  • SCENE_LAVA = 350
  • SCENE_MARKET_1 = 455
  • SCENE_MARKET_2 = 456
  • SCENE_MF10 = 435
  • SCENE_MF11 = 436
  • SCENE_MF12 = 437
  • SCENE_MF13 = 438
  • SCENE_MF14 = 439
  • SCENE_MF15 = 440
  • SCENE_MF16 = 441
  • SCENE_MF6 = 431
  • SCENE_MF7 = 432
  • SCENE_MF8 = 433
  • SCENE_MF9 = 434
  • SCENE_MFGroundCover = 430
  • SCENE_MFPillar = 427
  • SCENE_MFWaterfall = 428
  • SCENE_PITTRAP = 406
  • SCENE_PRISON_FLOOR = 511
  • SCENE_RUINED_ARCH = 452
  • SCENE_SEWER_WATER = 461
  • SCENE_SOLID_ARCH = 453
  • SCENE_TEMPLE = 348
  • SCENE_TILT_RAIL = 642
  • SCENE_TILT_RAIL_END = 640
  • SCENE_TILT_RAIL_END_SMALL = 641
  • SCENE_TILT_RAIL_SMALL = 643
  • SCENE_TOWER = 347
  • SCENE_WAGON = 458
  • SCENE_WATER = 401
  • SCENE_WEIRD = 323
  • SCENE_WELL = 358
SCRIPT_RETURN_*
  • SCRIPT_RETURN_CONTINUE = 0
  • SCRIPT_RETURN_END = 1
SHAPE_*
  • SHAPE_CONE = 1
  • SHAPE_CUBE = 2
  • SHAPE_SPELLCONE = 3
  • SHAPE_SPELLCYLINDER = 0
  • SHAPE_SPHERE = 4
SITUATION_*
  • SITUATION_COUPDEGRACE = 0
  • SITUATION_DEATH_ATTACK = 2
  • SITUATION_SNEAK_ATTACK = 1
  • SITUATION_NUM = 3
SITUATION_FLAG_*
  • SITUATION_FLAG_COUPDEGRACE = 1
  • SITUATION_FLAG_DEATH_ATTACK = 4
  • SITUATION_FLAG_SNEAK_ATTACK = 2
SKILL_*
  • SKILL_ANIMAL_EMPATHY = 0
  • SKILL_CONCENTRATION = 1
  • SKILL_CRAFT_TRAP = 22
  • SKILL_DISABLE_TRAP = 2
  • SKILL_DISCIPLINE = 3
  • SKILL_HEAL = 4
  • SKILL_HIDE = 5
  • SKILL_INTIMIDATE = 24
  • SKILL_LISTEN = 6
  • SKILL_LORE = 7
  • SKILL_MOVE_SILENTLY = 8
  • SKILL_OPEN_LOCK = 9
  • SKILL_PERFORM = 11
  • SKILL_PICK_POCKET = 13
  • SKILL_SEARCH = 14
  • SKILL_SET_TRAP = 15
  • SKILL_SPELLCRAFT = 16
  • SKILL_SPOT = 17
  • SKILL_TAUNT = 18
  • SKILL_TUMBLE = 21
  • SKILL_USE_MAGIC_DEVICE = 19
  • SKILL_LAST = 27
  • SKILL_NUM = 28
SKYBOX_*
  • SKYBOX_BLACK = 6
  • SKYBOX_DESERT_CLEAR = 3
  • SKYBOX_GRASS_CLEAR = 1
  • SKYBOX_GRASS_STORM = 2
  • SKYBOX_ICY = 5
  • SKYBOX_NONE = 0
  • SKYBOX_VORTEX = 7
  • SKYBOX_WINTER_CLEAR = 4
SPECIAL_ATTACK_*
  • SPECIAL_ATTACK_AOO = 65002
  • SPECIAL_ATTACK_CALLED_SHOT_ARM = 65001
  • SPECIAL_ATTACK_CALLED_SHOT_LEG = 65000
  • SPECIAL_ATTACK_CLEAVE = 6
  • SPECIAL_ATTACK_CLEAVE_GREAT = 391
  • SPECIAL_ATTACK_DISARM = 9
  • SPECIAL_ATTACK_DISARM_IMPROVED = 16
  • SPECIAL_ATTACK_KI_DAMAGE = 882
  • SPECIAL_ATTACK_KNOCKDOWN = 23
  • SPECIAL_ATTACK_KNOCKDOWN_IMPROVED = 17
  • SPECIAL_ATTACK_QUIVERING_PALM = 296
  • SPECIAL_ATTACK_SAP = 31
  • SPECIAL_ATTACK_SMITE_EVIL = 301
  • SPECIAL_ATTACK_SMITE_GOOD = 472
  • SPECIAL_ATTACK_STUNNING_FIST = 39
SPELL_ABILITY_*
  • SPELL_ABILITY_AA_ARROW_OF_DEATH = 604
  • SPELL_ABILITY_AA_HAIL_OF_ARROWS = 603
  • SPELL_ABILITY_AA_IMBUE_ARROW = 600
  • SPELL_ABILITY_AA_SEEKER_ARROW_1 = 601
  • SPELL_ABILITY_AA_SEEKER_ARROW_2 = 602
  • SPELL_ABILITY_ACTIVATE_ITEM = 386
  • SPELL_ABILITY_AS_DARKNESS = 606
  • SPELL_ABILITY_AS_GHOSTLY_VISAGE = 605
  • SPELL_ABILITY_AS_IMPROVED_INVISIBLITY = 608
  • SPELL_ABILITY_AS_INVISIBILITY = 607
  • SPELL_ABILITY_AURA_BLINDING = 195
  • SPELL_ABILITY_AURA_COLD = 196
  • SPELL_ABILITY_AURA_ELECTRICITY = 197
  • SPELL_ABILITY_AURA_FEAR = 198
  • SPELL_ABILITY_AURA_FIRE = 199
  • SPELL_ABILITY_AURA_HORRIFICAPPEARANCE = 804
  • SPELL_ABILITY_AURA_MENACE = 200
  • SPELL_ABILITY_AURA_OF_COURAGE = 314
  • SPELL_ABILITY_AURA_PROTECTION = 201
  • SPELL_ABILITY_AURA_STUN = 202
  • SPELL_ABILITY_AURA_UNEARTHLY_VISAGE = 203
  • SPELL_ABILITY_AURA_UNNATURAL = 204
  • SPELL_ABILITY_BARBARIAN_RAGE = 307
  • SPELL_ABILITY_BATTLE_MASTERY = 380
  • SPELL_ABILITY_BG_BULLS_STRENGTH = 614
  • SPELL_ABILITY_BG_CONTAGION = 613
  • SPELL_ABILITY_BG_CREATEDEAD = 609
  • SPELL_ABILITY_BG_FIENDISH_SERVANT = 610
  • SPELL_ABILITY_BG_INFLICT_CRITICAL_WOUNDS = 612
  • SPELL_ABILITY_BG_INFLICT_SERIOUS_WOUNDS = 611
  • SPELL_ABILITY_BOLT_ABILITY_DRAIN_CHARISMA = 205
  • SPELL_ABILITY_BOLT_ABILITY_DRAIN_CONSTITUTION = 206
  • SPELL_ABILITY_BOLT_ABILITY_DRAIN_DEXTERITY = 207
  • SPELL_ABILITY_BOLT_ABILITY_DRAIN_INTELLIGENCE = 208
  • SPELL_ABILITY_BOLT_ABILITY_DRAIN_STRENGTH = 209
  • SPELL_ABILITY_BOLT_ABILITY_DRAIN_WISDOM = 210
  • SPELL_ABILITY_BOLT_ACID = 211
  • SPELL_ABILITY_BOLT_CHARM = 212
  • SPELL_ABILITY_BOLT_COLD = 213
  • SPELL_ABILITY_BOLT_CONFUSE = 214
  • SPELL_ABILITY_BOLT_DAZE = 215
  • SPELL_ABILITY_BOLT_DEATH = 216
  • SPELL_ABILITY_BOLT_DISEASE = 217
  • SPELL_ABILITY_BOLT_DOMINATE = 218
  • SPELL_ABILITY_BOLT_FIRE = 219
  • SPELL_ABILITY_BOLT_KNOCKDOWN = 220
  • SPELL_ABILITY_BOLT_LEVEL_DRAIN = 221
  • SPELL_ABILITY_BOLT_LIGHTNING = 222
  • SPELL_ABILITY_BOLT_PARALYZE = 223
  • SPELL_ABILITY_BOLT_POISON = 224
  • SPELL_ABILITY_BOLT_SHARDS = 225
  • SPELL_ABILITY_BOLT_SLOW = 226
  • SPELL_ABILITY_BOLT_STUN = 227
  • SPELL_ABILITY_BOLT_WEB = 228
  • SPELL_ABILITY_BREATH_PETRIFY = 495
  • SPELL_ABILITY_CHARMMONSTER = 552
  • SPELL_ABILITY_CONE_ACID = 229
  • SPELL_ABILITY_CONE_COLD = 230
  • SPELL_ABILITY_CONE_DISEASE = 231
  • SPELL_ABILITY_CONE_FIRE = 232
  • SPELL_ABILITY_CONE_LIGHTNING = 233
  • SPELL_ABILITY_CONE_POISON = 234
  • SPELL_ABILITY_CONE_SONIC = 235
  • SPELL_ABILITY_DC_DIVINE_WRATH = 622
  • SPELL_ABILITY_DETECT_EVIL = 312
  • SPELL_ABILITY_DIVINE_PROTECTION = 382
  • SPELL_ABILITY_DIVINE_STRENGTH = 381
  • SPELL_ABILITY_DIVINE_TRICKERY = 384
  • SPELL_ABILITY_DRAGON_BREATH_ACID = 236
  • SPELL_ABILITY_DRAGON_BREATH_COLD = 237
  • SPELL_ABILITY_DRAGON_BREATH_FEAR = 238
  • SPELL_ABILITY_DRAGON_BREATH_FIRE = 239
  • SPELL_ABILITY_DRAGON_BREATH_GAS = 240
  • SPELL_ABILITY_DRAGON_BREATH_LIGHTNING = 241
  • SPELL_ABILITY_DRAGON_BREATH_NEGATIVE = 698
  • SPELL_ABILITY_DRAGON_BREATH_PARALYZE = 242
  • SPELL_ABILITY_DRAGON_BREATH_SLEEP = 243
  • SPELL_ABILITY_DRAGON_BREATH_SLOW = 244
  • SPELL_ABILITY_DRAGON_BREATH_WEAKEN = 245
  • SPELL_ABILITY_DRAGON_FEAR = 412
  • SPELL_ABILITY_DRAGON_WING_BUFFET = 246
  • SPELL_ABILITY_DW_DEFENSIVE_STANCE = 641
  • SPELL_ABILITY_ELEMENTAL_SHAPE = 319
  • SPELL_ABILITY_EMPTY_BODY = 311
  • SPELL_ABILITY_EPIC_CURSE_SONG = 644
  • SPELL_ABILITY_EPIC_IMPROVED_WHIRLWIND = 645
  • SPELL_ABILITY_EPIC_MIGHTY_RAGE = 642
  • SPELL_ABILITY_EPIC_SHAPE_DRAGON = 647
  • SPELL_ABILITY_EPIC_SHAPE_DRAGONKIN = 646
  • SPELL_ABILITY_FEROCITY_1 = 247
  • SPELL_ABILITY_FEROCITY_2 = 248
  • SPELL_ABILITY_FEROCITY_3 = 249
  • SPELL_ABILITY_GAZE_CHARM = 250
  • SPELL_ABILITY_GAZE_CONFUSION = 251
  • SPELL_ABILITY_GAZE_DAZE = 252
  • SPELL_ABILITY_GAZE_DEATH = 253
  • SPELL_ABILITY_GAZE_DESTROY_CHAOS = 254
  • SPELL_ABILITY_GAZE_DESTROY_EVIL = 255
  • SPELL_ABILITY_GAZE_DESTROY_GOOD = 256
  • SPELL_ABILITY_GAZE_DESTROY_LAW = 257
  • SPELL_ABILITY_GAZE_DOMINATE = 258
  • SPELL_ABILITY_GAZE_DOOM = 259
  • SPELL_ABILITY_GAZE_FEAR = 260
  • SPELL_ABILITY_GAZE_PARALYSIS = 261
  • SPELL_ABILITY_GAZE_PETRIFY = 497
  • SPELL_ABILITY_GAZE_STUNNED = 262
  • SPELL_ABILITY_GOLEM_BREATH_GAS = 263
  • SPELL_ABILITY_HELL_HOUND_FIREBREATH = 264
  • SPELL_ABILITY_HOWL_CONFUSE = 265
  • SPELL_ABILITY_HOWL_DAZE = 266
  • SPELL_ABILITY_HOWL_DEATH = 267
  • SPELL_ABILITY_HOWL_DOOM = 268
  • SPELL_ABILITY_HOWL_FEAR = 269
  • SPELL_ABILITY_HOWL_PARALYSIS = 270
  • SPELL_ABILITY_HOWL_SONIC = 271
  • SPELL_ABILITY_HOWL_STUN = 272
  • SPELL_ABILITY_INTENSITY_1 = 273
  • SPELL_ABILITY_INTENSITY_2 = 274
  • SPELL_ABILITY_INTENSITY_3 = 275
  • SPELL_ABILITY_KRENSHAR_SCARE = 276
  • SPELL_ABILITY_LAY_ON_HANDS = 313
  • SPELL_ABILITY_LESSER_BODY_ADJUSTMENT = 277
  • SPELL_ABILITY_MANTICORE_SPIKES = 498
  • SPELL_ABILITY_MEPHIT_SALT_BREATH = 278
  • SPELL_ABILITY_MEPHIT_STEAM_BREATH = 279
  • SPELL_ABILITY_MINDBLAST = 551
  • SPELL_ABILITY_MUMMY_BOLSTER_UNDEAD = 280
  • SPELL_ABILITY_NEGATIVE_PLANE_AVATAR = 383
  • SPELL_ABILITY_PM_ANIMATE_DEAD = 623
  • SPELL_ABILITY_PM_DEATHLESS_MASTER_TOUCH = 628
  • SPELL_ABILITY_PM_SUMMON_GREATER_UNDEAD = 627
  • SPELL_ABILITY_PM_SUMMON_UNDEAD = 624
  • SPELL_ABILITY_PM_UNDEAD_GRAFT_1 = 625
  • SPELL_ABILITY_PM_UNDEAD_GRAFT_2 = 626
  • SPELL_ABILITY_PULSE_ABILITY_DRAIN_CHARISMA = 292
