Experimental Mesa Documentation

Introduction

Mesa is an open-source implementation of the OpenGL specification - a system for rendering interactive 3D graphics.

A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs.

Mesa ties into several other open-source projects: the Direct Rendering Infrastructure and X.org to provide OpenGL support to users of X on Linux, FreeBSD and other operating systems.

Project History

The Mesa project was originally started by Brian Paul. Here’s a short history of the project.

August, 1993: I begin working on Mesa in my spare time. The project has no name at that point. I was simply interested in writing a simple 3D graphics library that used the then-new OpenGL API. I was partially inspired by the VOGL library which emulated a subset of IRIS GL. I had been programming with IRIS GL since 1991.

November 1994: I contact SGI to ask permission to distribute my OpenGL-like graphics library on the internet. SGI was generally receptive to the idea and after negotiations with SGI’s legal department, I get permission to release it.

February 1995: Mesa 1.0 is released on the internet. I expected that a few people would be interested in it, but not thousands. I was soon receiving patches, new features and thank-you notes on a daily basis. That encouraged me to continue working on Mesa. The name Mesa just popped into my head one day. SGI had asked me not to use the terms “Open” or “GL” in the project name and I didn’t want to make up a new acronym. Later, I heard of the Mesa programming language and the Mesa spreadsheet for NeXTStep.

In the early days, OpenGL wasn’t available on too many systems. It even took a while for SGI to support it across their product line. Mesa filled a big hole during that time. For a lot of people, Mesa was their first introduction to OpenGL. I think SGI recognized that Mesa actually helped to promote the OpenGL API, so they didn’t feel threatened by the project.

1995-1996: I continue working on Mesa both during my spare time and during my work hours at the Space Science and Engineering Center at the University of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because Mesa is now being using for the Vis5D project.

October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.

March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo graphics card via the Glide library. It’s the first really popular hardware OpenGL implementation for Linux.

September 1998: Mesa 3.0 is released. It’s the first publicly-available implementation of the OpenGL 1.2 API.

March 1999: I attend my first OpenGL ARB meeting. I contribute to the development of several official OpenGL extensions over the years.

September 1999: I’m hired by Precision Insight, Inc. Mesa is a key component of 3D hardware acceleration in the new DRI project for XFree86. Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.

October 2001: Mesa 4.0 is released. It implements the OpenGL 1.3 specification.

November 2001: I cofounded Tungsten Graphics, Inc. with Keith Whitwell, Jens Owen, David Dawes and Frank LaMonica. Tungsten Graphics was acquired by VMware in December 2008.

November 2002: Mesa 5.0 is released. It implements the OpenGL 1.4 specification.

January 2003: Mesa 6.0 is released. It implements the OpenGL 1.5 specification as well as the GL_ARB_vertex_program and GL_ARB_fragment_program extensions.

June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification and OpenGL Shading Language.

2008: Keith Whitwell and other Tungsten Graphics employees develop Gallium - a new GPU abstraction layer. The latest Mesa drivers are based on Gallium and other APIs such as OpenVG are implemented on top of Gallium.

February 2012: Mesa 8.0 is released, implementing the OpenGL 3.0 specification and version 1.30 of the OpenGL Shading Language.

Ongoing: Mesa is the OpenGL implementation for several types of hardware made by Intel, AMD and NVIDIA, plus the VMware virtual GPU. There’s also several software-based renderers: swrast (the legacy Mesa rasterizer), softpipe (a gallium reference driver) and llvmpipe (LLVM/JIT-based high-speed rasterizer). Work continues on the drivers and core Mesa to implement newer versions of the OpenGL specification.

Major Versions

This is a summary of the major versions of Mesa. Mesa’s major version number has been incremented whenever a new version of the OpenGL specification is implemented.

