This class will show a options canvas if the user clicks on the element.
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Canvas | OptionsCanvas |
| The option canvas to show whenever the button is pressed. More...
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Color | HoverColor = Color.yellow |
| The background color for when the mouse is hovering the component. More...
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Color | DisabledColor = new Color(0.49f, 0.49f, 0.49f) |
| The background color for when the component is flagged as disabled. More...
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override void | OnClick () |
| Set visible the options container whenever the user clicks on the button. More...
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void | Start () |
| Set-up the component by retrieve every base component of the game object and setting the cursor as visible on the GUI. Then checking if whether or not we should put the disabled color if the button is disabled. More...
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void | ActivateHover () |
| Fired whenever the user starts hovering. This saves the current background color and replace it by the hover one. More...
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void | DeactivateHover () |
| Fired whenever the user stops hovering. This restore the previous background color. More...
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bool | IsEnabled = true |
| Whether the component must be in disabled or enabled state (requires restart). More...
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This class will show a options canvas if the user clicks on the element.
override void Menu.OptionsButton.OnClick |
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inlineprotectedvirtual |
Set visible the options container whenever the user clicks on the button.
Reimplemented from Components.EntryHover.
Canvas Menu.OptionsButton.OptionsCanvas |
The option canvas to show whenever the button is pressed.
The documentation for this class was generated from the following file:
- Assets/Menu/OptionsButton.cs