Protected Member Functions | List of all members
Menu.ContinueButton Class Reference

This class will load the latest game save if the user clicks on the element. More...

Inheritance diagram for Menu.ContinueButton:
Components.EntryHover

Protected Member Functions

override void OnClick ()
 Loads the latest game save when the user click on the element. More...
 
- Protected Member Functions inherited from Components.EntryHover
void Start ()
 Set-up the component by retrieve every base component of the game object and setting the cursor as visible on the GUI. Then checking if whether or not we should put the disabled color if the button is disabled. More...
 
void ActivateHover ()
 Fired whenever the user starts hovering. This saves the current background color and replace it by the hover one. More...
 
void DeactivateHover ()
 Fired whenever the user stops hovering. This restore the previous background color. More...
 

Additional Inherited Members

- Public Attributes inherited from Components.EntryHover
Color HoverColor = Color.yellow
 The background color for when the mouse is hovering the component. More...
 
Color DisabledColor = new Color(0.49f, 0.49f, 0.49f)
 The background color for when the component is flagged as disabled. More...
 
- Protected Attributes inherited from Components.EntryHover
bool IsEnabled = true
 Whether the component must be in disabled or enabled state (requires restart). More...
 

Detailed Description

This class will load the latest game save if the user clicks on the element.

But will do nothing and appear disabled to the user if there is no save at all. To recheck existing saves, the whole scene will need to be reloaded.

Member Function Documentation

override void Menu.ContinueButton.OnClick ( )
inlineprotectedvirtual

Loads the latest game save when the user click on the element.

Reimplemented from Components.EntryHover.


The documentation for this class was generated from the following file: