Botman: a 7 Days to die bot

Botman Documentation

Botman: A 7 Days to Die Bot

Introduction

Botman, a server manager for managing a 7 Days to Die server

botman3 Bot source updated 27 March 2017. Works with A15.2 (b8)

Botman is a server manager that you interact with ingame and/or via Internet Relay Chat rather than in an application window. A web interface is in the works which will make the bot and server even easier to manage.

Botman is the code name for a Lua script written by Matthew Dwyer aka Smegz0r with help and input from many friends, players and admins. It is released as open source so that if you have the skill, time and patience you can make it uniquely yours and even contribute cool new features back so that everyone gets a better bot. Lua is really easy to learn and you can edit it while it is running! How cool is that? :D

It can run on low spec hardware or in the cloud. It is fast, stable and feature rich with many commands for server owners, admins and players. The bot has a personality and you can mould it how you want The Windows build of Botman is on hold so that I can concentrate on other tasks. The bot demands a lot of my time and I give a lot but I have to eat too. I am still actively working on the bot but in other areas.

Contact me for the latest sources. I update and maintain all bots that I release. An estimated over 100 bots so far! Contact me if you need help setting up a bot and/or a virtual machine for it.

Disclaimer: I support the code that I publish. Any private modifications to my code are the sole responsibility of the person making those modifications. I do not support changes designed to require the exchange of real money for items or services using my code.

Note:

Hi guys! I want to build a web interface for the bot. It initially will be simple, just Bootstrap, and coding by hand. Maybe later I’ll have a crack at something fancy like Meteor. My main problem is time. If it got any funding, I could put more time and effort into it than I can afford at the moment. So I’m looking at fundraising for it. I’m not sure what a realistic funding goal should be. If I was doing this for a client, I’d be talking $5,000. If you would like to donate towards the bot having a web interface, head over to my donate page. I think Paypal lets you leave a message with your donation. If I get any donations towards the web interface, I’ll add one of those cheesy thermometer graphics to this page :)

Install Guides

Section 1. 7 Days to Die Server Installation

Step 1. Install 7 Days to Die Server and Mods
  1. Ensure you’re using the most up to date packages:

    sudo apt-get update

    sudo apt-get upgrade

    sudo apt-get dist-upgrade

    sudo reboot

  2. Setting up a 7 Days to Die Server using LGSM

  1. To find out what xx-bit you are running
cat /proc/version
i.e.

Linux version 3.16.0-4-amd64 (debian-kernel@lists.debian.org) (gcc version 4.8.4 (Debian 4.8.4-1) ) #1 SMP Debian  3.16.39-1+deb8u2 (2017-03-07)

I would install the 64-bit

  1. Install one or the other bases on what xx-bit version of Debian you have
For Debian 64-bit

sudo dpkg --add-architecture i386; sudo apt-get install mailutils postfix curl git wget file bzip2 gzip unzip bsdmainutils python util-linux tmux lib32gcc1 libstdc++6 libstdc++6:i386 telnet expect

For Debian 32-bit

sudo apt-get install mailutils postfix curl git wget file bzip2 gzip unzip bsdmainutils python util-linux tmux libstdc++6 telnet expect

  1. Create a user and login.

sudo adduser sdtdserver

passwd sdtdserver

su - sdtdserver

  1. Download the script.
wget https://gameservermanagers.com/dl/sdtdserver
  1. Make it executable.
chmod +x sdtdserver
  1. Add Steam login details.
You will need to enter a Steam username and password to download 7 Days to Die dedicated server.
It is recommended that you create a new Steam username just for the server.

nano sdtdserver

# Steam login
steamuser=”username”
steampass=”password”
  1. Run the installer and follow the instructions.
./sdtdserver install
  1. Download and install the 7dtd Alloc Mod files
  1. From here: http://illy.bz
  1. Download and install the Coppi Mod files
  1. From here: https://1drv.ms
  1. Configure 7dtd server to allow telnet using a port and password of your choice.

nano /opt/sdtdserver/serverfiles/sdtd-server.xml

<property name="TelnetEnabled"                        value="true"/>
<property name="TelnetPort"                           value="8081"/>
<property name="TelnetPassword"                       value="pasw0rd1"/>

Note: Don’t use this password please change it to your own

  1. Test telnet

telnet localhost 8081

You should see something like this:

Trying ::1...
Trying 127.0.0.1...
Connected to localhost.
Escape character is ‘^]’.
Please enter password:
********
Logon successful.
*** Connected with 7DTD server.
*** Server version: Alpha 15.2 (b8) Compatibility Version: Alpha 15.2
*** Dedicated server only build

Section 2. Software Installation

Step 1. Installing Software Dependencies
  1. Ensure some essential system utilities are installed
sudo apt-get install software-properties-common python-software-properties
  1. Bot main software dependencies:
sudo apt-get install bless geany geany-plugin-lua mudlet ngircd xchat phpmyadmin lua-filesystem lua-sql-mysql lua-zip lua5.1 luajit gnome-nettool openssh-server
  1. There are a few flavors of MySQL you can install. I recommend MariaDB. Remember this password you will need it.

Oracle MySQL

sudo apt-get install mysql-server mysql-client libmysqlclient-dev

MariaDB

sudo apt-get install mariadb-server mariadb-client libmysqlclient-dev

Percona

sudo apt-get install percona-server-server-5.6

  1. (optional) I recommend also installing xrdp and the desktop XFCE4 (you will need a desktop GUI)

    sudo apt-get install xrdp xfce4

  2. (optional) Some other tools that are nice to have:

sudo apt-get install mc, htop, putty, meld, znc

Section 3. Setting up the bot database(s)

Step 1. MySQL database/user creation
  1. Create MySQL database(s)/user(s) for the bot
  1. Start mysql client: see step 4 for password

sudo mysql -uUSER -pPASSWORD

i.e.

sudo mysql -uroot -pmysql411

  1. Create the bot database(s)

CREATE DATABASE bot;

CREATE DATABASE testbot;

  1. Create users for the bot database(s)

GRANT ALL ON SomeDatabaseName.* TO 'SomeUserName'@'SomeHostName' IDENTIFIED BY 'SomePassword';

i.e.

GRANT ALL ON bots.* TO 'bots'@'localhost' IDENTIFIED BY 'bots411';

GRANT ALL ON testbot.* TO 'testbot'@'localhost' IDENTIFIED BY 'bots411';

  1. Grant extra user permissions

This adds needed permissions to the account you just created.

GRANT FILE ON *.* TO 'SomeUserName'@'SomeHostName';

i.e.

GRANT FILE ON *.* TO 'bots'@'localhost';

GRANT FILE ON *.* TO 'testbot'@'localhost';

  1. Close the mysql session
exit

Section 4. Installing Mudlet

Step 1. Installing Mudlet

Notes:

Here is an official help thread for Botman: https://7daystodie.com/forums

TheFea is working on a modified version for Smegz0r. By far the fastest and easiest way to get Mudlet running right.

Found here: https://github.com/itsTheFae/FaesMudlet2 read up on it

  1. Download/compile/run Mudlet:

wget https://raw.githubusercontent.com/itsTheFae/FaesMudlet2/master/setup-debian.sh

chmod +x ./setup-debian.sh && ./setup-debian.sh

wget https://raw.githubusercontent.com/itsTheFae/FaesMudlet2/master/build-mudlet.sh

Note: This last step will take some time to build

chmod +x ./build-mudlet.sh && ./build-mudlet.sh
  1. Download/Clone Botman

Found here: https://bitbucket.org/mhdwyer/botman

Section 5. Setting up ngIRCd

Step 1. Editing ngIRCd.conf
New change to botman:
  1. You will want to set static channels for your bots.
  1. This can be done by editing /etc/ngircd/ngircd.conf use nano or your editor of choice.

nano /etc/ngircd/ngircd.conf

scroll down until you see
[Server]
# More [Server] sections, if you like ...``
  1. Copy and past the following into ngircd.conf right below the above

