Protected Member Functions | List of all members
Components.ClickAndExit Class Reference

This class exit the current Unity game whenever the user clicks on the associated GUI game object. More...

Inheritance diagram for Components.ClickAndExit:
Components.EntryHover

Protected Member Functions

override void OnClick ()
 Fired when the user clicks on the GUI object. This will exit the game. More...
 
- Protected Member Functions inherited from Components.EntryHover
void Start ()
 Set-up the component by retrieve every base component of the game object and setting the cursor as visible on the GUI. Then checking if whether or not we should put the disabled color if the button is disabled. More...
 
void ActivateHover ()
 Fired whenever the user starts hovering. This saves the current background color and replace it by the hover one. More...
 
void DeactivateHover ()
 Fired whenever the user stops hovering. This restore the previous background color. More...
 

Additional Inherited Members

- Public Attributes inherited from Components.EntryHover
Color HoverColor = Color.yellow
 The background color for when the mouse is hovering the component. More...
 
Color DisabledColor = new Color(0.49f, 0.49f, 0.49f)
 The background color for when the component is flagged as disabled. More...
 
- Protected Attributes inherited from Components.EntryHover
bool IsEnabled = true
 Whether the component must be in disabled or enabled state (requires restart). More...
 

Detailed Description

This class exit the current Unity game whenever the user clicks on the associated GUI game object.

Member Function Documentation

override void Components.ClickAndExit.OnClick ( )
inlineprotectedvirtual

Fired when the user clicks on the GUI object. This will exit the game.

Note: this will do nothing if the game is running Unity's Game Editor.

Reimplemented from Components.EntryHover.


The documentation for this class was generated from the following file: