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Managers.GameState Class Reference

Manages the state of a game, containing all serializable data possible that needs get saved and restored. More...

Public Attributes

ChoiceHistory ChoiceHistory = new ChoiceHistory()
 
float TextSpeed = 0.004f
 
HashSet< string > PlayedChapters = new HashSet<string>()
 

Detailed Description

Manages the state of a game, containing all serializable data possible that needs get saved and restored.


The documentation for this class was generated from the following file: