Imperialism Remake Game Manual¶
Contents:
Tutorial¶
Getting Started¶
The tutorial section will be filled with content, once the game is in a more stable state.
In general: - F1: opens the help browser - F2: opens the game server monitor window
The Start Screen¶
- The Window: Opens help browser
- The Throne: Opens game lobby (start, join, continue single/multi player games)
- The Fireplace: Opens the options window where preferences can be set/reset
- The Map: Opens the Editor
Starting a new Scenario¶
- In the start screen choose the throne (game lobby).
- In the game lobby choose single player scenario selection.
- There choose a scenario title from all available scenarios to get a preview.
- In the preview, choose a nation on the map or in the list.
- Choose start scenario.
Network setup¶
Options¶
Using the Editor¶
FAQ¶
Q: I cannot start a game in the current version of the remake?
A: The current versions 0.2.x are pure demonstrations and not intended for real play. We have just not progressed that far to allow more. Please try again at a later time.
Development¶
Contribute¶
Volunteers are always welcome. There are plenty of chances to improve this project or just to give feedback.
Please visit http://remake.twelvepm.de/home/contribute/ for more information!
Credits¶
Release 0.2.2¶
Date: 2016-05-XX
Changes:
- uses PyQt5
- battle prototype (Antoine Spitaels)
Contribution
- Programming: Trilarion, [Antoine Spitaels](https://github.com/spitaels), [wkoot](https://github.com/wkoot)
Release 0.2.1¶
Date: 2015-02-15
Changes:
- More details (cities, rivers, borders, nation colors) in map displayed in the editor
- Network messaging protocol invented and implemented
- Game lobby with single player scenario selection
Contribution
- Programming: Trilarion
Release 0.2.0¶
Date: 2014-09-07
Changes:
- Conversion from Java to Python (using PySide Qt bindings)
- Rework of start screen, preferences screen, help screen
- Skeleton of Scenario Editor
- Music and logging
Contribution
- Programming: Trilarion
Release 0.1.4¶
Date: 2013-07-16
Changes:
- Continuous terrain (visual effect of connectedness for connected tiles of the same type) now implemented although tile graphics aren’t yet optimized for it
- Complete overhaul of server-client communication, possibility to start a local server, connect to it and to send/receive chat messages
- Somewhat better buttons now showing their function in purely symbolic ways in wooden design
- Crash fixed: when sound system would have a mixer available but could not obtain lines
Contribution:
- Programming: Trilarion
Release 0.1.3¶
Date: 2013-05-15
Changes:
- Start screen design now similar to original with mouse over effects
- Nicer river overlay
Contribution:
- Programming: Trilarion
- Artwork: Veneteaou, Creator
Release 0.1.2¶
Date: 2013-03-06
Changes:
- Extended terrain showing towns, province and nation borders, rivers, province names
- Political mini map showing each nation in a distinct color
- Graphics: New start screen, more and improved tile graphics, a first unit graphics
- Music: Plays background (Ogg/Vorbis) music files
- Many internal improvements (better save file structure, network tests)
- Windows launcher and installer
- Tested in Linux (Ubuntu)
Contribution:
- Programming: Trilarion
- Artwork: Veneteaou, Creator, Trapets
- Other: Haxaco
Release 0.1.1¶
Date: 2013-01-06
Changes:
- Improved terrain editor including basid provinces and nation editing.
- Prototype of the Main game screen
- Some initial network settings
- Many general improvement in the underlying structure
Contribution:
- Programming: Trilarion
- Artwork: Veneteaou
Release 0.1.0¶
Date: 2012-11-06
Changes:
- Featuring a basic terrain editor, some terrain tile graphics and some simple User Interface dialogs.
Contribution:
- Programming: Trilarion
- Artwork: Veneteaou
Manual created on Jan 23, 2018