  • SPELL_ABILITY_PULSE_ABILITY_DRAIN_CONSTITUTION = 293
  • SPELL_ABILITY_PULSE_ABILITY_DRAIN_DEXTERITY = 294
  • SPELL_ABILITY_PULSE_ABILITY_DRAIN_INTELLIGENCE = 291
  • SPELL_ABILITY_PULSE_ABILITY_DRAIN_STRENGTH = 295
  • SPELL_ABILITY_PULSE_ABILITY_DRAIN_WISDOM = 296
  • SPELL_ABILITY_PULSE_COLD = 286
  • SPELL_ABILITY_PULSE_DEATH = 289
  • SPELL_ABILITY_PULSE_DISEASE = 298
  • SPELL_ABILITY_PULSE_DROWN = 281
  • SPELL_ABILITY_PULSE_FIRE = 284
  • SPELL_ABILITY_PULSE_HOLY = 288
  • SPELL_ABILITY_PULSE_LEVEL_DRAIN = 290
  • SPELL_ABILITY_PULSE_LIGHTNING = 285
  • SPELL_ABILITY_PULSE_NEGATIVE = 287
  • SPELL_ABILITY_PULSE_POISON = 297
  • SPELL_ABILITY_PULSE_SPORES = 282
  • SPELL_ABILITY_PULSE_WHIRLWIND = 283
  • SPELL_ABILITY_QUIVERING_PALM = 310
  • SPELL_ABILITY_RAGE_3 = 299
  • SPELL_ABILITY_RAGE_4 = 300
  • SPELL_ABILITY_RAGE_5 = 301
  • SPELL_ABILITY_REMOVE_DISEASE = 316
  • SPELL_ABILITY_ROGUES_CUNNING = 385
  • SPELL_ABILITY_SEAHAG_EVILEYE = 803
  • SPELL_ABILITY_SMITE_EVIL = 315
  • SPELL_ABILITY_SMOKE_CLAW = 302
  • SPELL_ABILITY_SUMMON_ANIMAL_COMPANION = 317
  • SPELL_ABILITY_SUMMON_CELESTIAL = 379
  • SPELL_ABILITY_SUMMON_FAMILIAR = 318
  • SPELL_ABILITY_SUMMON_MEPHIT = 378
  • SPELL_ABILITY_SUMMON_SLAAD = 303
  • SPELL_ABILITY_SUMMON_TANARRI = 304
  • SPELL_ABILITY_TOUCH_PETRIFY = 496
  • SPELL_ABILITY_TROGLODYTE_STENCH = 805
  • SPELL_ABILITY_TRUMPET_BLAST = 305
  • SPELL_ABILITY_TURN_UNDEAD = 308
  • SPELL_ABILITY_TYRANT_FOG_MIST = 306
  • SPELL_ABILITY_WHIRLWIND = 561
  • SPELL_ABILITY_WHOLENESS_OF_BODY = 309
  • SPELL_ABILITY_WILD_SHAPE = 320
SPELL_*
  • SPELL_ACID_FOG = 0
  • SPELL_ACID_SPLASH = 424
  • SPELL_ACTIVATE_ITEM_PORTAL = 472
  • SPELL_ACTIVATE_ITEM_SELF2 = 428
  • SPELL_AID = 1
  • SPELL_AMPLIFY = 442
  • SPELL_ANIMATE_DEAD = 2
  • SPELL_AURA_OF_VITALITY = 372
  • SPELL_AURA_VERSUS_ALIGNMENT = 323
  • SPELL_AURAOFGLORY = 429
  • SPELL_AWAKEN = 363
  • SPELL_BALAGARNSIRONHORN = 436
  • SPELL_BALL_LIGHTNING = 516
  • SPELL_BANE = 449
  • SPELL_BANISHMENT = 430
  • SPELL_BARKSKIN = 3
  • SPELL_BATTLETIDE = 517
  • SPELL_BESTOW_CURSE = 4
  • SPELL_BIGBYS_CLENCHED_FIST = 462
  • SPELL_BIGBYS_CRUSHING_HAND = 463
  • SPELL_BIGBYS_FORCEFUL_HAND = 460
  • SPELL_BIGBYS_GRASPING_HAND = 461
  • SPELL_BIGBYS_INTERPOSING_HAND = 459
  • SPELL_BLACK_BLADE_OF_DISASTER = 533
  • SPELL_BLACKSTAFF = 541
  • SPELL_BLADE_BARRIER = 5
  • SPELL_BLADE_THIRST = 535
  • SPELL_BLESS = 6
  • SPELL_BLESS_WEAPON = 7
  • SPELL_BLINDNESS_AND_DEAFNESS = 8
  • SPELL_BLOOD_FRENZY = 422
  • SPELL_BOMBARDMENT = 423
  • SPELL_BULLS_STRENGTH = 9
  • SPELL_BURNING_HANDS = 10
  • SPELL_CALL_LIGHTNING = 11
  • SPELL_CAMOFLAGE = 421
  • SPELL_CATS_GRACE = 13
  • SPELL_CHAIN_LIGHTNING = 14
  • SPELL_CHARGER = 509
  • SPELL_CHARM_MONSTER = 15
  • SPELL_CHARM_PERSON = 16
  • SPELL_CHARM_PERSON_OR_ANIMAL = 17
  • SPELL_CIRCLE_OF_DEATH = 18
  • SPELL_CIRCLE_OF_DOOM = 19
  • SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE = 20
  • SPELL_CLARITY = 21
  • SPELL_CLOAK_OF_CHAOS = 22
  • SPELL_CLOUD_OF_BEWILDERMENT = 537
  • SPELL_CLOUDKILL = 23
  • SPELL_COLOR_SPRAY = 24
  • SPELL_COMBUST = 518
  • SPELL_CONE_OF_COLD = 25
  • SPELL_CONFUSION = 26
  • SPELL_CONTAGION = 27
  • SPELL_CONTINUAL_FLAME = 419
  • SPELL_CONTROL_UNDEAD = 28
  • SPELL_CRAFT_ADD_ITEM_PROPERTY = 654
  • SPELL_CRAFT_CRAFT_ARMOR_SKILL = 657
  • SPELL_CRAFT_CRAFT_WEAPON_SKILL = 656
  • SPELL_CRAFT_DYE_CLOTHCOLOR_1 = 648
  • SPELL_CRAFT_DYE_CLOTHCOLOR_2 = 649
  • SPELL_CRAFT_DYE_LEATHERCOLOR_1 = 650
  • SPELL_CRAFT_DYE_LEATHERCOLOR_2 = 651
  • SPELL_CRAFT_DYE_METALCOLOR_1 = 652
  • SPELL_CRAFT_DYE_METALCOLOR_2 = 653
  • SPELL_CRAFT_HARPER_ITEM = 479
  • SPELL_CRAFT_POISON_WEAPON_OR_AMMO = 655
  • SPELL_CREATE_GREATER_UNDEAD = 29
  • SPELL_CREATE_UNDEAD = 30
  • SPELL_CREEPING_DOOM = 364
  • SPELL_CRUMBLE = 512
  • SPELL_CURE_CRITICAL_WOUNDS = 31
  • SPELL_CURE_LIGHT_WOUNDS = 32
  • SPELL_CURE_MINOR_WOUNDS = 33
  • SPELL_CURE_MODERATE_WOUNDS = 34
  • SPELL_CURE_SERIOUS_WOUNDS = 35
  • SPELL_DARKFIRE = 548
  • SPELL_DARKNESS = 36
  • SPELL_DARKVISION = 365
  • SPELL_DAZE = 37
  • SPELL_DEAFENING_CLANG = 536
  • SPELL_DEATH_ARMOR = 519
  • SPELL_DEATH_WARD = 38
  • SPELL_DECHARGER = 510
  • SPELL_DECK_AVATAR = 503
  • SPELL_DECK_BUTTERFLYSPRAY = 505
  • SPELL_DECK_GEMSPRAY = 504
  • SPELL_DECK_OF_MANY_THINGS = 500
  • SPELL_DELAYED_BLAST_FIREBALL = 39
  • SPELL_DESTRUCTION = 366
  • SPELL_DIRGE = 445
  • SPELL_DISMISSAL = 40
  • SPELL_DISPEL_MAGIC = 41
  • SPELL_DISPLACEMENT = 458
  • SPELL_DIVINE_FAVOR = 414
  • SPELL_DIVINE_MIGHT = 473
  • SPELL_DIVINE_POWER = 42
  • SPELL_DIVINE_SHIELD = 474
  • SPELL_DOMINATE_ANIMAL = 43
  • SPELL_DOMINATE_MONSTER = 44
  • SPELL_DOMINATE_PERSON = 45
  • SPELL_DOOM = 46
  • SPELL_DROWN = 437
  • SPELL_EAGLE_SPLEDOR = 354
  • SPELL_EARTHQUAKE = 426
  • SPELL_ELECTRIC_JOLT = 439
  • SPELL_ELEMENTAL_SHIELD = 47
  • SPELL_ELEMENTAL_SUMMONING_ITEM = 502
  • SPELL_ELEMENTAL_SWARM = 48
  • SPELL_ENDURANCE = 49
  • SPELL_ENDURE_ELEMENTS = 50
  • SPELL_ENERGY_BUFFER = 369
  • SPELL_ENERGY_DRAIN = 51
  • SPELL_ENERVATION = 52
  • SPELL_ENTANGLE = 53
  • SPELL_ENTROPIC_SHIELD = 418
  • SPELL_EPIC_DRAGON_KNIGHT = 638
  • SPELL_EPIC_HELLBALL = 636
  • SPELL_EPIC_MAGE_ARMOR = 639
  • SPELL_EPIC_MUMMY_DUST = 637
  • SPELL_EPIC_RUIN = 640
  • SPELL_ETHEREAL_VISAGE = 121
  • SPELL_ETHEREALNESS = 443
  • SPELL_EVARDS_BLACK_TENTACLES = 375
  • SPELL_EXPEDITIOUS_RETREAT = 456
  • SPELL_FEAR = 54
  • SPELL_FEEBLEMIND = 55
  • SPELL_FIND_TRAPS = 377
  • SPELL_FINGER_OF_DEATH = 56
  • SPELL_FIRE_STORM = 57
  • SPELL_FIREBALL = 58
  • SPELL_FIREBRAND = 440
  • SPELL_FLAME_ARROW = 59
  • SPELL_FLAME_LASH = 60
  • SPELL_FLAME_STRIKE = 61
  • SPELL_FLAME_WEAPON = 542
  • SPELL_FLARE = 416
  • SPELL_FLESH_TO_STONE = 485
  • SPELL_FLYING_DEBRIS = 620
  • SPELL_FOXS_CUNNING = 356
  • SPELL_FREEDOM_OF_MOVEMENT = 62
  • SPELL_GATE = 63
  • SPELL_GEDLEES_ELECTRIC_LOOP = 520
  • SPELL_GHOSTLY_VISAGE = 120
  • SPELL_GHOUL_TOUCH = 64
  • SPELL_GLOBE_OF_INVULNERABILITY = 65
  • SPELL_GLYPH_OF_WARDING = 549
  • SPELL_GREASE = 66
  • SPELL_GREAT_THUNDERCLAP = 515
  • SPELL_GREATER_BULLS_STRENGTH = 360
  • SPELL_GREATER_CATS_GRACE = 361
  • SPELL_GREATER_DISPELLING = 67
  • SPELL_GREATER_EAGLE_SPLENDOR = 357
  • SPELL_GREATER_ENDURANCE = 362
  • SPELL_GREATER_FOXS_CUNNING = 359
  • SPELL_GREATER_MAGIC_FANG = 453
  • SPELL_GREATER_MAGIC_WEAPON = 545
  • SPELL_GREATER_OWLS_WISDOM = 358
  • SPELL_GREATER_PLANAR_BINDING = 69
  • SPELL_GREATER_RESTORATION = 70
  • SPELL_GREATER_SHADOW_CONJURATION = 71
  • SPELL_GREATER_SHADOW_CONJURATION_ACID_ARROW = 350
  • SPELL_GREATER_SHADOW_CONJURATION_MINOR_GLOBE = 353
  • SPELL_GREATER_SHADOW_CONJURATION_MIRROR_IMAGE = 351
  • SPELL_GREATER_SHADOW_CONJURATION_SUMMON_SHADOW = 349
  • SPELL_GREATER_SHADOW_CONJURATION_WEB = 352
  • SPELL_GREATER_SPELL_BREACH = 72
  • SPELL_GREATER_SPELL_MANTLE = 73
  • SPELL_GREATER_STONESKIN = 74
  • SPELL_GRENADE_ACID = 469
  • SPELL_GRENADE_CALTROPS = 471
  • SPELL_GRENADE_CHICKEN = 470
  • SPELL_GRENADE_CHOKING = 467
  • SPELL_GRENADE_FIRE = 464
  • SPELL_GRENADE_HOLY = 466
  • SPELL_GRENADE_TANGLE = 465
  • SPELL_GRENADE_THUNDERSTONE = 468
  • SPELL_GUST_OF_WIND = 75
  • SPELL_HAMMER_OF_THE_GODS = 76
  • SPELL_HARM = 77
  • SPELL_HASTE = 78
  • SPELL_HEAL = 79
  • SPELL_HEALING_CIRCLE = 80
  • SPELL_HEALING_STING = 514
  • SPELL_HEALINGKIT = 506
  • SPELL_HOLD_ANIMAL = 81
  • SPELL_HOLD_MONSTER = 82
  • SPELL_HOLD_PERSON = 83
  • SPELL_HOLY_AURA = 84
  • SPELL_HOLY_SWORD = 85
  • SPELL_HORIZIKAULS_BOOM = 521
  • SPELL_HORRID_WILTING = 367
  • SPELL_HORSE_ASSIGN_MOUNT = 817
  • SPELL_HORSE_DISMOUNT = 814
  • SPELL_HORSE_MENU = 812
  • SPELL_HORSE_MOUNT = 813
  • SPELL_HORSE_PARTY_DISMOUNT = 816
  • SPELL_HORSE_PARTY_MOUNT = 815
  • SPELL_ICE_DAGGER = 543
  • SPELL_ICE_STORM = 368
  • SPELL_IDENTIFY = 86
  • SPELL_IMPLOSION = 87
  • SPELL_IMPROVED_INVISIBILITY = 88
  • SPELL_INCENDIARY_CLOUD = 89
  • SPELL_INFERNO = 446
  • SPELL_INFESTATION_OF_MAGGOTS = 513
