Classes
Components Namespace Reference

Classes

class  Chapter
 A simple description of what is chapter (a name, and a yarn script) More...
 
class  ChapterManager
 A game object component that manages given chapters. It will take a panel to populate with a given prefab UIChapterEntryPrefab. More...
 
class  ClickAndExit
 This class exit the current Unity game whenever the user clicks on the associated GUI game object. More...
 
class  ClickAndLoadScene
 This class will load a given scene (from the inspector fields) whenever the user clicks on the associated GUI game object. More...
 
class  EntryHover
 A component that handles a mouse hover (through a hit box) with a given color. The entry (component):

  • Can play a sound when the user hovers.
  • Can be flagged disabled, and will gain a given color.
  • Support the trigger of a click event.
More...
 
class  HoverableButton
 A button component that is able to get hovering event registered to it. More...
 
class  MonobuildOnly
 Class that disables a game object on unsupported platforms: editors and WebGL. More...
 
class  NonDestroyable
 Create a non destroyable game object, that will stay unique and never die. More...
 
class  SceneLoaderButton
 This manages buttons targeting the opening of a Yarn script. This manager expects to be put as a child of a Unity UI Button and will launch a new scene whenever the button is clicked. More...
 
class  SliderValueListener
 A game component that listens a given slider to give feedback on a text UI object. More...
 
class  YarnCommandDispatcher