    [Channel]
    Name = #bot1

    # Topic for this channel
    Topic = Bot alerts channel

    # Initial channel modes
    ;Modes = tnk

    # initial channel password (mode k)
    ;Key = Secret

    # Key file, syntax for each line: “<user>:<nick>:<key>”.
    # Default: none.
    ;KeyFile = /etc/ngircd/#chan.key

    # maximum users per channel (mode l)
    ;MaxUsers = 23

    [Channel]
    # Name of the channel
    Name = #bot2

    # Topic for this channel
    Topic = Bot alerts channel

    # Initial channel modes
    ;Modes = tnk

    # initial channel password (mode k)
    ;Key = Secret

    # Key file, syntax for each line: “<user>:<nick>:<key>”.
    # Default: none.
    ;KeyFile = /etc/ngircd/#chan.key

    # maximum users per channel (mode l)
    ;MaxUsers = 23

    [Channel]
    # Name of the channel
    Name = #new_alerts

    # Topic for this channel
    Topic = Bot tracker channel

    # Initial channel modes
    ;Modes = tnk

    # initial channel password (mode k)
    ;Key = Secret

    # Key file, syntax for each line: “<user>:<nick>:<key>”.
    # Default: none.
    ;KeyFile = /etc/ngircd/#chan.key

    # maximum users per channel (mode l)
    ;MaxUsers = 23

    [Channel]
    # Name of the channel
    Name = #new_watch

    # Topic for this channel
    Topic = Bot watch channel

    # Initial channel modes
    ;Modes = tnk

    # initial channel password (mode k)
    ;Key = Secret

    # Key file, syntax for each line: “<user>:<nick>:<key>”.
    # Default: none.
    ;KeyFile = /etc/ngircd/#chan.key

    # maximum users per channel (mode l)
    ;MaxUsers = 23

    [Channel]
    # Name of the channel
    Name = #new_watch_wat

    # Topic for this channel
    Topic = Bot watch channel

    # Initial channel modes
    ;Modes = tnk

    # initial channel password (mode k)
    ;Key = Secret

    # Key file, syntax for each line: “<user>:<nick>:<key>”.
    # Default: none.
    ;KeyFile = /etc/ngircd/#chan.key

    # maximum users per channel (mode l)
    ;MaxUsers = 23

    [Channel]
    # Name of the channel
    Name = #new_tracker

    # Topic for this channel
    Topic = Bot tracker channel

    # Initial channel modes
    ;Modes = tnk

    # initial channel password (mode k)
    ;Key = Secret

    # Key file, syntax for each line: “<user>:<nick>:<key>”.
    # Default: none.
    ;KeyFile = /etc/ngircd/#chan.key

    # maximum users per channel (mode l)
    ;MaxUsers = 23

  1. crtl + X
  2. Y
  3. enter
  4. sudo service ngircd stop
  5. sudo service ngircd start
  6. sudo service ngircd status
  7. done!

Section 6. Setup and Testing

Step 1. Setting up ngircd, bot channels

The default install should work. Bot may say no such user or channel.

More to come on this.

Step 2. Testing Mudlet’s Connections
  1. Before you load the bot and make any configuration changes, make a quick test of the mudlet environment.
  1. Start Mudlet.
  2. Click the Help icon to test Mudlet’s IRC Client is connecting to your local IRC server.

You should see something like this:

Capabilities acknowledged: multi-prefix
Welcome to the Internet Relay Network !~mudlet@localhost
Your host is some.site.com, running version ngircd-22 (x86_64/pc/linux-gnu)
  1. Click the Connect icon and create a new profile to test the connection from Mudlet to your 7 days server telnet port.
In the Server address block put: 0.0.0.0
In the Port block put: 8081
or your own IP:Port numbers if you have different ports

If everything connected correctly you should see:

[ OK ] - Lua module rex_pcre loaded.
[ OK ] - Lua module zip loaded.
[ OK ] - Lua module lfs loaded
[ OK ] - Lua module sqlite3 loaded
[ OK ] - Mudlet-lua API & Geyser Layout manager loaded.
[ INFO ] - Looking up the IP address of server:127.0.0.1:8081 ...
[ INFO ] - The IP address of 127.0.0.1 has been found. It is: 127.0.0.1
[ INFO ] - Trying to connect to 127.0.0.1:8081 ...
[ INFO ] - A connection has been established successfully.
Please enter password:
YourTelnetPassword
Logon successful.
*** Connected with 7DTD server.
*** Server version: Alpha 15.2 (b8) Compatibility Version: Alpha 15.2
*** Dedicated server only build
Server IP: Any
Server port: 26900
Max players: 10
Game mode: GameModeSurvivalMP
World: Random Gen
Game name: BotLovU
Difficulty: 3
  1. You can verify the IRC client in mudlet is working by using xchat or another IRC client to watch the IRC channel (#mudlet or whichever you chose) for connection and quit lines.
Step 3. Setting up the Bot Database

The bot uses two databases which you can find in USERNAME/mudlet-data/profiles/newbot/sql: bots.sql and testbot(structure only).sql

The third sql is starting data for your bot(s): testbot(sample data).sql

The first database “bots” is used for storing information that many bots may use.

The second database “testbot” is the database used for individual bot(s) data.