  • SPELL_INFLICT_CRITICAL_WOUNDS = 435
  • SPELL_INFLICT_LIGHT_WOUNDS = 432
  • SPELL_INFLICT_MINOR_WOUNDS = 431
  • SPELL_INFLICT_MODERATE_WOUNDS = 433
  • SPELL_INFLICT_SERIOUS_WOUNDS = 434
  • SPELL_INVISIBILITY = 90
  • SPELL_INVISIBILITY_PURGE = 91
  • SPELL_INVISIBILITY_SPHERE = 92
  • SPELL_IOUN_STONE_BLUE = 557
  • SPELL_IOUN_STONE_DEEP_RED = 558
  • SPELL_IOUN_STONE_DUSTY_ROSE = 554
  • SPELL_IOUN_STONE_PALE_BLUE = 555
  • SPELL_IOUN_STONE_PINK = 559
  • SPELL_IOUN_STONE_PINK_GREEN = 560
  • SPELL_IOUN_STONE_SCARLET_BLUE = 556
  • SPELL_IRONGUTS = 522
  • SPELL_ISAACS_GREATER_MISSILE_STORM = 448
  • SPELL_ISAACS_LESSER_MISSILE_STORM = 447
  • SPELL_KEEN_EDGE = 539
  • SPELL_KNOCK = 93
  • SPELL_KOBOLD_JUMP = 511
  • SPELL_LEGEND_LORE = 376
  • SPELL_LESSER_DISPEL = 94
  • SPELL_LESSER_MIND_BLANK = 95
  • SPELL_LESSER_PLANAR_BINDING = 96
  • SPELL_LESSER_RESTORATION = 97
  • SPELL_LESSER_SPELL_BREACH = 98
  • SPELL_LESSER_SPELL_MANTLE = 99
  • SPELL_LIGHT = 100
  • SPELL_LIGHTNING_BOLT = 101
  • SPELL_MAGE_ARMOR = 102
  • SPELL_MAGIC_CIRCLE_AGAINST_ALIGNMENT = 322
  • SPELL_MAGIC_CIRCLE_AGAINST_CHAOS = 103
  • SPELL_MAGIC_CIRCLE_AGAINST_EVIL = 104
  • SPELL_MAGIC_CIRCLE_AGAINST_GOOD = 105
  • SPELL_MAGIC_CIRCLE_AGAINST_LAW = 106
  • SPELL_MAGIC_FANG = 452
  • SPELL_MAGIC_MISSILE = 107
  • SPELL_MAGIC_VESTMENT = 108
  • SPELL_MAGIC_WEAPON = 544
  • SPELL_MASS_BLINDNESS_AND_DEAFNESS = 110
  • SPELL_MASS_CAMOFLAGE = 455
  • SPELL_MASS_CHARM = 111
  • SPELL_MASS_HASTE = 113
  • SPELL_MASS_HEAL = 114
  • SPELL_MELFS_ACID_ARROW = 115
  • SPELL_MESTILS_ACID_BREATH = 523
  • SPELL_MESTILS_ACID_SHEATH = 524
  • SPELL_METEOR_SWARM = 116
  • SPELL_MIND_BLANK = 117
  • SPELL_MIND_FOG = 118
  • SPELL_MINOR_GLOBE_OF_INVULNERABILITY = 119
  • SPELL_MONSTROUS_REGENERATION = 525
  • SPELL_MORDENKAINENS_DISJUNCTION = 122
  • SPELL_MORDENKAINENS_SWORD = 123
  • SPELL_NATURES_BALANCE = 124
  • SPELL_NEGATIVE_ENERGY_BURST = 370
  • SPELL_NEGATIVE_ENERGY_PROTECTION = 125
  • SPELL_NEGATIVE_ENERGY_RAY = 371
  • SPELL_NEUTRALIZE_POISON = 126
  • SPELL_ONE_WITH_THE_LAND = 420
  • SPELL_OWLS_INSIGHT = 438
  • SPELL_OWLS_WISDOM = 355
  • SPELL_PALADIN_SUMMON_MOUNT = 818
  • SPELL_PHANTASMAL_KILLER = 127
  • SPELL_PLANAR_ALLY = 451
  • SPELL_PLANAR_BINDING = 128
  • SPELL_POISON = 129
  • SPELL_POLYMORPH_SELF = 130
  • SPELL_POWER_WORD_KILL = 131
  • SPELL_POWER_WORD_STUN = 132
  • SPELL_POWERSTONE = 507
  • SPELL_PRAYER = 133
  • SPELL_PREMONITION = 134
  • SPELL_PRISMATIC_SPRAY = 135
  • SPELL_PROTECTION__FROM_CHAOS = 136
  • SPELL_PROTECTION_FROM_ALIGNMENT = 321
  • SPELL_PROTECTION_FROM_ELEMENTS = 137
  • SPELL_PROTECTION_FROM_EVIL = 138
  • SPELL_PROTECTION_FROM_GOOD = 139
  • SPELL_PROTECTION_FROM_LAW = 140
  • SPELL_PROTECTION_FROM_SPELLS = 141
  • SPELL_QUILLFIRE = 425
  • SPELL_RAISE_DEAD = 142
  • SPELL_RAY_OF_ENFEEBLEMENT = 143
  • SPELL_RAY_OF_FROST = 144
  • SPELL_REGENERATE = 374
  • SPELL_REMOVE_BLINDNESS_AND_DEAFNESS = 145
  • SPELL_REMOVE_CURSE = 146
  • SPELL_REMOVE_DISEASE = 147
  • SPELL_REMOVE_FEAR = 148
  • SPELL_REMOVE_PARALYSIS = 149
  • SPELL_RESIST_ELEMENTS = 150
  • SPELL_RESISTANCE = 151
  • SPELL_RESTORATION = 152
  • SPELL_RESURRECTION = 153
  • SPELL_ROD_OF_WONDER = 499
  • SPELL_SANCTUARY = 154
  • SPELL_SCARE = 155
  • SPELL_SCHOOL_ABJURATION = 1
  • SPELL_SCHOOL_CONJURATION = 2
  • SPELL_SCHOOL_DIVINATION = 3
  • SPELL_SCHOOL_ENCHANTMENT = 4
  • SPELL_SCHOOL_EVOCATION = 5
  • SPELL_SCHOOL_GENERAL = 0
  • SPELL_SCHOOL_ILLUSION = 6
  • SPELL_SCHOOL_NECROMANCY = 7
  • SPELL_SCHOOL_TRANSMUTATION = 8
  • SPELL_SCINTILLATING_SPHERE = 526
  • SPELL_SEARING_LIGHT = 156
  • SPELL_SEE_INVISIBILITY = 157
  • SPELL_SHADES = 158
  • SPELL_SHADES_CONE_OF_COLD = 340
  • SPELL_SHADES_FIREBALL = 341
  • SPELL_SHADES_STONESKIN = 342
  • SPELL_SHADES_SUMMON_SHADOW = 324
  • SPELL_SHADES_WALL_OF_FIRE = 343
  • SPELL_SHADOW_CONJURATION = 159
  • SPELL_SHADOW_CONJURATION_DARKNESS = 345
  • SPELL_SHADOW_CONJURATION_INIVSIBILITY = 346
  • SPELL_SHADOW_CONJURATION_MAGE_ARMOR = 347
  • SPELL_SHADOW_CONJURATION_MAGIC_MISSILE = 348
  • SPELL_SHADOW_CONJURATION_SUMMON_SHADOW = 344
  • SPELL_SHADOW_DAZE = 475
  • SPELL_SHADOW_EVADE = 477
  • SPELL_SHADOW_SHIELD = 160
  • SPELL_SHAPECHANGE = 161
  • SPELL_SHELGARNS_PERSISTENT_BLADE = 534
  • SPELL_SHIELD = 417
  • SPELL_SHIELD_OF_FAITH = 450
  • SPELL_SHIELD_OF_LAW = 162
  • SPELL_SILENCE = 163
  • SPELL_SLAY_LIVING = 164
  • SPELL_SLEEP = 165
  • SPELL_SLOW = 166
  • SPELL_SOUND_BURST = 167
  • SPELL_SPELL_MANTLE = 169
  • SPELL_SPELL_RESISTANCE = 168
  • SPELL_SPELLSTAFF = 508
  • SPELL_SPHERE_OF_CHAOS = 170
  • SPELL_SPIKE_GROWTH = 454
  • SPELL_STINKING_CLOUD = 171
  • SPELL_STONE_BONES = 527
  • SPELL_STONE_TO_FLESH = 486
  • SPELL_STONEHOLD = 547
  • SPELL_STONESKIN = 172
  • SPELL_STORM_OF_VENGEANCE = 173
  • SPELL_SUMMON_CREATURE_I = 174
  • SPELL_SUMMON_CREATURE_II = 175
  • SPELL_SUMMON_CREATURE_III = 176
  • SPELL_SUMMON_CREATURE_IV = 177
  • SPELL_SUMMON_CREATURE_IX = 178
  • SPELL_SUMMON_CREATURE_V = 179
  • SPELL_SUMMON_CREATURE_VI = 180
  • SPELL_SUMMON_CREATURE_VII = 181
  • SPELL_SUMMON_CREATURE_VIII = 182
  • SPELL_SUMMON_SHADOW = 476
  • SPELL_SUNBEAM = 183
  • SPELL_SUNBURST = 427
  • SPELL_TASHAS_HIDEOUS_LAUGHTER = 457
  • SPELL_TENSERS_TRANSFORMATION = 184
  • SPELL_TIME_STOP = 185
  • SPELL_TRAP_ARROW = 487
  • SPELL_TRAP_BOLT = 488
  • SPELL_TRAP_DART = 493
  • SPELL_TRAP_SHURIKEN = 494
  • SPELL_TRUE_SEEING = 186
  • SPELL_TRUE_STRIKE = 415
  • SPELL_TYMORAS_SMILE = 478
  • SPELL_UNDEATH_TO_DEATH = 528
  • SPELL_UNDEATHS_ETERNAL_FOE = 444
  • SPELL_UNHOLY_AURA = 187
  • SPELL_VAMPIRIC_TOUCH = 188
  • SPELL_VINE_MINE = 529
  • SPELL_VINE_MINE_CAMOUFLAGE = 532
  • SPELL_VINE_MINE_ENTANGLE = 530
  • SPELL_VINE_MINE_HAMPER_MOVEMENT = 531
  • SPELL_VIRTUE = 189
  • SPELL_WAIL_OF_THE_BANSHEE = 190
  • SPELL_WALL_OF_FIRE = 191
  • SPELL_WAR_CRY = 373
  • SPELL_WEB = 192
  • SPELL_WEIRD = 193
  • SPELL_WORD_OF_FAITH = 194
  • SPELL_WOUNDING_WHISPERS = 441
SUBTYPE_*
  • SUBTYPE_EXTRAORDINARY = 18
  • SUBTYPE_MAGICAL = 8
  • SUBTYPE_SUPERNATURAL = 10
TA_EFFECT_TYPE_*
  • TA_EFFECT_TYPE_CRIT_DMG_BONUS = 98
  • TA_EFFECT_TYPE_CRIT_DMG_PENALTY = 99
  • TA_EFFECT_TYPE_CRIT_THREAT_BONUS = 100
  • TA_EFFECT_TYPE_CRIT_THREAT_PENALTY = 101
  • TA_EFFECT_TYPE_DAMAGE_IMMUNITY_ALL = 102
  • TA_EFFECT_TYPE_DAMAGE_VULNERABILITY_ALL = 103
  • TA_EFFECT_TYPE_DMG_PERCENT_BONUS = 104
  • TA_EFFECT_TYPE_DMG_PERCENT_PENALTY = 105
  • TA_EFFECT_TYPE_GOLD_BONUS = 106
  • TA_EFFECT_TYPE_GOLD_PENALTY = 107
  • TA_EFFECT_TYPE_MOVEMENT_BONUS = 110
  • TA_EFFECT_TYPE_MOVEMENT_PENALTY = 111
  • TA_EFFECT_TYPE_MOVEMENT_RATE = 112
  • TA_EFFECT_TYPE_SPELL_DAMAGE_BONUS = 114
  • TA_EFFECT_TYPE_SPELL_DAMAGE_PENALTY = 115
  • TA_EFFECT_TYPE_SPELL_DC_DECREASE = 116
  • TA_EFFECT_TYPE_SPELL_DC_INCREASE = 117
  • TA_EFFECT_TYPE_STACKING_DMG_REDUCTION = 118
  • TA_EFFECT_TYPE_STACKING_DMG_RESISTANCE = 119
  • TA_EFFECT_TYPE_XP_BONUS = 120
  • TA_EFFECT_TYPE_XP_PENALTY = 121
TA_FEAT_*
  • TA_FEAT_BG_HELLFIRE = 2099
  • TA_FEAT_CIRCLE_KICK = 2001
  • TA_FEAT_EPIC_BLINDING_SPEED_2 = 2003
  • TA_FEAT_EPIC_BLINDING_SPEED_3 = 2004
  • TA_FEAT_EPIC_MERCILESS_ASSAULT = 2101
  • TA_FEAT_HARPER_LYCANBANE = 2095
  • TA_FEAT_HARPER_MIELIKKIS_TRUTH = 2097
  • TA_FEAT_HARPER_MILILS_EAR = 2096
  • TA_FEAT_INTUITIVE_STRIKE = 2002
  • TA_FEAT_LEGENDARY_CHARACTER = 2046
  • TA_FEAT_LEGENDARY_MERCILESS_ASSAULT = 2102
  • TA_FEAT_MERCILESS_ASSAULT = 2100
  • TA_FEAT_PDK_PIOUS_DEMAND = 2090
  • TA_FEAT_PDK_SACRED_AURA = 2091
  • TA_FEAT_PDK_VALIANCE = 2092
  • TA_FEAT_PDK_VENGEANCE = 2093
  • TA_FEAT_PDK_VIRTUE = 2094
  • TA_FEAT_SD_DARKNESS = 2098
  • TA_FEAT_SHADOW_STRIKE = 2089
TA_POLYMORPH_TYPE_*
  • TA_POLYMORPH_TYPE_DRACOLICH_KIN = 151
TA_SPELL_*
  • TA_SPELL_BG_HELLFIRE = 1514
  • TA_SPELL_DENEIRS_EYE = 1512
  • TA_SPELL_EPIC_BLINDING_SPEED_2 = 1501
  • TA_SPELL_EPIC_BLINDING_SPEED_3 = 1502
  • TA_SPELL_EPIC_MERCILESS_ASSAULT = 1516
