This class will load a given scene (from the inspector fields) whenever the user clicks on the associated GUI game object.
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string | SceneToLoad |
| The field for the inspector, to allow the developer to select a given scene to load whenever the user clicks on the element. More...
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Color | HoverColor = Color.yellow |
| The background color for when the mouse is hovering the component. More...
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Color | DisabledColor = new Color(0.49f, 0.49f, 0.49f) |
| The background color for when the component is flagged as disabled. More...
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override void | OnClick () |
| Load the gaven scene when the user clicked on the element. More...
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void | Start () |
| Set-up the component by retrieve every base component of the game object and setting the cursor as visible on the GUI. Then checking if whether or not we should put the disabled color if the button is disabled. More...
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void | ActivateHover () |
| Fired whenever the user starts hovering. This saves the current background color and replace it by the hover one. More...
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void | DeactivateHover () |
| Fired whenever the user stops hovering. This restore the previous background color. More...
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bool | IsEnabled = true |
| Whether the component must be in disabled or enabled state (requires restart). More...
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This class will load a given scene (from the inspector fields) whenever the user clicks on the associated GUI game object.
override void Components.ClickAndLoadScene.OnClick |
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string Components.ClickAndLoadScene.SceneToLoad |
The field for the inspector, to allow the developer to select a given scene to load whenever the user clicks on the element.
The documentation for this class was generated from the following file:
- Assets/Scripts/Components/ClickAndLoadScene.cs