Static Public Member Functions | Static Public Attributes | List of all members
Managers.SaveGameManager Class Reference

This class manages game saves and ensure its game object own uniqueness. More...

Inheritance diagram for Managers.SaveGameManager:

Static Public Member Functions

static bool SaveGameExists ()
 Return More...
 
static void Save ()
 Save the current game state to a save file game. More...
 
static void LoadLatest ()
 Loads the latest game save. More...
 
static void ResetData ()
 Reset the current game state. More...
 
static GameState GetCurrentGame ()
 Retrieve the current game state object. More...
 

Static Public Attributes

static string SavePath
 The local path where the save game should be located. The value get populated when the game object awakes. More...
 

Detailed Description

This class manages game saves and ensure its game object own uniqueness.

Member Function Documentation

static GameState Managers.SaveGameManager.GetCurrentGame ( )
inlinestatic

Retrieve the current game state object.

Returns
static void Managers.SaveGameManager.LoadLatest ( )
inlinestatic

Loads the latest game save.

static void Managers.SaveGameManager.ResetData ( )
inlinestatic

Reset the current game state.

static void Managers.SaveGameManager.Save ( )
inlinestatic

Save the current game state to a save file game.

static bool Managers.SaveGameManager.SaveGameExists ( )
inlinestatic

Return

True if a save game is available to be loaded from on the hard drive.

Returns

Member Data Documentation

string Managers.SaveGameManager.SavePath
static

The local path where the save game should be located. The value get populated when the game object awakes.


The documentation for this class was generated from the following file: