Public Attributes | Protected Member Functions | List of all members
Menu.NewGameButton Class Reference

This class will load a game scene and reset the game data if the user clicks on the element. More...

Inheritance diagram for Menu.NewGameButton:
Components.EntryHover

Public Attributes

TextAsset YarnSceneToLoad
 The scene to load whenever the button is pressed. More...
 
- Public Attributes inherited from Components.EntryHover
Color HoverColor = Color.yellow
 The background color for when the mouse is hovering the component. More...
 
Color DisabledColor = new Color(0.49f, 0.49f, 0.49f)
 The background color for when the component is flagged as disabled. More...
 

Protected Member Functions

override void OnClick ()
 Loads a new game when the user click on the element, and reset any game state data. More...
 
- Protected Member Functions inherited from Components.EntryHover
void Start ()
 Set-up the component by retrieve every base component of the game object and setting the cursor as visible on the GUI. Then checking if whether or not we should put the disabled color if the button is disabled. More...
 
void ActivateHover ()
 Fired whenever the user starts hovering. This saves the current background color and replace it by the hover one. More...
 
void DeactivateHover ()
 Fired whenever the user stops hovering. This restore the previous background color. More...
 

Additional Inherited Members

- Protected Attributes inherited from Components.EntryHover
bool IsEnabled = true
 Whether the component must be in disabled or enabled state (requires restart). More...
 

Detailed Description

This class will load a game scene and reset the game data if the user clicks on the element.

Member Function Documentation

override void Menu.NewGameButton.OnClick ( )
inlineprotectedvirtual

Loads a new game when the user click on the element, and reset any game state data.

Reimplemented from Components.EntryHover.

Member Data Documentation

TextAsset Menu.NewGameButton.YarnSceneToLoad

The scene to load whenever the button is pressed.


The documentation for this class was generated from the following file: