Empirical
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StateGrid maintains a rectilinear grid that agents can traverse. More...
#include <map>
#include <string>
#include "../base/assert.h"
#include "../base/Ptr.h"
#include "../base/vector.h"
#include "../tools/BitVector.h"
#include "../tools/File.h"
#include "../tools/map_utils.h"
#include "../tools/math.h"
#include "../tools/Random.h"
Go to the source code of this file.
Classes | |
class | emp::StateGridInfo |
Full information about the states available in a state grid and meanings of each state. More... | |
struct | emp::StateGridInfo::StateInfo |
Information about what a particular state type means in a state grid. More... | |
class | emp::StateGrid |
A StateGrid describes a map of grid positions to the current state of each position. More... | |
class | emp::StateGridStatus |
Information about a particular agent on a state grid. More... | |
struct | emp::StateGridStatus::State |
Namespaces | |
emp | |
If we are in emscripten, make sure to include the header. | |
StateGrid maintains a rectilinear grid that agents can traverse.
State grids are a matrix of values, representing states of a 2D environment that an organism can traverse.
Functions such as Load() should throw exceptions (or equilv.), not use asserts.
Need to figure out a default mapping for how outputs translate to moves around a state grid. -1 = Back up ; 0 = Turn left ; 1 = Move fast-forwards ; 2 = Turn right
Allow StateGridInfo to be built inside of StateGrid (change reference to pointer and possible ownership)