This class manages game saves and ensure its game object own uniqueness.
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static string | SavePath |
| The local path where the save game should be located. The value get populated when the game object awakes. More...
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This class manages game saves and ensure its game object own uniqueness.
static GameState Managers.SaveGameManager.GetCurrentGame |
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inlinestatic |
Retrieve the current game state object.
- Returns
static void Managers.SaveGameManager.LoadLatest |
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inlinestatic |
Loads the latest game save.
static void Managers.SaveGameManager.ResetData |
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inlinestatic |
Reset the current game state.
static void Managers.SaveGameManager.Save |
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inlinestatic |
Save the current game state to a save file game.
static bool Managers.SaveGameManager.SaveGameExists |
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inlinestatic |
Return
True
if a save game is available to be loaded from on the hard drive.
- Returns
string Managers.SaveGameManager.SavePath |
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The local path where the save game should be located. The value get populated when the game object awakes.
The documentation for this class was generated from the following file:
- Assets/Scripts/Managers/SaveGameManager.cs