  • TA_SPELL_HARPER_LYCANBANE = 1509
  • TA_SPELL_HARPER_MIELIKKIS_TRUTH = 1511
  • TA_SPELL_HARPER_MILILS_EAR = 1510
  • TA_SPELL_LEGENDARY_MERCILESS_ASSAULT = 1517
  • TA_SPELL_MERCILESS_ASSAULT = 1515
  • TA_SPELL_PDK_PIOUS_DEMAND = 1504
  • TA_SPELL_PDK_SACRED_RITE = 1505
  • TA_SPELL_PDK_VALIANCE = 1506
  • TA_SPELL_PDK_VENGEANCE = 1507
  • TA_SPELL_PDK_VIRTUE = 1508
  • TA_SPELL_SD_DARKNESS = 1513
  • TA_SPELL_SHADOW_STRIKE = 1503
TRAP_AVERAGE_*
  • TRAP_AVERAGE_ACID = 13
  • TRAP_AVERAGE_ACID_SPLASH = 41
  • TRAP_AVERAGE_ELECTRICAL = 21
  • TRAP_AVERAGE_FIRE = 17
  • TRAP_AVERAGE_FROST = 29
  • TRAP_AVERAGE_GAS = 25
  • TRAP_AVERAGE_HOLY = 5
  • TRAP_AVERAGE_NEGATIVE = 33
  • TRAP_AVERAGE_SONIC = 37
  • TRAP_AVERAGE_SPIKE = 1
  • TRAP_AVERAGE_TANGLE = 9
TRAP_DEADLY_*
  • TRAP_DEADLY_ACID = 15
  • TRAP_DEADLY_ACID_SPLASH = 43
  • TRAP_DEADLY_ELECTRICAL = 23
  • TRAP_DEADLY_FIRE = 19
  • TRAP_DEADLY_FROST = 31
  • TRAP_DEADLY_GAS = 27
  • TRAP_DEADLY_HOLY = 7
  • TRAP_DEADLY_NEGATIVE = 35
  • TRAP_DEADLY_SONIC = 39
  • TRAP_DEADLY_SPIKE = 3
  • TRAP_DEADLY_TANGLE = 11
TRAP_EPIC_*
  • TRAP_EPIC_ELECTRICAL = 44
  • TRAP_EPIC_FIRE = 45
  • TRAP_EPIC_FROST = 46
  • TRAP_EPIC_SONIC = 47
TRAP_MINOR_*
  • TRAP_MINOR_ACID = 12
  • TRAP_MINOR_ACID_SPLASH = 40
  • TRAP_MINOR_ELECTRICAL = 20
  • TRAP_MINOR_FIRE = 16
  • TRAP_MINOR_FROST = 28
  • TRAP_MINOR_GAS = 24
  • TRAP_MINOR_HOLY = 4
  • TRAP_MINOR_NEGATIVE = 32
  • TRAP_MINOR_SONIC = 36
  • TRAP_MINOR_SPIKE = 0
  • TRAP_MINOR_TANGLE = 8
TRAP_STRONG_*
  • TRAP_STRONG_ACID = 14
  • TRAP_STRONG_ACID_SPLASH = 42
  • TRAP_STRONG_ELECTRICAL = 22
  • TRAP_STRONG_FIRE = 18
  • TRAP_STRONG_FROST = 30
  • TRAP_STRONG_GAS = 26
  • TRAP_STRONG_HOLY = 6
  • TRAP_STRONG_NEGATIVE = 34
  • TRAP_STRONG_SONIC = 38
  • TRAP_STRONG_SPIKE = 2
  • TRAP_STRONG_TANGLE = 10
VARIABLE_TYPE_*
  • VARIABLE_TYPE_FLOAT = 2
  • VARIABLE_TYPE_INT = 1
  • VARIABLE_TYPE_LOCATION = 5
  • VARIABLE_TYPE_OBJECT = 4
  • VARIABLE_TYPE_STRING = 3
VFX_BEAM_*
  • VFX_BEAM_BLACK = 485
  • VFX_BEAM_CHAIN = 484
  • VFX_BEAM_COLD = 211
  • VFX_BEAM_DISINTEGRATE = 447
  • VFX_BEAM_EVIL = 214
  • VFX_BEAM_FIRE = 210
  • VFX_BEAM_FIRE_LASH = 216
  • VFX_BEAM_FIRE_W = 482
  • VFX_BEAM_FIRE_W_SILENT = 483
  • VFX_BEAM_FLAME = 444
  • VFX_BEAM_HOLY = 212
  • VFX_BEAM_LIGHTNING = 73
  • VFX_BEAM_MIND = 213
  • VFX_BEAM_ODD = 215
  • VFX_BEAM_SILENT_COLD = 309
  • VFX_BEAM_SILENT_EVIL = 312
  • VFX_BEAM_SILENT_FIRE = 308
  • VFX_BEAM_SILENT_HOLY = 310
  • VFX_BEAM_SILENT_LIGHTNING = 307
  • VFX_BEAM_SILENT_MIND = 311
  • VFX_BEAM_SILENT_ODD = 313
VFX_COM_*
  • VFX_COM_BLOOD_CRT_GREEN = 116
  • VFX_COM_BLOOD_CRT_GREEN_HEAD = 492
  • VFX_COM_BLOOD_CRT_RED = 115
  • VFX_COM_BLOOD_CRT_RED_HEAD = 491
  • VFX_COM_BLOOD_CRT_WIMPG = 301
  • VFX_COM_BLOOD_CRT_WIMPR = 108
  • VFX_COM_BLOOD_CRT_WIMPY = 298
  • VFX_COM_BLOOD_CRT_YELLOW = 117
  • VFX_COM_BLOOD_CRT_YELLOW_HEAD = 493
  • VFX_COM_BLOOD_LRG_GREEN = 113
  • VFX_COM_BLOOD_LRG_RED = 112
  • VFX_COM_BLOOD_LRG_WIMPG = 300
  • VFX_COM_BLOOD_LRG_WIMPR = 107
  • VFX_COM_BLOOD_LRG_WIMPY = 297
  • VFX_COM_BLOOD_LRG_YELLOW = 114
  • VFX_COM_BLOOD_REG_GREEN = 110
  • VFX_COM_BLOOD_REG_RED = 109
  • VFX_COM_BLOOD_REG_WIMPG = 299
  • VFX_COM_BLOOD_REG_WIMPR = 106
  • VFX_COM_BLOOD_REG_WIMPY = 296
  • VFX_COM_BLOOD_REG_YELLOW = 111
  • VFX_COM_BLOOD_SPARK_LARGE = 239
  • VFX_COM_BLOOD_SPARK_MEDIUM = 238
  • VFX_COM_BLOOD_SPARK_SMALL = 237
  • VFX_COM_CHUNK_BONE_MEDIUM = 236
  • VFX_COM_CHUNK_GREEN_MEDIUM = 124
  • VFX_COM_CHUNK_GREEN_SMALL = 123
  • VFX_COM_CHUNK_RED_BALLISTA = 504
  • VFX_COM_CHUNK_RED_LARGE = 235
  • VFX_COM_CHUNK_RED_MEDIUM = 122
  • VFX_COM_CHUNK_RED_SMALL = 121
  • VFX_COM_CHUNK_STONE_MEDIUM = 354
  • VFX_COM_CHUNK_STONE_SMALL = 353
  • VFX_COM_CHUNK_YELLOW_MEDIUM = 126
  • VFX_COM_CHUNK_YELLOW_SMALL = 125
  • VFX_COM_GIB = 119
  • VFX_COM_HIT_ACID = 283
  • VFX_COM_HIT_DIVINE = 289
  • VFX_COM_HIT_ELECTRICAL = 282
  • VFX_COM_HIT_FIRE = 280
  • VFX_COM_HIT_FROST = 281
  • VFX_COM_HIT_NEGATIVE = 288
  • VFX_COM_HIT_SONIC = 284
  • VFX_COM_SPARKS_PARRY = 118
  • VFX_COM_SPECIAL_BLUE_RED = 100
  • VFX_COM_SPECIAL_PINK_ORANGE = 101
  • VFX_COM_SPECIAL_RED_ORANGE = 103
  • VFX_COM_SPECIAL_RED_WHITE = 102
  • VFX_COM_SPECIAL_WHITE_BLUE = 104
  • VFX_COM_SPECIAL_WHITE_ORANGE = 105
  • VFX_COM_UNLOAD_MODEL = 120
VFX_CONJ_*
  • VFX_CONJ_FIRE = 467
  • VFX_CONJ_MIND = 466
VFX_DUR_*
  • VFX_DUR_ANTI_LIGHT_10 = 248
  • VFX_DUR_ARROW_BLACK_01 = 654
  • VFX_DUR_ARROW_BLACK_02 = 655
  • VFX_DUR_ARROW_BLACK_03 = 656
  • VFX_DUR_ARROW_BLACK_04 = 657
  • VFX_DUR_ARROW_BLACK_05 = 658
  • VFX_DUR_ARROW_BLUE_01 = 659
  • VFX_DUR_ARROW_BLUE_02 = 660
  • VFX_DUR_ARROW_BLUE_03 = 661
  • VFX_DUR_ARROW_BLUE_04 = 662
  • VFX_DUR_ARROW_BLUE_05 = 663
  • VFX_DUR_ARROW_FACE = 637
  • VFX_DUR_ARROW_IN_BACK = 635
  • VFX_DUR_ARROW_IN_CHEST_LEFT = 633
  • VFX_DUR_ARROW_IN_CHEST_RIGHT = 634
  • VFX_DUR_ARROW_IN_HEAD = 638
  • VFX_DUR_ARROW_RED_01 = 664
  • VFX_DUR_ARROW_RED_02 = 665
  • VFX_DUR_ARROW_RED_03 = 666
  • VFX_DUR_ARROW_STERNUM = 632
  • VFX_DUR_ARROW_TEMPLES = 636
  • VFX_DUR_ARROW_WHITE_01 = 646
  • VFX_DUR_ARROW_WHITE_02 = 647
  • VFX_DUR_ARROW_WHITE_03 = 648
  • VFX_DUR_ARROW_WHITE_04 = 649
  • VFX_DUR_ARROW_WHITE_05 = 650
  • VFX_DUR_ARROW_WHITE_06 = 651
  • VFX_DUR_ARROW_WHITE_07 = 652
  • VFX_DUR_ARROW_WHITE_08 = 653
  • VFX_DUR_ARROW_YELLOW_01 = 667
  • VFX_DUR_ARROW_YELLOW_02 = 668
  • VFX_DUR_ARROW_YELLOW_03 = 669
  • VFX_DUR_AURA_BLUE = 550
  • VFX_DUR_AURA_BLUE_DARK = 562
  • VFX_DUR_AURA_BLUE_LIGHT = 563
  • VFX_DUR_AURA_BROWN = 555
  • VFX_DUR_AURA_COLD = 267
  • VFX_DUR_AURA_CYAN = 557
  • VFX_DUR_AURA_DISEASE = 270
  • VFX_DUR_AURA_DRAGON_FEAR = 291
  • VFX_DUR_AURA_FEAR = 275
  • VFX_DUR_AURA_FIRE = 268
  • VFX_DUR_AURA_GREEN = 549
  • VFX_DUR_AURA_GREEN_DARK = 558
  • VFX_DUR_AURA_GREEN_LIGHT = 559
  • VFX_DUR_AURA_HOLY = 273
  • VFX_DUR_AURA_MAGENTA = 551
  • VFX_DUR_AURA_NEGATIVE_ENERGY = 276
  • VFX_DUR_AURA_ODD = 271
  • VFX_DUR_AURA_ORANGE = 554
  • VFX_DUR_AURA_POISON = 269
  • VFX_DUR_AURA_PULSE_BLUE_BLACK = 529
  • VFX_DUR_AURA_PULSE_BLUE_GREEN = 523
  • VFX_DUR_AURA_PULSE_BLUE_WHITE = 513
  • VFX_DUR_AURA_PULSE_BLUE_YELLOW = 528
  • VFX_DUR_AURA_PULSE_BROWN_BLACK = 536
  • VFX_DUR_AURA_PULSE_BROWN_WHITE = 519
  • VFX_DUR_AURA_PULSE_CYAN_BLACK = 534
  • VFX_DUR_AURA_PULSE_CYAN_BLUE = 539
  • VFX_DUR_AURA_PULSE_CYAN_GREEN = 538
  • VFX_DUR_AURA_PULSE_CYAN_RED = 540
  • VFX_DUR_AURA_PULSE_CYAN_WHITE = 517
  • VFX_DUR_AURA_PULSE_CYAN_YELLOW = 541
  • VFX_DUR_AURA_PULSE_GREEN_BLACK = 531
  • VFX_DUR_AURA_PULSE_GREEN_WHITE = 514
  • VFX_DUR_AURA_PULSE_GREEN_YELLOW = 526
  • VFX_DUR_AURA_PULSE_GREY_BLACK = 522
  • VFX_DUR_AURA_PULSE_GREY_WHITE = 521
  • VFX_DUR_AURA_PULSE_MAGENTA_BLACK = 533
  • VFX_DUR_AURA_PULSE_MAGENTA_BLUE = 542
  • VFX_DUR_AURA_PULSE_MAGENTA_GREEN = 544
  • VFX_DUR_AURA_PULSE_MAGENTA_RED = 543
  • VFX_DUR_AURA_PULSE_MAGENTA_WHITE = 516
  • VFX_DUR_AURA_PULSE_MAGENTA_YELLOW = 545
  • VFX_DUR_AURA_PULSE_ORANGE_BLACK = 535
  • VFX_DUR_AURA_PULSE_ORANGE_WHITE = 518
  • VFX_DUR_AURA_PULSE_PURPLE_BLACK = 537
  • VFX_DUR_AURA_PULSE_PURPLE_WHITE = 520
  • VFX_DUR_AURA_PULSE_RED_BLACK = 530
  • VFX_DUR_AURA_PULSE_RED_BLUE = 524
  • VFX_DUR_AURA_PULSE_RED_GREEN = 527
  • VFX_DUR_AURA_PULSE_RED_ORANGE = 546
  • VFX_DUR_AURA_PULSE_RED_WHITE = 512
  • VFX_DUR_AURA_PULSE_RED_YELLOW = 525
  • VFX_DUR_AURA_PULSE_YELLOW_BLACK = 532
  • VFX_DUR_AURA_PULSE_YELLOW_ORANGE = 547
  • VFX_DUR_AURA_PULSE_YELLOW_WHITE = 515
  • VFX_DUR_AURA_PURPLE = 556
  • VFX_DUR_AURA_RED = 548
  • VFX_DUR_AURA_RED_DARK = 560
  • VFX_DUR_AURA_RED_LIGHT = 561
  • VFX_DUR_AURA_SILENCE = 272
  • VFX_DUR_AURA_UNEARTHLY = 274
  • VFX_DUR_AURA_WHITE = 553
  • VFX_DUR_AURA_YELLOW = 552
  • VFX_DUR_AURA_YELLOW_DARK = 564
  • VFX_DUR_AURA_YELLOW_LIGHT = 565
  • VFX_DUR_BARD_SONG = 277
  • VFX_DUR_BARD_SONG_EVIL = 507
  • VFX_DUR_BARD_SONG_SILENT = 468
  • VFX_DUR_BIGBYS_CLENCHED_FIST = 316