Version 9.x features

Version 9.x of Mesa implements the OpenGL 3.1 API. While the driver for Intel Sandy Bridge and Ivy Bridge is the only driver to support OpenGL 3.1, many developers across the open-source community contributed features required for OpenGL 3.1. The primary features added since the Mesa 8.0 release are GL_ARB_texture_buffer_object and GL_ARB_uniform_buffer_object.

Version 8.x features

Version 8.x of Mesa implements the OpenGL 3.0 API. The developers at Intel deserve a lot of credit for implementing most of the OpenGL 3.0 features in core Mesa, the GLSL compiler as well as the i965 driver.

Version 7.x features

Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature of OpenGL 2.x is the OpenGL Shading Language.

Version 6.x features

Version 6.x of Mesa implements the OpenGL 1.5 API with the following extensions incorporated as standard features:

  • GL_ARB_occlusion_query
  • GL_ARB_vertex_buffer_object
  • GL_EXT_shadow_funcs

Also note that several OpenGL tokens were renamed in OpenGL 1.5 for the sake of consistency. The old tokens are still available.

New Token                   Old Token
------------------------------------------------------------
GL_FOG_COORD_SRC            GL_FOG_COORDINATE_SOURCE
GL_FOG_COORD                GL_FOG_COORDINATE
GL_CURRENT_FOG_COORD        GL_CURRENT_FOG_COORDINATE
GL_FOG_COORD_ARRAY_TYPE     GL_FOG_COORDINATE_ARRAY_TYPE
GL_FOG_COORD_ARRAY_STRIDE   GL_FOG_COORDINATE_ARRAY_STRIDE
GL_FOG_COORD_ARRAY_POINTER  GL_FOG_COORDINATE_ARRAY_POINTER
GL_FOG_COORD_ARRAY          GL_FOG_COORDINATE_ARRAY
GL_SRC0_RGB                 GL_SOURCE0_RGB
GL_SRC1_RGB                 GL_SOURCE1_RGB
GL_SRC2_RGB                 GL_SOURCE2_RGB
GL_SRC0_ALPHA               GL_SOURCE0_ALPHA
GL_SRC1_ALPHA               GL_SOURCE1_ALPHA
GL_SRC2_ALPHA               GL_SOURCE2_ALPHA

See the OpenGL specification for more details.

Version 5.x features

Version 5.x of Mesa implements the OpenGL 1.4 API with the following extensions incorporated as standard features:

  • GL_ARB_depth_texture
  • GL_ARB_shadow
  • GL_ARB_texture_env_crossbar
  • GL_ARB_texture_mirror_repeat
  • GL_ARB_window_pos
  • GL_EXT_blend_color
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_logic_op
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_fog_coord
  • GL_EXT_multi_draw_arrays
  • GL_EXT_point_parameters
  • GL_EXT_secondary_color
  • GL_EXT_stencil_wrap
  • GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter)
  • GL_SGIS_generate_mipmap

Version 4.x features

Version 4.x of Mesa implements the OpenGL 1.3 API with the following extensions incorporated as standard features:

  • GL_ARB_multisample
  • GL_ARB_multitexture
  • GL_ARB_texture_border_clamp
  • GL_ARB_texture_compression
  • GL_ARB_texture_cube_map
  • GL_ARB_texture_env_add
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_dot3
  • GL_ARB_transpose_matrix

Version 3.x features

Version 3.x of Mesa implements the OpenGL 1.2 API with the following features:

  • BGR, BGRA and packed pixel formats
  • New texture border clamp mode
  • glDrawRangeElements()
  • standard 3-D texturing
  • advanced MIPMAP control
  • separate specular color interpolation

Version 2.x features

Version 2.x of Mesa implements the OpenGL 1.1 API with the following features.

