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class | Chapter |
| A simple description of what is chapter (a name, and a yarn script) More...
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class | ChapterManager |
| A game object component that manages given chapters. It will take a panel to populate with a given prefab UIChapterEntryPrefab. More...
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class | ClickAndExit |
| This class exit the current Unity game whenever the user clicks on the associated GUI game object. More...
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class | ClickAndLoadScene |
| This class will load a given scene (from the inspector fields) whenever the user clicks on the associated GUI game object. More...
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class | EntryHover |
| A component that handles a mouse hover (through a hit box) with a given color. The entry (component):
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Can play a sound when the user hovers.
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Can be flagged disabled, and will gain a given color.
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Support the trigger of a click event.
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class | HoverableButton |
| A button component that is able to get hovering event registered to it. More...
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class | MonobuildOnly |
| Class that disables a game object on unsupported platforms: editors and WebGL. More...
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class | NonDestroyable |
| Create a non destroyable game object, that will stay unique and never die. More...
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class | SceneLoaderButton |
| This manages buttons targeting the opening of a Yarn script. This manager expects to be put as a child of a Unity UI Button and will launch a new scene whenever the button is clicked. More...
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class | SliderValueListener |
| A game component that listens a given slider to give feedback on a text UI object. More...
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class | YarnCommandDispatcher |
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