  • VFX_DUR_BIGBYS_CRUSHING_HAND = 317
  • VFX_DUR_BIGBYS_GRASPING_HAND = 318
  • VFX_DUR_BIGBYS_INTERPOSING_HAND = 314
  • VFX_DUR_BLACKOUT = 5
  • VFX_DUR_BLIND = 247
  • VFX_DUR_BLINDVISION = 242
  • VFX_DUR_BLUR = 0
  • VFX_DUR_BUBBLES = 566
  • VFX_DUR_CALTROPS = 319
  • VFX_DUR_CESSATE_NEGATIVE = 207
  • VFX_DUR_CESSATE_NEUTRAL = 205
  • VFX_DUR_CESSATE_POSITIVE = 206
  • VFX_DUR_CONECOLD_HEAD = 490
  • VFX_DUR_CUTSCENE_INVISIBILITY = 355
  • VFX_DUR_DARKNESS = 1
  • VFX_DUR_DARKVISION = 182
  • VFX_DUR_DEATH_ARMOR = 463
  • VFX_DUR_DLA_SHIELDMAP = 619
  • VFX_DUR_ELEMENTAL_SHIELD = 147
  • VFX_DUR_ENTANGLE = 2
  • VFX_DUR_ETHEREAL_VISAGE = 10
  • VFX_DUR_FLAG_BLUE = 304
  • VFX_DUR_FLAG_PURPLE = 305
  • VFX_DUR_FLAG_RED = 303
  • VFX_DUR_FLAG_YELLOW = 306
  • VFX_DUR_FLIES = 480
  • VFX_DUR_FREEDOM_OF_MOVEMENT = 3
  • VFX_DUR_FREEZE_ANIMATIONS = 352
  • VFX_DUR_GHOST_SMOKE = 425
  • VFX_DUR_GHOST_SMOKE_2 = 479
  • VFX_DUR_GHOST_TRANSPARENT = 424
  • VFX_DUR_GHOSTLY_PULSE = 240
  • VFX_DUR_GHOSTLY_PULSE_QUICK = 295
  • VFX_DUR_GHOSTLY_VISAGE = 9
  • VFX_DUR_GHOSTLY_VISAGE_NO_SOUND = 478
  • VFX_DUR_GLOBE_INVULVERABILITY = 4
  • VFX_DUR_GLOBE_MINOR = 220
  • VFX_DUR_GLOW_BLUE = 410
  • VFX_DUR_GLOW_BROWN = 419
  • VFX_DUR_GLOW_GREEN = 415
  • VFX_DUR_GLOW_GREY = 421
  • VFX_DUR_GLOW_LIGHT_BLUE = 408
  • VFX_DUR_GLOW_LIGHT_BROWN = 420
  • VFX_DUR_GLOW_LIGHT_GREEN = 416
  • VFX_DUR_GLOW_LIGHT_ORANGE = 418
  • VFX_DUR_GLOW_LIGHT_PURPLE = 423
  • VFX_DUR_GLOW_LIGHT_RED = 412
  • VFX_DUR_GLOW_LIGHT_YELLOW = 414
  • VFX_DUR_GLOW_ORANGE = 417
  • VFX_DUR_GLOW_PURPLE = 409
  • VFX_DUR_GLOW_RED = 411
  • VFX_DUR_GLOW_WHITE = 422
  • VFX_DUR_GLOW_YELLOW = 413
  • VFX_DUR_GLYPH = 445
  • VFX_DUR_HEARD = 1248
  • VFX_DUR_ICESKIN = 465
  • VFX_DUR_INFERNO = 474
  • VFX_DUR_INFERNO_CHEST = 498
  • VFX_DUR_INFERNO_NO_SOUND = 505
  • VFX_DUR_INVISIBILITY = 6
  • VFX_DUR_IOUNSTONE = 403
  • VFX_DUR_IOUNSTONE_BLUE = 500
  • VFX_DUR_IOUNSTONE_GREEN = 502
  • VFX_DUR_IOUNSTONE_RED = 499
  • VFX_DUR_IOUNSTONE_YELLOW = 501
  • VFX_DUR_LIGHT = 148
  • VFX_DUR_LIGHT_BLUE_10 = 154
  • VFX_DUR_LIGHT_BLUE_15 = 155
  • VFX_DUR_LIGHT_BLUE_20 = 156
  • VFX_DUR_LIGHT_BLUE_5 = 153
  • VFX_DUR_LIGHT_GREEN_10 = 178
  • VFX_DUR_LIGHT_GREEN_15 = 179
  • VFX_DUR_LIGHT_GREEN_20 = 180
  • VFX_DUR_LIGHT_GREEN_5 = 177
  • VFX_DUR_LIGHT_ORANGE_10 = 170
  • VFX_DUR_LIGHT_ORANGE_15 = 171
  • VFX_DUR_LIGHT_ORANGE_20 = 172
  • VFX_DUR_LIGHT_ORANGE_5 = 169
  • VFX_DUR_LIGHT_PURPLE_10 = 162
  • VFX_DUR_LIGHT_PURPLE_15 = 163
  • VFX_DUR_LIGHT_PURPLE_20 = 164
  • VFX_DUR_LIGHT_PURPLE_5 = 161
  • VFX_DUR_LIGHT_RED_10 = 166
  • VFX_DUR_LIGHT_RED_15 = 167
  • VFX_DUR_LIGHT_RED_20 = 168
  • VFX_DUR_LIGHT_RED_5 = 165
  • VFX_DUR_LIGHT_WHITE_10 = 174
  • VFX_DUR_LIGHT_WHITE_15 = 175
  • VFX_DUR_LIGHT_WHITE_20 = 176
  • VFX_DUR_LIGHT_WHITE_5 = 173
  • VFX_DUR_LIGHT_YELLOW_10 = 158
  • VFX_DUR_LIGHT_YELLOW_15 = 159
  • VFX_DUR_LIGHT_YELLOW_20 = 160
  • VFX_DUR_LIGHT_YELLOW_5 = 157
  • VFX_DUR_LOWLIGHTVISION = 243
  • VFX_DUR_MAGIC_RESISTANCE = 249
  • VFX_DUR_MAGICAL_SIGHT = 229
  • VFX_DUR_MIND_AFFECTING_DISABLED = 208
  • VFX_DUR_MIND_AFFECTING_DOMINATED = 209
  • VFX_DUR_MIND_AFFECTING_FEAR = 218
  • VFX_DUR_MIND_AFFECTING_NEGATIVE = 7
  • VFX_DUR_MIND_AFFECTING_POSITIVE = 8
  • VFX_DUR_PARALYZE = 82
  • VFX_DUR_PARALYZED = 232
  • VFX_DUR_PDK_FEAR = 628
  • VFX_DUR_PETRIFY = 351
  • VFX_DUR_PIXIEDUST = 321
  • VFX_DUR_PROT_ACIDSHIELD = 448
  • VFX_DUR_PROT_BARKSKIN = 11
  • VFX_DUR_PROT_EPIC_ARMOR = 495
  • VFX_DUR_PROT_EPIC_ARMOR_2 = 497
  • VFX_DUR_PROT_GREATER_STONESKIN = 12
  • VFX_DUR_PROT_PREMONITION = 13
  • VFX_DUR_PROT_SHADOW_ARMOR = 14
  • VFX_DUR_PROT_STONESKIN = 15
  • VFX_DUR_PROTECTION_ELEMENTS = 224
  • VFX_DUR_PROTECTION_EVIL_MAJOR = 228
  • VFX_DUR_PROTECTION_EVIL_MINOR = 227
  • VFX_DUR_PROTECTION_GOOD_MAJOR = 226
  • VFX_DUR_PROTECTION_GOOD_MINOR = 225
  • VFX_DUR_QUILL_IN_CHEST = 639
  • VFX_DUR_SANCTUARY = 16
  • VFX_DUR_SEEN = 1249
  • VFX_DUR_SMOKE = 320
  • VFX_DUR_SPELLTURNING = 138
  • VFX_DUR_STONEHOLD = 476
  • VFX_DUR_ULTRAVISION = 244
  • VFX_DUR_UNSUPPORTED_ANIMAL_CAGE = 509
  • VFX_DUR_UNSUPPORTED_CAGE = 508
  • VFX_DUR_UNSUPPORTED_FLAME_L = 510
  • VFX_DUR_WEB = 17
  • VFX_DUR_WEB_MASS = 230
VFX_EYES_*
  • VFX_EYES_BLUE_DWARF_FEMALE = 327
  • VFX_EYES_BLUE_DWARF_MALE = 326
  • VFX_EYES_BLUE_ELF_FEMALE = 329
  • VFX_EYES_BLUE_ELF_MALE = 328
  • VFX_EYES_BLUE_GNOME_FEMALE = 331
  • VFX_EYES_BLUE_GNOME_MALE = 330
  • VFX_EYES_BLUE_HALFLING_FEMALE = 333
  • VFX_EYES_BLUE_HALFLING_MALE = 332
  • VFX_EYES_BLUE_HALFORC_FEMALE = 335
  • VFX_EYES_BLUE_HALFORC_MALE = 334
  • VFX_EYES_BLUE_HUMAN_FEMALE = 325
  • VFX_EYES_BLUE_HUMAN_MALE = 324
  • VFX_EYES_BLUE_TROGLODYTE = 336
  • VFX_EYES_CYN_DWARF_FEMALE = 596
  • VFX_EYES_CYN_DWARF_MALE = 595
  • VFX_EYES_CYN_ELF_FEMALE = 598
  • VFX_EYES_CYN_ELF_MALE = 597
  • VFX_EYES_CYN_GNOME_FEMALE = 600
  • VFX_EYES_CYN_GNOME_MALE = 599
  • VFX_EYES_CYN_HALFLING_FEMALE = 602
  • VFX_EYES_CYN_HALFLING_MALE = 601
  • VFX_EYES_CYN_HALFORC_FEMALE = 604
  • VFX_EYES_CYN_HALFORC_MALE = 603
  • VFX_EYES_CYN_HUMAN_FEMALE = 594
  • VFX_EYES_CYN_HUMAN_MALE = 593
  • VFX_EYES_CYN_TROGLODYTE = 605
  • VFX_EYES_GREEN_DWARF_FEMALE = 570
  • VFX_EYES_GREEN_DWARF_MALE = 569
  • VFX_EYES_GREEN_ELF_FEMALE = 572
  • VFX_EYES_GREEN_ELF_MALE = 571
  • VFX_EYES_GREEN_GNOME_FEMALE = 574
  • VFX_EYES_GREEN_GNOME_MALE = 573
  • VFX_EYES_GREEN_HALFLING_FEMALE = 576
  • VFX_EYES_GREEN_HALFLING_MALE = 575
  • VFX_EYES_GREEN_HALFORC_FEMALE = 578
  • VFX_EYES_GREEN_HALFORC_MALE = 577
  • VFX_EYES_GREEN_HUMAN_FEMALE = 568
  • VFX_EYES_GREEN_HUMAN_MALE = 567
  • VFX_EYES_GREEN_TROGLODYTE = 579
  • VFX_EYES_ORG_DWARF_FEMALE = 389
  • VFX_EYES_ORG_DWARF_MALE = 388
  • VFX_EYES_ORG_ELF_FEMALE = 391
  • VFX_EYES_ORG_ELF_MALE = 390
  • VFX_EYES_ORG_GNOME_FEMALE = 393
  • VFX_EYES_ORG_GNOME_MALE = 392
  • VFX_EYES_ORG_HALFLING_FEMALE = 395
  • VFX_EYES_ORG_HALFLING_MALE = 394
  • VFX_EYES_ORG_HALFORC_FEMALE = 397
  • VFX_EYES_ORG_HALFORC_MALE = 396
  • VFX_EYES_ORG_HUMAN_FEMALE = 387
  • VFX_EYES_ORG_HUMAN_MALE = 386
  • VFX_EYES_ORG_TROGLODYTE = 398
  • VFX_EYES_PUR_DWARF_FEMALE = 583
  • VFX_EYES_PUR_DWARF_MALE = 582
  • VFX_EYES_PUR_ELF_FEMALE = 585
  • VFX_EYES_PUR_ELF_MALE = 584
  • VFX_EYES_PUR_GNOME_FEMALE = 587
  • VFX_EYES_PUR_GNOME_MALE = 586
  • VFX_EYES_PUR_HALFLING_FEMALE = 589
  • VFX_EYES_PUR_HALFLING_MALE = 588
  • VFX_EYES_PUR_HALFORC_FEMALE = 591
  • VFX_EYES_PUR_HALFORC_MALE = 590
  • VFX_EYES_PUR_HUMAN_FEMALE = 581
  • VFX_EYES_PUR_HUMAN_MALE = 580
  • VFX_EYES_PUR_TROGLODYTE = 592
  • VFX_EYES_RED_FLAME_DWARF_FEMALE = 363
  • VFX_EYES_RED_FLAME_DWARF_MALE = 362
  • VFX_EYES_RED_FLAME_ELF_FEMALE = 365
  • VFX_EYES_RED_FLAME_ELF_MALE = 364
  • VFX_EYES_RED_FLAME_GNOME_FEMALE = 367
  • VFX_EYES_RED_FLAME_GNOME_MALE = 366
  • VFX_EYES_RED_FLAME_HALFLING_FEMALE = 369
  • VFX_EYES_RED_FLAME_HALFLING_MALE = 368
  • VFX_EYES_RED_FLAME_HALFORC_FEMALE = 371
  • VFX_EYES_RED_FLAME_HALFORC_MALE = 370
  • VFX_EYES_RED_FLAME_HUMAN_FEMALE = 361
  • VFX_EYES_RED_FLAME_HUMAN_MALE = 360
  • VFX_EYES_RED_FLAME_TROGLODYTE = 372
  • VFX_EYES_WHT_DWARF_FEMALE = 609
  • VFX_EYES_WHT_DWARF_MALE = 608
  • VFX_EYES_WHT_ELF_FEMALE = 611
  • VFX_EYES_WHT_ELF_MALE = 610
  • VFX_EYES_WHT_GNOME_FEMALE = 613
  • VFX_EYES_WHT_GNOME_MALE = 612
  • VFX_EYES_WHT_HALFLING_FEMALE = 615
  • VFX_EYES_WHT_HALFLING_MALE = 614
  • VFX_EYES_WHT_HALFORC_FEMALE = 617
  • VFX_EYES_WHT_HALFORC_MALE = 616
  • VFX_EYES_WHT_HUMAN_FEMALE = 607
  • VFX_EYES_WHT_HUMAN_MALE = 606
  • VFX_EYES_WHT_TROGLODYTE = 618
  • VFX_EYES_YEL_DWARF_FEMALE = 376
  • VFX_EYES_YEL_DWARF_MALE = 375
  • VFX_EYES_YEL_ELF_FEMALE = 378
  • VFX_EYES_YEL_ELF_MALE = 377
  • VFX_EYES_YEL_GNOME_FEMALE = 380
  • VFX_EYES_YEL_GNOME_MALE = 379
  • VFX_EYES_YEL_HALFLING_FEMALE = 382
  • VFX_EYES_YEL_HALFLING_MALE = 381
  • VFX_EYES_YEL_HALFORC_FEMALE = 384
  • VFX_EYES_YEL_HALFORC_MALE = 383
  • VFX_EYES_YEL_HUMAN_FEMALE = 374