  • Texture mapping:
    • glAreTexturesResident
    • glBindTexture
    • glCopyTexImage1D
    • glCopyTexImage2D
    • glCopyTexSubImage1D
    • glCopyTexSubImage2D
    • glDeleteTextures
    • glGenTextures
    • glIsTexture
    • glPrioritizeTextures
    • glTexSubImage1D
    • glTexSubImage2D
  • Vertex Arrays:
    • glArrayElement
    • glColorPointer
    • glDrawElements
    • glEdgeFlagPointer
    • glIndexPointer
    • glInterleavedArrays
    • glNormalPointer
    • glTexCoordPointer
    • glVertexPointer
  • Client state management:
    • glDisableClientState
    • glEnableClientState
    • glPopClientAttrib
    • glPushClientAttrib
  • Misc:
    • glGetPointer
    • glIndexub
    • glIndexubv
    • glPolygonOffset

Developers

Both professional and volunteer developers contribute to Mesa.

VMware employs several of the main Mesa developers including Brian Paul and Keith Whitwell.

In the past, Tungsten Graphics contracts implemented many Mesa features including:

  • DRI drivers for Intel i965, i945, i915 and other chips
  • Advanced memory manager and framebuffer object support
  • Shading language compiler and OpenGL 2.0 support
  • MiniGLX environment

Other companies including Intel and RedHat also actively contribute to the project. Intel has recently contributed the new GLSL compiler in Mesa 7.9.

LunarG can be contacted for custom Mesa / 3D graphics development.

Volunteers have made significant contributions to all parts of Mesa, including complete device drivers.

Supported Systems and Drivers

Mesa is primarily developed and used on Linux systems. But there’s also support for Windows, other flavors of Unix and other systems such as Haiku. We’re actively developing and maintaining several hardware and software drivers.

The primary API is OpenGL but there’s also support for OpenGL ES 1, ES2 and ES 3, OpenVG, OpenCL, VDPAU, XvMC and the EGL interface.

Hardware drivers include:

Software drivers include:

  • llvmpipe - uses LLVM for x86 JIT code generation and is multi-threaded
  • softpipe - a reference Gallium driver
  • swrast - the legacy/original Mesa software rasterizer

Additional driver information:

Deprecated Systems and Drivers

In the past there were other drivers for older GPUs and operating systems. These have been removed from the Mesa source tree and distribution. If anyone’s interested though, the code can be found in the git repo. The list includes:

  • 3dfx/glide
  • Matrox
  • ATI R128
  • Savage
  • VIA Unichrome
  • SIS
  • 3Dlabs gamma
  • DOS
  • fbdev
  • DEC/VMS

Disclaimer

Mesa is a 3-D graphics library with an API which is very similar to that of OpenGL.* To the extent that Mesa utilizes the OpenGL command syntax or state machine, it is being used with authorization from Silicon Graphics, Inc.(SGI). However, the author does not possess an OpenGL license from SGI, and makes no claim that Mesa is in any way a compatible replacement for OpenGL or associated with SGI. Those who want a licensed implementation of OpenGL should contact a licensed vendor.

Please do not refer to the library as MesaGL (for legal reasons). It’s just Mesa or The Mesa 3-D graphics library.

* OpenGL is a trademark of Silicon Graphics Incorporated.

The Mesa distribution consists of several components. Different copyrights and licenses apply to different components. For example, the GLX client code uses the SGI Free Software License B, and some of the Mesa device drivers are copyrighted by their authors. See below for a list of Mesa’s main components and the license for each.

The core Mesa library is licensed according to the terms of the MIT license. This allows integration with the XFree86, Xorg and DRI projects.

The default Mesa license is as follows:

Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Attention, Contributors

When contributing to the Mesa project you must agree to the licensing terms of the component to which you’re contributing. The following section lists the primary components of the Mesa distribution and their respective licenses.

Mesa Component Licenses

Component         Location               License
------------------------------------------------------------------
Main Mesa code    src/mesa/              MIT

Device drivers    src/mesa/drivers/*     MIT, generally

Gallium code      src/gallium/           MIT

Ext headers       include/GL/glext.h     Khronos
                  include/GL/glxext.h

GLX client code   src/glx/               SGI Free Software License B

C11 thread        include/c11/threads*.h Boost (permissive)
emulation

In general, consult the source files for license terms.