  1. Create your MySQL databases.
  1. Quick and easy SQL import.
sudo mysql -u USERNAME -p PASSWORD bots < USERNAME/mudlet-data/profiles/newbot/sql/bots.sql
sudo mysql -u USERNAME -p PASSWORD testbot < USERNAME/mudlet-data/profiles/newbot/sql/testbot(structure only).sql
sudo mysql -u USERNAME -p PASSWORD testbot < USERNAME/mudlet-data/profiles/newbot/sql/testbot(sample data).sql

Or

  1. Assuming you have already configured a MySQL server and PhpMyAdmin management interface, you can now use PhpMyAdmin to create the bot(s) databases.
  1. Once done, configure the bot profile with the connection credentials. The bot depends on the databases to function correctly so editing the USERNAME/mudlet-data/profiles/newbot/scripts/editme.lua file with geany or another editor (nano) will save you time.
nano USERNAME/mudlet-data/profiles/newbot/scripts/editme.lua
Step 4. Configuring the Bot
  1. The one configuration required, aside from database settings in step 3, is the telnet password.
  2. This can be done by editing scripts/editme.lua.
nano USERNAME/mudlet-data/profiles/newbot/scripts/editme.lua
  1. Other configurations can be set via commands issued over IRC or in game as an admin.
Step 5. Run a Test
  1. Making sure to have your edited mudlet profile files in the mudlet-data profile directory USERNAME/mudlet-data/profiles/newbot/current/bot_profile.xml, start mudlet and select the “newbot” (as named in the repo, otherwise named as the folder name.)
  2. Set your telnet connection address and port and start the bot.
  1. You should see the bot login, or attempt to.
  2. You can verify the bot has logged in using the IRC, it will tell you. If the bot login works you’ll see it run off some initial commands to gather data about the server and any players.
  1. From here out your bot is working. It always needs testing/error checking, just to be sure.
  1. In mudlet, click on the scripts icon and then click the “errors” icon to the left at the bottom of the list.
  2. Join your 7dtd server and type /gimme admin (you should have already been configured as an admin in the server’s config files.)
  3. The bot will recognize you as an admin and allow you to use all the commands it has if it is working.
  4. If anything is wrong you will see the errors in the error pane of the scripts window.
Step 6. Enjoy having a cool Bot!

Section 7. Thanks

Thanks to everyone especially:
Smegz0r
TheFea
Alloc
Coppi

Botman: Commands

In-game Admin commands

/activatetp <teleport>

Change a teleport to active. It will now be able to teleport some or all players depending on...

/add reset zone

Tell the bot that the region you are in is a reset zone. It will alert players as they enter and...

/admin add <playername> *

Add a player to the admins table. The slash is required.

/admin remove <playername> *

Remove a player from the admins table. The slash is required.

/arrest <playername>

Send the player to the prison location. A location called prison must exist. The player will be...

/baditem <item> / baditemadd <item>

Add an inventory item to the banned items table. The name must be identical to the name used to...

/baditemdrop <item> / baditemdel <item> / baditemrem <item>

Remove an item from the banned items table.

/baditems

List all the items that are not allowed in player inventories

/bases nearby <optional number in meters>

List all the player bases near you. This works like the who command and defaults to 200 meters....

/cancel reboot

Cancel a scheduled reboot. Will not work if a reboot was created with the forced flag.

/closeto <playername>

Teleport 10 meters below and off to the side of a player. Do this while flying as you will be...

/closetp <teleport name>

Complete a teleport called <teleport name>. This will activate it and you will be...

/crimescene <playername>

Teleport to the where a player was when they were arrested. Very useful for investigating a PVP...

/deactivatetp <teleport>

Stop a teleport from activating.

/fetch <playername>

Teleport a player to you. If the player has not done enabletp or is another admin, you cannot...

/gimme gimme

Gimme messages are sent to in-game chat for everyone to read

/gimme off

Disable gimme so nobody can use it.

/gimme on

Enable gimme so it can be played.

/gimme peace

Most gimme messages will be private messages to the player. Only a few select prizes are still...

/gimme reset

Resets everyone?s gimme counter allowing them to play 10 gimme games. The gimme game is...

/goto <playername>

Teleport to a player. Also works for offline players if the bot has seen them.

/hotspot <message>

Add a hotspot (private message) at your location. You can optionally set a size. Just include a...

/hotspot delete

Delete the nearest hotspot. Use the hotspots command to find the nearest hotspot.

/hotspots <optional number>

List all the hotspots near you. The default is to list hotspots within 20 meters of you. Add a...

/ignore player <playername>

Tells the bot to allow a specific player to have banned items in their inventory (except bedrock).