  • VFX_EYES_YEL_HUMAN_MALE = 373
  • VFX_EYES_YEL_TROGLODYTE = 385
VFX_FNF_*
  • VFX_FNF_BLINDDEAF = 18
  • VFX_FNF_DECK = 322
  • VFX_FNF_DEMON_HAND = 475
  • VFX_FNF_DISPEL = 19
  • VFX_FNF_DISPEL_DISJUNCTION = 20
  • VFX_FNF_DISPEL_GREATER = 21
  • VFX_FNF_DRAGBREATHGROUND = 494
  • VFX_FNF_ELECTRIC_EXPLOSION = 459
  • VFX_FNF_FIREBALL = 22
  • VFX_FNF_FIRESTORM = 23
  • VFX_FNF_GAS_EXPLOSION_ACID = 257
  • VFX_FNF_GAS_EXPLOSION_EVIL = 258
  • VFX_FNF_GAS_EXPLOSION_FIRE = 260
  • VFX_FNF_GAS_EXPLOSION_GREASE = 261
  • VFX_FNF_GAS_EXPLOSION_MIND = 262
  • VFX_FNF_GAS_EXPLOSION_NATURE = 259
  • VFX_FNF_HELLBALL = 464
  • VFX_FNF_HIGHLIGHT_FLASH_WHITE = 294
  • VFX_FNF_HORRID_WILTING = 241
  • VFX_FNF_HOWL_MIND = 278
  • VFX_FNF_HOWL_ODD = 279
  • VFX_FNF_HOWL_WAR_CRY = 285
  • VFX_FNF_HOWL_WAR_CRY_FEMALE = 290
  • VFX_FNF_ICESTORM = 231
  • VFX_FNF_IMPLOSION = 24
  • VFX_FNF_LOS_EVIL_10 = 185
  • VFX_FNF_LOS_EVIL_20 = 186
  • VFX_FNF_LOS_EVIL_30 = 187
  • VFX_FNF_LOS_HOLY_10 = 188
  • VFX_FNF_LOS_HOLY_20 = 189
  • VFX_FNF_LOS_HOLY_30 = 190
  • VFX_FNF_LOS_NORMAL_10 = 191
  • VFX_FNF_LOS_NORMAL_20 = 192
  • VFX_FNF_LOS_NORMAL_30 = 193
  • VFX_FNF_MASS_HASTE_XXXXX = 25
  • VFX_FNF_MASS_HEAL_XXXXX = 26
  • VFX_FNF_MASS_MIND_AFFECTING_xxxxx = 27
  • VFX_FNF_METEOR_SWEARM = 28
  • VFX_FNF_MYSTICAL_EXPLOSION = 477
  • VFX_FNF_NATURES_BALANCE = 29
  • VFX_FNF_PWKILL = 30
  • VFX_FNF_PWSTUN = 31
  • VFX_FNF_REVIVE_DRAGON = 489
  • VFX_FNF_RUIN = 487
  • VFX_FNF_SCREEN_BUMP = 287
  • VFX_FNF_SCREEN_SHAKE = 286
  • VFX_FNF_SCREEN_SHAKE2 = 356
  • VFX_FNF_SMOKE_PUFF = 263
  • VFX_FNF_SOUND_BURST = 183
  • VFX_FNF_SOUND_BURST_SILENT = 446
  • VFX_FNF_SPELL_FAIL_HAND = 293
  • VFX_FNF_SPELL_FAIL_HEAD = 292
  • VFX_FNF_STORM_XXXXX = 151
  • VFX_FNF_STRIKE_HOLY = 184
  • VFX_FNF_SUMMON_CELESTIAL = 219
  • VFX_FNF_SUMMON_EPIC_UNDEAD = 496
  • VFX_FNF_SUMMON_GATE = 32
  • VFX_FNF_SUMMON_MONSTER_1 = 33
  • VFX_FNF_SUMMON_MONSTER_2 = 34
  • VFX_FNF_SUMMON_MONSTER_3 = 35
  • VFX_FNF_SUMMON_UNDEAD = 36
  • VFX_FNF_SUMMONDRAGON = 481
  • VFX_FNF_SUNBEAM = 37
  • VFX_FNF_SWINGING_BLADE = 473
  • VFX_FNF_TELEPORT_IN = 471
  • VFX_FNF_TELEPORT_OUT = 472
  • VFX_FNF_TIME_STOP = 38
  • VFX_FNF_WAIL_O_BANSHEES = 39
  • VFX_FNF_WEIRD = 40
  • VFX_FNF_WORD = 41
VFX_IMP_*
  • VFX_IMP_AC_BONUS = 42
  • VFX_IMP_ACID_L = 43
  • VFX_IMP_ACID_S = 44
  • VFX_IMP_ALTER_WEAPON_XXXxX = 45
  • VFX_IMP_BIGBYS_FORCEFUL_HAND = 315
  • VFX_IMP_BLIND_DEAF_M = 46
  • VFX_IMP_BREACH = 47
  • VFX_IMP_CHAOS_HELP_XXXXX = 143
  • VFX_IMP_CHARM = 140
  • VFX_IMP_CLOUD = 133
  • VFX_IMP_CONFUSION_S = 48
  • VFX_IMP_DAZED_S = 49
  • VFX_IMP_DEATH = 50
  • VFX_IMP_DEATH_L = 217
  • VFX_IMP_DEATH_WARD = 146
  • VFX_IMP_DESTRUCTION = 234
  • VFX_IMP_DESTRUCTION_LOW = 302
  • VFX_IMP_DISEASE_S = 51
  • VFX_IMP_DISPEL = 52
  • VFX_IMP_DISPEL_DISJUNCTION_XXX = 53
  • VFX_IMP_DIVINE_STRIKE_FIRE = 54
  • VFX_IMP_DIVINE_STRIKE_HOLY = 55
  • VFX_IMP_DOMINATE_S = 56
  • VFX_IMP_DOOM = 57
  • VFX_IMP_DUST_EXPLOSION = 460
  • VFX_IMP_ELEMENTAL_PROTECTION = 152
  • VFX_IMP_EVIL_HELP = 144
  • VFX_IMP_FEAR_S_XXXXX = 58
  • VFX_IMP_FLAME_L_XXXXX = 59
  • VFX_IMP_FLAME_M = 60
  • VFX_IMP_FLAME_S = 61
  • VFX_IMP_FORTITUDE_SAVE_THROW_USE = 255
  • VFX_IMP_FROST_L = 62
  • VFX_IMP_FROST_S = 63
  • VFX_IMP_GLOBE_USE = 251
  • VFX_IMP_GOOD_HELP = 145
  • VFX_IMP_GREASE_XXXXXX = 64
  • VFX_IMP_HARM = 246
  • VFX_IMP_HASTE = 65
  • VFX_IMP_HEAD_ACID = 194
  • VFX_IMP_HEAD_COLD = 198
  • VFX_IMP_HEAD_ELECTRICITY = 197
  • VFX_IMP_HEAD_EVIL = 203
  • VFX_IMP_HEAD_FIRE = 195
  • VFX_IMP_HEAD_HEAL = 201
  • VFX_IMP_HEAD_HOLY = 199
  • VFX_IMP_HEAD_MIND = 202
  • VFX_IMP_HEAD_NATURE = 200
  • VFX_IMP_HEAD_ODD = 204
  • VFX_IMP_HEAD_SONIC = 196
  • VFX_IMP_HEALING_G = 66
  • VFX_IMP_HEALING_L = 67
  • VFX_IMP_HEALING_M = 68
  • VFX_IMP_HEALING_S = 69
  • VFX_IMP_HEALING_X = 70
  • VFX_IMP_HOLY_AID = 71
  • VFX_IMP_IMPROVE_ABILITY_SCORE = 139
  • VFX_IMP_KNOCK = 72
  • VFX_IMP_LANCESHATTER_A = 620
  • VFX_IMP_LANCESHATTER_B = 621
  • VFX_IMP_LANCESHATTER_C = 622
  • VFX_IMP_LAW_HELP_XXXXX = 142
  • VFX_IMP_LEAF = 132
  • VFX_IMP_LIGHTNING_M = 74
  • VFX_IMP_LIGHTNING_S = 75
  • VFX_IMP_MAGBLUE = 76
  • VFX_IMP_MAGBLUE2_XXXXX = 77
  • VFX_IMP_MAGBLUE3_XXXXX = 78
  • VFX_IMP_MAGBLUE4_XXXXX = 79
  • VFX_IMP_MAGBLUE5_XXXXX = 80
  • VFX_IMP_MAGIC_PROTECTION = 149
  • VFX_IMP_MAGIC_RESISTANCE_USE = 250
  • VFX_IMP_MAGICAL_VISION = 141
  • VFX_IMP_MIRV = 181
  • VFX_IMP_MIRV_ACID_ARROW = 245
  • VFX_IMP_MIRV_ELECTRIC = 503
  • VFX_IMP_MIRV_FLAME = 233
  • VFX_IMP_NEGATIVE_ENERGY = 81
  • VFX_IMP_NIGHTMARE_HEAD_HIT = 670
  • VFX_IMP_NORMAL_ARROW = 357
  • VFX_IMP_NORMAL_DART = 359
  • VFX_IMP_PDK_FINAL_STAND = 631
  • VFX_IMP_PDK_GENERIC_HEAD_HIT = 624
  • VFX_IMP_PDK_GENERIC_PULSE = 623
  • VFX_IMP_PDK_HEROIC_SHIELD = 626
  • VFX_IMP_PDK_INSPIRE_COURAGE = 627
  • VFX_IMP_PDK_OATH = 630
  • VFX_IMP_PDK_RALLYING_CRY = 625
  • VFX_IMP_PDK_WRATH = 629
  • VFX_IMP_POISON_L_XXXXX = 83
  • VFX_IMP_POISON_S = 84
  • VFX_IMP_POLYMORPH = 85
  • VFX_IMP_PULSE_BOMB = 469
  • VFX_IMP_PULSE_COLD = 86
  • VFX_IMP_PULSE_FIRE = 87
  • VFX_IMP_PULSE_HOLY = 88
  • VFX_IMP_PULSE_HOLY_SILENT = 462
  • VFX_IMP_PULSE_NATURE = 266
  • VFX_IMP_PULSE_NEGATIVE = 89
  • VFX_IMP_PULSE_WATER = 264
  • VFX_IMP_PULSE_WIND = 265
  • VFX_IMP_RAISE_DEAD = 90
  • VFX_IMP_REDUCE_ABILITY_SCORE = 91
  • VFX_IMP_REFLEX_SAVE_THROW_USE = 256
  • VFX_IMP_REMOVE_CONDITION = 92
  • VFX_IMP_RESTORATION = 222
  • VFX_IMP_RESTORATION_GREATER = 223
  • VFX_IMP_RESTORATION_LESSER = 221
  • VFX_IMP_ROCKEXPLODE = 135
  • VFX_IMP_ROCKEXPLODE2 = 136
  • VFX_IMP_ROCKSUP = 137
  • VFX_IMP_SILENCE = 93
  • VFX_IMP_SILENCE_NO_SOUND = 470
  • VFX_IMP_SLEEP = 94
  • VFX_IMP_SLOW = 95
  • VFX_IMP_SONIC = 96
  • VFX_IMP_SPELL_MANTLE_USE = 254
  • VFX_IMP_SPIKE_TRAP = 253
  • VFX_IMP_STARBURST_GREEN = 644
  • VFX_IMP_STARBURST_RED = 645
  • VFX_IMP_STUN = 97
  • VFX_IMP_SUNSTRIKE = 98
  • VFX_IMP_SUPER_HEROISM = 150
  • VFX_IMP_TORNADO = 407
  • VFX_IMP_UNSUMMON = 99
  • VFX_IMP_WALLSPIKE = 486
  • VFX_IMP_WILL_SAVE_THROW_USE = 252
  • VFX_IMP_WIND = 134
VFX_MOB_*
  • VFX_MOB_BATTLETIDE = 41
  • VFX_MOB_BLINDING = 17
  • VFX_MOB_CIRCCHAOS = 15
  • VFX_MOB_CIRCEVIL = 12
  • VFX_MOB_CIRCGOOD = 13
  • VFX_MOB_CIRCLAW = 14
  • VFX_MOB_DRAGON_FEAR = 36
  • VFX_MOB_ELECTRICAL = 25
  • VFX_MOB_FEAR = 16
  • VFX_MOB_FIRE = 23
  • VFX_MOB_FROST = 24
  • VFX_MOB_HORRIFICAPPEARANCE = 44
  • VFX_MOB_INVISIBILITY_PURGE = 35
  • VFX_MOB_MENACE = 19
  • VFX_MOB_NIGHTMARE_SMOKE = 46
  • VFX_MOB_PROTECTION = 22
  • VFX_MOB_SILENCE = 30
  • VFX_MOB_STUN = 21
  • VFX_MOB_TROGLODYTE_STENCH = 45
  • VFX_MOB_TYRANT_FOG = 27
  • VFX_MOB_UNEARTHLY = 18
  • VFX_MOB_UNNATURAL = 20
VFX_PER_*
  • VFX_PER_CAMOUFLAGE = 40
  • VFX_PER_CHAOS = 10
  • VFX_PER_CREEPING_DOOM = 33
  • VFX_PER_DARKNESS = 11
  • VFX_PER_DELAY_BLAST_FIREBALL = 31
  • VFX_PER_ENTANGLE = 9
  • VFX_PER_EVARDS_BLACK_TENTACLES = 34
  • VFX_PER_FOGACID = 0
  • VFX_PER_FOGBEWILDERMENT = 39
  • VFX_PER_FOGFIRE = 1
  • VFX_PER_FOGGHOUL = 26
  • VFX_PER_FOGKILL = 3
  • VFX_PER_FOGMIND = 4
  • VFX_PER_FOGSTINK = 2
  • VFX_PER_GLYPH = 38
  • VFX_PER_GREASE = 32
  • VFX_PER_INVIS_SPHERE = 29
  • VFX_PER_STONEHOLD = 42
  • VFX_PER_STORM = 28
  • VFX_PER_VFX_OVERMIND = 43
  • VFX_PER_WALLBLADE = 7
  • VFX_PER_WALLFIRE = 5
  • VFX_PER_WALLWIND = 6
  • VFX_PER_WEB = 8
VOLUME_*
  • VOLUME_PARTY = 5
  • VOLUME_SHOUT = 2
  • VOLUME_SILENT_SHOUT = 4
  • VOLUME_SILENT_TALK = 3
  • VOLUME_TALK = 0
  • VOLUME_TELL = 6
  • VOLUME_WHISPER = 1
WEAPON_PROP_*
  • WEAPON_PROP_ATTACK_BONUS = 5
  • WEAPON_PROP_CRIT_MULT = 3
  • WEAPON_PROP_CRIT_RANGE = 2
  • WEAPON_PROP_DAMAGE_BASE = 1
  • WEAPON_PROP_DAMAGE_TYPE = 0
  • WEAPON_PROP_DUALWIELD_PENALTY = 6
  • WEAPON_PROP_IS_FINESSABLE = 7
  • WEAPON_PROP_IS_LIGHT = 11
  • WEAPON_PROP_IS_MONK = 9
  • WEAPON_PROP_IS_RANGED = 8
  • WEAPON_PROP_IS_UNARMED = 10
  • WEAPON_PROP_ITERATION = 4
  • WEAPON_PROP_NUM = 12

