This class will load the latest game save if the user clicks on the element. More...
Protected Member Functions | |
override void | OnClick () |
Loads the latest game save when the user click on the element. More... | |
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void | Start () |
Set-up the component by retrieve every base component of the game object and setting the cursor as visible on the GUI. Then checking if whether or not we should put the disabled color if the button is disabled. More... | |
void | ActivateHover () |
Fired whenever the user starts hovering. This saves the current background color and replace it by the hover one. More... | |
void | DeactivateHover () |
Fired whenever the user stops hovering. This restore the previous background color. More... | |
Additional Inherited Members | |
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Color | HoverColor = Color.yellow |
The background color for when the mouse is hovering the component. More... | |
Color | DisabledColor = new Color(0.49f, 0.49f, 0.49f) |
The background color for when the component is flagged as disabled. More... | |
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bool | IsEnabled = true |
Whether the component must be in disabled or enabled state (requires restart). More... | |
This class will load the latest game save if the user clicks on the element.
But will do nothing and appear disabled to the user if there is no save at all. To recheck existing saves, the whole scene will need to be reloaded.
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inlineprotectedvirtual |
Loads the latest game save when the user click on the element.
Reimplemented from Components.EntryHover.