/ignoreadmins (also exclude admins)

Tells the bot not to include admins in tests for banned inventory or to block admins from...

/include player <playername>

The player will no longer be allowed to have banned items in inventory.

/includeadmins (or include admins)

Tells the to include admins in tests for banned inventory and to block admins from entering areas...

/just release <playername>

You can release a prisoner without returning them. They will have to find their own way home.

/killtp <teleport>

Delete a teleport.

/list reset zones

Display the list of reset zones.

/lobby <playername>

If a location called lobby exists, you can send a player to it. If the player is offline, they...

/location add <location name>

Add a location.

/location disable <location name>

Change the status of a location to disabled.

/location enable <location name>

Change the status of a location to enabled.

/location private <location name>

Change the status of a location to private.

/location public <location name>

Change the status of a location to public.

/location remove <location name>

Delete a location.

/lock <playername> *

Server owners can lock a player in prison. Only a server owner will be able to release that...

/map size <number>

Set the size of the map (in meters) from 0,0 in which players are allowed to explore. If they...

/opentp <teleport name>

Create a teleport called <teleport name>

/owntp <teleport> <playername>

Teleports are owned by their creator. Use this command to change ownership to another player....

/pause reboot

Suspend a pending reboot.

/playerhome <playername> (or playerhome2). Alias playerbase/playerbase2

Teleport to the location of a player?s base teleport or base2 teleport.

/prison size <number>

Set the size (in meters) of the prison. Prisoners will be prevented from exploring beyond this...

/prisoner <playername> <reason for being a prisoner>

You can enter a reason for arresting a player. Currently this isn?t reported anywhere but I will...

/prisoners

List all the prisoners

/privatetp <teleport>

Change a teleport to private. Only admins, the teleports owner and their friends can use it

/protect <playername>

Enables base protection on a players first base. To protect a second base the command is...

/publictp <teleport>

Make a teleport public. Anyone can use it.

/reboot *

optional parameters: when idle/empty (admins can do this version) n minutes/hours (restricted...

/release <playername>

Release a player from prison and return them to where they were arrested. If the prisoner killed...

/remove donor <playername>

Remove a player from the donors table.

/remove reset zone

If the region you are in is a reset zone, this will remove it from the list and players will no...

/rescue <playername>

An alternate form of the fetch command but ignores enabletp. For use with uncooperative players.

/reset gimmehell

The gimmehell game uses its own spawn queue which is loaded at the beginning of a game. If you...

/resettimers <playername>

This will reset the base cooldown (30 minute) timer and the gimme count for an individual player.

/return <playername>

You can return a player to wherever they were teleported from. Players can use it on themselves...

/send <playername> to <playername>

Teleport a player to another player even if the other player is offline.

/sendhome <playername>

If a player has set a base you can send them to it. Use sendhome2 <playername> to send...

/set base size <size> <playername>

By default base protection is 32 meters from the base teleport which makes a total of 64 meters...

/setbase <playername>

Set a base teleport where you are standing for a player. No setbase2 version yet.

/setexitbase <playername> (or setexitbase2 <playername>)

Set the exit point for the players base or base2 teleport. You only need to use this command...

/teleports (optional <playername>)

List all the teleports. If the list gets too long add a playername to just see teleports created...

/timeout <playername>

Send a player to timeout (2km above a lake). They will free-fall until they are below 500...

/tp <teleport name>

Teleport to the location of a teleport. You will immediately be teleported by it so either step...

/track <playername>

You will teleport to each of the last 30 steps a player took so you can see where they went....

/unpause reboot

Resume a paused reboot.

/unprotect <playername>

Disable base protection. Use unprotect2 to do this to a player?s second base if they have one.

add donor <playername>

Add a player to the donors table.

In-game Base (home) commands

/base Teleports you back to wherever /setbase was done. This command has a 30 minute delay between uses...

/delbase

This tells the bot to forget your base. You will lose the ability to teleport to there and the...

/pause

This will pause your base protection. It will automatically resume if you exit the game or move...

/resume

Resumes your base protection and anyone not on your friends list or an admin will be ejected from...

/setbase

Tells the bot where your base is (doesn’t have to be the location of your bed). This command...

/setexitbase

For base protection to work, you need to tell the bot where to send players that it removes from...

/status

Check the status of your base (or bases if you are a donor). It will tell you if you have...

In-game Coppi Admin commands

/mute <player name> /unmute <player name> Prevent a player using text chat or allow them to chat.