Conversations

General
  • A conversation resref should be the same as the creature/item/placeable that initiates that conversation. Do not add “con”, “cnv”, etc prefixes to conversation resrefs.

Creatures

The following document explains how to create creatures for the awakening.

Toolset
  • Creatures that don’t use parts based appearances should not have any other items than creature skins, creature weapons, or weapons (if they show when equipped).
  • If you use the level up wizard please make sure that the creature does not have any unnecessary feats/spells.
  • Creatures should not be designed as player characters. They should be designed only to meet the challange requirements that you set.
  • The items that you do give them should have NO item properties, excepting weapons which may have non-damage item properties.
  • Naming conventions: Only use first name, never last. Do not add any non characters the the creature’s name such the palette will no longer be in alphabetical order.

The palette orginization is as follows:

  • Custom:
    • Special:
      • Custom 1 : Hostiles A-F
      • Custom 2 : Hostiles G-L
      • Custom 3 : Hostiles M-R
      • Custom 4 : Hostiles S-Z
      • Custom 5 : Commoners/Defenders/Merchants/Non-hostiles
    • Tutorial: Summons

There are no circumstances under which these should be different.

Dynamo
Creature Table

The following fields are mandatory.

resref
The creature’s resref as created in the toolset.

The following fields are optional.

  • appearance - An appearances.2da constant, or a Dynamo function that contains appearances.2da constants.
Instance Tables

The following fields are optional.

  • effects - A list of effects to be applied on spawn.
  • hp - Maximum hitpoint override.

Encounters

General
  • Please do not prefix ‘enc_’ to the resref/tag/name of the encounter. It’s unecessary and makes things harder to search for.
Spawn Groups
Functions
  • Spawn
  • Chance
  • Random
Settings

All settings can be overriden by the spawn group except tag.

  • tag - Encounter tag. Must be specified.
  • delay - Delay between creatures being spawned.
  • fallover - Maximum number of creatures per spawn point.
  • policy - See Policies below.
  • distance_hint - Spawn point selected will be the first found with a distance greater than or equal to distance_hint.
Policies

There are three possible spawn point selection polcies:

  • POLICY_NONE - No policy, spawn point selection is furthest from creature entering encounter.
  • POLICY_EACH - The spawn group is spawned at every spawn
  • POLICY_RANDOM - The spawn group is spawned at a random spawn point.

Items

There are two steps that you need to follow to create an item drop for players. First you need to create the item in the toolset, then create a script for them item generator.

Warning

Do not create items and add a bunch of item properties.

If you’re creating an item for an NPC, see the Creatures section of the developer guide.

Design
  • Items need not be the same was what the creature who drops them uses.
  • Items should be level appropriate and should not attempt to ‘one-up’ other items in the same level range.
  • Bosses should drop the best gear.
  • Items should be designed with some randomization in mind. A player should be able to go through the same area and get items of varying quality, such that they have an impetus to go back and search for a better version of the same item.
  • Items should leave room for potential upgrades.
  • The quality of an item should be proportional to its rarity.
Creating an Item
  1. Create them item. The tag and resref should be identical and should follow our resref naming scheme.
  2. Design the item’s appearance.
  3. Give it whatever name you want.
  4. Create an item generator script named <resref>.lua. See below for how to do that.
Adding Item Properties

The item generator loads a table from a text file and creates the item on demand. This system uses Dynamo so the functions listed there can be used in the properties list.

An example:

resref = "fab_druid_helm"

-- Properties
properties = {
  ArmorClass(6),
  AbilityScore(ABILITY_WISDOM, 4),
  AbilityScore(ABILITY_STRENGTH, 3),
  AbilityScore(ABILITY_CHARISMA, 4),
  DamageImmunity(DAMAGE_INDEX_DIVINE, 12),
  DamageImmunity(DAMAGE_INDEX_MAGICAL, 10),
  DamageImmunity(DAMAGE_INDEX_NEGATIVE, 10),
  DamageImmunity(DAMAGE_INDEX_POSITIVE, 10),
  BonusLevelSpell(CLASS_TYPE_DRUID, 6),
  BonusLevelSpell(CLASS_TYPE_DRUID, 7),
  BonusLevelSpell(CLASS_TYPE_DRUID, 7),
  BonusLevelSpell(CLASS_TYPE_DRUID, 8),
  BonusLevelSpell(CLASS_TYPE_DRUID, 8),
  BonusLevelSpell(CLASS_TYPE_DRUID, 9),
  BonusLevelSpell(CLASS_TYPE_DRUID, 9),

  SkillModifier(SKILL_CRAFT_ARMOR, 4),
  SkillModifier(SKILL_CRAFT_WEAPON, 4),
  SkillModifier(SKILL_CONCENTRATION, 6),
  SkillModifier(SKILL_ANIMAL_EMPATHY, 6),
  SkillModifier(SKILL_SPELLCRAFT, 6),
  Regeneration(6),
  TrueSeeing(),
  ImmunityMisc(IMMUNITY_TYPE_MIND_SPELLS),
  SavingThrowVersus(SAVING_THROW_VS_ALL, 3),
}

You can see all items created so far.

Now if you want to create your own you need to familiarize yourself with what item property functions are available. The server also has some custom item property creation functions which are yet to be documented formally. Also you need to familiarize yourself with the constants that are available in the developer guide.

When an item property functions takes a constant parameter, look it up in the constant document and use which ever constant you want. If the function parameter is a number you can also use the Range function.

Example: if you wanted change the above item to add 3-6 points of Animal Empathy. You could simply change this line:

SkillModifier(SKILL_ANIMAL_EMPATHY, 6),

to this:

SkillModifier(SKILL_ANIMAL_EMPATHY, Range(3, 6)),

Then any time this item is generated it will randomly have between 3-6 points of Animal Empathy

A Dynamo example: imagine you want to change the item above to have a 1% chance that its positive damage immunity is 12% instead of 10%. All you’d need to do is change this line:

DamageImmunity(DAMAGE_INDEX_POSITIVE, 10),

to this:

Percent {
   1, DamageImmunity(DAMAGE_INDEX_POSITIVE, 12),
   99, DamageImmunity(DAMAGE_INDEX_POSITIVE, 10),
}

Loot

Resources

Script Editing

The Awakening no longer keeps scripts in the module.

  • Install Sublime Text. This is a commercial peice of software, however, it’s use is not at all limited by not having bought a license.
  • Install Package Control for Sublime
  • Use Package Control to install CTags
  • Use Package Control to install STNeverwinterScript
  • Install Chocolatey
  • Use chocolatey to install ctags: choco install ctags

Systems

Dynamo

Dynamo is a system for creating a tree of potential outcomes in a variety of scenarios, namely, encounters, item generation, loot spawning. The system is designed such that outcomes can be arbitrarily composed.

Outcomes

An outcome is either a function from the list below or a value dependent on the system using Dynamo. In the encounter system the outcome value would be an spawn or a list of spawns, in the item generator an item property or a list of item properties, etc.

Levels

Dynamo allows the creation of multiple levels of outcomes. Currently it supports upto 4 levels: Default, Level1, Level2, Level3. The meaning of these are abitrary and are dependent on the particular system that is using them. For example, in the encounter system the different levels might indicate spawns for larger party sizes.

Functions

Most of the following functions are themselves outcomes. And so can be composed together.

Chance

A % chance that an outcome occurs.

Syntax:

Chance(integer, outcome)

Example: An item that had a 30% chance of granting +6 to strength.

Chance(30, AbilityScore(ABILITY_STRENGTH, 6))
Rotate

Rotates through a list of outcomes in turn.

Example: An encounter which will spawn a drow matron, then a drow weaponmaster in turn.

Rotate { Spawn("pl_drow_h1_matro"),
         Spawn("pl_drow_h4_wm") }
Every

A series of integer-outcome pairs. The count resets after the largest integer in the list of pairs is reached.

Syntax:

Every { integer, outcome, ...}

Example: Every 4th time the encounter is triggered a drow matron will spawn.

Every { 4, Spawn("pl_drow_h1_matro") }
If

A series of function-outcome pairs. The first pair is the if clause and the rest are elseif clauses. The first function that returns true will result in an outcome. There is no final else clause, in order to simulate an else clause nest the If in an Or function. The argument passed to the function is dependent on the particular system. For example, the encounter system might pass in the object that caused the encounter to trigger.

Syntax:

If { predicate, outcome, ... }

Example: Say an item is being generated for a particular player. We have a function that returns true if the player is greater than level 50 and one that returns true if the player is greater than 40th level. If the first pair is true the item will have death magic immunity or if the second is true the item will have immunity to knockdown.

If { level_gt_50, ImmunityMisc(IMMUNITY_TYPE_DEATH),
     level_gt_40, ImmunityMisc(IMMUNITY_TYPE_KNOCKDOWN)
Random

A list of outcomes that will be selected at random and evenly weighted.

Syntax:

Random(outcome, ...)

Example: Randomly spawn a drow matron OR a drow weaponmaster.

Random { Spawn("pl_drow_h1_matro"),
         Spawn("pl_drow_h4_wm") }
Range

A function that creates a range of potential values which can be substituted for an other integer value.

Syntax:

Range(integer, integer)

Example: Add +3-6 strength to an item.

AbilityScore(ABILITY_STRENGTH, Range(3, 6))
Or

A list of potential outcomes of which the first successful will be selected. Thus this is only valuable when used to compose functions that potentially won’t produce a value. Note that the order matters Or will go through the list of outcomes until it finds one that succeeds.

Example: Every 4 times the encounter is triggered a drow matron will spawn, all other times the encounter is triggered a drow weaponmaster will spawn. If the order of these were reversed a drow weaponmaster would _always_ spawn.

Or {
  Every {
    4, Spawn("pl_drow_h1_matro")
  },
  Spawn("pl_drow_h4_wm"),
}
Percent

A list of integer-outcome pairs. The integers when summed must equal 100.

Example: An encounter in which there is a 10% chance a drow matron will spawn, a 60% chance that a drow matron and a drow weaponmaster will spawn, and a 30% chance that only a drow weaponmaster will spawn.

Percent {
  10, Spawn("pl_drow_h1_matro"),
  60, { Spawn("pl_drow_h1_matro")
        Spawn("pl_drow_h4_wm") },
  30, Spawn("pl_drow_h4_wm")
}
Weight

A list of integer-outcome pairs. This is a relative chance.

Example: A loot table in which the chance of a common item dropping is 1000 times more likely than a super rare one.

Weight {
  1, Item("super_rare"),
  1000, Item("dirt_commom")
}

Awakening Improvement Proposals

Statuses

Implemented
The proposal has been accepted and implemented.
Accepted
The proposal has been accepted.
Draft
The proposal is a draft of a proposal.
Exploration
The proposal explores an idea, these are not necessarily ever going to be placed into the game.

Proposals

AIP1 - Modify attack roll

author:leo
date:2015-01-03
status:Draft

### Rationale

The extension of levels to 60 plus a number of customizations have created a large AC gap. So large that any attempt compensate via mob AB either leaves high-end AC totally untouchable and/or low-end AC murdered. This is an attempt to come to a fair middle ground, it is NOT designed to destroy everyone or high-end AC builds.

Stated Goals: * Allow more builds to be played enjoyably while not negating the value of high AC. * No class specific nerfs to AC.

Notes: * The need to re-balance creature AB’s and AC’s module wide will most likely be necessary. * PC’s needn’t have the same AC-AB range as NPC’s. In fact, this could be determined on a creature by creature basis. That is to say, we do whats fun for players. If players find a minimum chance to hit first attack is 40% for all players, that would be fine to me. * The 1d20 dice roll would no longer play a part in the attack roll. * Critical Hit determination would remain unchanged. * Attack iteration penalties still exist, so the 2nd attack would be -5/-3, etc.

