Manages the state of a game, containing all serializable data possible that needs get saved and restored. More...
Public Attributes | |
ChoiceHistory | ChoiceHistory = new ChoiceHistory() |
float | TextSpeed = 0.004f |
HashSet< string > | PlayedChapters = new HashSet<string>() |
Manages the state of a game, containing all serializable data possible that needs get saved and restored.