/spawn horde <optional player or location name> <number of zombies> Spawn a horde around a player or location or at a marked coordinate. See /set horde.

/hide commands /show commands Hide commands from ingame chat which makes them all PM’s or show them which makes them public.

/physics on /physics off Enable or disable physics on the server. The state of physics is persistent across reboots.

/set new player/player/donor/prisoner/mod/admin/owner chat colour FFFFFF To disable automatic chat colouring, set it to white which is FFFFFF Enable or disable physics on the server. The state of physics is persistent across reboots.

/make maze Optional parts: wall <block name> fill <air block> width <number> length <number> height <number> x <x coord> y <y coord> z <z coord> Default values: wall steelBlock fill air width 20 length 20 height 3. It uses your current position for x, y and z if not given. Generate and build a random maze. It is very slow and someone must stay with it or it won’t work. Cancel it with /stop maze

/stop maze Aborts any maze(s) that you have told the bot to create.

/set/clear horde Marks your current position to spawn a horde ther with /spawn horde. Clear horde doesn’t remove the horde. It only clears the saved coordinate.

/add prefab <name> You can copy an area of blocks to later recall them or to fill the area with a block. This requires the latest Coppi’s Additions and are not currently in Alloc’s Mod. You can give it any name but you can’t reuse a name that is already defined by you.

/undo The block commands prender, pdup and pblock allow for the last command to be undone, however since more than one person can command the bot to do block commands it is possible that other block commands have been done by the bot since your last block command. If the last block command came from you, the bot will undo it.

/list saves <optional player name> List all your saved prefabs or those of someone else. This list is coordinate pairs of places in the world that you have marked for some block command. You can use a named save with the block commands.

/mark <name> start /mark <name> end Mark two opposite corners of the area you wish to copy. Move up or down between corners to add volume.

/save <name> Now that you have marked out the area you want to copy, you can save it.

/load prefab <name> at <x> <y> <z> face <0-3> Everything after the prefab name is optional and if not given, the stored coords and rotation will be used. Restore a saved prefab in place or place it somewhere else. If you provide coords and an optional rotation (default is 0 - north), you will make a new copy of the prefab at those coords. If you instead add here, it will load on your current position with optional rotation. If you only provide the name of the saved prefab, it will restore the prefab in place which replaces the original with the copy. For perfect placement, start from a south corner.

/move block <name of saved prefab> here /move block <name of saved prefab> <x> <y> <z> /move block <name of saved prefab> up (or down) <number> Fills a saved block with air then renders it at the new position and updates the block’s coordinates.

/copy block <name of saved prefab> here /copy block <name of saved prefab> <x> <y> <z> Renders a saved block at your position or the coordinates you specify

/rotate (or /spin) block <name of saved prefab> Spins a block around its first XYZ

/place door block <block name or id> or prefab <name of saved prefab> named <name your door> Creates a special door block infront of you.

/set mark <optional player> Temp store your current position for use in block commands which you use later. It is only stored in memory. If you add a player name it will record their current position instead.

/set p1 Temp store your current position for use in block commands which you use later. It is only stored in memory.

/set p2 Temp store your current position for use in block commands which you use later. It is only stored in memory.

/erase <optional number> (default 5) Replace an area around you with air blocks. Add a number to change the size. Default is 5.

/dig (or fill) <optional number> (default 5) Dig a hole or fill a hole. Default is 5. This can also be used to make tunnels and walls. When not digging or filling up or down, a compass direction is needed (north, south, east, west) There are several optional parts, wide, block, tall, base and long. Default block is air, base is at your feet and the others default to 5. Examples: /dig north wide 3 tall 3 long 100 /dig bedrock wide 1 /dig up (makes a 5x5 room) /dig up (or room) wide 5 tall 10 (makes a 10x10 room) /fill east base 70 wide 2 tall 10 long 50 block steelBlock /fill bedrock wide 2 block 1

You can repeat the last command with /again and change direction with /again west

In-game Donor commands

/clear waypoint

Delete your waypoint

/close waypoint

Make your waypoint only accessible to you.

/open waypoint

Make your private waypoint available to your friends.

/set waypoint

Donors can create a waypoint which is a personal teleport location. They can also share it with...

/setbase2

/setbase2 /setexitbase2 /base2 (or /home2) /pause2 /resume2 /delbase2

/waypoint (or /<your name>)

Teleport to your waypoint. Friends can also teleport to it but must type the alternate form which...

In-game General commands

/alert <your message here> The bot can record a message for you which will be read later by an admin. Your message includes...