Attack Table: (First Attack)

AC - AB Chance to Hit 50% Conceal 50% Conceal with Blindfight
>= 20 20.0% 10.0% 15.0%
19 22.0% 11.0% 16.5%
18 24.0% 12.0% 18.0%
17 26.0% 13.0% 19.5%
16 28.0% 14.0% 21.0%
15 30.0% 15.0% 22.5%
14 32.0% 16.0% 24.0%
13 34.0% 17.0% 25.5%
12 36.0% 18.0% 27.0%
11 38.0% 19.0% 28.5%
10 40.0% 20.0% 30.0%
9 42.0% 21.0% 31.5%
8 44.0% 22.0% 33.0%
7 46.0% 23.0% 34.5%
6 48.0% 24.0% 36.0%
5 50.0% 25.0% 37.5%
4 52.0% 26.0% 39.0%
3 54.0% 27.0% 40.5%
2 56.0% 28.0% 42.0%
1 58.0% 29.0% 43.5%
0 60.0% 30.0% 45.0%
-1 62.0% 31.0% 46.5%
-2 64.0% 32.0% 48.0%
-3 66.0% 33.0% 49.5%
-4 68.0% 34.0% 51.0%
-5 70.0% 35.0% 52.5%
-6 72.0% 36.0% 54.0%
-7 74.0% 37.0% 55.5%
-8 76.0% 38.0% 57.0%
-9 78.0% 39.0% 58.5%
-10 80.0% 40.0% 60.0%

Examples, I will add more examples later...:

In the hit chance column, which is the % chance that the monster will hit you, the number in parenthesis are the current system. Note all these are PRE-concealment.

Example Your AC Your Friend’s AC The monsters AB Your % hit chance Your Friend’s % hit chance
#1 70 110 80 80% (95%) 20% (5%)
#2 75 110 80 70% (95%) 20% (5%)
#3 80 110 80 60% (95%) 20% (5%)
#4 90 110 80 40% (50%) 20% (5%)
#5 90 100 90 60% (95%) 40% (50%)
#6 70 100 90 80% (95%) 40% (50%)

Wild Ideas, crazy off the top of the head ideas to make this more fun. May add more later: * Dwarven Defender in defensive stance could decrease their maximum chance of being hit. So, say, a boss has 120 AB, they could ensure that their max hit % was 70% instead of 80% and thus 52.5 after conceal and blind-fight on the first (and following attacks).

AIP2 - Purple Knight Dragon Revamp

author:tonoplast
date:2015-01-04
status:Draft
Rationale

Some of current PDK abilities are not working properly, and some are not very useful on the mod. Duration of the abilities is the major concern, as it only lasts a minute or two for level 40 PDK, and it requires change.

Stated Goals

Change would allow players to explore more into PDK builds, as there is hardly any PDKs around.

  • Level 1: Fear
  • Level 3: Final Stand
  • Level 5: Heroic Shield, Sacred Right [*]
  • Level 7: Inspire Courage*
  • Level 10: Oath of Wrath
  • Level 13: Valiance
  • Level 15: Pious Demand
  • Level 17: Bonus Feat
  • Level 20: Vengeance
  • Level 25: Rallying Cry
  • Level 40: Virtue
[*]Maybe these can be just 1 button thing.
Feat Customizations

Fear: The enemies Spell casters are targeted by a fear and suffer a spell failure of 15% per 10 PDK levels. (To a maximum of 75%). Duration: 1 round per 2 PDK levels.

Final Stand: Character does not go below 1 HP for duration of 1 round per 10 PDK levels (To a maximum of 3 rounds at 30 PDK levels). Any form of heal removes this effect.

Heroic Shield: +1 per 5 levels of Shield Armor class to all allies in a 20m range. Duration: 2 rounds per 1 PDK levels. Cast number: 1 + 1 per 10 PDK levels.

Inspire Courage: Adds +2 AB and +3 Slashing Damage per 10 PDK levels to all allies. Duration: 2 rounds per 1 PDK levels. Cast number: 1 + 1 per 10 PDK levels.

Rallying Cry: Increase +1 attack number per 25 PDK levels (+2 max at level 50) for 1 round per 2 PDK levels to all allies in a 20m range. Cast number : 1 + 1 per 25 PDK levels.

Oath of Wrath: -2 % vulnerability (all physical type?) per 5 PDK level vs selected target to a maximum of -20%. Duration: 1 round per 2 PDK levels. NOTE: this is usable only vs Monsters, and is effective only vs the monster targeted.

Pious Demand: (kneel before the Gods) All targets in a collossal radius take 1d12 per PDK level in Electrical Damage, no save. Targets must make a reflex save calculated 10 + PDK level or be knockdown for 1d4 rounds.

Sacred Rite: All allies within 20m of the PDK receive +1 per 5 PDK levels to spell DC (to a maximum of +10). Duration: 2 rounds per 1 PDK levels. Cast number: 1 + 1 per 10 PDK levels.

Valiance: All enemy creatures within 5 meters of the caster must make a Will save Vs PDK level or be stunned (not sure for how long, but maybe this can help PDK to start praying).

Vengeance: Once per 10 PDK levels, a PDK can do a harm like attack on any creature (it seems to do a positive damage, maybe keep it that way).

Virtue: duration : 1 turn per 1 PDK (Attainable at 40th level):

Base Strength of 40: All allies near the PDK receive and extra 2d12 sonic damage and 2d12 mass critical

Base Dexterity of 40: All allies near the PDK receive 65% concealment.

Base Constitution of 40: All allies near the PDK receive a 10% immunity to physicals and elementals. This stacks will all other forms of damage Immunity

(Alternatively, make it 10% physical immunities and give PDK level * 10 Extra healabe HP like barb rage)

Base Intelligence of 40: All allies near the PDK receive 25% spell power increase.

Base Wisdom of 40: All allies near the PDK receive a spell resistance of 10 + PDK levels.

Base Charisma of 40: All allies near the PDK receive +1 to all armor class.

AIP3 - Strength Based LBS

author:leo
date:2015-01-05
status:Implemented
discussion:http://theawakening1.freeforums.org/str-based-toons-aip-3-t2523.html
Rationale

Add some new feats that mirror LBS for strength based characters.

Proposed Feats

Merciless Assault:

  • Requirement: 25 Strength
  • Duration: 60 seconds.
  • Specifics: * 1 hitpoint / level * +10 Regeneration / Round * 5% immunity to all damage types.

Epic Merciless Assault:

  • Requirement: 29 Strength, Merciless Assault
  • Duration: 120 seconds.
  • Uses per day: 2
  • Specifics: * +1 Extra Attacks / Round * 2 hitpoint / level * +20 Regeneration / Round * 5% immunity to all damage types.

Legendary Merciless Assault:

  • Requirement: 33 Strength, Epic Merciless Assault
  • Duration: 180 seconds.
  • Uses per day: 3
  • Specifics: * +2 Extra Attacks / Round * 5 hitpoint / level * +30 Regeneration / Round * 10% immunity to all damage types.

Notes
  • Probably best to make sure this isn’t so much better than the LBS that everyone has to get this one instead.
  • General idea/theory for this feat is a kind of a rage, so I believe that AB and AC are out due to more careless movements. Damage would seem appropriate, but I left it out in favor of regeneration and damage immunity.
  • These would not stack with LBS.

AIP4 - Change critical hit multiplier/threat to % based system

author:leo
date:2015-01-06
status:Implemented
Rationale

The critical hit multiplier system is very limited in that it can only increase critical hit damage by 100% per multiplier. Switching to a % based system directly allows more flexibility and is significantly faster since it does not have to re-roll for every multiplier. It would also allow for the addition of Item Properties and Effects that could increase/decrease critical hit damage bonuses.

The same is true of critical hit threats. Each increase in critical hit threat range is a 5% increase in DND rules, with a minimum of 0 and a maximum of 100%.

Stated Goals:

  • No one loses any critical hit damage output.

Critical Hit Percentages Conversion Table

Multiplier Critical Hit % Damage Bonus
x1 100%
x2 200%
x3 300%
x4 400%
x5 500%
x6 600%
x7 ... 700% ...

Critical Threat Percentages Conversion Table

Note that a weapons critical hit range is 21 minus Threat. I.e. a Crit Range for a weapon with a Crit Threat of 3 is 18-20.

Threat Critical Hit % Chance
1 5%
2 10%
3 15%
4 20%
5 25%
6 30%
7 35%
8 40%
9 45%
10 50%
... ...

Notes:

  • This does not change the value of critical multipliers. It DOES change the overall statistical distribution of critical hit damage.
  • Unable to be displayed on character sheet.

Examples: These are all basically impossible now.

  • A feat/buff could add +20% Critical Hit Damage Bonus.
  • A spell/negative buff could decrease Critical Hit Damage Bonus by -15%
  • A class could get +1.5% Critical Hit Damage Bonus per level.
  • A feat/buff could add +2% Critical Hit Threat.

AIP6 - Operation Loot Hoover

author:leo
date:2015-01-12
status:Accepted.

#### Rationale

Itemization in NWN isn’t so great and also doesn’t lend itself that well to randomization. Some of these wouldn’t make a ton of sense given the choices made previously, but perhaps they could be worked in.

#### Description

  • +/- X% Experience Point Gain.
  • Damage Bonus Ranges: I.e. Damage Bonus 4-10 Fire.
  • +/- X% Spell Damage.
  • +/- X% Damage Bonus.
  • +/- X% Crit Damage Bonus. (See AIP #4)
  • +/- X% Crit Chance. (See AIP #4)
  • Stacking Damage Resistance/Soak.
  • +/- Spell DC.
  • +/- x% Movement Speed.
  • +/- x% Immunity. E,g. +10% Immunity to Knockdown.
  • x% On hit effect/cast spell. E,g. 5% chance to cast Destruction on hit. Currently the OnHit stuff firing every hit is unusable.
  • +/- Gold Gain.

Notes: * All most all of these would be applied via effects, so they would be available for buffs as well.

AIP7 - Saying goodbye to Saves.

author:leo
date:2015-02-12
status:Draft

Rationale:

TODO

Stated Goals:

  • This is not to turn every spell into ice storms.

Notes:

  • This is a large structural change.

AIP8 - Musing on the attack roll

author:leo
date:2015-01-03
status:Exploration

This is just musing, not anything beyond that.

In an ideal world (IMHO) NWN would not have a pseudo-turn based system but would rather mimic those features with attack speed and a global cooldown. Given that those things are not possible the following ideas are somewhat shoehorned in.

### Goals

So, what are some of the goals?

  • The system should be simple, easily calculatable, and efficiently implementable.
  • Players should be able to hit much more often than not.
  • There shouldn’t be massive outliers that break the system or are worthless.

### Offense

#### Attack Progression

So to begin, I would leave the classes in their respective attack progression tiers, but instead of Base Attack Bonus would use a base chance to hit when attacker level equals defender level on the first attack.

Tier Base Hit Chance Classes
1 90% Fighter, WM, DwD, DD, ...
2 75% Bard, Monk, Cleric, ...
3 60% Wizard, Sorcerer, PM...

#### Base Hit Chance

The final Base Hit Chance would be the average of all levels. Example:

F 30, WM 13, R 17:
(30 * 90%) + (13 * 90%) + (17 * 75) / 60 = 85.75%

#### Modified Hit Chance

I’ve chosen for the first pass at this to not included Ability Scores as a modifier. The reason being that they already modify and shape the nature of your character. You might wonder if that meant you could have a constitution based fighter/wm and the answer to that would be sure, if you want to give up the benefits of other ability scores.

Modifiers

  • Class (i.e. WM, AA) * These would have to be somewhat re-gigged potential, but lets say +2% per attack bonus.
  • Feats * +2% for WF, +4% for EWF
  • Attack/Enhancement Bonus * +1% per to the 20% cap.
  • Level Differential * This would then be modified by 2% per the level differential between attacker and defender.
  • Modes * See the Adjuncts section below.

Modified Chance = Base Chance - ((Defender Level - Attacker Level) * 2%) + AB Bonus + Class Bonus + Feat Bonus.

Using the example above with a mithril weapon, with EWF. Example:

85.75% + 8% (AB) + 6% (Feat) + 6% (Class) = 105.75%

Note that the Modified Chance can go above 100%, even tho you can’t hit more than 100% of the time it still affects your following attacks.

#### Iteration penalty.

Didn’t think too much about this so I’ll just throw out these:

  • Non-monk: -10%
  • Monk: -5%

### Defense

#### Armor Class

Rather than have armor class be compared to attack bonus. Armor Class would determine defensive bonuses dependent on the type of armor worn.

Armor Benefit
Light/Robes AC / X % concealment.
Heavy AC / Y damage resistance.
Medium A combination of Light and Heavy

Notes: * These would stack with effects. * This might require spell/class changes. * They would be capped. * Unlike AB, there would be no obvious means of dealing with AC surpluses.

### Adjuncts

#### Combat Modes.

I believe in normal PnP, a character could chose to how these were applied given circumstances that were faced.

Imagine a system where you could decided how much AB you gave up for a corresponding benefit and a corresponding chat command to set them, i.e. !powerattack 10

  • Power Attack: -1% per +1 Damage, Cap -10% / +10 Damage
  • Improved Power Attack: Same as above, but no cap.
  • Expertise: -1% per +1 AC, Cap -10% / +10 AC
  • Improved Expertise: Same as above, but no cap.
  • Dirty Fighting: -1% per 2% Sneak/Death Bonus, Cap: ???

#### Monsters

What about monsters? Well... monsters are irrelevant, no matter what system is in place – as long as it’s balanced – they can be tweaked to do whatever is desired of them.

AIP9 - Replace Weapon Foci, etc

author:leo
date:2015-04-07
status:Draft

Basically phase out, but not remove, Weapon Focus, etc, etc weapon specific feats in favor of wield based feats.

Rational

Given that the overriding philosophy that weapon choice should be largely an aesthetic matter here, this isn’t a major or even necessary change. Everyone has access to all weapon types already.

However... it simplifies things going forward for all players new and old. It also could open up further opportunities.

Description

Add (in addition to current weapon feats) (Epic) Weapon Focus, Devistanting Critical, Overwhelming Critical, Improved Critical, Weapon of Choice, (Epic, Superior Epic, Legendary) Weapon Specialization in the following wield classes:

  • Unarmed (already done.)
  • One-handed.
  • Two-handed.
  • Ranged.
  • Dual Wielding

When weilding weapons in the chosen wield type, it would be exactly as if you had the corresponding weapon feats, regardless of weapon type.

Differences to v1

It’s important to realize that while some of these things have been removed a large part of the impetus was the rather poor implementations. So maybe some of these can be worked back in.

  • No subraces or subclasses
  • No mithril weapons
  • No epic bonus spell slots.
  • No full immunity to effects, e.g. Death, critical hits, etc.
  • A number of skills, spells, and feats have been culled.
  • No parry, craft armor, craft weapon.
  • None of the Strength/Dexterity critical immunity stuff.

Goals for v2

  • Overhaul Combat System
  • Reassess class bonuses
  • Collapse some class abilities so that there are only 1-2 active feats per class.
  • Redo some of the I-X feats into a Epic, Superior Epic, Legendary style.
  • Make gold more useful.
  • Expand end game possibilities.
  • Item properties that allow for better itemization.
  • Slow down leveling a bit.

neverrun

Solstice

PyNWN