/disabletp

You will not be able to use teleport commands or physical teleports.

/enabletp

You must use this command before you will be allowed to use any optional teleports. Even admins...

/friend <player name>

Add a friend to your friends list.

/friends

You can tell the bot who your friends are. This gives them access to private teleports etc. The...

/gimme

Play the gimme game! Don’t play inside unless you are prepared for that. You can win a lot of...

/gimme peace

If the gimme spam annoys you you can silence it with this command. You won’t see the gimme prizes...

/info

Lists many game settings and server details.

/locations

List teleport locations. Visit them by typing the name of the location in chat without anything...

/new players

List all new players since midnight server time.

/rules

Lists the server rules.

/seen <player name>

Wondering when someone last played? This command will tell you.

/suicide

Die. No ceremony, no funeral, no flowers.

/unfriend

Remove a friend from your friends list.

/who

List any player within 200 meters of you. It is just a simple list of names.

IRC commands

add admin <playername> *

A server owner can add a player to the list of admins.

add mod <playername> *

A server owner can add a player to the list of moderators owners.

add owner <playername> *

A server owner can add a player to the list of server owners.

admins

List the players who are admins.

bases

List all player bases and which region they are in. Bases can span regions but only the region...

con <server command>*

Send a command to the server in console. You will not receive any feedback currently.

date or time or day

Displays the current game date and time. This is also displayed beside all ingame chat that is...

donors

List all donors known to the bot. Later this will include the expiry date if any for their donor...

friends <player>

List a player?s friends. Does not include any friends done the official way, only those done via...

help

Displays basic command help in irc

igplayer <playername>

List the raw in-game record for a player. This record only exists while the player is online.

inv <player name>

List the current inventory of a player, even offline players.

locations

List all locations including their current status and the coordinates.

mods

List the players who are moderators.

new players

List all new players in the last 2 days (server time) including their current coordinates

owners

List the players who are owners.

permaban <playername>

Permanently bans a player by steam id. You can use player name, steam id or game id. Read the...

player <player name>

View the bot?s record for a specific player. This will not include information stored in other...

player <player name> friend <player to be friended>

You can manipulate the bot?s friends lists on behalf of a player. This is useful if a player is...

player <player name> unfriend <player to be unfriended>

This is the opposite of the command above and is used to remove a player from someone?s friends...

player info <playername>

This gives a short list of details such as the date and time that a player first joined the...

players

Display the master list of all players. This is a big list and will take several seconds to...

pm <playername or id>

Send a private message to a player in-game

prisoners

List the players who are currently prisoners. This does not show historic records. Once a...

remove permaban <playername>

You can unban players the normal way

resetzones

List all the reset zones known to the bot. At present this is simply a list and you can manage...

say <something>

If say is the first word, everything after it is said in-game with your name infront of it.

server stats

Lists some game metrics since midnight server time such as number of new players.

status <player name>

Lists the base protection status of the player and their second base if they have one.

teleports

List all the teleports. It is possible to teleport to each of these by typing /tp <name of...

uncraftables

List all the items that the bot scans for that players are not allowed to carry. Any players...

uptime

Displays how long the bot and the server have been running for.

visits

List all the potential base raids since midnight 2 days ago server time. This command needs a...

who

List in-game players. Displays steam id, player id, name and current region. I may add current...

IRC commands for in-game

These commands must begin with cmd and must include the /.

They will cause the command to be sent as if you were present in-game. Only commands that do not require you to be playing are listed. See the section on in-game commands for admin commands you can do whilst playing. All of the commands listed here are identical to ingame commands so for their descriptions, please read that section. The only difference is that these commands will show in-game as coming from Server, not from you.

cmd /arrest <playername>

cmd /deactivatetp <teleport>

cmd /activatetp <teleport>

cmd /cancel reboot

cmd /gimme gimme

cmd /gimme off

cmd /gimme on

cmd /gimme peace

cmd /gimme reset

cmd /ignoreadmins (or cmd /exclude admins)

cmd /ignore player <playername>

cmd /include player <playername>

cmd /includeadmins (or cmd /include admins)

cmd /just release <playername>

cmd /killtp <teleport>

cmd /lobby <playername>

cmd /map size <number> cmd /owntp <teleport> <playername>

cmd /pause reboot

cmd /prison size <number>

cmd /prisoner <playername> <reason for being a prisoner>

cmd /privatetp <teleport>

cmd /protect <playername>

cmd /publictp <teleport>

cmd /reboot *

cmd /release <playername>

cmd /reset gimmehell

cmd /resettimers <playername>

cmd /return <playername>

cmd /send <playername> to <playername>

cmd /sendhome <playername>

cmd /set base size <size> <playername>

cmd /timeout <playername>

cmd /unpause reboot

cmd /unprotect <playername>

License

GNU General Public License

Version 3, 29 June 2007 Copyright © 2007 Free Software Foundation, Inc <http://fsf.org>

Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.

Preamble

The GNU General Public License is a free, copyleft license for software and other kinds of works.

The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program–to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too.

When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.

To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others.

For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.

Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it.

For the developers’ and authors’ protection, the GPL clearly explains that there is no warranty for this free software. For both users’ and authors’ sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions.

Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users’ freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users.

Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free.

The precise terms and conditions for copying, distribution and modification follow.

TERMS AND CONDITIONS
0. Definitions

“This License” refers to version 3 of the GNU General Public License.

“Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.

“The Program” refers to any copyrightable work licensed under this License. Each licensee is addressed as “you”. “Licensees” and “recipients” may be individuals or organizations.

To “modify” a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a “modified version” of the earlier work or a work “based on” the earlier work.

A “covered work” means either the unmodified Program or a work based on the Program.

To “propagate” a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well.

To “convey” a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying.

An interactive user interface displays “Appropriate Legal Notices” to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion.

1. Source Code

The “source code” for a work means the preferred form of the work for making modifications to it. “Object code” means any non-source form of a work.

A “Standard Interface” means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language.

The “System Libraries” of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A “Major Component”, in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it.

The “Corresponding Source” for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work’s System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work.

The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source.

The Corresponding Source for a work in source code form is that same work.

2. Basic Permissions

All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law.

You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you.

Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary.

4. Conveying Verbatim Copies

You may convey verbatim copies of the Program’s source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program.

You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee.

5. Conveying Modified Source Versions

You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions:

  • a) The work must carry prominent notices stating that you modified it, and giving a relevant date.
  • b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to “keep intact all notices”.
  • c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.
  • d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so.

A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an “aggregate” if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation’s users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate.

6. Conveying Non-Source Forms

You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways:

  • a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange.
  • b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge.
  • c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b.
  • d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements.
  • e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d.

A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work.

A “User Product” is either (1) a “consumer product”, which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, “normally used” refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product.

“Installation Information” for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made.

If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM).

The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network.

Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.

7. Additional Terms

“Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.

When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission.

Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms:

  • a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or
  • b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or
  • c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or
  • d) Limiting the use for publicity purposes of names of licensors or authors of the material; or
  • e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or
  • f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors.

All other non-permissive additional terms are considered “further restrictions” within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying.

If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms.

Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way.

8. Termination

You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11).

However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.

Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.

Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10.

9. Acceptance Not Required for Having Copies

You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.

10. Automatic Licensing of Downstream Recipients

Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.

An “entity transaction” is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party’s predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts.

You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.

11. Patents

A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor’s “contributor version”.

A contributor’s “essential patent claims” are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.

Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor’s essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.

In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To “grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.

If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient’s use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.

If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.

A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.

Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.

12. No Surrender of Others’ Freedom

If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.

13. Use with the GNU Affero General Public License

Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.

14. Revised Versions of this License

The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.

Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation.

If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy’s public statement of acceptance of a version permanently authorizes you to choose that version for the Program.

Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.

15. Disclaimer of Warranty

THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

16. Limitation of Liability

IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

17. Interpretation of Sections 15 and 16

If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.

END OF TERMS AND CONDITIONS

How to Apply These Terms to Your New Programs

If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.

To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.

<one line to give the program’s name and a brief idea of what it does.> Copyright (C) <year> <name of author>

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.

Also add information on how to contact you by electronic and paper mail.

If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:

<program> Copyright (C) <year> <name of author> This program comes with ABSOLUTELY NO WARRANTY; for details type ‘show w’. This is free software, and you are welcome to redistribute it under certain conditions; type ‘show c’ for details.

The hypothetical commands show w and show c should show the appropriate parts of the General Public License. Of course, your program’s commands might be different; for a GUI interface, you would use an “about box”.

You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <http://www.gnu.org/licenses/>.

The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <http://www.gnu.org/philosophy/why-not-lgpl.html>.

Help

Bug Reports/Feature Requests

Please submit all bugs and request via Bitbucket: https://bitbucket.org/mhdwyer/botman/issues?status=new&status=open